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/*
TestFramerate.c: test/sample program for framerate manager
Copyright (C) 2012-2014 Andreas Schiffler
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <time.h>
#include "SDL_test_common.h"
#include "SDL2_gfxPrimitives.h"
#include "SDL2_framerate.h"
static SDLTest_CommonState *state;
/* Screen size */
#define WIDTH DEFAULT_WINDOW_WIDTH
#define HEIGHT DEFAULT_WINDOW_HEIGHT
/* Pause flag */
int pause = 0;
/* Done flag */
int done = 0;
/* Current message */
char *messageText;
void ClearScreen(SDL_Renderer *renderer)
{
SDL_SetRenderDrawColor(renderer, 0x0, 0x0, 0x0, 0xFF);
SDL_RenderClear(renderer);
}
/* Global draw state */
int timeout = 0;
int x = WIDTH / 2;
int y = HEIGHT / 2;
int dx = 7;
int dy = 5;
int r = 255;
int g = 255;
int b = 255;
Uint32 time_passed = 0;
void Draw(SDL_Renderer *renderer, FPSmanager *fpsm)
{
int newRate;
int currentRate;
/* FPSmanager: get current rate */
currentRate = SDL_getFramerate(fpsm);
/* Set/switch framerate */
timeout--;
if (timeout < 0) {
/* New rate */
newRate = 5 + 5 * (rand() % 10);
/* Update timeout */
timeout = 2 * newRate;
/* New Color */
r = rand() & 255;
g = rand() & 255;
b = rand() & 255;
/* FPSmanager: set new rate */
SDL_setFramerate(fpsm, newRate);
}
/* Black screen */
ClearScreen(renderer);
/* Move */
x += dx;
y += dy;
/* Reflect */
if ((x<0) || (x>WIDTH)) { dx=-dx; }
if ((y<0) || (y>HEIGHT)) { dy=-dy; }
/* Draw */
filledCircleRGBA (renderer,x,y,30,r,g,b,255);
circleRGBA(renderer,x,y,30,255,255,255,255);
/* Report set rate and current delay (from last iteration) */
if (time_passed > 0) {
SDL_snprintf(messageText, 1024, "Set rate: %4iHz Last delay=%4ims / Calc.Rate=%4iHz", currentRate, time_passed, 1000 / time_passed);
stringRGBA (renderer, WIDTH/2 - 4*strlen(messageText),HEIGHT-24,messageText,255,255,255,255);
}
/* Simulate some random delay from drawing, business logic, network interaction, etc. */
SDL_Delay(1 + rand() % 10);
/* Display */
SDL_RenderPresent(renderer);
/* FPSmanager: Delay to a fixed rate */
time_passed = SDL_framerateDelay(fpsm);
}
/* ====== Main */
int main(int argc, char *argv[])
{
int i;
SDL_Event event;
Uint32 then, now, frames;
Uint32 seconds = -1;
FPSmanager fpsm;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
if (!state) {
return 1;
}
SDL_Log("SDL2_gfx %i.%i.%i: testframerate", SDL2_GFXPRIMITIVES_MAJOR, SDL2_GFXPRIMITIVES_MINOR, SDL2_GFXPRIMITIVES_MICRO);
SDL_Log("Platform: %s", SDL_GetPlatform());
for (i = 1; i < argc;) {
int consumed;
consumed = SDLTest_CommonArg(state, i);
if (consumed == 0) {
consumed = -1;
if (SDL_strcasecmp(argv[i], "--x") == 0) {
if (argv[i + 1]) {
x = SDL_atoi(argv[i + 1]);
if (x < 0) x = 0;
if (x >= WIDTH) x = WIDTH - 1;
consumed = 2;
}
}
else if (SDL_strcasecmp(argv[i], "--y") == 0) {
if (argv[i + 1]) {
y = SDL_atoi(argv[i + 1]);
if (y < 0) y = 0;
if (y >= HEIGHT) y = HEIGHT - 1;
consumed = 2;
}
}
else if (SDL_strcasecmp(argv[i], "--seconds") == 0) {
if (argv[i + 1]) {
seconds = SDL_atoi(argv[i + 1]);
if (seconds < 0) seconds = 0;
SDL_Log("Will run for up to %d seconds\n", seconds);
consumed = 2;
}
}
}
if (consumed < 0) {
SDL_Log("Usage: %s %s [--x #] [--y #] [--seconds #]\n",
argv[0], SDLTest_CommonUsage(state));
return 1;
}
i += consumed;
}
if (!SDLTest_CommonInit(state)) {
return 2;
}
/* Create the windows and initialize the renderers */
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
SDL_RendererInfo info;
SDL_GetRendererInfo(state->renderers[i], &info);
SDL_Log("Renderer %i: %s %s", i, info.name, (info.flags | SDL_RENDERER_ACCELERATED) ? "(Accelerated)" : "");
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
}
/* Initialize random number generator */
srand((unsigned int)time(NULL));
/* Create common message buffer */
messageText = (char *)SDL_malloc(1024);
if (messageText == NULL) {
return -1;
}
/* Initialize framerate manager */
SDL_initFramerate(&fpsm);
/* Main render loop */
frames = 0;
then = SDL_GetTicks();
done = 0;
while (!done) {
/* Check for events */
++frames;
while (SDL_PollEvent(&event) && !done) {
SDLTest_CommonEvent(state, &event, &done);
}
/* Do all the drawing work */
Draw(state->renderers[0], &fpsm);
if (seconds >= 0) {
now = SDL_GetTicks();
if (now > then + (seconds * 1000)) {
done = 1;
}
}
}
/* Print out some timing information */
now = SDL_GetTicks();
if (now > then) {
double fps = ((double) frames * 1000) / (now - then);
SDL_Log("%2.2f frames per second\n", fps);
}
/* Free common message buffer */
if (messageText) {
free(messageText);
}
/* Shutdown SDL */
SDLTest_CommonQuit(state);
return 0;
}
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