File: fix-vulkan-vertex-buffer-indexing.patch

package info (click to toggle)
libsdl3 3.2.10%2Bds-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 42,240 kB
  • sloc: ansic: 389,254; objc: 12,241; xml: 9,084; cpp: 5,728; perl: 4,547; python: 3,370; sh: 947; makefile: 265; cs: 56
file content (36 lines) | stat: -rw-r--r-- 1,787 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
From: blukai <20866892+blukai@users.noreply.github.com>
Date: Tue, 1 Apr 2025 01:55:16 +0200
Subject: fix vulkan vertex buffer indexing

this was causing problems when i was specifying non-zero buffer slots in
`SDL_BindGPUVertexBuffers`, `SDL_GPUVertexAttribute` and
`SDL_GPUVertexBufferDescription`.

`firstSlot + 1` is simply copied over from metal and d3d12 backends.

(cherry picked from commit 512485869ccb4bf058ab98281d1c7f0b2e33af41)

Origin: upstream, 3.2.12, commit:9109e05f3f1acff0843925eff9b46b1fa4b14951
---
 src/gpu/vulkan/SDL_gpu_vulkan.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/gpu/vulkan/SDL_gpu_vulkan.c b/src/gpu/vulkan/SDL_gpu_vulkan.c
index 7ea1036..e085ed2 100644
--- a/src/gpu/vulkan/SDL_gpu_vulkan.c
+++ b/src/gpu/vulkan/SDL_gpu_vulkan.c
@@ -7943,11 +7943,11 @@ static void VULKAN_BindVertexBuffers(
 
     for (Uint32 i = 0; i < numBindings; i += 1) {
         VulkanBuffer *buffer = ((VulkanBufferContainer *)bindings[i].buffer)->activeBuffer;
-        if (vulkanCommandBuffer->vertexBuffers[i] != buffer->buffer || vulkanCommandBuffer->vertexBufferOffsets[i] != bindings[i].offset) {
+        if (vulkanCommandBuffer->vertexBuffers[firstSlot + i] != buffer->buffer || vulkanCommandBuffer->vertexBufferOffsets[firstSlot + i] != bindings[i].offset) {
             VULKAN_INTERNAL_TrackBuffer(vulkanCommandBuffer, buffer);
 
-            vulkanCommandBuffer->vertexBuffers[i] = buffer->buffer;
-            vulkanCommandBuffer->vertexBufferOffsets[i] = bindings[i].offset;
+            vulkanCommandBuffer->vertexBuffers[firstSlot + i] = buffer->buffer;
+            vulkanCommandBuffer->vertexBufferOffsets[firstSlot + i] = bindings[i].offset;
             vulkanCommandBuffer->needVertexBufferBind = true;
         }
     }