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#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "SDL.h"
#include "sge.h"
int main(int argc, char** argv)
{
/* Init SDL */
if ( SDL_Init(SDL_INIT_TIMER|SDL_INIT_VIDEO) < 0 ) {
fprintf(stderr, "Couldn't load SDL: %s\n", SDL_GetError());
exit(1);
}
/* Clean up on exit */
atexit(SDL_Quit);
/* Set window title */
SDL_WM_SetCaption("Input", "input");
/* Initialize the display */
SDL_Surface *screen;
screen = SDL_SetVideoMode(300, 100, 16, SDL_SWSURFACE);
if ( screen == NULL ) {
fprintf(stderr, "Couldn't set video mode: %s\n", SDL_GetError());
exit(1);
}
sge_bmpFont *font;
font=sge_BF_OpenFont("font.bmp",SGE_BFTRANSP|SGE_BFPALETTE);
if(font==NULL){fprintf(stderr,"Error: %s\n", SDL_GetError());exit(1);}
/* Make a nice background */
Uint32 color[301];
sge_SetupRainbowPalette(screen,color,0, 0, 300);
for(int i=0; i<300; i++){
sge_VLine(screen, i, 0, 100, color[i]);
}
int a=21;
float b=5.31;
char c='q';
char d[]="Hello World!";
sge_BF_textoutf(screen, font, 10, 10, "Testing - Integer:%d, Float:%.3f",a,b);
sge_BF_textoutf(screen, font, 10, 25, "Char:%c, String:%s",c,d);
sge_BF_SetColor(font, 0,0,0); //Change the color of the font
sge_BF_textout(screen, font, "Edit:", 10, 50);
//Keyrepeat
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL+50);
int quit=0;
char string[40];
if(sge_BF_input(screen,font,string,SGE_INOKR, 0,39 ,10,65)<0){ quit=1; };
if(quit==0){
printf("%s\n",string); //print the text
}
/* Clean up */
sge_BF_CloseFont(font);
/* Main loop */
SDL_Event event;
do{
SDL_Delay(10);
/* Check events */
if(SDL_PollEvent(&event)==1){
if(event.type==SDL_KEYDOWN && event.key.keysym.sym==SDLK_ESCAPE){quit=1;}
if(event.type==SDL_QUIT){quit=1;}
}
}while(quit==0);
return 0;
}
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