1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191
|
/*
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#define SDL_MAIN_USE_CALLBACKS 1
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_test.h>
#include <SDL3/SDL_test_common.h>
static SDL_Renderer *renderer = NULL;
static SDL_Texture *texture = NULL;
static SDL_AsyncIOQueue *queue = NULL;
static SDLTest_CommonState *state = NULL;
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
{
const char *base = NULL;
SDL_AsyncIO *asyncio = NULL;
char **bmps = NULL;
int bmpcount = 0;
int i;
SDL_srand(0);
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
if (!state) {
return SDL_APP_FAILURE;
}
/* Enable standard application logging */
SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
/* Parse commandline */
for (i = 1; i < argc;) {
int consumed = SDLTest_CommonArg(state, i);
if (consumed <= 0) {
static const char *options[] = {
NULL,
};
SDLTest_CommonLogUsage(state, argv[0], options);
SDL_Quit();
SDLTest_CommonDestroyState(state);
return 1;
}
i += consumed;
}
state->num_windows = 1;
/* Load the SDL library */
if (!SDLTest_CommonInit(state)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
SDL_SetLogPriorities(SDL_LOG_PRIORITY_VERBOSE);
renderer = state->renderers[0];
if (!renderer) {
/* SDL_Log("Couldn't create renderer: %s", SDL_GetError()); */
return SDL_APP_FAILURE;
}
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STATIC, 512, 512);
if (!texture) {
SDL_Log("Couldn't create texture: %s", SDL_GetError());
return SDL_APP_FAILURE;
} else {
static const Uint32 blank[512 * 512];
const SDL_Rect rect = { 0, 0, 512, 512 };
SDL_UpdateTexture(texture, &rect, blank, 512 * sizeof (Uint32));
}
queue = SDL_CreateAsyncIOQueue();
if (!queue) {
SDL_Log("Couldn't create async i/o queue: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
base = SDL_GetBasePath();
bmps = SDL_GlobDirectory(base, "*.bmp", SDL_GLOB_CASEINSENSITIVE, &bmpcount);
if (!bmps || (bmpcount == 0)) {
SDL_Log("No BMP files found.");
return SDL_APP_FAILURE;
}
for (i = 0; i < bmpcount; i++) {
char *path = NULL;
if (SDL_asprintf(&path, "%s%s", base, bmps[i]) < 0) {
SDL_free(path);
} else {
SDL_Log("Loading %s...", path);
SDL_LoadFileAsync(path, queue, path);
}
}
SDL_free(bmps);
SDL_Log("Opening asyncio.tmp...");
asyncio = SDL_AsyncIOFromFile("asyncio.tmp", "w");
if (!asyncio) {
SDL_Log("Failed!");
return SDL_APP_FAILURE;
}
SDL_WriteAsyncIO(asyncio, "hello", 0, 5, queue, "asyncio.tmp (write)");
SDL_CloseAsyncIO(asyncio, true, queue, "asyncio.tmp (flush/close)");
return SDL_APP_CONTINUE;
}
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
{
switch (event->type) {
case SDL_EVENT_QUIT:
return SDL_APP_SUCCESS;
default:
break;
}
return SDLTest_CommonEventMainCallbacks(state, event);
}
static void async_io_task_complete(const SDL_AsyncIOOutcome *outcome)
{
const char *fname = (const char *) outcome->userdata;
const char *resultstr = "[unknown result]";
switch (outcome->result) {
#define RESCASE(x) case x: resultstr = #x; break
RESCASE(SDL_ASYNCIO_COMPLETE);
RESCASE(SDL_ASYNCIO_FAILURE);
RESCASE(SDL_ASYNCIO_CANCELED);
#undef RESCASE
}
SDL_Log("File '%s' async results: %s", fname, resultstr);
if (SDL_strncmp(fname, "asyncio.tmp", 11) == 0) {
return;
}
if (outcome->result == SDL_ASYNCIO_COMPLETE) {
SDL_Surface *surface = SDL_LoadBMP_IO(SDL_IOFromConstMem(outcome->buffer, (size_t) outcome->bytes_transferred), true);
if (surface) {
SDL_Surface *converted = SDL_ConvertSurface(surface, SDL_PIXELFORMAT_RGBA8888);
SDL_DestroySurface(surface);
if (converted) {
const SDL_Rect rect = { 50 + SDL_rand(512 - 100), 50 + SDL_rand(512 - 100), converted->w, converted->h };
SDL_UpdateTexture(texture, &rect, converted->pixels, converted->pitch);
SDL_DestroySurface(converted);
}
}
}
SDL_free(outcome->userdata);
SDL_free(outcome->buffer);
}
SDL_AppResult SDL_AppIterate(void *appstate)
{
SDL_AsyncIOOutcome outcome;
if (SDL_GetAsyncIOResult(queue, &outcome)) {
async_io_task_complete(&outcome);
}
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_RenderTexture(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
return SDL_APP_CONTINUE;
}
void SDL_AppQuit(void *appstate, SDL_AppResult result)
{
SDL_DestroyAsyncIOQueue(queue);
SDL_DestroyTexture(texture);
SDL_RemovePath("asyncio.tmp");
SDLTest_CommonQuit(state);
}
|