File: testsprite.rb

package info (click to toggle)
libsdl-ruby 1.1.0-1
  • links: PTS
  • area: main
  • in suites: etch, etch-m68k
  • size: 1,320 kB
  • ctags: 1,157
  • sloc: ansic: 4,375; ruby: 1,837; makefile: 54
file content (68 lines) | stat: -rw-r--r-- 1,074 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
require 'sdl'

SDL.init( SDL::INIT_VIDEO )
screen = SDL::setVideoMode(640,480,16,SDL::SWSURFACE)
SDL::WM::setCaption('testsprite.rb','testsprite.rb icon')
image = SDL::Surface.loadBMP("icon.bmp")
image.setColorKey( SDL::SRCCOLORKEY ,0)
$image = image.displayFormat

class Sprite
  def initialize
    @x=rand(640)
    @y=rand(480)
    @dx=rand(11)-5
    @dy=rand(11)-5
  end
  
  def move
    @x += @dx
    if @x >= 640 then
      @dx *= -1
      @x = 639
    end
    if @x < 0 then
      @dx *= -1
      @x = 0
    end
    @y += @dy
    if @y >= 480 then
      @dy *= -1
      @y = 479
    end
    @y += @dy
    if @y < 0 then
      @dy *= -1
      @y = 0
    end
  end
  
  def draw(screen)
    SDL.blitSurface($image,0,0,32,32,screen,@x,@y)
  end
  
end

sprites = []
for i in 1..100
  sprites << Sprite.new
end


while true
  while event = SDL::Event2.poll
    case event
    when SDL::Event2::KeyDown, SDL::Event2::Quit
      exit
    end
  end
  screen.fillRect(0,0,640,480,0)
  
  sprites.each {|i|
    i.move
    i.draw(screen)
  }
  screen.updateRect(0,0,0,0)
end