1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<title>SFML - Simple and Fast Multimedia Library</title>
<meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="tabs.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="logo">
<img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
</div>
<!-- Generated by Doxygen 1.5.8 -->
<div class="navigation" id="top">
<div class="tabs">
<ul>
<li><a href="index.htm"><span>Main Page</span></a></li>
<li><a href="namespaces.htm"><span>Namespaces</span></a></li>
<li><a href="annotated.htm"><span>Classes</span></a></li>
<li class="current"><a href="files.htm"><span>Files</span></a></li>
</ul>
</div>
<div class="tabs">
<ul>
<li><a href="files.htm"><span>File List</span></a></li>
</ul>
</div>
<h1>WindowImplWin32.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">//</span>
<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)</span>
<a name="l00005"></a>00005 <span class="comment">//</span>
<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
<a name="l00008"></a>00008 <span class="comment">//</span>
<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
<a name="l00012"></a>00012 <span class="comment">//</span>
<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
<a name="l00014"></a>00014 <span class="comment">// you must not claim that you wrote the original software.</span>
<a name="l00015"></a>00015 <span class="comment">// If you use this software in a product, an acknowledgment</span>
<a name="l00016"></a>00016 <span class="comment">// in the product documentation would be appreciated but is not required.</span>
<a name="l00017"></a>00017 <span class="comment">//</span>
<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
<a name="l00019"></a>00019 <span class="comment">// and must not be misrepresented as being the original software.</span>
<a name="l00020"></a>00020 <span class="comment">//</span>
<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
<a name="l00022"></a>00022 <span class="comment">//</span>
<a name="l00024"></a>00024 <span class="comment"></span>
<a name="l00026"></a>00026 <span class="comment">// Headers</span>
<a name="l00028"></a>00028 <span class="comment"></span><span class="preprocessor">#define _WIN32_WINDOWS 0x0501</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define _WIN32_WINNT 0x0501</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#include <SFML/Window/Win32/WindowImplWin32.hpp></span>
<a name="l00031"></a>00031 <span class="preprocessor">#include <SFML/Window/WindowSettings.hpp></span>
<a name="l00032"></a>00032 <span class="preprocessor">#include <SFML/Window/WindowStyle.hpp></span>
<a name="l00033"></a>00033 <span class="preprocessor">#include <GL/gl.h></span>
<a name="l00034"></a>00034 <span class="preprocessor">#include <SFML/Window/glext/wglext.h></span>
<a name="l00035"></a>00035 <span class="preprocessor">#include <SFML/Window/glext/glext.h></span>
<a name="l00036"></a>00036 <span class="preprocessor">#include <iostream></span>
<a name="l00037"></a>00037 <span class="preprocessor">#include <vector></span>
<a name="l00038"></a>00038
<a name="l00039"></a>00039 <span class="comment">// MinGW lacks the definition of some Win32 constants</span>
<a name="l00040"></a>00040 <span class="preprocessor">#ifndef XBUTTON1</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="preprocessor"> #define XBUTTON1 0x0001</span>
<a name="l00042"></a>00042 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00043"></a>00043 <span class="preprocessor"></span><span class="preprocessor">#ifndef XBUTTON2</span>
<a name="l00044"></a>00044 <span class="preprocessor"></span><span class="preprocessor"> #define XBUTTON2 0x0002</span>
<a name="l00045"></a>00045 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00046"></a>00046 <span class="preprocessor"></span><span class="preprocessor">#ifndef MAPVK_VK_TO_VSC</span>
<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor"> #define MAPVK_VK_TO_VSC (0)</span>
<a name="l00048"></a>00048 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00049"></a>00049 <span class="preprocessor"></span>
<a name="l00050"></a>00050
<a name="l00051"></a>00051 <span class="keyword">namespace </span>sf
<a name="l00052"></a>00052 {
<a name="l00053"></a>00053 <span class="keyword">namespace </span>priv
<a name="l00054"></a>00054 {
<a name="l00056"></a>00056 <span class="comment">// Static member data</span>
<a name="l00058"></a>00058 <span class="comment"></span><span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> WindowImplWin32::ourWindowCount = 0;
<a name="l00059"></a>00059 <span class="keyword">const</span> <span class="keywordtype">char</span>* WindowImplWin32::ourClassNameA = <span class="stringliteral">"SFML_Window"</span>;
<a name="l00060"></a>00060 <span class="keyword">const</span> <span class="keywordtype">wchar_t</span>* WindowImplWin32::ourClassNameW = L<span class="stringliteral">"SFML_Window"</span>;
<a name="l00061"></a>00061 WindowImplWin32* WindowImplWin32::ourFullscreenWindow = NULL;
<a name="l00062"></a>00062
<a name="l00063"></a>00063
<a name="l00068"></a>00068 WindowImplWin32::WindowImplWin32() :
<a name="l00069"></a>00069 myHandle (NULL),
<a name="l00070"></a>00070 myCallback (0),
<a name="l00071"></a>00071 myCursor (NULL),
<a name="l00072"></a>00072 myIcon (NULL),
<a name="l00073"></a>00073 myKeyRepeatEnabled(true),
<a name="l00074"></a>00074 myIsCursorIn (false)
<a name="l00075"></a>00075 {
<a name="l00076"></a>00076 <span class="comment">// Register the window class at first call</span>
<a name="l00077"></a>00077 <span class="keywordflow">if</span> (ourWindowCount == 0)
<a name="l00078"></a>00078 RegisterWindowClass();
<a name="l00079"></a>00079
<a name="l00080"></a>00080 <span class="comment">// Use small dimensions</span>
<a name="l00081"></a>00081 myWidth = 1;
<a name="l00082"></a>00082 myHeight = 1;
<a name="l00083"></a>00083
<a name="l00084"></a>00084 <span class="comment">// Create a dummy window (disabled and hidden)</span>
<a name="l00085"></a>00085 <span class="keywordflow">if</span> (HasUnicodeSupport())
<a name="l00086"></a>00086 {
<a name="l00087"></a>00087 myHandle = CreateWindowW(ourClassNameW, L<span class="stringliteral">""</span>, WS_POPUP | WS_DISABLED, 0, 0, myWidth, myHeight, NULL, NULL, GetModuleHandle(NULL), NULL);
<a name="l00088"></a>00088 }
<a name="l00089"></a>00089 <span class="keywordflow">else</span>
<a name="l00090"></a>00090 {
<a name="l00091"></a>00091 myHandle = CreateWindowA(ourClassNameA, <span class="stringliteral">""</span>, WS_POPUP | WS_DISABLED, 0, 0, myWidth, myHeight, NULL, NULL, GetModuleHandle(NULL), NULL);
<a name="l00092"></a>00092 }
<a name="l00093"></a>00093 ShowWindow(myHandle, SW_HIDE);
<a name="l00094"></a>00094
<a name="l00095"></a>00095 <span class="comment">// Create the rendering context</span>
<a name="l00096"></a>00096 <span class="keywordflow">if</span> (myHandle)
<a name="l00097"></a>00097 {
<a name="l00098"></a>00098 WindowSettings Params(0, 0, 0);
<a name="l00099"></a>00099 CreateContext(VideoMode(myWidth, myHeight, 32), Params);
<a name="l00100"></a>00100
<a name="l00101"></a>00101 <span class="comment">// Don't activate by default</span>
<a name="l00102"></a>00102 <a class="code" href="classsf_1_1Window.htm#9fc1e745594d5cf6a30225ec9ea36675" title="Activate of deactivate the window as the current target for rendering.">SetActive</a>(<span class="keyword">false</span>);
<a name="l00103"></a>00103 }
<a name="l00104"></a>00104 }
<a name="l00105"></a>00105
<a name="l00106"></a>00106
<a name="l00110"></a>00110 WindowImplWin32::WindowImplWin32(WindowHandle Handle, WindowSettings& Params) :
<a name="l00111"></a>00111 myHandle (NULL),
<a name="l00112"></a>00112 myCallback (0),
<a name="l00113"></a>00113 myCursor (NULL),
<a name="l00114"></a>00114 myIcon (NULL),
<a name="l00115"></a>00115 myKeyRepeatEnabled(true),
<a name="l00116"></a>00116 myIsCursorIn (false)
<a name="l00117"></a>00117 {
<a name="l00118"></a>00118 <span class="comment">// Save window handle</span>
<a name="l00119"></a>00119 myHandle = <span class="keyword">static_cast<</span>HWND<span class="keyword">></span>(Handle);
<a name="l00120"></a>00120
<a name="l00121"></a>00121 <span class="keywordflow">if</span> (myHandle)
<a name="l00122"></a>00122 {
<a name="l00123"></a>00123 <span class="comment">// Get window client size</span>
<a name="l00124"></a>00124 RECT Rect;
<a name="l00125"></a>00125 GetClientRect(myHandle, &Rect);
<a name="l00126"></a>00126 myWidth = Rect.right - Rect.left;
<a name="l00127"></a>00127 myHeight = Rect.bottom - Rect.top;
<a name="l00128"></a>00128
<a name="l00129"></a>00129 <span class="comment">// Create the rendering context</span>
<a name="l00130"></a>00130 VideoMode <a class="code" href="namespacesf_1_1Blend.htm#1a2fa89de4bb0d82b2eb30399fe575ca">Mode</a>(myWidth, myHeight, <a class="code" href="classsf_1_1VideoMode.htm#0b29193258c4855f75337e62f2b56eea" title="Get the current desktop video mode.">VideoMode::GetDesktopMode</a>().BitsPerPixel);
<a name="l00131"></a>00131 CreateContext(Mode, Params);
<a name="l00132"></a>00132
<a name="l00133"></a>00133 <span class="comment">// We change the event procedure of the control (it is important to save the old one)</span>
<a name="l00134"></a>00134 SetWindowLongPtr(myHandle, GWLP_USERDATA, reinterpret_cast<long>(<span class="keyword">this</span>));
<a name="l00135"></a>00135 myCallback = SetWindowLongPtr(myHandle, GWLP_WNDPROC, reinterpret_cast<long>(&WindowImplWin32::GlobalOnEvent));
<a name="l00136"></a>00136 }
<a name="l00137"></a>00137 }
<a name="l00138"></a>00138
<a name="l00139"></a>00139
<a name="l00143"></a>00143 WindowImplWin32::WindowImplWin32(VideoMode Mode, <span class="keyword">const</span> std::string& Title, <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> WindowStyle, WindowSettings& Params) :
<a name="l00144"></a>00144 myHandle (NULL),
<a name="l00145"></a>00145 myCallback (0),
<a name="l00146"></a>00146 myCursor (NULL),
<a name="l00147"></a>00147 myIcon (NULL),
<a name="l00148"></a>00148 myKeyRepeatEnabled(true),
<a name="l00149"></a>00149 myIsCursorIn (false)
<a name="l00150"></a>00150 {
<a name="l00151"></a>00151 <span class="comment">// Register the window class at first call</span>
<a name="l00152"></a>00152 <span class="keywordflow">if</span> (ourWindowCount == 0)
<a name="l00153"></a>00153 RegisterWindowClass();
<a name="l00154"></a>00154
<a name="l00155"></a>00155 <span class="comment">// Compute position and size</span>
<a name="l00156"></a>00156 HDC ScreenDC = GetDC(NULL);
<a name="l00157"></a>00157 <span class="keywordtype">int</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c811b48e9fd546b2afdcbb64ae95047be94" title="Left arrow.">Left</a> = (GetDeviceCaps(ScreenDC, HORZRES) - Mode.Width) / 2;
<a name="l00158"></a>00158 <span class="keywordtype">int</span> Top = (GetDeviceCaps(ScreenDC, VERTRES) - Mode.Height) / 2;
<a name="l00159"></a>00159 <span class="keywordtype">int</span> Width = myWidth = Mode.Width;
<a name="l00160"></a>00160 <span class="keywordtype">int</span> Height = myHeight = Mode.Height;
<a name="l00161"></a>00161 ReleaseDC(NULL, ScreenDC);
<a name="l00162"></a>00162
<a name="l00163"></a>00163 <span class="comment">// Choose the window style according to the Style parameter</span>
<a name="l00164"></a>00164 DWORD Win32Style = WS_VISIBLE;
<a name="l00165"></a>00165 <span class="keywordflow">if</span> (WindowStyle == <a class="code" href="namespacesf_1_1Style.htm#d001cd87b8aa5669d0eadbb8aab1c1d28c35a9c8507559e455387fc4a83ce422" title="No border / title bar (this flag and all others are mutually exclusive).">Style::None</a>)
<a name="l00166"></a>00166 {
<a name="l00167"></a>00167 Win32Style |= WS_POPUP;
<a name="l00168"></a>00168 }
<a name="l00169"></a>00169 <span class="keywordflow">else</span>
<a name="l00170"></a>00170 {
<a name="l00171"></a>00171 <span class="keywordflow">if</span> (WindowStyle & <a class="code" href="namespacesf_1_1Style.htm#d001cd87b8aa5669d0eadbb8aab1c1d2b4c8b32b05ed715928513787cb1e85b6" title="Title bar + fixed border.">Style::Titlebar</a>) Win32Style |= WS_CAPTION | WS_MINIMIZEBOX;
<a name="l00172"></a>00172 <span class="keywordflow">if</span> (WindowStyle & <a class="code" href="namespacesf_1_1Style.htm#d001cd87b8aa5669d0eadbb8aab1c1d2ccff967648ebcd5db2007eff7352b50f" title="Titlebar + resizable border + maximize button.">Style::Resize</a>) Win32Style |= WS_THICKFRAME | WS_MAXIMIZEBOX;
<a name="l00173"></a>00173 <span class="keywordflow">if</span> (WindowStyle & <a class="code" href="namespacesf_1_1Style.htm#d001cd87b8aa5669d0eadbb8aab1c1d2e07a7d411d5acf28f4a9a4b76a3a9493" title="Titlebar + close button.">Style::Close</a>) Win32Style |= WS_SYSMENU;
<a name="l00174"></a>00174 }
<a name="l00175"></a>00175
<a name="l00176"></a>00176 <span class="comment">// In windowed mode, adjust width and height so that window will have the requested client area</span>
<a name="l00177"></a>00177 <span class="keywordtype">bool</span> <a class="code" href="namespacesf_1_1Style.htm#d001cd87b8aa5669d0eadbb8aab1c1d26288ec86830245cf957e2d234f79f50d" title="Fullscreen mode (this flag and all others are mutually exclusive).">Fullscreen</a> = (WindowStyle & <a class="code" href="namespacesf_1_1Style.htm#d001cd87b8aa5669d0eadbb8aab1c1d26288ec86830245cf957e2d234f79f50d" title="Fullscreen mode (this flag and all others are mutually exclusive).">Style::Fullscreen</a>) != 0;
<a name="l00178"></a>00178 <span class="keywordflow">if</span> (!Fullscreen)
<a name="l00179"></a>00179 {
<a name="l00180"></a>00180 RECT Rect = {0, 0, Width, Height};
<a name="l00181"></a>00181 AdjustWindowRect(&Rect, Win32Style, <span class="keyword">false</span>);
<a name="l00182"></a>00182 Width = Rect.right - Rect.left;
<a name="l00183"></a>00183 Height = Rect.bottom - Rect.top;
<a name="l00184"></a>00184 }
<a name="l00185"></a>00185
<a name="l00186"></a>00186 <span class="comment">// Create the window</span>
<a name="l00187"></a>00187 <span class="keywordflow">if</span> (HasUnicodeSupport())
<a name="l00188"></a>00188 {
<a name="l00189"></a>00189 <span class="keywordtype">wchar_t</span> WTitle[256];
<a name="l00190"></a>00190 <span class="keywordtype">int</span> NbChars = MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, Title.c_str(), <span class="keyword">static_cast<</span><span class="keywordtype">int</span><span class="keyword">></span>(Title.size()), WTitle, <span class="keyword">sizeof</span>(WTitle) / <span class="keyword">sizeof</span>(*WTitle));
<a name="l00191"></a>00191 WTitle[NbChars] = L<span class="charliteral">'\0'</span>;
<a name="l00192"></a>00192 myHandle = CreateWindowW(ourClassNameW, WTitle, Win32Style, Left, Top, Width, Height, NULL, NULL, GetModuleHandle(NULL), <span class="keyword">this</span>);
<a name="l00193"></a>00193 }
<a name="l00194"></a>00194 <span class="keywordflow">else</span>
<a name="l00195"></a>00195 {
<a name="l00196"></a>00196 myHandle = CreateWindowA(ourClassNameA, Title.c_str(), Win32Style, Left, Top, Width, Height, NULL, NULL, GetModuleHandle(NULL), <span class="keyword">this</span>);
<a name="l00197"></a>00197 }
<a name="l00198"></a>00198
<a name="l00199"></a>00199 <span class="comment">// Switch to fullscreen if requested</span>
<a name="l00200"></a>00200 <span class="keywordflow">if</span> (Fullscreen)
<a name="l00201"></a>00201 SwitchToFullscreen(Mode);
<a name="l00202"></a>00202
<a name="l00203"></a>00203 <span class="comment">// Create the rendering context</span>
<a name="l00204"></a>00204 <span class="keywordflow">if</span> (myHandle)
<a name="l00205"></a>00205 CreateContext(Mode, Params);
<a name="l00206"></a>00206
<a name="l00207"></a>00207 <span class="comment">// Increment window count</span>
<a name="l00208"></a>00208 ourWindowCount++;
<a name="l00209"></a>00209
<a name="l00210"></a>00210 <span class="comment">// Get the actual size of the window, which can be smaller even after the call to AdjustWindowRect</span>
<a name="l00211"></a>00211 <span class="comment">// This happens when the window is bigger than the desktop</span>
<a name="l00212"></a>00212 RECT ActualRect;
<a name="l00213"></a>00213 GetClientRect(myHandle, &ActualRect);
<a name="l00214"></a>00214 myWidth = ActualRect.right - ActualRect.left;
<a name="l00215"></a>00215 myHeight = ActualRect.bottom - ActualRect.top;
<a name="l00216"></a>00216 }
<a name="l00217"></a>00217
<a name="l00218"></a>00218
<a name="l00222"></a>00222 WindowImplWin32::~WindowImplWin32()
<a name="l00223"></a>00223 {
<a name="l00224"></a>00224 <span class="comment">// Destroy the custom icon, if any</span>
<a name="l00225"></a>00225 <span class="keywordflow">if</span> (myIcon)
<a name="l00226"></a>00226 DestroyIcon(myIcon);
<a name="l00227"></a>00227
<a name="l00228"></a>00228 <span class="keywordflow">if</span> (!myCallback)
<a name="l00229"></a>00229 {
<a name="l00230"></a>00230 <span class="comment">// Destroy the window</span>
<a name="l00231"></a>00231 <span class="keywordflow">if</span> (myHandle)
<a name="l00232"></a>00232 DestroyWindow(myHandle);
<a name="l00233"></a>00233
<a name="l00234"></a>00234 <span class="comment">// Decrement the window count</span>
<a name="l00235"></a>00235 ourWindowCount--;
<a name="l00236"></a>00236
<a name="l00237"></a>00237 <span class="comment">// Unregister window class if we were the last window</span>
<a name="l00238"></a>00238 <span class="keywordflow">if</span> (ourWindowCount == 0)
<a name="l00239"></a>00239 {
<a name="l00240"></a>00240 <span class="keywordflow">if</span> (HasUnicodeSupport())
<a name="l00241"></a>00241 {
<a name="l00242"></a>00242 UnregisterClassW(ourClassNameW, GetModuleHandle(NULL));
<a name="l00243"></a>00243 }
<a name="l00244"></a>00244 <span class="keywordflow">else</span>
<a name="l00245"></a>00245 {
<a name="l00246"></a>00246 UnregisterClassA(ourClassNameA, GetModuleHandle(NULL));
<a name="l00247"></a>00247 }
<a name="l00248"></a>00248 }
<a name="l00249"></a>00249 }
<a name="l00250"></a>00250 <span class="keywordflow">else</span>
<a name="l00251"></a>00251 {
<a name="l00252"></a>00252 <span class="comment">// The window is external : remove the hook on its message callback</span>
<a name="l00253"></a>00253 SetWindowLongPtr(myHandle, GWLP_WNDPROC, myCallback);
<a name="l00254"></a>00254 }
<a name="l00255"></a>00255 }
<a name="l00256"></a>00256
<a name="l00257"></a>00257
<a name="l00261"></a>00261 <span class="keywordtype">bool</span> WindowImplWin32::IsContextActive()
<a name="l00262"></a>00262 {
<a name="l00263"></a>00263 <span class="keywordflow">return</span> wglGetCurrentContext() != NULL;
<a name="l00264"></a>00264 }
<a name="l00265"></a>00265
<a name="l00266"></a>00266
<a name="l00270"></a>00270 <span class="keywordtype">void</span> WindowImplWin32::ProcessEvents()
<a name="l00271"></a>00271 {
<a name="l00272"></a>00272 <span class="comment">// We update the window only if we own it</span>
<a name="l00273"></a>00273 <span class="keywordflow">if</span> (!myCallback)
<a name="l00274"></a>00274 {
<a name="l00275"></a>00275 MSG Message;
<a name="l00276"></a>00276 <span class="keywordflow">while</span> (PeekMessage(&Message, NULL, 0, 0, PM_REMOVE))
<a name="l00277"></a>00277 {
<a name="l00278"></a>00278 TranslateMessage(&Message);
<a name="l00279"></a>00279 DispatchMessage(&Message);
<a name="l00280"></a>00280 }
<a name="l00281"></a>00281 }
<a name="l00282"></a>00282 }
<a name="l00283"></a>00283
<a name="l00284"></a>00284
<a name="l00288"></a>00288 <span class="keywordtype">void</span> WindowImplWin32::Display()
<a name="l00289"></a>00289 {
<a name="l00290"></a>00290 <span class="keywordflow">if</span> (myDeviceContext && myGLContext)
<a name="l00291"></a>00291 SwapBuffers(myDeviceContext);
<a name="l00292"></a>00292 }
<a name="l00293"></a>00293
<a name="l00294"></a>00294
<a name="l00298"></a>00298 <span class="keywordtype">void</span> WindowImplWin32::SetActive(<span class="keywordtype">bool</span> Active)<span class="keyword"> const</span>
<a name="l00299"></a>00299 <span class="keyword"></span>{
<a name="l00300"></a>00300 <span class="keywordflow">if</span> (Active)
<a name="l00301"></a>00301 {
<a name="l00302"></a>00302 <span class="keywordflow">if</span> (myDeviceContext && myGLContext && (wglGetCurrentContext() != myGLContext))
<a name="l00303"></a>00303 wglMakeCurrent(myDeviceContext, myGLContext);
<a name="l00304"></a>00304 }
<a name="l00305"></a>00305 <span class="keywordflow">else</span>
<a name="l00306"></a>00306 {
<a name="l00307"></a>00307 <span class="keywordflow">if</span> (wglGetCurrentContext() == myGLContext)
<a name="l00308"></a>00308 wglMakeCurrent(NULL, NULL);
<a name="l00309"></a>00309 }
<a name="l00310"></a>00310 }
<a name="l00311"></a>00311
<a name="l00312"></a>00312
<a name="l00316"></a>00316 <span class="keywordtype">void</span> WindowImplWin32::UseVerticalSync(<span class="keywordtype">bool</span> Enabled)
<a name="l00317"></a>00317 {
<a name="l00318"></a>00318 PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = <span class="keyword">reinterpret_cast<</span>PFNWGLSWAPINTERVALEXTPROC<span class="keyword">></span>(wglGetProcAddress(<span class="stringliteral">"wglSwapIntervalEXT"</span>));
<a name="l00319"></a>00319 <span class="keywordflow">if</span> (wglSwapIntervalEXT)
<a name="l00320"></a>00320 wglSwapIntervalEXT(Enabled ? 1 : 0);
<a name="l00321"></a>00321 }
<a name="l00322"></a>00322
<a name="l00323"></a>00323
<a name="l00327"></a>00327 <span class="keywordtype">void</span> WindowImplWin32::ShowMouseCursor(<span class="keywordtype">bool</span> Show)
<a name="l00328"></a>00328 {
<a name="l00329"></a>00329 <span class="keywordflow">if</span> (Show)
<a name="l00330"></a>00330 myCursor = LoadCursor(NULL, IDC_ARROW);
<a name="l00331"></a>00331 <span class="keywordflow">else</span>
<a name="l00332"></a>00332 myCursor = NULL;
<a name="l00333"></a>00333
<a name="l00334"></a>00334 SetCursor(myCursor);
<a name="l00335"></a>00335 }
<a name="l00336"></a>00336
<a name="l00337"></a>00337
<a name="l00341"></a>00341 <span class="keywordtype">void</span> WindowImplWin32::SetCursorPosition(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Left, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Top)
<a name="l00342"></a>00342 {
<a name="l00343"></a>00343 POINT Pos = {Left, Top};
<a name="l00344"></a>00344 ClientToScreen(myHandle, &Pos);
<a name="l00345"></a>00345 SetCursorPos(Pos.x, Pos.y);
<a name="l00346"></a>00346 }
<a name="l00347"></a>00347
<a name="l00348"></a>00348
<a name="l00352"></a>00352 <span class="keywordtype">void</span> WindowImplWin32::SetPosition(<span class="keywordtype">int</span> Left, <span class="keywordtype">int</span> Top)
<a name="l00353"></a>00353 {
<a name="l00354"></a>00354 SetWindowPos(myHandle, NULL, Left, Top, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
<a name="l00355"></a>00355 }
<a name="l00356"></a>00356
<a name="l00357"></a>00357
<a name="l00361"></a>00361 <span class="keywordtype">void</span> WindowImplWin32::SetSize(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Width, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Height)
<a name="l00362"></a>00362 {
<a name="l00363"></a>00363 <span class="comment">// SetWindowPos wants the total size of the window (including title bar and borders),</span>
<a name="l00364"></a>00364 <span class="comment">// so we have to compute it</span>
<a name="l00365"></a>00365 RECT Rect = {0, 0, Width, Height};
<a name="l00366"></a>00366 AdjustWindowRect(&Rect, GetWindowLong(myHandle, GWL_STYLE), <span class="keyword">false</span>);
<a name="l00367"></a>00367 Width = Rect.right - Rect.left;
<a name="l00368"></a>00368 Height = Rect.bottom - Rect.top;
<a name="l00369"></a>00369
<a name="l00370"></a>00370 SetWindowPos(myHandle, NULL, 0, 0, Width, Height, SWP_NOMOVE | SWP_NOZORDER);
<a name="l00371"></a>00371 }
<a name="l00372"></a>00372
<a name="l00373"></a>00373
<a name="l00377"></a>00377 <span class="keywordtype">void</span> WindowImplWin32::Show(<span class="keywordtype">bool</span> State)
<a name="l00378"></a>00378 {
<a name="l00379"></a>00379 ShowWindow(myHandle, State ? SW_SHOW : SW_HIDE);
<a name="l00380"></a>00380 }
<a name="l00381"></a>00381
<a name="l00382"></a>00382
<a name="l00386"></a>00386 <span class="keywordtype">void</span> WindowImplWin32::EnableKeyRepeat(<span class="keywordtype">bool</span> Enabled)
<a name="l00387"></a>00387 {
<a name="l00388"></a>00388 myKeyRepeatEnabled = Enabled;
<a name="l00389"></a>00389 }
<a name="l00390"></a>00390
<a name="l00391"></a>00391
<a name="l00395"></a>00395 <span class="keywordtype">void</span> WindowImplWin32::SetIcon(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Width, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Height, <span class="keyword">const</span> Uint8* Pixels)
<a name="l00396"></a>00396 {
<a name="l00397"></a>00397 <span class="comment">// First destroy the previous one</span>
<a name="l00398"></a>00398 <span class="keywordflow">if</span> (myIcon)
<a name="l00399"></a>00399 DestroyIcon(myIcon);
<a name="l00400"></a>00400
<a name="l00401"></a>00401 <span class="comment">// Windows wants BGRA pixels : swap red and blue channels</span>
<a name="l00402"></a>00402 std::vector<Uint8> IconPixels(Width * Height * 4);
<a name="l00403"></a>00403 <span class="keywordflow">for</span> (std::size_t i = 0; i < IconPixels.size() / 4; ++i)
<a name="l00404"></a>00404 {
<a name="l00405"></a>00405 IconPixels[i * 4 + 0] = Pixels[i * 4 + 2];
<a name="l00406"></a>00406 IconPixels[i * 4 + 1] = Pixels[i * 4 + 1];
<a name="l00407"></a>00407 IconPixels[i * 4 + 2] = Pixels[i * 4 + 0];
<a name="l00408"></a>00408 IconPixels[i * 4 + 3] = Pixels[i * 4 + 3];
<a name="l00409"></a>00409 }
<a name="l00410"></a>00410
<a name="l00411"></a>00411 <span class="comment">// Create the icon from the pixels array</span>
<a name="l00412"></a>00412 myIcon = CreateIcon(GetModuleHandle(NULL), Width, Height, 1, 32, NULL, &IconPixels[0]);
<a name="l00413"></a>00413
<a name="l00414"></a>00414 <span class="comment">// Set it as both big and small icon of the window</span>
<a name="l00415"></a>00415 <span class="keywordflow">if</span> (myIcon)
<a name="l00416"></a>00416 {
<a name="l00417"></a>00417 SendMessage(myHandle, WM_SETICON, ICON_BIG, (LPARAM)myIcon);
<a name="l00418"></a>00418 SendMessage(myHandle, WM_SETICON, ICON_SMALL, (LPARAM)myIcon);
<a name="l00419"></a>00419 }
<a name="l00420"></a>00420 <span class="keywordflow">else</span>
<a name="l00421"></a>00421 {
<a name="l00422"></a>00422 std::cerr << <span class="stringliteral">"Failed to set the window's icon"</span> << std::endl;
<a name="l00423"></a>00423 }
<a name="l00424"></a>00424 }
<a name="l00425"></a>00425
<a name="l00426"></a>00426
<a name="l00430"></a>00430 <span class="keywordtype">void</span> WindowImplWin32::RegisterWindowClass()
<a name="l00431"></a>00431 {
<a name="l00432"></a>00432 <span class="keywordflow">if</span> (HasUnicodeSupport())
<a name="l00433"></a>00433 {
<a name="l00434"></a>00434 WNDCLASSW WindowClass;
<a name="l00435"></a>00435 WindowClass.style = 0;
<a name="l00436"></a>00436 WindowClass.lpfnWndProc = &WindowImplWin32::GlobalOnEvent;
<a name="l00437"></a>00437 WindowClass.cbClsExtra = 0;
<a name="l00438"></a>00438 WindowClass.cbWndExtra = 0;
<a name="l00439"></a>00439 WindowClass.hInstance = GetModuleHandle(NULL);
<a name="l00440"></a>00440 WindowClass.hIcon = NULL;
<a name="l00441"></a>00441 WindowClass.hCursor = 0;
<a name="l00442"></a>00442 WindowClass.hbrBackground = 0;
<a name="l00443"></a>00443 WindowClass.lpszMenuName = NULL;
<a name="l00444"></a>00444 WindowClass.lpszClassName = ourClassNameW;
<a name="l00445"></a>00445 RegisterClassW(&WindowClass);
<a name="l00446"></a>00446 }
<a name="l00447"></a>00447 <span class="keywordflow">else</span>
<a name="l00448"></a>00448 {
<a name="l00449"></a>00449 WNDCLASSA WindowClass;
<a name="l00450"></a>00450 WindowClass.style = 0;
<a name="l00451"></a>00451 WindowClass.lpfnWndProc = &WindowImplWin32::GlobalOnEvent;
<a name="l00452"></a>00452 WindowClass.cbClsExtra = 0;
<a name="l00453"></a>00453 WindowClass.cbWndExtra = 0;
<a name="l00454"></a>00454 WindowClass.hInstance = GetModuleHandle(NULL);
<a name="l00455"></a>00455 WindowClass.hIcon = NULL;
<a name="l00456"></a>00456 WindowClass.hCursor = 0;
<a name="l00457"></a>00457 WindowClass.hbrBackground = 0;
<a name="l00458"></a>00458 WindowClass.lpszMenuName = NULL;
<a name="l00459"></a>00459 WindowClass.lpszClassName = ourClassNameA;
<a name="l00460"></a>00460 RegisterClassA(&WindowClass);
<a name="l00461"></a>00461 }
<a name="l00462"></a>00462 }
<a name="l00463"></a>00463
<a name="l00464"></a>00464
<a name="l00468"></a>00468 <span class="keywordtype">void</span> WindowImplWin32::SwitchToFullscreen(<span class="keyword">const</span> VideoMode& Mode)
<a name="l00469"></a>00469 {
<a name="l00470"></a>00470 DEVMODE DevMode;
<a name="l00471"></a>00471 DevMode.dmSize = <span class="keyword">sizeof</span>(DEVMODE);
<a name="l00472"></a>00472 DevMode.dmPelsWidth = Mode.Width;
<a name="l00473"></a>00473 DevMode.dmPelsHeight = Mode.Height;
<a name="l00474"></a>00474 DevMode.dmBitsPerPel = Mode.BitsPerPixel;
<a name="l00475"></a>00475 DevMode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
<a name="l00476"></a>00476
<a name="l00477"></a>00477 <span class="comment">// Apply fullscreen mode</span>
<a name="l00478"></a>00478 <span class="keywordflow">if</span> (ChangeDisplaySettings(&DevMode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
<a name="l00479"></a>00479 {
<a name="l00480"></a>00480 std::cerr << <span class="stringliteral">"Failed to change display mode for fullscreen"</span> << std::endl;
<a name="l00481"></a>00481 <span class="keywordflow">return</span>;
<a name="l00482"></a>00482 }
<a name="l00483"></a>00483
<a name="l00484"></a>00484 <span class="comment">// Make the window flags compatible with fullscreen mode</span>
<a name="l00485"></a>00485 SetWindowLong(myHandle, GWL_STYLE, WS_POPUP | WS_CLIPCHILDREN | WS_CLIPSIBLINGS);
<a name="l00486"></a>00486 SetWindowLong(myHandle, GWL_EXSTYLE, WS_EX_APPWINDOW);
<a name="l00487"></a>00487
<a name="l00488"></a>00488 <span class="comment">// Resize the window so that it fits the entire screen</span>
<a name="l00489"></a>00489 SetWindowPos(myHandle, HWND_TOP, 0, 0, Mode.Width, Mode.Height, SWP_FRAMECHANGED);
<a name="l00490"></a>00490 ShowWindow(myHandle, SW_SHOW);
<a name="l00491"></a>00491
<a name="l00492"></a>00492 <span class="comment">// Set "this" as the current fullscreen window</span>
<a name="l00493"></a>00493 ourFullscreenWindow = <span class="keyword">this</span>;
<a name="l00494"></a>00494 }
<a name="l00495"></a>00495
<a name="l00496"></a>00496
<a name="l00500"></a>00500 <span class="keywordtype">void</span> WindowImplWin32::CreateContext(<span class="keyword">const</span> VideoMode& Mode, WindowSettings& Params)
<a name="l00501"></a>00501 {
<a name="l00502"></a>00502 <span class="comment">// Get the device context attached to the window</span>
<a name="l00503"></a>00503 myDeviceContext = GetDC(myHandle);
<a name="l00504"></a>00504 <span class="keywordflow">if</span> (myDeviceContext == NULL)
<a name="l00505"></a>00505 {
<a name="l00506"></a>00506 std::cerr << <span class="stringliteral">"Failed to get device context of window -- cannot create OpenGL context"</span> << std::endl;
<a name="l00507"></a>00507 <span class="keywordflow">return</span>;
<a name="l00508"></a>00508 }
<a name="l00509"></a>00509
<a name="l00510"></a>00510 <span class="comment">// Let's find a suitable pixel format -- first try with antialiasing</span>
<a name="l00511"></a>00511 <span class="keywordtype">int</span> BestFormat = 0;
<a name="l00512"></a>00512 <span class="keywordflow">if</span> (Params.AntialiasingLevel > 0)
<a name="l00513"></a>00513 {
<a name="l00514"></a>00514 <span class="comment">// Get the wglChoosePixelFormatARB function (it is an extension)</span>
<a name="l00515"></a>00515 PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB = <span class="keyword">reinterpret_cast<</span>PFNWGLCHOOSEPIXELFORMATARBPROC<span class="keyword">></span>(wglGetProcAddress(<span class="stringliteral">"wglChoosePixelFormatARB"</span>));
<a name="l00516"></a>00516 <span class="keywordflow">if</span> (wglChoosePixelFormatARB)
<a name="l00517"></a>00517 {
<a name="l00518"></a>00518 <span class="comment">// Define the basic attributes we want for our window</span>
<a name="l00519"></a>00519 <span class="keywordtype">int</span> IntAttributes[] =
<a name="l00520"></a>00520 {
<a name="l00521"></a>00521 WGL_DRAW_TO_WINDOW_ARB, GL_TRUE,
<a name="l00522"></a>00522 WGL_SUPPORT_OPENGL_ARB, GL_TRUE,
<a name="l00523"></a>00523 WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB,
<a name="l00524"></a>00524 WGL_DOUBLE_BUFFER_ARB, GL_TRUE,
<a name="l00525"></a>00525 WGL_SAMPLE_BUFFERS_ARB, (Params.AntialiasingLevel ? GL_TRUE : GL_FALSE),
<a name="l00526"></a>00526 WGL_SAMPLES_ARB, Params.AntialiasingLevel,
<a name="l00527"></a>00527 0, 0
<a name="l00528"></a>00528 };
<a name="l00529"></a>00529
<a name="l00530"></a>00530 <span class="comment">// Let's check how many formats are supporting our requirements</span>
<a name="l00531"></a>00531 <span class="keywordtype">int</span> Formats[128];
<a name="l00532"></a>00532 UINT NbFormats;
<a name="l00533"></a>00533 <span class="keywordtype">float</span> FloatAttributes[] = {0, 0};
<a name="l00534"></a>00534 <span class="keywordtype">bool</span> IsValid = wglChoosePixelFormatARB(myDeviceContext, IntAttributes, FloatAttributes, <span class="keyword">sizeof</span>(Formats) / <span class="keyword">sizeof</span>(*Formats), Formats, &NbFormats) != 0;
<a name="l00535"></a>00535 <span class="keywordflow">if</span> (!IsValid || (NbFormats == 0))
<a name="l00536"></a>00536 {
<a name="l00537"></a>00537 <span class="keywordflow">if</span> (Params.AntialiasingLevel > 2)
<a name="l00538"></a>00538 {
<a name="l00539"></a>00539 <span class="comment">// No format matching our needs : reduce the multisampling level</span>
<a name="l00540"></a>00540 std::cerr << <span class="stringliteral">"Failed to find a pixel format supporting "</span>
<a name="l00541"></a>00541 << Params.AntialiasingLevel << <span class="stringliteral">" antialiasing levels ; trying with 2 levels"</span> << std::endl;
<a name="l00542"></a>00542
<a name="l00543"></a>00543 Params.AntialiasingLevel = IntAttributes[11] = 2;
<a name="l00544"></a>00544 IsValid = wglChoosePixelFormatARB(myDeviceContext, IntAttributes, FloatAttributes, <span class="keyword">sizeof</span>(Formats) / <span class="keyword">sizeof</span>(*Formats), Formats, &NbFormats) != 0;
<a name="l00545"></a>00545 }
<a name="l00546"></a>00546
<a name="l00547"></a>00547 <span class="keywordflow">if</span> (!IsValid || (NbFormats == 0))
<a name="l00548"></a>00548 {
<a name="l00549"></a>00549 <span class="comment">// Cannot find any pixel format supporting multisampling ; disabling antialiasing</span>
<a name="l00550"></a>00550 std::cerr << <span class="stringliteral">"Failed to find a pixel format supporting antialiasing ; antialiasing will be disabled"</span> << std::endl;
<a name="l00551"></a>00551 Params.AntialiasingLevel = 0;
<a name="l00552"></a>00552 }
<a name="l00553"></a>00553 }
<a name="l00554"></a>00554
<a name="l00555"></a>00555 <span class="comment">// Get the best format among the returned ones</span>
<a name="l00556"></a>00556 <span class="keywordflow">if</span> (IsValid && (NbFormats > 0))
<a name="l00557"></a>00557 {
<a name="l00558"></a>00558 <span class="keywordtype">int</span> BestScore = 0xFFFF;
<a name="l00559"></a>00559 <span class="keywordflow">for</span> (UINT i = 0; i < NbFormats; ++i)
<a name="l00560"></a>00560 {
<a name="l00561"></a>00561 <span class="comment">// Get the current format's attributes</span>
<a name="l00562"></a>00562 PIXELFORMATDESCRIPTOR Attribs;
<a name="l00563"></a>00563 Attribs.nSize = <span class="keyword">sizeof</span>(PIXELFORMATDESCRIPTOR);
<a name="l00564"></a>00564 Attribs.nVersion = 1;
<a name="l00565"></a>00565 DescribePixelFormat(myDeviceContext, Formats[i], <span class="keyword">sizeof</span>(PIXELFORMATDESCRIPTOR), &Attribs);
<a name="l00566"></a>00566
<a name="l00567"></a>00567 <span class="comment">// Evaluate the current configuration</span>
<a name="l00568"></a>00568 <span class="keywordtype">int</span> Color = Attribs.cRedBits + Attribs.cGreenBits + Attribs.cBlueBits + Attribs.cAlphaBits;
<a name="l00569"></a>00569 <span class="keywordtype">int</span> Score = EvaluateConfig(Mode, Params, Color, Attribs.cDepthBits, Attribs.cStencilBits, Params.AntialiasingLevel);
<a name="l00570"></a>00570
<a name="l00571"></a>00571 <span class="comment">// Keep it if it's better than the current best</span>
<a name="l00572"></a>00572 <span class="keywordflow">if</span> (Score < BestScore)
<a name="l00573"></a>00573 {
<a name="l00574"></a>00574 BestScore = Score;
<a name="l00575"></a>00575 BestFormat = Formats[i];
<a name="l00576"></a>00576 }
<a name="l00577"></a>00577 }
<a name="l00578"></a>00578 }
<a name="l00579"></a>00579 }
<a name="l00580"></a>00580 <span class="keywordflow">else</span>
<a name="l00581"></a>00581 {
<a name="l00582"></a>00582 <span class="comment">// wglChoosePixelFormatARB not supported ; disabling antialiasing</span>
<a name="l00583"></a>00583 std::cerr << <span class="stringliteral">"Antialiasing is not supported ; it will be disabled"</span> << std::endl;
<a name="l00584"></a>00584 Params.AntialiasingLevel = 0;
<a name="l00585"></a>00585 }
<a name="l00586"></a>00586 }
<a name="l00587"></a>00587
<a name="l00588"></a>00588 <span class="comment">// Find a pixel format with no antialiasing, if not needed or not supported</span>
<a name="l00589"></a>00589 <span class="keywordflow">if</span> (BestFormat == 0)
<a name="l00590"></a>00590 {
<a name="l00591"></a>00591 <span class="comment">// Setup a pixel format descriptor from the rendering settings</span>
<a name="l00592"></a>00592 PIXELFORMATDESCRIPTOR PixelDescriptor;
<a name="l00593"></a>00593 ZeroMemory(&PixelDescriptor, <span class="keyword">sizeof</span>(PIXELFORMATDESCRIPTOR));
<a name="l00594"></a>00594 PixelDescriptor.nSize = <span class="keyword">sizeof</span>(PIXELFORMATDESCRIPTOR);
<a name="l00595"></a>00595 PixelDescriptor.nVersion = 1;
<a name="l00596"></a>00596 PixelDescriptor.iLayerType = PFD_MAIN_PLANE;
<a name="l00597"></a>00597 PixelDescriptor.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
<a name="l00598"></a>00598 PixelDescriptor.iPixelType = PFD_TYPE_RGBA;
<a name="l00599"></a>00599 PixelDescriptor.cColorBits = <span class="keyword">static_cast<</span>BYTE<span class="keyword">></span>(Mode.BitsPerPixel);
<a name="l00600"></a>00600 PixelDescriptor.cDepthBits = <span class="keyword">static_cast<</span>BYTE<span class="keyword">></span>(Params.DepthBits);
<a name="l00601"></a>00601 PixelDescriptor.cStencilBits = <span class="keyword">static_cast<</span>BYTE<span class="keyword">></span>(Params.StencilBits);
<a name="l00602"></a>00602 PixelDescriptor.cAlphaBits = Mode.BitsPerPixel == 32 ? 8 : 0;
<a name="l00603"></a>00603
<a name="l00604"></a>00604 <span class="comment">// Get the pixel format that best matches our requirements</span>
<a name="l00605"></a>00605 BestFormat = ChoosePixelFormat(myDeviceContext, &PixelDescriptor);
<a name="l00606"></a>00606 <span class="keywordflow">if</span> (BestFormat == 0)
<a name="l00607"></a>00607 {
<a name="l00608"></a>00608 std::cerr << <span class="stringliteral">"Failed to find a suitable pixel format for device context -- cannot create OpenGL context"</span> << std::endl;
<a name="l00609"></a>00609 <span class="keywordflow">return</span>;
<a name="l00610"></a>00610 }
<a name="l00611"></a>00611 }
<a name="l00612"></a>00612
<a name="l00613"></a>00613 <span class="comment">// Extract the depth and stencil bits from the chosen format</span>
<a name="l00614"></a>00614 PIXELFORMATDESCRIPTOR ActualFormat;
<a name="l00615"></a>00615 ActualFormat.nSize = <span class="keyword">sizeof</span>(PIXELFORMATDESCRIPTOR);
<a name="l00616"></a>00616 ActualFormat.nVersion = 1;
<a name="l00617"></a>00617 DescribePixelFormat(myDeviceContext, BestFormat, <span class="keyword">sizeof</span>(PIXELFORMATDESCRIPTOR), &ActualFormat);
<a name="l00618"></a>00618 Params.DepthBits = ActualFormat.cDepthBits;
<a name="l00619"></a>00619 Params.StencilBits = ActualFormat.cStencilBits;
<a name="l00620"></a>00620
<a name="l00621"></a>00621 <span class="comment">// Set the chosen pixel format</span>
<a name="l00622"></a>00622 <span class="keywordflow">if</span> (!SetPixelFormat(myDeviceContext, BestFormat, &ActualFormat))
<a name="l00623"></a>00623 {
<a name="l00624"></a>00624 std::cerr << <span class="stringliteral">"Failed to set pixel format for device context -- cannot create OpenGL context"</span> << std::endl;
<a name="l00625"></a>00625 <span class="keywordflow">return</span>;
<a name="l00626"></a>00626 }
<a name="l00627"></a>00627
<a name="l00628"></a>00628 <span class="comment">// Create the OpenGL context from the device context</span>
<a name="l00629"></a>00629 myGLContext = wglCreateContext(myDeviceContext);
<a name="l00630"></a>00630 <span class="keywordflow">if</span> (myGLContext == NULL)
<a name="l00631"></a>00631 {
<a name="l00632"></a>00632 std::cerr << <span class="stringliteral">"Failed to create an OpenGL context for this window"</span> << std::endl;
<a name="l00633"></a>00633 <span class="keywordflow">return</span>;
<a name="l00634"></a>00634 }
<a name="l00635"></a>00635
<a name="l00636"></a>00636 <span class="comment">// Share display lists with other contexts</span>
<a name="l00637"></a>00637 HGLRC CurrentContext = wglGetCurrentContext();
<a name="l00638"></a>00638 <span class="keywordflow">if</span> (CurrentContext)
<a name="l00639"></a>00639 wglShareLists(CurrentContext, myGLContext);
<a name="l00640"></a>00640
<a name="l00641"></a>00641 <span class="comment">// Activate the context</span>
<a name="l00642"></a>00642 <a class="code" href="classsf_1_1Window.htm#9fc1e745594d5cf6a30225ec9ea36675" title="Activate of deactivate the window as the current target for rendering.">SetActive</a>(<span class="keyword">true</span>);
<a name="l00643"></a>00643
<a name="l00644"></a>00644 <span class="comment">// Enable multisampling</span>
<a name="l00645"></a>00645 <span class="keywordflow">if</span> (Params.AntialiasingLevel > 0)
<a name="l00646"></a>00646 glEnable(GL_MULTISAMPLE_ARB);
<a name="l00647"></a>00647 }
<a name="l00648"></a>00648
<a name="l00649"></a>00649
<a name="l00653"></a>00653 <span class="keywordtype">void</span> WindowImplWin32::Cleanup()
<a name="l00654"></a>00654 {
<a name="l00655"></a>00655 <span class="comment">// Restore the previous video mode (in case we were running in fullscreen)</span>
<a name="l00656"></a>00656 <span class="keywordflow">if</span> (ourFullscreenWindow == <span class="keyword">this</span>)
<a name="l00657"></a>00657 {
<a name="l00658"></a>00658 ChangeDisplaySettings(NULL, 0);
<a name="l00659"></a>00659 ourFullscreenWindow = NULL;
<a name="l00660"></a>00660 }
<a name="l00661"></a>00661
<a name="l00662"></a>00662 <span class="comment">// Unhide the mouse cursor (in case it was hidden)</span>
<a name="l00663"></a>00663 <a class="code" href="classsf_1_1Window.htm#6142e38cb60901e6604284425714f3f0" title="Show or hide the mouse cursor.">ShowMouseCursor</a>(<span class="keyword">true</span>);
<a name="l00664"></a>00664
<a name="l00665"></a>00665 <span class="comment">// Destroy the OpenGL context</span>
<a name="l00666"></a>00666 <span class="keywordflow">if</span> (myGLContext)
<a name="l00667"></a>00667 {
<a name="l00668"></a>00668 <span class="comment">// Unbind the context before destroying it</span>
<a name="l00669"></a>00669 <a class="code" href="classsf_1_1Window.htm#9fc1e745594d5cf6a30225ec9ea36675" title="Activate of deactivate the window as the current target for rendering.">SetActive</a>(<span class="keyword">false</span>);
<a name="l00670"></a>00670
<a name="l00671"></a>00671 wglDeleteContext(myGLContext);
<a name="l00672"></a>00672 myGLContext = NULL;
<a name="l00673"></a>00673 }
<a name="l00674"></a>00674 <span class="keywordflow">if</span> (myDeviceContext)
<a name="l00675"></a>00675 {
<a name="l00676"></a>00676 ReleaseDC(myHandle, myDeviceContext);
<a name="l00677"></a>00677 myDeviceContext = NULL;
<a name="l00678"></a>00678 }
<a name="l00679"></a>00679 }
<a name="l00680"></a>00680
<a name="l00681"></a>00681
<a name="l00685"></a>00685 <span class="keywordtype">void</span> WindowImplWin32::ProcessEvent(UINT Message, WPARAM WParam, LPARAM LParam)
<a name="l00686"></a>00686 {
<a name="l00687"></a>00687 <span class="comment">// Don't process any message until window is created</span>
<a name="l00688"></a>00688 <span class="keywordflow">if</span> (myHandle == NULL)
<a name="l00689"></a>00689 <span class="keywordflow">return</span>;
<a name="l00690"></a>00690
<a name="l00691"></a>00691 <span class="keywordflow">switch</span> (Message)
<a name="l00692"></a>00692 {
<a name="l00693"></a>00693 <span class="comment">// Destroy event</span>
<a name="l00694"></a>00694 <span class="keywordflow">case</span> WM_DESTROY :
<a name="l00695"></a>00695 {
<a name="l00696"></a>00696 <span class="comment">// Here we must cleanup resources !</span>
<a name="l00697"></a>00697 Cleanup();
<a name="l00698"></a>00698 <span class="keywordflow">break</span>;
<a name="l00699"></a>00699 }
<a name="l00700"></a>00700
<a name="l00701"></a>00701 <span class="comment">// Set cursor event</span>
<a name="l00702"></a>00702 <span class="keywordflow">case</span> WM_SETCURSOR :
<a name="l00703"></a>00703 {
<a name="l00704"></a>00704 <span class="comment">// The mouse has moved, if the cursor is in our window we must refresh the cursor</span>
<a name="l00705"></a>00705 <span class="keywordflow">if</span> (LOWORD(LParam) == HTCLIENT)
<a name="l00706"></a>00706 SetCursor(myCursor);
<a name="l00707"></a>00707
<a name="l00708"></a>00708 <span class="keywordflow">break</span>;
<a name="l00709"></a>00709 }
<a name="l00710"></a>00710
<a name="l00711"></a>00711 <span class="comment">// Close event</span>
<a name="l00712"></a>00712 <span class="keywordflow">case</span> WM_CLOSE :
<a name="l00713"></a>00713 {
<a name="l00714"></a>00714 Event Evt;
<a name="l00715"></a>00715 Evt.Type = Event::Closed;
<a name="l00716"></a>00716 SendEvent(Evt);
<a name="l00717"></a>00717 <span class="keywordflow">break</span>;
<a name="l00718"></a>00718 }
<a name="l00719"></a>00719
<a name="l00720"></a>00720 <span class="comment">// Resize event</span>
<a name="l00721"></a>00721 <span class="keywordflow">case</span> WM_SIZE :
<a name="l00722"></a>00722 {
<a name="l00723"></a>00723 <span class="comment">// Update window size</span>
<a name="l00724"></a>00724 RECT Rect;
<a name="l00725"></a>00725 GetClientRect(myHandle, &Rect);
<a name="l00726"></a>00726 myWidth = Rect.right - Rect.left;
<a name="l00727"></a>00727 myHeight = Rect.bottom - Rect.top;
<a name="l00728"></a>00728
<a name="l00729"></a>00729 Event Evt;
<a name="l00730"></a>00730 Evt.Type = Event::Resized;
<a name="l00731"></a>00731 Evt.Size.Width = myWidth;
<a name="l00732"></a>00732 Evt.Size.Height = myHeight;
<a name="l00733"></a>00733 SendEvent(Evt);
<a name="l00734"></a>00734 <span class="keywordflow">break</span>;
<a name="l00735"></a>00735 }
<a name="l00736"></a>00736
<a name="l00737"></a>00737 <span class="comment">// Gain focus event</span>
<a name="l00738"></a>00738 <span class="keywordflow">case</span> WM_SETFOCUS :
<a name="l00739"></a>00739 {
<a name="l00740"></a>00740 Event Evt;
<a name="l00741"></a>00741 Evt.Type = Event::GainedFocus;
<a name="l00742"></a>00742 SendEvent(Evt);
<a name="l00743"></a>00743 <span class="keywordflow">break</span>;
<a name="l00744"></a>00744 }
<a name="l00745"></a>00745
<a name="l00746"></a>00746 <span class="comment">// Lost focus event</span>
<a name="l00747"></a>00747 <span class="keywordflow">case</span> WM_KILLFOCUS :
<a name="l00748"></a>00748 {
<a name="l00749"></a>00749 Event Evt;
<a name="l00750"></a>00750 Evt.Type = Event::LostFocus;
<a name="l00751"></a>00751 SendEvent(Evt);
<a name="l00752"></a>00752 <span class="keywordflow">break</span>;
<a name="l00753"></a>00753 }
<a name="l00754"></a>00754
<a name="l00755"></a>00755 <span class="comment">// Text event</span>
<a name="l00756"></a>00756 <span class="keywordflow">case</span> WM_CHAR :
<a name="l00757"></a>00757 {
<a name="l00758"></a>00758 <span class="keywordflow">if</span> (myKeyRepeatEnabled || ((LParam & (1 << 30)) == 0))
<a name="l00759"></a>00759 {
<a name="l00760"></a>00760 Event Evt;
<a name="l00761"></a>00761 Evt.Type = Event::TextEntered;
<a name="l00762"></a>00762 Evt.Text.Unicode = <span class="keyword">static_cast<</span>Uint32<span class="keyword">></span>(WParam);
<a name="l00763"></a>00763 SendEvent(Evt);
<a name="l00764"></a>00764 }
<a name="l00765"></a>00765 <span class="keywordflow">break</span>;
<a name="l00766"></a>00766 }
<a name="l00767"></a>00767
<a name="l00768"></a>00768 <span class="comment">// Keydown event</span>
<a name="l00769"></a>00769 <span class="keywordflow">case</span> WM_KEYDOWN :
<a name="l00770"></a>00770 <span class="keywordflow">case</span> WM_SYSKEYDOWN :
<a name="l00771"></a>00771 {
<a name="l00772"></a>00772 <span class="keywordflow">if</span> (myKeyRepeatEnabled || ((HIWORD(LParam) & KF_REPEAT) == 0))
<a name="l00773"></a>00773 {
<a name="l00774"></a>00774 Event Evt;
<a name="l00775"></a>00775 Evt.Type = Event::KeyPressed;
<a name="l00776"></a>00776 Evt.Key.Alt = HIWORD(GetAsyncKeyState(VK_MENU)) != 0;
<a name="l00777"></a>00777 Evt.Key.Control = HIWORD(GetAsyncKeyState(VK_CONTROL)) != 0;
<a name="l00778"></a>00778 Evt.Key.Shift = HIWORD(GetAsyncKeyState(VK_SHIFT)) != 0;
<a name="l00779"></a>00779 Evt.Key.Code = VirtualKeyCodeToSF(WParam, LParam);
<a name="l00780"></a>00780 SendEvent(Evt);
<a name="l00781"></a>00781 }
<a name="l00782"></a>00782 <span class="keywordflow">break</span>;
<a name="l00783"></a>00783 }
<a name="l00784"></a>00784
<a name="l00785"></a>00785 <span class="comment">// Keyup event</span>
<a name="l00786"></a>00786 <span class="keywordflow">case</span> WM_KEYUP :
<a name="l00787"></a>00787 <span class="keywordflow">case</span> WM_SYSKEYUP :
<a name="l00788"></a>00788 {
<a name="l00789"></a>00789 Event Evt;
<a name="l00790"></a>00790 Evt.Type = Event::KeyReleased;
<a name="l00791"></a>00791 Evt.Key.Alt = HIWORD(GetAsyncKeyState(VK_MENU)) != 0;
<a name="l00792"></a>00792 Evt.Key.Control = HIWORD(GetAsyncKeyState(VK_CONTROL)) != 0;
<a name="l00793"></a>00793 Evt.Key.Shift = HIWORD(GetAsyncKeyState(VK_SHIFT)) != 0;
<a name="l00794"></a>00794 Evt.Key.Code = VirtualKeyCodeToSF(WParam, LParam);
<a name="l00795"></a>00795 SendEvent(Evt);
<a name="l00796"></a>00796
<a name="l00797"></a>00797 <span class="keywordflow">break</span>;
<a name="l00798"></a>00798 }
<a name="l00799"></a>00799
<a name="l00800"></a>00800 <span class="comment">// Mouse wheel event</span>
<a name="l00801"></a>00801 <span class="keywordflow">case</span> WM_MOUSEWHEEL :
<a name="l00802"></a>00802 {
<a name="l00803"></a>00803 Event Evt;
<a name="l00804"></a>00804 Evt.Type = Event::MouseWheelMoved;
<a name="l00805"></a>00805 Evt.MouseWheel.Delta = <span class="keyword">static_cast<</span>Int16<span class="keyword">></span>(HIWORD(WParam)) / 120;
<a name="l00806"></a>00806 SendEvent(Evt);
<a name="l00807"></a>00807 <span class="keywordflow">break</span>;
<a name="l00808"></a>00808 }
<a name="l00809"></a>00809
<a name="l00810"></a>00810 <span class="comment">// Mouse left button down event</span>
<a name="l00811"></a>00811 <span class="keywordflow">case</span> WM_LBUTTONDOWN :
<a name="l00812"></a>00812 {
<a name="l00813"></a>00813 Event Evt;
<a name="l00814"></a>00814 Evt.Type = Event::MouseButtonPressed;
<a name="l00815"></a>00815 Evt.MouseButton.Button = Mouse::Left;
<a name="l00816"></a>00816 Evt.MouseButton.X = LOWORD(LParam);
<a name="l00817"></a>00817 Evt.MouseButton.Y = HIWORD(LParam);
<a name="l00818"></a>00818 SendEvent(Evt);
<a name="l00819"></a>00819 <span class="keywordflow">break</span>;
<a name="l00820"></a>00820 }
<a name="l00821"></a>00821
<a name="l00822"></a>00822 <span class="comment">// Mouse left button up event</span>
<a name="l00823"></a>00823 <span class="keywordflow">case</span> WM_LBUTTONUP :
<a name="l00824"></a>00824 {
<a name="l00825"></a>00825 Event Evt;
<a name="l00826"></a>00826 Evt.Type = Event::MouseButtonReleased;
<a name="l00827"></a>00827 Evt.MouseButton.Button = Mouse::Left;
<a name="l00828"></a>00828 Evt.MouseButton.X = LOWORD(LParam);
<a name="l00829"></a>00829 Evt.MouseButton.Y = HIWORD(LParam);
<a name="l00830"></a>00830 SendEvent(Evt);
<a name="l00831"></a>00831 <span class="keywordflow">break</span>;
<a name="l00832"></a>00832 }
<a name="l00833"></a>00833
<a name="l00834"></a>00834 <span class="comment">// Mouse right button down event</span>
<a name="l00835"></a>00835 <span class="keywordflow">case</span> WM_RBUTTONDOWN :
<a name="l00836"></a>00836 {
<a name="l00837"></a>00837 Event Evt;
<a name="l00838"></a>00838 Evt.Type = Event::MouseButtonPressed;
<a name="l00839"></a>00839 Evt.MouseButton.Button = Mouse::Right;
<a name="l00840"></a>00840 Evt.MouseButton.X = LOWORD(LParam);
<a name="l00841"></a>00841 Evt.MouseButton.Y = HIWORD(LParam);
<a name="l00842"></a>00842 SendEvent(Evt);
<a name="l00843"></a>00843 <span class="keywordflow">break</span>;
<a name="l00844"></a>00844 }
<a name="l00845"></a>00845
<a name="l00846"></a>00846 <span class="comment">// Mouse right button up event</span>
<a name="l00847"></a>00847 <span class="keywordflow">case</span> WM_RBUTTONUP :
<a name="l00848"></a>00848 {
<a name="l00849"></a>00849 Event Evt;
<a name="l00850"></a>00850 Evt.Type = Event::MouseButtonReleased;
<a name="l00851"></a>00851 Evt.MouseButton.Button = Mouse::Right;
<a name="l00852"></a>00852 Evt.MouseButton.X = LOWORD(LParam);
<a name="l00853"></a>00853 Evt.MouseButton.Y = HIWORD(LParam);
<a name="l00854"></a>00854 SendEvent(Evt);
<a name="l00855"></a>00855 <span class="keywordflow">break</span>;
<a name="l00856"></a>00856 }
<a name="l00857"></a>00857
<a name="l00858"></a>00858 <span class="comment">// Mouse wheel button down event</span>
<a name="l00859"></a>00859 <span class="keywordflow">case</span> WM_MBUTTONDOWN :
<a name="l00860"></a>00860 {
<a name="l00861"></a>00861 Event Evt;
<a name="l00862"></a>00862 Evt.Type = Event::MouseButtonPressed;
<a name="l00863"></a>00863 Evt.MouseButton.Button = Mouse::Middle;
<a name="l00864"></a>00864 Evt.MouseButton.X = LOWORD(LParam);
<a name="l00865"></a>00865 Evt.MouseButton.Y = HIWORD(LParam);
<a name="l00866"></a>00866 SendEvent(Evt);
<a name="l00867"></a>00867 <span class="keywordflow">break</span>;
<a name="l00868"></a>00868 }
<a name="l00869"></a>00869
<a name="l00870"></a>00870 <span class="comment">// Mouse wheel button up event</span>
<a name="l00871"></a>00871 <span class="keywordflow">case</span> WM_MBUTTONUP :
<a name="l00872"></a>00872 {
<a name="l00873"></a>00873 Event Evt;
<a name="l00874"></a>00874 Evt.Type = Event::MouseButtonReleased;
<a name="l00875"></a>00875 Evt.MouseButton.Button = Mouse::Middle;
<a name="l00876"></a>00876 Evt.MouseButton.X = LOWORD(LParam);
<a name="l00877"></a>00877 Evt.MouseButton.Y = HIWORD(LParam);
<a name="l00878"></a>00878 SendEvent(Evt);
<a name="l00879"></a>00879 <span class="keywordflow">break</span>;
<a name="l00880"></a>00880 }
<a name="l00881"></a>00881
<a name="l00882"></a>00882 <span class="comment">// Mouse X button down event</span>
<a name="l00883"></a>00883 <span class="keywordflow">case</span> WM_XBUTTONDOWN :
<a name="l00884"></a>00884 {
<a name="l00885"></a>00885 Event Evt;
<a name="l00886"></a>00886 Evt.Type = Event::MouseButtonPressed;
<a name="l00887"></a>00887 Evt.MouseButton.Button = HIWORD(WParam) == XBUTTON1 ? Mouse::XButton1 : Mouse::XButton2;
<a name="l00888"></a>00888 Evt.MouseButton.X = LOWORD(LParam);
<a name="l00889"></a>00889 Evt.MouseButton.Y = HIWORD(LParam);
<a name="l00890"></a>00890 SendEvent(Evt);
<a name="l00891"></a>00891 <span class="keywordflow">break</span>;
<a name="l00892"></a>00892 }
<a name="l00893"></a>00893
<a name="l00894"></a>00894 <span class="comment">// Mouse X button up event</span>
<a name="l00895"></a>00895 <span class="keywordflow">case</span> WM_XBUTTONUP :
<a name="l00896"></a>00896 {
<a name="l00897"></a>00897 Event Evt;
<a name="l00898"></a>00898 Evt.Type = Event::MouseButtonReleased;
<a name="l00899"></a>00899 Evt.MouseButton.Button = HIWORD(WParam) == XBUTTON1 ? Mouse::XButton1 : Mouse::XButton2;
<a name="l00900"></a>00900 Evt.MouseButton.X = LOWORD(LParam);
<a name="l00901"></a>00901 Evt.MouseButton.Y = HIWORD(LParam);
<a name="l00902"></a>00902 SendEvent(Evt);
<a name="l00903"></a>00903 <span class="keywordflow">break</span>;
<a name="l00904"></a>00904 }
<a name="l00905"></a>00905
<a name="l00906"></a>00906 <span class="comment">// Mouse move event</span>
<a name="l00907"></a>00907 <span class="keywordflow">case</span> WM_MOUSEMOVE :
<a name="l00908"></a>00908 {
<a name="l00909"></a>00909 <span class="comment">// Check if we need to generate a MouseEntered event</span>
<a name="l00910"></a>00910 <span class="keywordflow">if</span> (!myIsCursorIn)
<a name="l00911"></a>00911 {
<a name="l00912"></a>00912 TRACKMOUSEEVENT MouseEvent;
<a name="l00913"></a>00913 MouseEvent.cbSize = <span class="keyword">sizeof</span>(TRACKMOUSEEVENT);
<a name="l00914"></a>00914 MouseEvent.hwndTrack = myHandle;
<a name="l00915"></a>00915 MouseEvent.dwFlags = TME_LEAVE;
<a name="l00916"></a>00916 TrackMouseEvent(&MouseEvent);
<a name="l00917"></a>00917
<a name="l00918"></a>00918 myIsCursorIn = <span class="keyword">true</span>;
<a name="l00919"></a>00919
<a name="l00920"></a>00920 Event Evt;
<a name="l00921"></a>00921 Evt.Type = Event::MouseEntered;
<a name="l00922"></a>00922 SendEvent(Evt);
<a name="l00923"></a>00923 }
<a name="l00924"></a>00924
<a name="l00925"></a>00925 Event Evt;
<a name="l00926"></a>00926 Evt.Type = Event::MouseMoved;
<a name="l00927"></a>00927 Evt.MouseMove.X = LOWORD(LParam);
<a name="l00928"></a>00928 Evt.MouseMove.Y = HIWORD(LParam);
<a name="l00929"></a>00929 SendEvent(Evt);
<a name="l00930"></a>00930 <span class="keywordflow">break</span>;
<a name="l00931"></a>00931 }
<a name="l00932"></a>00932
<a name="l00933"></a>00933 <span class="comment">// Mouse leave event</span>
<a name="l00934"></a>00934 <span class="keywordflow">case</span> WM_MOUSELEAVE :
<a name="l00935"></a>00935 {
<a name="l00936"></a>00936 myIsCursorIn = <span class="keyword">false</span>;
<a name="l00937"></a>00937
<a name="l00938"></a>00938 Event Evt;
<a name="l00939"></a>00939 Evt.Type = Event::MouseLeft;
<a name="l00940"></a>00940 SendEvent(Evt);
<a name="l00941"></a>00941 <span class="keywordflow">break</span>;
<a name="l00942"></a>00942 }
<a name="l00943"></a>00943 }
<a name="l00944"></a>00944 }
<a name="l00945"></a>00945
<a name="l00946"></a>00946
<a name="l00950"></a>00950 <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81">Key::Code</a> WindowImplWin32::VirtualKeyCodeToSF(WPARAM VirtualKey, LPARAM Flags)
<a name="l00951"></a>00951 {
<a name="l00952"></a>00952 <span class="keywordflow">switch</span> (VirtualKey)
<a name="l00953"></a>00953 {
<a name="l00954"></a>00954 <span class="comment">// Check the scancode to distinguish between left and right shift</span>
<a name="l00955"></a>00955 <span class="keywordflow">case</span> VK_SHIFT :
<a name="l00956"></a>00956 {
<a name="l00957"></a>00957 <span class="keyword">static</span> UINT LShift = MapVirtualKey(VK_LSHIFT, MAPVK_VK_TO_VSC);
<a name="l00958"></a>00958 UINT scancode = (Flags & (0xFF << 16)) >> 16;
<a name="l00959"></a>00959 <span class="keywordflow">return</span> scancode == LShift ? Key::LShift : Key::RShift;
<a name="l00960"></a>00960 }
<a name="l00961"></a>00961
<a name="l00962"></a>00962 <span class="comment">// Check the "extended" flag to distinguish between left and right alt</span>
<a name="l00963"></a>00963 <span class="keywordflow">case</span> VK_MENU : <span class="keywordflow">return</span> (HIWORD(Flags) & KF_EXTENDED) ? Key::RAlt : Key::LAlt;
<a name="l00964"></a>00964
<a name="l00965"></a>00965 <span class="comment">// Check the "extended" flag to distinguish between left and right control</span>
<a name="l00966"></a>00966 <span class="keywordflow">case</span> VK_CONTROL : <span class="keywordflow">return</span> (HIWORD(Flags) & KF_EXTENDED) ? Key::RControl : Key::LControl;
<a name="l00967"></a>00967
<a name="l00968"></a>00968 <span class="comment">// Other keys are reported properly</span>
<a name="l00969"></a>00969 <span class="keywordflow">case</span> VK_LWIN : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81819a5d0739e89a6543b8a1d3b2ed4bdb" title="OS specific key (left side) : windows (Win and Linux), apple (MacOS), ...">Key::LSystem</a>;
<a name="l00970"></a>00970 <span class="keywordflow">case</span> VK_RWIN : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81461545de42376b666cb38860a0beec49" title="OS specific key (right side) : windows (Win and Linux), apple (MacOS), ...">Key::RSystem</a>;
<a name="l00971"></a>00971 <span class="keywordflow">case</span> VK_APPS : <span class="keywordflow">return</span> Key::Menu;
<a name="l00972"></a>00972 <span class="keywordflow">case</span> VK_OEM_1 : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c819221b62140c199d7d4babe3ab45bdb01" title=";">Key::SemiColon</a>;
<a name="l00973"></a>00973 <span class="keywordflow">case</span> VK_OEM_2 : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c815e4e1a9e56e51395103ccf57093fb9fd" title="/">Key::Slash</a>;
<a name="l00974"></a>00974 <span class="keywordflow">case</span> VK_OEM_PLUS : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c815f4b9b3ede3db0e0a009ae02aaf81359" title="=">Key::Equal</a>;
<a name="l00975"></a>00975 <span class="keywordflow">case</span> VK_OEM_MINUS : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81cabf862b02044080f5691ff510fcbf00" title="-">Key::Dash</a>;
<a name="l00976"></a>00976 <span class="keywordflow">case</span> VK_OEM_4 : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c817c927ff513554092cbd16d275542ca93" title="[">Key::LBracket</a>;
<a name="l00977"></a>00977 <span class="keywordflow">case</span> VK_OEM_6 : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c819b950e8ca9b87c679c0dd34b978323a5" title="]">Key::RBracket</a>;
<a name="l00978"></a>00978 <span class="keywordflow">case</span> VK_OEM_COMMA : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81d7c3cca627323fa271fd141a0bfec207" title=",">Key::Comma</a>;
<a name="l00979"></a>00979 <span class="keywordflow">case</span> VK_OEM_PERIOD : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8150ec4d0d46359708e3337f7c5c9a00b8" title=".">Key::Period</a>;
<a name="l00980"></a>00980 <span class="keywordflow">case</span> VK_OEM_7 : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81d8e07863826f31633566959e55fbd1b9" title="&#39;">Key::Quote</a>;
<a name="l00981"></a>00981 <span class="keywordflow">case</span> VK_OEM_5 : <span class="keywordflow">return</span> Key::BackSlash;
<a name="l00982"></a>00982 <span class="keywordflow">case</span> VK_OEM_3 : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81e1e8ba49e9a03ae9db79d671372baf67" title="~">Key::Tilde</a>;
<a name="l00983"></a>00983 <span class="keywordflow">case</span> VK_ESCAPE : <span class="keywordflow">return</span> Key::Escape;
<a name="l00984"></a>00984 <span class="keywordflow">case</span> VK_SPACE : <span class="keywordflow">return</span> Key::Space;
<a name="l00985"></a>00985 <span class="keywordflow">case</span> VK_RETURN : <span class="keywordflow">return</span> Key::Return;
<a name="l00986"></a>00986 <span class="keywordflow">case</span> VK_BACK : <span class="keywordflow">return</span> Key::Back;
<a name="l00987"></a>00987 <span class="keywordflow">case</span> VK_TAB : <span class="keywordflow">return</span> Key::Tab;
<a name="l00988"></a>00988 <span class="keywordflow">case</span> VK_PRIOR : <span class="keywordflow">return</span> Key::PageUp;
<a name="l00989"></a>00989 <span class="keywordflow">case</span> VK_NEXT : <span class="keywordflow">return</span> Key::PageDown;
<a name="l00990"></a>00990 <span class="keywordflow">case</span> VK_END : <span class="keywordflow">return</span> Key::End;
<a name="l00991"></a>00991 <span class="keywordflow">case</span> VK_HOME : <span class="keywordflow">return</span> Key::Home;
<a name="l00992"></a>00992 <span class="keywordflow">case</span> VK_INSERT : <span class="keywordflow">return</span> Key::Insert;
<a name="l00993"></a>00993 <span class="keywordflow">case</span> VK_DELETE : <span class="keywordflow">return</span> Key::Delete;
<a name="l00994"></a>00994 <span class="keywordflow">case</span> VK_ADD : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81c1a4bc755e274027f79cd34a6951977e" title="+">Key::Add</a>;
<a name="l00995"></a>00995 <span class="keywordflow">case</span> VK_SUBTRACT : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8161d59029edf2f17e0c562a674e2a1865" title="-">Key::Subtract</a>;
<a name="l00996"></a>00996 <span class="keywordflow">case</span> VK_MULTIPLY : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c810c2cf360fb1665c3387f205a001a6814" title="*">Key::Multiply</a>;
<a name="l00997"></a>00997 <span class="keywordflow">case</span> VK_DIVIDE : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81f0ef65e172118c443e123935e64269e2" title="/">Key::Divide</a>;
<a name="l00998"></a>00998 <span class="keywordflow">case</span> VK_PAUSE : <span class="keywordflow">return</span> Key::Pause;
<a name="l00999"></a>00999 <span class="keywordflow">case</span> VK_F1 : <span class="keywordflow">return</span> Key::F1;
<a name="l01000"></a>01000 <span class="keywordflow">case</span> VK_F2 : <span class="keywordflow">return</span> Key::F2;
<a name="l01001"></a>01001 <span class="keywordflow">case</span> VK_F3 : <span class="keywordflow">return</span> Key::F3;
<a name="l01002"></a>01002 <span class="keywordflow">case</span> VK_F4 : <span class="keywordflow">return</span> Key::F4;
<a name="l01003"></a>01003 <span class="keywordflow">case</span> VK_F5 : <span class="keywordflow">return</span> Key::F5;
<a name="l01004"></a>01004 <span class="keywordflow">case</span> VK_F6 : <span class="keywordflow">return</span> Key::F6;
<a name="l01005"></a>01005 <span class="keywordflow">case</span> VK_F7 : <span class="keywordflow">return</span> Key::F7;
<a name="l01006"></a>01006 <span class="keywordflow">case</span> VK_F8 : <span class="keywordflow">return</span> Key::F8;
<a name="l01007"></a>01007 <span class="keywordflow">case</span> VK_F9 : <span class="keywordflow">return</span> Key::F9;
<a name="l01008"></a>01008 <span class="keywordflow">case</span> VK_F10 : <span class="keywordflow">return</span> Key::F10;
<a name="l01009"></a>01009 <span class="keywordflow">case</span> VK_F11 : <span class="keywordflow">return</span> Key::F11;
<a name="l01010"></a>01010 <span class="keywordflow">case</span> VK_F12 : <span class="keywordflow">return</span> Key::F12;
<a name="l01011"></a>01011 <span class="keywordflow">case</span> VK_F13 : <span class="keywordflow">return</span> Key::F13;
<a name="l01012"></a>01012 <span class="keywordflow">case</span> VK_F14 : <span class="keywordflow">return</span> Key::F14;
<a name="l01013"></a>01013 <span class="keywordflow">case</span> VK_F15 : <span class="keywordflow">return</span> Key::F15;
<a name="l01014"></a>01014 <span class="keywordflow">case</span> VK_LEFT : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c811b48e9fd546b2afdcbb64ae95047be94" title="Left arrow.">Key::Left</a>;
<a name="l01015"></a>01015 <span class="keywordflow">case</span> VK_RIGHT : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8132eb7e9964eda306d83efd2442991f8e" title="Right arrow.">Key::Right</a>;
<a name="l01016"></a>01016 <span class="keywordflow">case</span> VK_UP : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c8193a664cfe6ee856cf5027a01f03954ff" title="Up arrow.">Key::Up</a>;
<a name="l01017"></a>01017 <span class="keywordflow">case</span> VK_DOWN : <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81db621980e92786cf06b6fb65d622bb62" title="Down arrow.">Key::Down</a>;
<a name="l01018"></a>01018 <span class="keywordflow">case</span> VK_NUMPAD0 : <span class="keywordflow">return</span> Key::Numpad0;
<a name="l01019"></a>01019 <span class="keywordflow">case</span> VK_NUMPAD1 : <span class="keywordflow">return</span> Key::Numpad1;
<a name="l01020"></a>01020 <span class="keywordflow">case</span> VK_NUMPAD2 : <span class="keywordflow">return</span> Key::Numpad2;
<a name="l01021"></a>01021 <span class="keywordflow">case</span> VK_NUMPAD3 : <span class="keywordflow">return</span> Key::Numpad3;
<a name="l01022"></a>01022 <span class="keywordflow">case</span> VK_NUMPAD4 : <span class="keywordflow">return</span> Key::Numpad4;
<a name="l01023"></a>01023 <span class="keywordflow">case</span> VK_NUMPAD5 : <span class="keywordflow">return</span> Key::Numpad5;
<a name="l01024"></a>01024 <span class="keywordflow">case</span> VK_NUMPAD6 : <span class="keywordflow">return</span> Key::Numpad6;
<a name="l01025"></a>01025 <span class="keywordflow">case</span> VK_NUMPAD7 : <span class="keywordflow">return</span> Key::Numpad7;
<a name="l01026"></a>01026 <span class="keywordflow">case</span> VK_NUMPAD8 : <span class="keywordflow">return</span> Key::Numpad8;
<a name="l01027"></a>01027 <span class="keywordflow">case</span> VK_NUMPAD9 : <span class="keywordflow">return</span> Key::Numpad9;
<a name="l01028"></a>01028 <span class="keywordflow">case</span> <span class="charliteral">'A'</span> : <span class="keywordflow">return</span> Key::A;
<a name="l01029"></a>01029 <span class="keywordflow">case</span> <span class="charliteral">'Z'</span> : <span class="keywordflow">return</span> Key::Z;
<a name="l01030"></a>01030 <span class="keywordflow">case</span> <span class="charliteral">'E'</span> : <span class="keywordflow">return</span> Key::E;
<a name="l01031"></a>01031 <span class="keywordflow">case</span> <span class="charliteral">'R'</span> : <span class="keywordflow">return</span> Key::R;
<a name="l01032"></a>01032 <span class="keywordflow">case</span> <span class="charliteral">'T'</span> : <span class="keywordflow">return</span> Key::T;
<a name="l01033"></a>01033 <span class="keywordflow">case</span> <span class="charliteral">'Y'</span> : <span class="keywordflow">return</span> Key::Y;
<a name="l01034"></a>01034 <span class="keywordflow">case</span> <span class="charliteral">'U'</span> : <span class="keywordflow">return</span> Key::U;
<a name="l01035"></a>01035 <span class="keywordflow">case</span> <span class="charliteral">'I'</span> : <span class="keywordflow">return</span> Key::I;
<a name="l01036"></a>01036 <span class="keywordflow">case</span> <span class="charliteral">'O'</span> : <span class="keywordflow">return</span> Key::O;
<a name="l01037"></a>01037 <span class="keywordflow">case</span> <span class="charliteral">'P'</span> : <span class="keywordflow">return</span> Key::P;
<a name="l01038"></a>01038 <span class="keywordflow">case</span> <span class="charliteral">'Q'</span> : <span class="keywordflow">return</span> Key::Q;
<a name="l01039"></a>01039 <span class="keywordflow">case</span> <span class="charliteral">'S'</span> : <span class="keywordflow">return</span> Key::S;
<a name="l01040"></a>01040 <span class="keywordflow">case</span> <span class="charliteral">'D'</span> : <span class="keywordflow">return</span> Key::D;
<a name="l01041"></a>01041 <span class="keywordflow">case</span> <span class="charliteral">'F'</span> : <span class="keywordflow">return</span> Key::F;
<a name="l01042"></a>01042 <span class="keywordflow">case</span> <span class="charliteral">'G'</span> : <span class="keywordflow">return</span> Key::G;
<a name="l01043"></a>01043 <span class="keywordflow">case</span> <span class="charliteral">'H'</span> : <span class="keywordflow">return</span> Key::H;
<a name="l01044"></a>01044 <span class="keywordflow">case</span> <span class="charliteral">'J'</span> : <span class="keywordflow">return</span> Key::J;
<a name="l01045"></a>01045 <span class="keywordflow">case</span> <span class="charliteral">'K'</span> : <span class="keywordflow">return</span> Key::K;
<a name="l01046"></a>01046 <span class="keywordflow">case</span> <span class="charliteral">'L'</span> : <span class="keywordflow">return</span> Key::L;
<a name="l01047"></a>01047 <span class="keywordflow">case</span> <span class="charliteral">'M'</span> : <span class="keywordflow">return</span> Key::M;
<a name="l01048"></a>01048 <span class="keywordflow">case</span> <span class="charliteral">'W'</span> : <span class="keywordflow">return</span> Key::W;
<a name="l01049"></a>01049 <span class="keywordflow">case</span> <span class="charliteral">'X'</span> : <span class="keywordflow">return</span> Key::X;
<a name="l01050"></a>01050 <span class="keywordflow">case</span> <span class="charliteral">'C'</span> : <span class="keywordflow">return</span> Key::C;
<a name="l01051"></a>01051 <span class="keywordflow">case</span> <span class="charliteral">'V'</span> : <span class="keywordflow">return</span> Key::V;
<a name="l01052"></a>01052 <span class="keywordflow">case</span> <span class="charliteral">'B'</span> : <span class="keywordflow">return</span> Key::B;
<a name="l01053"></a>01053 <span class="keywordflow">case</span> <span class="charliteral">'N'</span> : <span class="keywordflow">return</span> Key::N;
<a name="l01054"></a>01054 <span class="keywordflow">case</span> <span class="charliteral">'0'</span> : <span class="keywordflow">return</span> Key::Num0;
<a name="l01055"></a>01055 <span class="keywordflow">case</span> <span class="charliteral">'1'</span> : <span class="keywordflow">return</span> Key::Num1;
<a name="l01056"></a>01056 <span class="keywordflow">case</span> <span class="charliteral">'2'</span> : <span class="keywordflow">return</span> Key::Num2;
<a name="l01057"></a>01057 <span class="keywordflow">case</span> <span class="charliteral">'3'</span> : <span class="keywordflow">return</span> Key::Num3;
<a name="l01058"></a>01058 <span class="keywordflow">case</span> <span class="charliteral">'4'</span> : <span class="keywordflow">return</span> Key::Num4;
<a name="l01059"></a>01059 <span class="keywordflow">case</span> <span class="charliteral">'5'</span> : <span class="keywordflow">return</span> Key::Num5;
<a name="l01060"></a>01060 <span class="keywordflow">case</span> <span class="charliteral">'6'</span> : <span class="keywordflow">return</span> Key::Num6;
<a name="l01061"></a>01061 <span class="keywordflow">case</span> <span class="charliteral">'7'</span> : <span class="keywordflow">return</span> Key::Num7;
<a name="l01062"></a>01062 <span class="keywordflow">case</span> <span class="charliteral">'8'</span> : <span class="keywordflow">return</span> Key::Num8;
<a name="l01063"></a>01063 <span class="keywordflow">case</span> <span class="charliteral">'9'</span> : <span class="keywordflow">return</span> Key::Num9;
<a name="l01064"></a>01064 }
<a name="l01065"></a>01065
<a name="l01066"></a>01066 <span class="keywordflow">return</span> <a class="code" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81">Key::Code</a>(0);
<a name="l01067"></a>01067 }
<a name="l01068"></a>01068
<a name="l01069"></a>01069
<a name="l01075"></a>01075 <span class="keywordtype">bool</span> WindowImplWin32::HasUnicodeSupport()
<a name="l01076"></a>01076 {
<a name="l01077"></a>01077 OSVERSIONINFO VersionInfo;
<a name="l01078"></a>01078 ZeroMemory(&VersionInfo, <span class="keyword">sizeof</span>(VersionInfo));
<a name="l01079"></a>01079 VersionInfo.dwOSVersionInfoSize = <span class="keyword">sizeof</span>(VersionInfo);
<a name="l01080"></a>01080
<a name="l01081"></a>01081 <span class="keywordflow">if</span> (GetVersionEx(&VersionInfo))
<a name="l01082"></a>01082 {
<a name="l01083"></a>01083 <span class="keywordflow">return</span> VersionInfo.dwPlatformId == VER_PLATFORM_WIN32_NT;
<a name="l01084"></a>01084 }
<a name="l01085"></a>01085 <span class="keywordflow">else</span>
<a name="l01086"></a>01086 {
<a name="l01087"></a>01087 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l01088"></a>01088 }
<a name="l01089"></a>01089 }
<a name="l01090"></a>01090
<a name="l01091"></a>01091
<a name="l01095"></a>01095 LRESULT CALLBACK WindowImplWin32::GlobalOnEvent(HWND Handle, UINT Message, WPARAM WParam, LPARAM LParam)
<a name="l01096"></a>01096 {
<a name="l01097"></a>01097 <span class="comment">// Associate handle and Window instance when the creation message is received</span>
<a name="l01098"></a>01098 <span class="keywordflow">if</span> (Message == WM_CREATE)
<a name="l01099"></a>01099 {
<a name="l01100"></a>01100 <span class="comment">// Get WindowImplWin32 instance (it was passed as the last argument of CreateWindow)</span>
<a name="l01101"></a>01101 <span class="keywordtype">long</span> This = <span class="keyword">reinterpret_cast<</span><span class="keywordtype">long</span><span class="keyword">></span>(<span class="keyword">reinterpret_cast<</span>CREATESTRUCT*<span class="keyword">></span>(LParam)->lpCreateParams);
<a name="l01102"></a>01102
<a name="l01103"></a>01103 <span class="comment">// Set as the "user data" parameter of the window</span>
<a name="l01104"></a>01104 SetWindowLongPtr(Handle, GWLP_USERDATA, This);
<a name="l01105"></a>01105 }
<a name="l01106"></a>01106
<a name="l01107"></a>01107 <span class="comment">// Get the WindowImpl instance corresponding to the window handle</span>
<a name="l01108"></a>01108 WindowImplWin32* <a class="code" href="classsf_1_1Window.htm#5359122166b4dc492c3d25caf08ccfc4" title="Default constructor.">Window</a> = <span class="keyword">reinterpret_cast<</span>WindowImplWin32*<span class="keyword">></span>(GetWindowLongPtr(Handle, GWLP_USERDATA));
<a name="l01109"></a>01109
<a name="l01110"></a>01110 <span class="comment">// Forward the event to the appropriate function</span>
<a name="l01111"></a>01111 <span class="keywordflow">if</span> (Window)
<a name="l01112"></a>01112 {
<a name="l01113"></a>01113 Window->ProcessEvent(Message, WParam, LParam);
<a name="l01114"></a>01114
<a name="l01115"></a>01115 <span class="keywordflow">if</span> (Window->myCallback)
<a name="l01116"></a>01116 <span class="keywordflow">return</span> CallWindowProc(reinterpret_cast<WNDPROC>(Window->myCallback), Handle, Message, WParam, LParam);
<a name="l01117"></a>01117 }
<a name="l01118"></a>01118
<a name="l01119"></a>01119 <span class="comment">// We don't forward the WM_CLOSE message to prevent the OS from automatically destroying the window</span>
<a name="l01120"></a>01120 <span class="keywordflow">if</span> (Message == WM_CLOSE)
<a name="l01121"></a>01121 <span class="keywordflow">return</span> 0;
<a name="l01122"></a>01122
<a name="l01123"></a>01123 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">bool</span> HasUnicode = HasUnicodeSupport();
<a name="l01124"></a>01124 <span class="keywordflow">return</span> HasUnicode ? DefWindowProcW(Handle, Message, WParam, LParam) :
<a name="l01125"></a>01125 DefWindowProcA(Handle, Message, WParam, LParam);
<a name="l01126"></a>01126 }
<a name="l01127"></a>01127
<a name="l01128"></a>01128 } <span class="comment">// namespace priv</span>
<a name="l01129"></a>01129
<a name="l01130"></a>01130 } <span class="comment">// namespace sf</span>
</pre></div></div>
<p id="footer">
:: Copyright © 2007-2008 Laurent Gomila, all rights reserved ::
Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> ::
</p>
</body>
</html>
|