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= Joystick
* ((<Joystickǽ>))
* ((<SDL::Joystick>))
* 祤ƥåϢå
TOC
== Joystickǽ
祤ƥåޤ˶ᤤ¾ΥǥХϡ
ץ쥤ˤ˶äƤꡢ
SDL ϤϰϤ˥ݡȤƤޤ
ܥPOV ϥåȥåƥȥåܡ
ƥݡȤƤޤ
祤ƥåΥݡȤ
@[init] SDL::INIT_JOYSTICK ե饰ϤȤǽޤ
ä줿祤ƥå
@[Joystick.open]
ץʤФޤ
˽ƤåɤȤ
祤ƥåˤ餫饢ɤ߹Τ
ɤˡΤ褦˻פޤƤξ礽ǤϤޤ
Ūˤϡ祤ƥå@[٥|Event]
ƥȤäɤ߹٤Ǥ
ǽˤ뤿ˡ@[Joystick.poll=]
Ȥäƥ祤ƥåΥ٥Ƚ֤ꤷʤФʤޤ
祤ƥåȤ@[ץ|Joystick.open]
ʤФʤޤ
* NOTES
٥ȥ塼̤ƥ祤ƥåäƤΤ
((*ʤ*)) @[Joystick.update_all]
Ƥǥ祤ƥåιŪ᤹ɬפޤ
եեɥХåϤޤݡȤƤޤ
== SDL::Joystick
ġΥ祤ƥåϾ뤿Υ饹Ǥ
METHODS(Joystick)
== Methods
%%%
NAME num
MOD Joystick
TYPE .
PURPOSE Ѳǽʥ祤ƥåοޤ
RVAL Integer
PROTO
num
DESC
ƥ³줿祤ƥåοޤ
SEEALSO
Joystick.index_name
Joystick.open
%%
NAME index_name
MOD Joystick
TYPE .
PURPOSE 祤ƥå̾ޤ
RVAL String
PROTO
index_name(index)
indexName(index)
DESC
˰¸른祤ƥå̾ʸǼޤ
$[index] ѥϥƥΥ祤ƥåֹؤޤ
EXAMPLE
# ³줿ƤΥ祤ƥå̾ɽ
num_joy = SDL::Joystick.num
printf("%d ܤΥ祤ƥåĤޤ\n", num_joy)
num_joy.times do |i|
puts SDL::Joystick.index_name(i)
end
SEEALSO
Joystick.open
%%
NAME open
MOD Joystick
TYPE .
PURPOSE 祤ƥåȤᥪץޤ
RVAL SDL::Joystick
PROTO
open(index)
DESC
SDL ǥ祤ƥåȤᥪץޤ
$[index] ϥƥˤ른祤ƥåֹؤޤ
祤ƥåϥǻѤ˥ץɬפޤ
祤ƥåֹ 0 SDL::Joystick.num - 1 ޤǤͭǤ
RET
@[Joystick]Υ֤ޤ
EXCEPTION *
EXAMPLE
# 祤ƥå뤫å
if SDL::Joystick.num > 0
# 祤ƥåץ
joy = SDL::Joystick.open(0)
printf("0֤Υ祤ƥåޤ\n");
printf("̾: %s\n", SDL::Joystick.name(0))
printf("ο: %d\n", joy.num_axes)
printf("ܥο: %d\n", joy.num_buttons)
printf("ܡο: %d\n", joy.num_balls)
end
%%
NAME open?
MOD Joystick
TYPE .
PURPOSE 祤ƥåץƤ뤫ɤĴ٤ޤ
RVAL true/false
PROTO
open?(index)
DESC
ץꥱǥ祤ƥåץƤ뤫ɤĴ٤ޤ
$[index] ϥƥˤ른祤ƥåֹؤޤ
RET
祤ƥå˥ץƤ true
Ǥʤ false ֤ޤ
SEEALSO
Joystick.open
%%
NAME index
MOD Joystick
TYPE #
PURPOSE 祤ƥåΥǥåֹ֤ޤ
RVAL Integer
PROTO
index
DESC
$[self] Υǥåֹ֤ޤ
%%
NAME num_axes
MOD Joystick
TYPE #
PURPOSE 祤ƥåμοޤ
RVAL Integer
PROTO
num_axes
numAxes
DESC
Ѳǽʼο֤ޤ
NOTES
ļȲĤ褦(륢ʥƥå)ϼ
2Ĥȿޤ
SEEALSO
Joystick#axis
%%
NAME num_balls
MOD Joystick
TYPE #
PURPOSE 祤ƥåΥȥåܡοޤ
RVAL Integer
PROTO
num_balls
numBalls
DESC
Ѳǽʥȥåܡο֤ޤ
SEEALSO
Joystick#ball
%%
NAME num_hats
MOD Joystick
TYPE #
PURPOSE 祤ƥåΥϥåȥåοޤ
RVAL Integer
PROTO
num_hats
numHats
DESC
Ѳǽʥϥåȥåο֤ޤ
SEEALSO
Joystick#hat
%%
NAME num_buttons
MOD Joystick
TYPE #
PURPOSE 祤ƥåΥܥοޤ
RVAL Integer
PROTO
num_buttons
numButtons
DESC
Ѳǽʥܥο֤ޤ
SEEALSO
Joystick#button
%%
NAME poll=
MOD Joystick
TYPE .
PURPOSE 祤ƥå٥ȤΥݡͭ/̵ˤޤ
PROTO
poll=(enable)
DESC
祤ƥå٥Ȥνͭޤ̵ˤ뤿˻Ȥޤ
祤ƥå٥Ȥν̵ξ֤Ǥϡ@[Joystick.update_all]
Ȥäƥ祤ƥåξ֤
ưǥ祤ƥåξɤ߹ɬפޤ
ǥեȤǤͭˤʤäƤޤ
SEEALSO
Joystick.update_all
Joystick.poll
Event2::JoyAxis
Event2::JoyBall
Event2::JoyButtonDown
Event2::JoyButtonUp
Event2::JoyHat
%%
NAME poll
MOD Joystick
TYPE .
PURPOSE 祤ƥå٥ȤΥݡͭɤĴ٤ޤ
RVAL true/false
PROTO
poll
DESC
祤ƥå٥Ȥνͭʤ true ̵ʤ false ֤
ޤܤ @[Joystick.poll=] Ƥ
%%
NAME update_all
MOD Joystick
TYPE .
PURPOSE ٤ƤΥ祤ƥåξ֤ޤ
PROTO
update_all
updateAll
DESC
ץ줿٤ƤΥ祤ƥåξ(֡ܥʤ)ޤ
@[Joystick.poll=]
ˤäƥ祤ƥå٥ȤͭˤʤäƤϡ
٥ȥ롼פǼưŪ˸ƤФޤ
%%
NAME axis
MOD Joystick
TYPE #
PURPOSE θߤξ֤ޤ
RVAL Integer
PROTO
axis(axis_index)
DESC
$[self] $[axis_index] ǻꤷθߤξ֤֤ޤ
ǶΤۤȤɤΥ祤ƥåǤϡ
X ̾ axis 0
Y axis 1 ɽƤޤ
Υåɤˤä֤ͤϡθߤΰ֤ɽ魯
դ (-32768 32768 ޤ) Ǥꡢ
֤θ뤿ᤳͤŬͤꤷƤɬפǤ礦
EXAMPLE
joy = SDL::Joystick.open(0)
.
.
x_move = joy.axis(0)
y_move = joy.axis(1)
SEEALSO
Joystick#num_axes
%%
NAME hat
MOD Joystick
TYPE #
PURPOSE 祤ƥåΥϥåȥåθߤξ֤ޤ
RVAL UINT
PROTO
hat(hat_index)
DESC
$[hat_index] ǻꤷϥåȥåθߤξ֤ޤ
RET
ߤξ֤ϡ
ʲ˵ͤ 1 Ĥޤʣ OR ˤȤ߹碌Ȥ
̵ͤȤ֤ޤ
* SDL::Joystick::HAT_CENTERED
* SDL::Joystick::HAT_UP
* SDL::Joystick::HAT_RIGHT
* SDL::Joystick::HAT_DOWN
* SDL::Joystick::HAT_LEFT
* SDL::Joystick::HAT_RIGHTUP
* SDL::Joystick::HAT_RIGHTDOWN
* SDL::Joystick::HAT_LEFTUP
* SDL::Joystick::HAT_LEFTDOWN
SEEALSO
Joystick#num_hats
%%
NAME button
MOD Joystick
TYPE #
PURPOSE ꤵ줿ܥθߤξ֤ޤ
RVAL true/false
PROTO
button(button_index)
DESC
$[button_index] ǻꤵ줿ܥθߤξ֤ޤ
ܥ֤ˤ true ΥƤ false
֤ޤ
SEEALSO
Joystick#num_buttons
%%
NAME ball
MOD Joystick
TYPE #
PURPOSE ȥåܡŪưޤ
RVAL [Integer, Integer]
PROTO
ball(ball_index)
DESC
$[ball_index] ǻꤷܡŪѲޤ
ȥåܡ
ΤΥåɤθƤӽФ
Ūư֤ȤǤưѲ
[dx, dy] Ȥ2Ĥޤ
EXCEPTION *
EXAMPLE
delta_x, delta_y = joy.ball(0)
printf("ȥåܡаư- X:%d, Y:%d\n", delta_x, delta_y)
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