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<div class="title">/cygdrive/i/Sources/sdl2gfx/SDL2_framerate.h</div>  </div>
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<a href="_s_d_l2__framerate_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">SDL2_framerate.h: framerate manager</span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">Copyright (C) 2012-2014  Andreas Schiffler</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">This software is provided &#39;as-is&#39;, without any express or implied</span></div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">warranty. In no event will the authors be held liable for any damages</span></div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">arising from the use of this software.</span></div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">Permission is granted to anyone to use this software for any purpose,</span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">including commercial applications, and to alter it and redistribute it</span></div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">freely, subject to the following restrictions:</span></div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">1. The origin of this software must not be misrepresented; you must not</span></div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">claim that you wrote the original software. If you use this software</span></div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">in a product, an acknowledgment in the product documentation would be</span></div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">appreciated but is not required.</span></div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">2. Altered source versions must be plainly marked as such, and must not be</span></div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">misrepresented as being the original software.</span></div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">3. This notice may not be removed or altered from any source</span></div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">distribution.</span></div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">Andreas Schiffler -- aschiffler at ferzkopp dot net</span></div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="preprocessor">#ifndef _SDL2_framerate_h</span></div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#define _SDL2_framerate_h</span></div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;</div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="comment">/* Set up for C function definitions, even when using C++ */</span></div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="preprocessor">#ifdef __cplusplus</span></div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="keyword">extern</span> <span class="stringliteral">&quot;C&quot;</span> {</div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;</div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;        <span class="comment">/* --- */</span></div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;</div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="preprocessor">#include &quot;SDL.h&quot;</span></div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;</div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;        <span class="comment">/* --------- Definitions */</span></div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;</div>
<div class="line"><a name="l00047"></a><span class="lineno"><a class="line" href="_s_d_l2__framerate_8h.html#aeaeac0f0b439344496e29abf60904d58">   47</a></span>&#160;<span class="preprocessor">#define FPS_UPPER_LIMIT         200</span></div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;</div>
<div class="line"><a name="l00052"></a><span class="lineno"><a class="line" href="_s_d_l2__framerate_8h.html#a9555dceeaaffdd2669c991e6a300085b">   52</a></span>&#160;<span class="preprocessor">#define FPS_LOWER_LIMIT         1</span></div>
<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;</div>
<div class="line"><a name="l00057"></a><span class="lineno"><a class="line" href="_s_d_l2__framerate_8h.html#ab3ac02e6acb348129a019b9f20aa5c90">   57</a></span>&#160;<span class="preprocessor">#define FPS_DEFAULT             30</span></div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;</div>
<div class="line"><a name="l00062"></a><span class="lineno"><a class="line" href="struct_f_p_smanager.html">   62</a></span>&#160;        <span class="keyword">typedef</span> <span class="keyword">struct </span>{</div>
<div class="line"><a name="l00063"></a><span class="lineno"><a class="line" href="struct_f_p_smanager.html#a05019faae5de8486dbb69d24b24eed78">   63</a></span>&#160;                Uint32 <a class="code" href="struct_f_p_smanager.html#a05019faae5de8486dbb69d24b24eed78">framecount</a>;</div>
<div class="line"><a name="l00064"></a><span class="lineno"><a class="line" href="struct_f_p_smanager.html#a48695d55d40900a197688bb773b9d431">   64</a></span>&#160;                <span class="keywordtype">float</span> <a class="code" href="struct_f_p_smanager.html#a48695d55d40900a197688bb773b9d431">rateticks</a>;</div>
<div class="line"><a name="l00065"></a><span class="lineno"><a class="line" href="struct_f_p_smanager.html#ad853f9c03e200a77fd897c1ea3aec43d">   65</a></span>&#160;                Uint32 <a class="code" href="struct_f_p_smanager.html#ad853f9c03e200a77fd897c1ea3aec43d">baseticks</a>;</div>
<div class="line"><a name="l00066"></a><span class="lineno"><a class="line" href="struct_f_p_smanager.html#aa7716779b7cc57dee24c15d7c5d62e55">   66</a></span>&#160;                Uint32 <a class="code" href="struct_f_p_smanager.html#aa7716779b7cc57dee24c15d7c5d62e55">lastticks</a>;</div>
<div class="line"><a name="l00067"></a><span class="lineno"><a class="line" href="struct_f_p_smanager.html#af7eec7342fd8eb48d5f49ba7f5b91853">   67</a></span>&#160;                Uint32 <a class="code" href="struct_f_p_smanager.html#af7eec7342fd8eb48d5f49ba7f5b91853">rate</a>;</div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;        } <a class="code" href="struct_f_p_smanager.html">FPSmanager</a>;</div>
<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;</div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;        <span class="comment">/* ---- Function Prototypes */</span></div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;</div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;<span class="preprocessor">#ifdef _MSC_VER</span></div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;<span class="preprocessor">#  if defined(DLL_EXPORT) &amp;&amp; !defined(LIBSDL2_GFX_DLL_IMPORT)</span></div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;<span class="preprocessor">#    define SDL2_FRAMERATE_SCOPE __declspec(dllexport)</span></div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;<span class="preprocessor">#  else</span></div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;<span class="preprocessor">#    ifdef LIBSDL2_GFX_DLL_IMPORT</span></div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;<span class="preprocessor">#      define SDL2_FRAMERATE_SCOPE __declspec(dllimport)</span></div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;<span class="preprocessor">#    endif</span></div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;<span class="preprocessor">#  endif</span></div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;<span class="preprocessor">#ifndef SDL2_FRAMERATE_SCOPE</span></div>
<div class="line"><a name="l00082"></a><span class="lineno"><a class="line" href="_s_d_l2__framerate_8h.html#af0b200240224bd14f4d63d0491176abe">   82</a></span>&#160;<span class="preprocessor">#  define SDL2_FRAMERATE_SCOPE extern</span></div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;</div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;        <span class="comment">/* Functions return 0 or value for sucess and -1 for error */</span></div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;</div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;        <a class="code" href="_s_d_l2__framerate_8h.html#af0b200240224bd14f4d63d0491176abe">SDL2_FRAMERATE_SCOPE</a> <span class="keywordtype">void</span> <a class="code" href="_s_d_l2__framerate_8h.html#a843f0672446aff01ef03bbcd977fbedf">SDL_initFramerate</a>(<a class="code" href="struct_f_p_smanager.html">FPSmanager</a> * manager);</div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;        <a class="code" href="_s_d_l2__framerate_8h.html#af0b200240224bd14f4d63d0491176abe">SDL2_FRAMERATE_SCOPE</a> <span class="keywordtype">int</span> <a class="code" href="_s_d_l2__framerate_8h.html#aa2f7f11e60d81489392707faf07c5ac5">SDL_setFramerate</a>(<a class="code" href="struct_f_p_smanager.html">FPSmanager</a> * manager, Uint32 rate);</div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;        <a class="code" href="_s_d_l2__framerate_8h.html#af0b200240224bd14f4d63d0491176abe">SDL2_FRAMERATE_SCOPE</a> <span class="keywordtype">int</span> <a class="code" href="_s_d_l2__framerate_8h.html#aebe43457dbb9fbfec6de18e7adf49e21">SDL_getFramerate</a>(<a class="code" href="struct_f_p_smanager.html">FPSmanager</a> * manager);</div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;        <a class="code" href="_s_d_l2__framerate_8h.html#af0b200240224bd14f4d63d0491176abe">SDL2_FRAMERATE_SCOPE</a> <span class="keywordtype">int</span> <a class="code" href="_s_d_l2__framerate_8h.html#a41de3f516b9633f102d7ba2e85d2bb98">SDL_getFramecount</a>(<a class="code" href="struct_f_p_smanager.html">FPSmanager</a> * manager);</div>
<div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;        <a class="code" href="_s_d_l2__framerate_8h.html#af0b200240224bd14f4d63d0491176abe">SDL2_FRAMERATE_SCOPE</a> Uint32 <a class="code" href="_s_d_l2__framerate_8h.html#afc3b999d59d913771cd2588299096274">SDL_framerateDelay</a>(<a class="code" href="struct_f_p_smanager.html">FPSmanager</a> * manager);</div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;</div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;        <span class="comment">/* --- */</span></div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;</div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;        <span class="comment">/* Ends C function definitions when using C++ */</span></div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;<span class="preprocessor">#ifdef __cplusplus</span></div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;}</div>
<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;</div>
<div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;<span class="preprocessor">#endif                          </span><span class="comment">/* _SDL2_framerate_h */</span><span class="preprocessor"></span></div>
<div class="ttc" id="_s_d_l2__framerate_8h_html_a843f0672446aff01ef03bbcd977fbedf"><div class="ttname"><a href="_s_d_l2__framerate_8h.html#a843f0672446aff01ef03bbcd977fbedf">SDL_initFramerate</a></div><div class="ttdeci">SDL2_FRAMERATE_SCOPE void SDL_initFramerate(FPSmanager *manager)</div><div class="ttdoc">Initialize the framerate manager. </div><div class="ttdef"><b>Definition:</b> <a href="_s_d_l2__framerate_8c_source.html#l00062">SDL2_framerate.c:62</a></div></div>
<div class="ttc" id="_s_d_l2__framerate_8h_html_aebe43457dbb9fbfec6de18e7adf49e21"><div class="ttname"><a href="_s_d_l2__framerate_8h.html#aebe43457dbb9fbfec6de18e7adf49e21">SDL_getFramerate</a></div><div class="ttdeci">SDL2_FRAMERATE_SCOPE int SDL_getFramerate(FPSmanager *manager)</div><div class="ttdoc">Return the current target framerate in Hz. </div><div class="ttdef"><b>Definition:</b> <a href="_s_d_l2__framerate_8c_source.html#l00107">SDL2_framerate.c:107</a></div></div>
<div class="ttc" id="_s_d_l2__framerate_8h_html_aa2f7f11e60d81489392707faf07c5ac5"><div class="ttname"><a href="_s_d_l2__framerate_8h.html#aa2f7f11e60d81489392707faf07c5ac5">SDL_setFramerate</a></div><div class="ttdeci">SDL2_FRAMERATE_SCOPE int SDL_setFramerate(FPSmanager *manager, Uint32 rate)</div><div class="ttdoc">Set the framerate in Hz. </div><div class="ttdef"><b>Definition:</b> <a href="_s_d_l2__framerate_8c_source.html#l00086">SDL2_framerate.c:86</a></div></div>
<div class="ttc" id="struct_f_p_smanager_html_a05019faae5de8486dbb69d24b24eed78"><div class="ttname"><a href="struct_f_p_smanager.html#a05019faae5de8486dbb69d24b24eed78">FPSmanager::framecount</a></div><div class="ttdeci">Uint32 framecount</div><div class="ttdef"><b>Definition:</b> <a href="_s_d_l2__framerate_8h_source.html#l00063">SDL2_framerate.h:63</a></div></div>
<div class="ttc" id="struct_f_p_smanager_html_aa7716779b7cc57dee24c15d7c5d62e55"><div class="ttname"><a href="struct_f_p_smanager.html#aa7716779b7cc57dee24c15d7c5d62e55">FPSmanager::lastticks</a></div><div class="ttdeci">Uint32 lastticks</div><div class="ttdef"><b>Definition:</b> <a href="_s_d_l2__framerate_8h_source.html#l00066">SDL2_framerate.h:66</a></div></div>
<div class="ttc" id="struct_f_p_smanager_html"><div class="ttname"><a href="struct_f_p_smanager.html">FPSmanager</a></div><div class="ttdoc">Structure holding the state and timing information of the framerate controller. </div><div class="ttdef"><b>Definition:</b> <a href="_s_d_l2__framerate_8h_source.html#l00062">SDL2_framerate.h:62</a></div></div>
<div class="ttc" id="struct_f_p_smanager_html_a48695d55d40900a197688bb773b9d431"><div class="ttname"><a href="struct_f_p_smanager.html#a48695d55d40900a197688bb773b9d431">FPSmanager::rateticks</a></div><div class="ttdeci">float rateticks</div><div class="ttdef"><b>Definition:</b> <a href="_s_d_l2__framerate_8h_source.html#l00064">SDL2_framerate.h:64</a></div></div>
<div class="ttc" id="_s_d_l2__framerate_8h_html_a41de3f516b9633f102d7ba2e85d2bb98"><div class="ttname"><a href="_s_d_l2__framerate_8h.html#a41de3f516b9633f102d7ba2e85d2bb98">SDL_getFramecount</a></div><div class="ttdeci">SDL2_FRAMERATE_SCOPE int SDL_getFramecount(FPSmanager *manager)</div><div class="ttdoc">Return the current framecount. </div><div class="ttdef"><b>Definition:</b> <a href="_s_d_l2__framerate_8c_source.html#l00126">SDL2_framerate.c:126</a></div></div>
<div class="ttc" id="_s_d_l2__framerate_8h_html_afc3b999d59d913771cd2588299096274"><div class="ttname"><a href="_s_d_l2__framerate_8h.html#afc3b999d59d913771cd2588299096274">SDL_framerateDelay</a></div><div class="ttdeci">SDL2_FRAMERATE_SCOPE Uint32 SDL_framerateDelay(FPSmanager *manager)</div><div class="ttdoc">Delay execution to maintain a constant framerate and calculate fps. </div><div class="ttdef"><b>Definition:</b> <a href="_s_d_l2__framerate_8c_source.html#l00146">SDL2_framerate.c:146</a></div></div>
<div class="ttc" id="_s_d_l2__framerate_8h_html_af0b200240224bd14f4d63d0491176abe"><div class="ttname"><a href="_s_d_l2__framerate_8h.html#af0b200240224bd14f4d63d0491176abe">SDL2_FRAMERATE_SCOPE</a></div><div class="ttdeci">#define SDL2_FRAMERATE_SCOPE</div><div class="ttdef"><b>Definition:</b> <a href="_s_d_l2__framerate_8h_source.html#l00082">SDL2_framerate.h:82</a></div></div>
<div class="ttc" id="struct_f_p_smanager_html_ad853f9c03e200a77fd897c1ea3aec43d"><div class="ttname"><a href="struct_f_p_smanager.html#ad853f9c03e200a77fd897c1ea3aec43d">FPSmanager::baseticks</a></div><div class="ttdeci">Uint32 baseticks</div><div class="ttdef"><b>Definition:</b> <a href="_s_d_l2__framerate_8h_source.html#l00065">SDL2_framerate.h:65</a></div></div>
<div class="ttc" id="struct_f_p_smanager_html_af7eec7342fd8eb48d5f49ba7f5b91853"><div class="ttname"><a href="struct_f_p_smanager.html#af7eec7342fd8eb48d5f49ba7f5b91853">FPSmanager::rate</a></div><div class="ttdeci">Uint32 rate</div><div class="ttdef"><b>Definition:</b> <a href="_s_d_l2__framerate_8h_source.html#l00067">SDL2_framerate.h:67</a></div></div>
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