1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388
|
/*
* SDL Graphics Extension
* Collision routines
*
* Started 000625
*
* License: LGPL v2+ (see the file LICENSE)
* (c)1999-2003 Anders Lindstrm
*/
/*********************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
*********************************************************************/
#include "SDL.h"
#include <stdio.h>
#include <string.h>
#include <new>
#include "sge_collision.h"
#include "sge_surface.h"
#include "sge_shape.h"
using namespace std;
Uint8 sge_mask[8]={SGE_FLAG1,SGE_FLAG2,SGE_FLAG3,SGE_FLAG4,SGE_FLAG5,SGE_FLAG6,SGE_FLAG7,SGE_FLAG8};
SDL_Rect _ua;
Sint16 _cx=0,_cy=0;
int memand(Uint8 *s1, Uint8 *s2, int shift1, int shift2, int N);
//==================================================================================
// Makes a new collision map from img. Set colorkey first!
//==================================================================================
sge_cdata *sge_make_cmap(SDL_Surface *img)
{
sge_cdata *cdata;
Uint8 *map;
Sint16 x,y;
Sint32 offs;
int i;
cdata=new(nothrow) sge_cdata;
if(!cdata){SDL_SetError("SGE - Out of memory");return NULL;}
cdata->w=img->w; cdata->h=img->h;
offs=(img->w*img->h)/8;
cdata->map=new(nothrow) Uint8[offs+2];
if(!cdata->map){SDL_SetError("SGE - Out of memory");return NULL;}
memset(cdata->map,0x00,offs+2);
map=cdata->map;
i=0;
for(y=0; y < img->h; y++){
for(x=0; x < img->w; x++){
if(i>7){i=0;map++;}
if(sge_GetPixel(img, Sint16(x),Sint16(y))!=img->format->colorkey){
*map=*map|sge_mask[i];
}
i++;
}
}
return cdata;
}
//==================================================================================
// Checks bounding boxes for collision: 0-no collision 1-collision
//==================================================================================
int sge_bbcheck(sge_cdata *cd1,Sint16 x1,Sint16 y1, sge_cdata *cd2,Sint16 x2,Sint16 y2)
{
Sint16 w1=cd1->w;
Sint16 h1=cd1->h;
Sint16 w2=cd2->w;
Sint16 h2=cd2->h;
if(x1 < x2){
if(x1+w1 > x2){
if(y1 < y2){
if(y1+h1 > y2){
_ua.x=x2;
_ua.y=y2;
return 1;
}
}
else{
if(y2+h2 > y1){
_ua.x=x2;
_ua.y=y1;
return 1;
}
}
}
}
else{
if(x2+w2 > x1){
if(y2 < y1){
if(y2+h2 > y1){
_ua.x=x1;
_ua.y=y1;
return 1;
}
}
else{
if(y1+h1 > y2){
_ua.x=x1;
_ua.y=y2;
return 1;
}
}
}
}
return 0;
}
//==================================================================================
// Checks bounding boxes for collision: 0-no collision 1-collision
//==================================================================================
int _sge_bbcheck(Sint16 x1,Sint16 y1,Sint16 w1,Sint16 h1, Sint16 x2,Sint16 y2,Sint16 w2,Sint16 h2)
{
if(x1 < x2){
if(x1+w1 > x2){
if(y1 < y2){
if(y1+h1 > y2){
_ua.x=x2;
_ua.y=y2;
return 1;
}
}
else{
if(y2+h2 > y1){
_ua.x=x2;
_ua.y=y1;
return 1;
}
}
}
}
else{
if(x2+w2 > x1){
if(y2 < y1){
if(y2+h2 > y1){
_ua.x=x1;
_ua.y=y1;
return 1;
}
}
else{
if(y1+h1 > y2){
_ua.x=x1;
_ua.y=y2;
return 1;
}
}
}
}
return 0;
}
//==================================================================================
// AND N bits of s1 and s2
// Returns the number of the bit (or zero)
//==================================================================================
int memand(Uint8 *s1, Uint8 *s2, int shift1, int shift2, int N)
{
int b,i1=shift1,i2=shift2;
for(b=0; b<N; b++){
if(i1>7){i1=0;s1++;}
if(i2>7){i2=0;s2++;}
if( (*s1&sge_mask[i1]) && (*s2&sge_mask[i2]) ) return b+1;
i1++; i2++;
}
return 0;
}
//==================================================================================
// Checks for pixel perfect collision: 0-no collision 1-collision
// sge_bbcheck MUST be called first!!!
//==================================================================================
int _sge_cmcheck(sge_cdata *cd1,Sint16 x1,Sint16 y1, sge_cdata *cd2,Sint16 x2,Sint16 y2)
{
if(cd1->map==NULL || cd2->map==NULL)
return 0;
Sint16 w1=cd1->w;
Sint16 h1=cd1->h;
Sint16 w2=cd2->w;
Sint16 h2=cd2->h;
//masks
Sint32 x1o=0,x2o=0,y1o=0,y2o=0,offs; //offsets
int i1=0,i2=0;
Uint8 *map1=cd1->map;
Uint8 *map2=cd2->map;
//Calculate correct starting point
if(_ua.x==x2 && _ua.y==y2){
x1o=x2-x1;
y1o=y2-y1;
offs=w1*y1o+x1o;
map1+=offs/8;
i1=offs%8;
}
else if(_ua.x==x2 && _ua.y==y1){
x1o=x2-x1;
y2o=y1-y2;
map1+=x1o/8;
i1=x1o%8;
offs=w2*y2o;
map2+=offs/8;
i2=offs%8;
}
else if(_ua.x==x1 && _ua.y==y1){
x2o=x1-x2;
y2o=y1-y2;
offs=w2*y2o+x2o;
map2+=offs/8;
i2=offs%8;
}
else if(_ua.x==x1 && _ua.y==y2){
x2o=x1-x2;
y1o=y2-y1;
offs=w1*y1o;
map1+=offs/8;
i1=offs%8;
map2+=x2o/8;
i2=x2o%8;
}
else
return 0;
Sint16 y;
Sint16 lenght;
if(x1+w1 < x2+w2)
lenght=w1-x1o;
else
lenght=w2-x2o;
//AND(map1,map2)
for(y=_ua.y; y<=y1+h1 && y<=y2+h2; y++){
offs=memand(map1,map2,i1,i2,lenght);
if(offs){
_cx=_ua.x+offs-1; _cy=y;
return 1;
}
//goto the new line
offs=(y-y1)*w1+x1o;
map1=cd1->map; //reset pointer
map1+=offs/8;
i1=offs%8;
offs=(y-y2)*w2+x2o;
map2=cd2->map; //reset pointer
map2+=offs/8;
i2=offs%8;
}
return 0;
}
//==================================================================================
// Checks pixel perfect collision: 0-no collision 1-collision
// calls sge_bbcheck automaticly
//==================================================================================
int sge_cmcheck(sge_cdata *cd1,Sint16 x1,Sint16 y1, sge_cdata *cd2,Sint16 x2,Sint16 y2)
{
if(!sge_bbcheck(cd1,x1,y1, cd2,x2,y2))
return 0;
if(cd1->map==NULL || cd2->map==NULL)
return 1;
return _sge_cmcheck(cd1,x1,y1, cd2,x2,y2);
}
//==================================================================================
// Get the position of the last collision
//==================================================================================
Sint16 sge_get_cx(void)
{
return _cx;
}
Sint16 sge_get_cy(void)
{
return _cy;
}
//==================================================================================
// Removes collision map from memory
//==================================================================================
void sge_destroy_cmap(sge_cdata *cd)
{
if(cd->map!=NULL)
delete [] cd->map;
delete cd;
}
//==================================================================================
// Checks bounding boxes for collision: 0-no collision 1-collision
// (sprites)
//==================================================================================
#ifndef _SGE_NO_CLASSES
int sge_bbcheck_shape(sge_shape *shape1, sge_shape *shape2)
{
return _sge_bbcheck(shape1->get_xpos(), shape1->get_ypos(), shape1->get_w(), shape1->get_h(), shape2->get_xpos(), shape2->get_ypos(), shape2->get_w(), shape2->get_h());
}
#endif
//==================================================================================
// Clears an area in a cmap
//==================================================================================
void sge_unset_cdata(sge_cdata *cd, Sint16 x, Sint16 y, Sint16 w, Sint16 h)
{
Uint8 *map=cd->map;
Sint32 offs,len;
int i,n=0;
offs=y*cd->w + x;
map+=offs/8;
i=offs%8;
while(h--){
len=w;
while(len--){
if(i>7){i=0;map++;}
*map&=~sge_mask[i];
i++;
}
n++;
map=cd->map;
offs=(y+n)*cd->w + x;
map+=offs/8;
i=offs%8;
}
}
//==================================================================================
// Fills an area in a cmap
//==================================================================================
void sge_set_cdata(sge_cdata *cd, Sint16 x, Sint16 y, Sint16 w, Sint16 h)
{
Uint8 *map=cd->map;
Sint32 offs,len;
int i,n=0;
offs=y*cd->w + x;
map+=offs/8;
i=offs%8;
while(h--){
len=w;
while(len--){
if(i>7){i=0;map++;}
*map|=sge_mask[i];
i++;
}
n++;
map=cd->map;
offs=(y+n)*cd->w + x;
map+=offs/8;
i=offs%8;
}
}
|