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From: Sam Lantinga <slouken@libsdl.org>
Date: Sun, 2 Nov 2025 10:06:49 -0800
Subject: Fixed the paddle mapping for Steam Controllers
(cherry picked from commit 3336aa95f12df4f15150e860b310beac55be06a4)
Bug: https://github.com/libsdl-org/SDL/issues/1438
Origin: upstream, 3.2.28, commit:1bfa90cb1f1c80e33ec36c7137009b42152c71f0
---
src/joystick/SDL_gamepad.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/joystick/SDL_gamepad.c b/src/joystick/SDL_gamepad.c
index 6bd9909..97987ac 100644
--- a/src/joystick/SDL_gamepad.c
+++ b/src/joystick/SDL_gamepad.c
@@ -822,7 +822,7 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_GUID guid)
if (SDL_IsJoystickSteamController(vendor, product)) {
// Steam controllers have 2 back paddle buttons
- SDL_strlcat(mapping_string, "paddle1:b12,paddle2:b11,", sizeof(mapping_string));
+ SDL_strlcat(mapping_string, "paddle1:b11,paddle2:b12,", sizeof(mapping_string));
} else if (SDL_IsJoystickNintendoSwitchPro(vendor, product) ||
SDL_IsJoystickNintendoSwitchProInputOnly(vendor, product)) {
// Nintendo Switch Pro controllers have a screenshot button
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