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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio/SoundBuffer.hpp>
#include <SFML/Audio/SoundFile.hpp>
#include <SFML/Audio/AudioDevice.hpp>
#include <SFML/Audio/OpenAL.hpp>
#include <iostream>
#include <memory>
namespace sf
{
////////////////////////////////////////////////////////////
/// Default constructor
////////////////////////////////////////////////////////////
SoundBuffer::SoundBuffer() :
myBuffer (0),
myDuration(0.f)
{
// Create the buffer
ALCheck(alGenBuffers(1, &myBuffer));
}
////////////////////////////////////////////////////////////
/// Copy constructor
////////////////////////////////////////////////////////////
SoundBuffer::SoundBuffer(const SoundBuffer& Copy) :
AudioResource(Copy),
myBuffer (0),
mySamples (Copy.mySamples),
myDuration (Copy.myDuration)
{
// Create the buffer
ALCheck(alGenBuffers(1, &myBuffer));
// Update the internal buffer with the new samples
Update(Copy.GetChannelsCount(), Copy.GetSampleRate());
}
////////////////////////////////////////////////////////////
/// Destructor
////////////////////////////////////////////////////////////
SoundBuffer::~SoundBuffer()
{
if (myBuffer)
ALCheck(alDeleteBuffers(1, &myBuffer));
}
////////////////////////////////////////////////////////////
/// Load the sound buffer from a file
////////////////////////////////////////////////////////////
bool SoundBuffer::LoadFromFile(const std::string& Filename)
{
// Create the sound file
std::auto_ptr<priv::SoundFile> File(priv::SoundFile::CreateRead(Filename));
// Open the sound file
if (File.get())
{
// Get the sound parameters
std::size_t NbSamples = File->GetSamplesCount();
unsigned int ChannelsCount = File->GetChannelsCount();
unsigned int SampleRate = File->GetSampleRate();
// Read the samples from the opened file
mySamples.resize(NbSamples);
if (File->Read(&mySamples[0], NbSamples) == NbSamples)
{
// Update the internal buffer with the new samples
return Update(ChannelsCount, SampleRate);
}
else
{
// Error...
std::cerr << "Failed to read audio data from file \"" << Filename << "\"" << std::endl;
return false;
}
}
else
{
// Error...
std::cerr << "Failed to load sound buffer from file \"" << Filename << "\"" << std::endl;
return false;
}
}
////////////////////////////////////////////////////////////
/// Load the sound buffer from a file in memory
////////////////////////////////////////////////////////////
bool SoundBuffer::LoadFromMemory(const char* Data, std::size_t SizeInBytes)
{
// Create the sound file
std::auto_ptr<priv::SoundFile> File(priv::SoundFile::CreateRead(Data, SizeInBytes));
// Open the sound file
if (File.get())
{
// Get the sound parameters
std::size_t NbSamples = File->GetSamplesCount();
unsigned int ChannelsCount = File->GetChannelsCount();
unsigned int SampleRate = File->GetSampleRate();
// Read the samples from the opened file
mySamples.resize(NbSamples);
if (File->Read(&mySamples[0], NbSamples) == NbSamples)
{
// Update the internal buffer with the new samples
return Update(ChannelsCount, SampleRate);
}
else
{
// Error...
std::cerr << "Failed to read audio data from file in memory" << std::endl;
return false;
}
}
else
{
// Error...
std::cerr << "Failed to load sound buffer from file in memory" << std::endl;
return false;
}
}
////////////////////////////////////////////////////////////
/// Load the sound buffer from an array of samples - assumed format for
/// samples is 16 bits signed integer
////////////////////////////////////////////////////////////
bool SoundBuffer::LoadFromSamples(const Int16* Samples, std::size_t SamplesCount, unsigned int ChannelsCount, unsigned int SampleRate)
{
if (Samples && SamplesCount && ChannelsCount && SampleRate)
{
// Copy the new audio samples
mySamples.assign(Samples, Samples + SamplesCount);
// Update the internal buffer with the new samples
return Update(ChannelsCount, SampleRate);
}
else
{
// Error...
std::cerr << "Failed to load sound buffer from memory ("
<< "Samples : " << Samples << ", "
<< "Samples count : " << SamplesCount << ", "
<< "Channels count : " << ChannelsCount << ", "
<< "Sample rate : " << SampleRate << ")"
<< std::endl;
return false;
}
}
////////////////////////////////////////////////////////////
/// Save the sound buffer to a file
////////////////////////////////////////////////////////////
bool SoundBuffer::SaveToFile(const std::string& Filename) const
{
// Create the sound file in write mode
std::auto_ptr<priv::SoundFile> File(priv::SoundFile::CreateWrite(Filename, GetChannelsCount(), GetSampleRate()));
if (File.get())
{
// Write the samples to the opened file
File->Write(&mySamples[0], mySamples.size());
return true;
}
else
{
// Error...
std::cerr << "Failed to save sound buffer to file \"" << Filename << "\"" << std::endl;
return false;
}
}
////////////////////////////////////////////////////////////
/// Return the sound samples
////////////////////////////////////////////////////////////
const Int16* SoundBuffer::GetSamples() const
{
return mySamples.empty() ? NULL : &mySamples[0];
}
////////////////////////////////////////////////////////////
/// Return the samples count
////////////////////////////////////////////////////////////
std::size_t SoundBuffer::GetSamplesCount() const
{
return mySamples.size();
}
////////////////////////////////////////////////////////////
/// Get the sample rate
////////////////////////////////////////////////////////////
unsigned int SoundBuffer::GetSampleRate() const
{
ALint SampleRate;
ALCheck(alGetBufferi(myBuffer, AL_FREQUENCY, &SampleRate));
return SampleRate;
}
////////////////////////////////////////////////////////////
/// Return the number of channels (1 = mono, 2 = stereo, ...)
////////////////////////////////////////////////////////////
unsigned int SoundBuffer::GetChannelsCount() const
{
ALint ChannelsCount;
ALCheck(alGetBufferi(myBuffer, AL_CHANNELS, &ChannelsCount));
return ChannelsCount;
}
////////////////////////////////////////////////////////////
/// Get the sound duration
////////////////////////////////////////////////////////////
float SoundBuffer::GetDuration() const
{
return myDuration;
}
////////////////////////////////////////////////////////////
/// Assignment operator
////////////////////////////////////////////////////////////
SoundBuffer& SoundBuffer::operator =(const SoundBuffer& Other)
{
SoundBuffer Temp(Other);
mySamples.swap(Temp.mySamples);
std::swap(myBuffer, Temp.myBuffer);
std::swap(myDuration, Temp.myDuration);
return *this;
}
////////////////////////////////////////////////////////////
/// Update the internal buffer with the audio samples
////////////////////////////////////////////////////////////
bool SoundBuffer::Update(unsigned int ChannelsCount, unsigned int SampleRate)
{
// Check parameters
if (!SampleRate || !ChannelsCount || mySamples.empty())
return false;
// Find the good format according to the number of channels
ALenum Format = priv::AudioDevice::GetInstance().GetFormatFromChannelsCount(ChannelsCount);
// Check if the format is valid
if (Format == 0)
{
std::cerr << "Unsupported number of channels (" << ChannelsCount << ")" << std::endl;
return false;
}
// Fill the buffer
ALsizei Size = static_cast<ALsizei>(mySamples.size()) * sizeof(Int16);
ALCheck(alBufferData(myBuffer, Format, &mySamples[0], Size, SampleRate));
// Compute the duration
myDuration = static_cast<float>(mySamples.size()) / SampleRate / ChannelsCount;
return true;
}
} // namespace sf
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