1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217
|
From: Sam Lantinga <slouken@libsdl.org>
Date: Tue, 2 Sep 2025 17:48:02 -0700
Subject: Set the texture scale and address mode when creating a texture
(cherry picked from commit ef19c7201549c3ec07aab2479c44ee259d616efe)
Bug: https://github.com/libsdl-org/sdl2-compat/issues/506
Origin: upstream, 3.2.24, commit:f2ae66b64fad53e98483c4b7006696a892006aff
---
src/render/opengl/SDL_render_gl.c | 85 +++++++++++++++++++--------------
src/render/opengles2/SDL_render_gles2.c | 17 ++++++-
2 files changed, 63 insertions(+), 39 deletions(-)
diff --git a/src/render/opengl/SDL_render_gl.c b/src/render/opengl/SDL_render_gl.c
index fecd365..39db57f 100644
--- a/src/render/opengl/SDL_render_gl.c
+++ b/src/render/opengl/SDL_render_gl.c
@@ -439,6 +439,40 @@ static bool convert_format(Uint32 pixel_format, GLint *internalFormat, GLenum *f
return true;
}
+static bool SetTextureScaleMode(GL_RenderData *data, GLenum textype, SDL_ScaleMode scaleMode)
+{
+ switch (scaleMode) {
+ case SDL_SCALEMODE_NEAREST:
+ data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ break;
+ case SDL_SCALEMODE_LINEAR:
+ data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ break;
+ default:
+ return SDL_SetError("Unknown texture scale mode: %d", scaleMode);
+ }
+ return true;
+}
+
+static bool SetTextureAddressMode(GL_RenderData *data, GLenum textype, SDL_TextureAddressMode addressMode)
+{
+ switch (addressMode) {
+ case SDL_TEXTURE_ADDRESS_CLAMP:
+ data->glTexParameteri(textype, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ data->glTexParameteri(textype, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ break;
+ case SDL_TEXTURE_ADDRESS_WRAP:
+ data->glTexParameteri(textype, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ data->glTexParameteri(textype, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ break;
+ default:
+ return SDL_SetError("Unknown texture address mode: %d", addressMode);
+ }
+ return true;
+}
+
static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_PropertiesID create_props)
{
GL_RenderData *renderdata = (GL_RenderData *)renderer->internal;
@@ -535,10 +569,12 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
data->format = format;
data->formattype = type;
- data->texture_scale_mode = SDL_SCALEMODE_INVALID;
- data->texture_address_mode = SDL_TEXTURE_ADDRESS_INVALID;
+ data->texture_scale_mode = texture->scaleMode;
+ data->texture_address_mode = SDL_TEXTURE_ADDRESS_CLAMP;
renderdata->glEnable(textype);
renderdata->glBindTexture(textype, data->texture);
+ SetTextureScaleMode(renderdata, textype, data->texture_scale_mode);
+ SetTextureAddressMode(renderdata, textype, data->texture_address_mode);
#ifdef SDL_PLATFORM_MACOS
#ifndef GL_TEXTURE_STORAGE_HINT_APPLE
#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
@@ -570,10 +606,11 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
renderdata->glTexImage2D(textype, 0, internalFormat, texture_w,
texture_h, 0, format, type, NULL);
}
- renderdata->glDisable(textype);
if (!GL_CheckError("glTexImage2D()", renderer)) {
return false;
}
+ SetTextureScaleMode(renderdata, textype, data->texture_scale_mode);
+ SetTextureAddressMode(renderdata, textype, data->texture_address_mode);
#ifdef SDL_HAVE_YUV
if (texture->format == SDL_PIXELFORMAT_YV12 ||
@@ -596,11 +633,15 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
renderdata->glBindTexture(textype, data->utexture);
renderdata->glTexImage2D(textype, 0, internalFormat, (texture_w + 1) / 2,
(texture_h + 1) / 2, 0, format, type, NULL);
+ SetTextureScaleMode(renderdata, textype, data->texture_scale_mode);
+ SetTextureAddressMode(renderdata, textype, data->texture_address_mode);
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER, data->utexture);
renderdata->glBindTexture(textype, data->vtexture);
renderdata->glTexImage2D(textype, 0, internalFormat, (texture_w + 1) / 2,
(texture_h + 1) / 2, 0, format, type, NULL);
+ SetTextureScaleMode(renderdata, textype, data->texture_scale_mode);
+ SetTextureAddressMode(renderdata, textype, data->texture_address_mode);
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER, data->vtexture);
}
@@ -617,6 +658,8 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
renderdata->glBindTexture(textype, data->utexture);
renderdata->glTexImage2D(textype, 0, GL_LUMINANCE_ALPHA, (texture_w + 1) / 2,
(texture_h + 1) / 2, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
+ SetTextureScaleMode(renderdata, textype, data->texture_scale_mode);
+ SetTextureAddressMode(renderdata, textype, data->texture_address_mode);
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER, data->utexture);
}
#endif
@@ -651,6 +694,8 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
}
#endif // SDL_HAVE_YUV
+ renderdata->glDisable(textype);
+
return GL_CheckError("", renderer);
}
@@ -1074,40 +1119,6 @@ static bool SetDrawState(GL_RenderData *data, const SDL_RenderCommand *cmd, cons
return true;
}
-static bool SetTextureScaleMode(GL_RenderData *data, GLenum textype, SDL_ScaleMode scaleMode)
-{
- switch (scaleMode) {
- case SDL_SCALEMODE_NEAREST:
- data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- break;
- case SDL_SCALEMODE_LINEAR:
- data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- break;
- default:
- return SDL_SetError("Unknown texture scale mode: %d", scaleMode);
- }
- return true;
-}
-
-static bool SetTextureAddressMode(GL_RenderData *data, GLenum textype, SDL_TextureAddressMode addressMode)
-{
- switch (addressMode) {
- case SDL_TEXTURE_ADDRESS_CLAMP:
- data->glTexParameteri(textype, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- data->glTexParameteri(textype, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- break;
- case SDL_TEXTURE_ADDRESS_WRAP:
- data->glTexParameteri(textype, GL_TEXTURE_WRAP_S, GL_REPEAT);
- data->glTexParameteri(textype, GL_TEXTURE_WRAP_T, GL_REPEAT);
- break;
- default:
- return SDL_SetError("Unknown texture address mode: %d", addressMode);
- }
- return true;
-}
-
static bool SetCopyState(GL_RenderData *data, const SDL_RenderCommand *cmd)
{
SDL_Texture *texture = cmd->data.draw.texture;
diff --git a/src/render/opengles2/SDL_render_gles2.c b/src/render/opengles2/SDL_render_gles2.c
index 410326b..b582e3e 100644
--- a/src/render/opengles2/SDL_render_gles2.c
+++ b/src/render/opengles2/SDL_render_gles2.c
@@ -1616,8 +1616,8 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
data->texture_u = 0;
data->texture_v = 0;
#endif
- data->texture_scale_mode = SDL_SCALEMODE_INVALID;
- data->texture_address_mode = SDL_TEXTURE_ADDRESS_INVALID;
+ data->texture_scale_mode = texture->scaleMode;
+ data->texture_address_mode = SDL_TEXTURE_ADDRESS_CLAMP;
// Allocate a blob for image renderdata
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
@@ -1659,6 +1659,13 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
renderdata->glActiveTexture(GL_TEXTURE2);
renderdata->glBindTexture(data->texture_type, data->texture_v);
renderdata->glTexImage2D(data->texture_type, 0, format, (texture->w + 1) / 2, (texture->h + 1) / 2, 0, format, type, NULL);
+ if (!GL_CheckError("glTexImage2D()", renderer)) {
+ SDL_free(data->pixel_data);
+ SDL_free(data);
+ return false;
+ }
+ SetTextureScaleMode(renderdata, data->texture_type, data->texture_scale_mode);
+ SetTextureAddressMode(renderdata, data->texture_type, data->texture_address_mode);
SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER, data->texture_v);
data->texture_u = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER, 0);
@@ -1680,6 +1687,8 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
SDL_free(data);
return false;
}
+ SetTextureScaleMode(renderdata, data->texture_type, data->texture_scale_mode);
+ SetTextureAddressMode(renderdata, data->texture_type, data->texture_address_mode);
SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER, data->texture_u);
if (!SDL_GetYCbCRtoRGBConversionMatrix(texture->colorspace, texture->w, texture->h, 8)) {
@@ -1707,6 +1716,8 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
SDL_free(data);
return false;
}
+ SetTextureScaleMode(renderdata, data->texture_type, data->texture_scale_mode);
+ SetTextureAddressMode(renderdata, data->texture_type, data->texture_address_mode);
SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER, data->texture_u);
if (!SDL_GetYCbCRtoRGBConversionMatrix(texture->colorspace, texture->w, texture->h, 8)) {
@@ -1737,6 +1748,8 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
return false;
}
}
+ SetTextureScaleMode(renderdata, data->texture_type, data->texture_scale_mode);
+ SetTextureAddressMode(renderdata, data->texture_type, data->texture_address_mode);
SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER, data->texture);
SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER, data->texture_type);
|