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<h1>Vector3.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">//</span>
<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)</span>
<a name="l00005"></a>00005 <span class="comment">//</span>
<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
<a name="l00008"></a>00008 <span class="comment">//</span>
<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
<a name="l00012"></a>00012 <span class="comment">//</span>
<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
<a name="l00014"></a>00014 <span class="comment">// you must not claim that you wrote the original software.</span>
<a name="l00015"></a>00015 <span class="comment">// If you use this software in a product, an acknowledgment</span>
<a name="l00016"></a>00016 <span class="comment">// in the product documentation would be appreciated but is not required.</span>
<a name="l00017"></a>00017 <span class="comment">//</span>
<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
<a name="l00019"></a>00019 <span class="comment">// and must not be misrepresented as being the original software.</span>
<a name="l00020"></a>00020 <span class="comment">//</span>
<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
<a name="l00022"></a>00022 <span class="comment">//</span>
<a name="l00024"></a>00024 <span class="comment"></span>
<a name="l00025"></a>00025 <span class="preprocessor">#ifndef SFML_VECTOR3_HPP</span>
<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define SFML_VECTOR3_HPP</span>
<a name="l00027"></a>00027 <span class="preprocessor"></span>
<a name="l00028"></a>00028
<a name="l00029"></a>00029 <span class="keyword">namespace </span>sf
<a name="l00030"></a>00030 {
<a name="l00036"></a>00036 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
<a name="l00037"></a><a class="code" href="classsf_1_1Vector3.htm">00037</a> <span class="keyword">class </span><a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3</a>
<a name="l00038"></a>00038 {
<a name="l00039"></a>00039 <span class="keyword">public</span> :
<a name="l00040"></a>00040
<a name="l00045"></a>00045 <a class="code" href="classsf_1_1Vector3.htm#ee8be1985c6e45e381ad4071265636f9" title="Default constructor.">Vector3</a>();
<a name="l00046"></a>00046
<a name="l00055"></a>00055 <a class="code" href="classsf_1_1Vector3.htm#ee8be1985c6e45e381ad4071265636f9" title="Default constructor.">Vector3</a>(T X, T Y, T Z);
<a name="l00056"></a>00056
<a name="l00058"></a>00058 <span class="comment">// Member data</span>
<a name="l00060"></a><a class="code" href="classsf_1_1Vector3.htm#3cb0c769390bc37c346bb1a69e510d16">00060</a> <span class="comment"></span> T <a class="code" href="classsf_1_1Vector3.htm#3cb0c769390bc37c346bb1a69e510d16" title="X coordinate of the vector.">x</a>;
<a name="l00061"></a><a class="code" href="classsf_1_1Vector3.htm#6590d50ccb862c5efc5512e974e9b794">00061</a> T <a class="code" href="classsf_1_1Vector3.htm#6590d50ccb862c5efc5512e974e9b794" title="Y coordinate of the vector.">y</a>;
<a name="l00062"></a><a class="code" href="classsf_1_1Vector3.htm#2f36ab4b552c028e3a9734c1ad4df7d1">00062</a> T <a class="code" href="classsf_1_1Vector3.htm#2f36ab4b552c028e3a9734c1ad4df7d1" title="Z coordinate of the vector.">z</a>;
<a name="l00063"></a>00063 };
<a name="l00064"></a>00064
<a name="l00073"></a>00073 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
<a name="l00074"></a>00074 <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3<T></a> operator -(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3<T></a>& V);
<a name="l00075"></a>00075
<a name="l00085"></a>00085 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
<a name="l00086"></a>00086 <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3<T></a>& operator +=(<a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3<T></a>& V1, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3<T></a>& V2);
<a name="l00087"></a>00087
<a name="l00097"></a>00097 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
<a name="l00098"></a>00098 <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3<T></a>& operator -=(<a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3<T></a>& V1, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3<T></a>& V2);
<a name="l00099"></a>00099
<a name="l00109"></a>00109 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
<a name="l00110"></a>00110 <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3<T></a> operator +(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3<T></a>& V1, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3<T></a>& V2);
<a name="l00111"></a>00111
<a name="l00121"></a>00121 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
<a name="l00122"></a>00122 <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3<T></a> operator -(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3<T></a>& V1, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3<T></a>& V2);
<a name="l00123"></a>00123
<a name="l00133"></a>00133 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
<a name="l00134"></a>00134 <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3<T></a> operator *(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3<T></a>& V, T X);
<a name="l00135"></a>00135
<a name="l00145"></a>00145 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
<a name="l00146"></a>00146 <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3<T></a> operator *(T X, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3<T></a>& V);
<a name="l00147"></a>00147
<a name="l00157"></a>00157 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
<a name="l00158"></a>00158 <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3<T></a>& operator *=(<a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3<T></a>& V, T X);
<a name="l00159"></a>00159
<a name="l00169"></a>00169 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
<a name="l00170"></a>00170 <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3<T></a> operator /(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3<T></a>& V, T X);
<a name="l00171"></a>00171
<a name="l00181"></a>00181 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
<a name="l00182"></a>00182 <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3<T></a>& operator /=(<a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3<T></a>& V, T X);
<a name="l00183"></a>00183
<a name="l00193"></a>00193 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
<a name="l00194"></a>00194 <span class="keywordtype">bool</span> operator ==(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3<T></a>& V1, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3<T></a>& V2);
<a name="l00195"></a>00195
<a name="l00205"></a>00205 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
<a name="l00206"></a>00206 <span class="keywordtype">bool</span> operator !=(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3<T></a>& V1, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3<T></a>& V2);
<a name="l00207"></a>00207
<a name="l00208"></a>00208 <span class="preprocessor">#include <SFML/System/Vector3.inl></span>
<a name="l00209"></a>00209
<a name="l00210"></a>00210 <span class="comment">// Define the most common types</span>
<a name="l00211"></a>00211 <span class="keyword">typedef</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3<int></a> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3i</a>;
<a name="l00212"></a>00212 <span class="keyword">typedef</span> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3<float></a> <a class="code" href="classsf_1_1Vector3.htm" title="Vector3 is an utility class for manipulating 3 dimensional vectors.">Vector3f</a>;
<a name="l00213"></a>00213
<a name="l00214"></a>00214 } <span class="comment">// namespace sf</span>
<a name="l00215"></a>00215
<a name="l00216"></a>00216
<a name="l00217"></a>00217 <span class="preprocessor">#endif // SFML_VECTOR3_HPP</span>
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