File: Set-the-texture-scale-and-address-mode-when-creating-a-te.patch

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From: Sam Lantinga <slouken@libsdl.org>
Date: Tue, 2 Sep 2025 17:48:02 -0700
Subject: Set the texture scale and address mode when creating a texture

(cherry picked from commit ef19c7201549c3ec07aab2479c44ee259d616efe)

Bug: https://github.com/libsdl-org/sdl2-compat/issues/506
Origin: upstream, 3.2.24, commit:f2ae66b64fad53e98483c4b7006696a892006aff
---
 src/render/opengl/SDL_render_gl.c       | 85 +++++++++++++++++++--------------
 src/render/opengles2/SDL_render_gles2.c | 17 ++++++-
 2 files changed, 63 insertions(+), 39 deletions(-)

diff --git a/src/render/opengl/SDL_render_gl.c b/src/render/opengl/SDL_render_gl.c
index fecd365..39db57f 100644
--- a/src/render/opengl/SDL_render_gl.c
+++ b/src/render/opengl/SDL_render_gl.c
@@ -439,6 +439,40 @@ static bool convert_format(Uint32 pixel_format, GLint *internalFormat, GLenum *f
     return true;
 }
 
+static bool SetTextureScaleMode(GL_RenderData *data, GLenum textype, SDL_ScaleMode scaleMode)
+{
+    switch (scaleMode) {
+    case SDL_SCALEMODE_NEAREST:
+        data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+        data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+        break;
+    case SDL_SCALEMODE_LINEAR:
+        data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+        data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+        break;
+    default:
+        return SDL_SetError("Unknown texture scale mode: %d", scaleMode);
+    }
+    return true;
+}
+
+static bool SetTextureAddressMode(GL_RenderData *data, GLenum textype, SDL_TextureAddressMode addressMode)
+{
+    switch (addressMode) {
+    case SDL_TEXTURE_ADDRESS_CLAMP:
+        data->glTexParameteri(textype, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+        data->glTexParameteri(textype, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+        break;
+    case SDL_TEXTURE_ADDRESS_WRAP:
+        data->glTexParameteri(textype, GL_TEXTURE_WRAP_S, GL_REPEAT);
+        data->glTexParameteri(textype, GL_TEXTURE_WRAP_T, GL_REPEAT);
+        break;
+    default:
+        return SDL_SetError("Unknown texture address mode: %d", addressMode);
+    }
+    return true;
+}
+
 static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_PropertiesID create_props)
 {
     GL_RenderData *renderdata = (GL_RenderData *)renderer->internal;
@@ -535,10 +569,12 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
 
     data->format = format;
     data->formattype = type;
-    data->texture_scale_mode = SDL_SCALEMODE_INVALID;
-    data->texture_address_mode = SDL_TEXTURE_ADDRESS_INVALID;
+    data->texture_scale_mode = texture->scaleMode;
+    data->texture_address_mode = SDL_TEXTURE_ADDRESS_CLAMP;
     renderdata->glEnable(textype);
     renderdata->glBindTexture(textype, data->texture);
+    SetTextureScaleMode(renderdata, textype, data->texture_scale_mode);
+    SetTextureAddressMode(renderdata, textype, data->texture_address_mode);
 #ifdef SDL_PLATFORM_MACOS
 #ifndef GL_TEXTURE_STORAGE_HINT_APPLE
 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
@@ -570,10 +606,11 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
         renderdata->glTexImage2D(textype, 0, internalFormat, texture_w,
                                  texture_h, 0, format, type, NULL);
     }
-    renderdata->glDisable(textype);
     if (!GL_CheckError("glTexImage2D()", renderer)) {
         return false;
     }
+    SetTextureScaleMode(renderdata, textype, data->texture_scale_mode);
+    SetTextureAddressMode(renderdata, textype, data->texture_address_mode);
 
 #ifdef SDL_HAVE_YUV
     if (texture->format == SDL_PIXELFORMAT_YV12 ||
@@ -596,11 +633,15 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
         renderdata->glBindTexture(textype, data->utexture);
         renderdata->glTexImage2D(textype, 0, internalFormat, (texture_w + 1) / 2,
                                  (texture_h + 1) / 2, 0, format, type, NULL);
+        SetTextureScaleMode(renderdata, textype, data->texture_scale_mode);
+        SetTextureAddressMode(renderdata, textype, data->texture_address_mode);
         SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER, data->utexture);
 
         renderdata->glBindTexture(textype, data->vtexture);
         renderdata->glTexImage2D(textype, 0, internalFormat, (texture_w + 1) / 2,
                                  (texture_h + 1) / 2, 0, format, type, NULL);
+        SetTextureScaleMode(renderdata, textype, data->texture_scale_mode);
+        SetTextureAddressMode(renderdata, textype, data->texture_address_mode);
         SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER, data->vtexture);
     }
 
@@ -617,6 +658,8 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
         renderdata->glBindTexture(textype, data->utexture);
         renderdata->glTexImage2D(textype, 0, GL_LUMINANCE_ALPHA, (texture_w + 1) / 2,
                                  (texture_h + 1) / 2, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
+        SetTextureScaleMode(renderdata, textype, data->texture_scale_mode);
+        SetTextureAddressMode(renderdata, textype, data->texture_address_mode);
         SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER, data->utexture);
     }
 #endif
@@ -651,6 +694,8 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
     }
 #endif // SDL_HAVE_YUV
 
+    renderdata->glDisable(textype);
+
     return GL_CheckError("", renderer);
 }
 
@@ -1074,40 +1119,6 @@ static bool SetDrawState(GL_RenderData *data, const SDL_RenderCommand *cmd, cons
     return true;
 }
 
-static bool SetTextureScaleMode(GL_RenderData *data, GLenum textype, SDL_ScaleMode scaleMode)
-{
-    switch (scaleMode) {
-    case SDL_SCALEMODE_NEAREST:
-        data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-        data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-        break;
-    case SDL_SCALEMODE_LINEAR:
-        data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-        data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-        break;
-    default:
-        return SDL_SetError("Unknown texture scale mode: %d", scaleMode);
-    }
-    return true;
-}
-
-static bool SetTextureAddressMode(GL_RenderData *data, GLenum textype, SDL_TextureAddressMode addressMode)
-{
-    switch (addressMode) {
-    case SDL_TEXTURE_ADDRESS_CLAMP:
-        data->glTexParameteri(textype, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-        data->glTexParameteri(textype, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-        break;
-    case SDL_TEXTURE_ADDRESS_WRAP:
-        data->glTexParameteri(textype, GL_TEXTURE_WRAP_S, GL_REPEAT);
-        data->glTexParameteri(textype, GL_TEXTURE_WRAP_T, GL_REPEAT);
-        break;
-    default:
-        return SDL_SetError("Unknown texture address mode: %d", addressMode);
-    }
-    return true;
-}
-
 static bool SetCopyState(GL_RenderData *data, const SDL_RenderCommand *cmd)
 {
     SDL_Texture *texture = cmd->data.draw.texture;
diff --git a/src/render/opengles2/SDL_render_gles2.c b/src/render/opengles2/SDL_render_gles2.c
index 410326b..b582e3e 100644
--- a/src/render/opengles2/SDL_render_gles2.c
+++ b/src/render/opengles2/SDL_render_gles2.c
@@ -1616,8 +1616,8 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
     data->texture_u = 0;
     data->texture_v = 0;
 #endif
-    data->texture_scale_mode = SDL_SCALEMODE_INVALID;
-    data->texture_address_mode = SDL_TEXTURE_ADDRESS_INVALID;
+    data->texture_scale_mode = texture->scaleMode;
+    data->texture_address_mode = SDL_TEXTURE_ADDRESS_CLAMP;
 
     // Allocate a blob for image renderdata
     if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
@@ -1659,6 +1659,13 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
         renderdata->glActiveTexture(GL_TEXTURE2);
         renderdata->glBindTexture(data->texture_type, data->texture_v);
         renderdata->glTexImage2D(data->texture_type, 0, format, (texture->w + 1) / 2, (texture->h + 1) / 2, 0, format, type, NULL);
+        if (!GL_CheckError("glTexImage2D()", renderer)) {
+            SDL_free(data->pixel_data);
+            SDL_free(data);
+            return false;
+        }
+        SetTextureScaleMode(renderdata, data->texture_type, data->texture_scale_mode);
+        SetTextureAddressMode(renderdata, data->texture_type, data->texture_address_mode);
         SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER, data->texture_v);
 
         data->texture_u = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER, 0);
@@ -1680,6 +1687,8 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
             SDL_free(data);
             return false;
         }
+        SetTextureScaleMode(renderdata, data->texture_type, data->texture_scale_mode);
+        SetTextureAddressMode(renderdata, data->texture_type, data->texture_address_mode);
         SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER, data->texture_u);
 
         if (!SDL_GetYCbCRtoRGBConversionMatrix(texture->colorspace, texture->w, texture->h, 8)) {
@@ -1707,6 +1716,8 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
             SDL_free(data);
             return false;
         }
+        SetTextureScaleMode(renderdata, data->texture_type, data->texture_scale_mode);
+        SetTextureAddressMode(renderdata, data->texture_type, data->texture_address_mode);
         SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER, data->texture_u);
 
         if (!SDL_GetYCbCRtoRGBConversionMatrix(texture->colorspace, texture->w, texture->h, 8)) {
@@ -1737,6 +1748,8 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
             return false;
         }
     }
+    SetTextureScaleMode(renderdata, data->texture_type, data->texture_scale_mode);
+    SetTextureAddressMode(renderdata, data->texture_type, data->texture_address_mode);
     SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER, data->texture);
     SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER, data->texture_type);