File: Clamp-the-audio-drain-delay-to-100-ms.patch

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From: Sam Lantinga <slouken@libsdl.org>
Date: Sun, 2 Nov 2025 09:50:16 -0800
Subject: Clamp the audio drain delay to 100 ms

(cherry picked from commit 08826230923dfb70e4558a41179ac0744e69fdb8)

Bug: https://github.com/libsdl-org/SDL/issues/9829
Origin: upstream, 3.2.28, commit:bfe046b60f0ee5e67ec5a6e08bcafc639937cd4a
---
 src/audio/SDL_audio.c           | 6 +++++-
 src/audio/alsa/SDL_alsa_audio.c | 6 +++++-
 2 files changed, 10 insertions(+), 2 deletions(-)

diff --git a/src/audio/SDL_audio.c b/src/audio/SDL_audio.c
index 5e3e1fb..140e55a 100644
--- a/src/audio/SDL_audio.c
+++ b/src/audio/SDL_audio.c
@@ -1254,7 +1254,11 @@ void SDL_PlaybackAudioThreadShutdown(SDL_AudioDevice *device)
     const int frames = device->buffer_size / SDL_AUDIO_FRAMESIZE(device->spec);
     // Wait for the audio to drain if device didn't die.
     if (!SDL_GetAtomicInt(&device->zombie)) {
-        SDL_Delay(((frames * 1000) / device->spec.freq) * 2);
+        int delay = ((frames * 1000) / device->spec.freq) * 2;
+        if (delay > 100) {
+            delay = 100;
+        }
+        SDL_Delay(delay);
     }
     current_audio.impl.ThreadDeinit(device);
     SDL_AudioThreadFinalize(device);
diff --git a/src/audio/alsa/SDL_alsa_audio.c b/src/audio/alsa/SDL_alsa_audio.c
index cb8c907..1d25490 100644
--- a/src/audio/alsa/SDL_alsa_audio.c
+++ b/src/audio/alsa/SDL_alsa_audio.c
@@ -462,7 +462,11 @@ static void ALSA_CloseDevice(SDL_AudioDevice *device)
     if (device->hidden) {
         if (device->hidden->pcm) {
             // Wait for the submitted audio to drain. ALSA_snd_pcm_drop() can hang, so don't use that.
-            SDL_Delay(((device->sample_frames * 1000) / device->spec.freq) * 2);
+            int delay = ((device->sample_frames * 1000) / device->spec.freq) * 2;
+            if (delay > 100) {
+                delay = 100;
+            }
+            SDL_Delay(delay);
             ALSA_snd_pcm_close(device->hidden->pcm);
         }
         SDL_free(device->hidden->mixbuf);