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Description: Makes lintian happy
--- a/lib/pods/SDLx/App.pod
+++ b/lib/pods/SDLx/App.pod
@@ -75,7 +75,7 @@
Any flags you want to pass to L<SDL::Video> upon initialization. Defaults to SDL_ANYFORMAT. Flags should be I<or'ed> together if you're passing more than one (flags => FOO|BAR). Shortcut: 'f'.
=item * resizeable
-Set this to a true value to make the window resizeable by the user. Default is off.
+Set this to a true value to make the window resizable by the user. Default is off.
=item * exit_on_quit
Set this to a true value to make the app exit if a SDL_QUIT event is triggered. Shortcut: 'eoq'.
--- a/lib/pods/SDLx/Controller.pod
+++ b/lib/pods/SDLx/Controller.pod
@@ -97,7 +97,7 @@
=back
Please refer to each handler below for information on received arguments.
-Note that the second argument every callback receives is the C<SDLx::Controller> object.
+Note that the second argument received by every callback is the C<SDLx::Controller> object.
=head2 stop
--- a/lib/pods/SDL/Platform.pod
+++ b/lib/pods/SDL/Platform.pod
@@ -3,7 +3,7 @@
=head1 NAME
-SDL-Platform - Platform Specific Informations about SDL Perl
+SDL-Platform - Platform Specific Information about SDL Perl
=head1 CATEGORY
@@ -12,7 +12,7 @@
=head1 DESCRIPTION
-This document describes OS specific informations regading the installation and use of L<SDL>.
+This document describes OS specific information regarding the installation and use of L<SDL>.
=head2 General (all OS)
@@ -21,7 +21,7 @@
On Windows, L<Alien::SDL> will get you zip-files containing prebuilt libs.
On Unixes you can choose between compiling libs or use libs provided by the dist.
-The different options on Unixes are availale when requirements are met. Like having specific libs installed.
+The different options on Unixes are available when requirements are met. Like having specific libs installed.
There is some additional documentation in the L<Github-Wiki|https://github.com/PerlGameDev/SDL/wiki/Testing>.
You definitively want to look there, if you want to know how to install L<SDL> from the latest sources (e.g. in an unfinished, unreleased state).
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