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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_LISTENER_HPP
#define SFML_LISTENER_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.hpp>
#include <SFML/System/Vector3.hpp>
namespace sf
{
////////////////////////////////////////////////////////////
/// Listener is a global interface for defining the audio
/// listener properties ; the audio listener is the point in
/// the scene from where all the sounds are heard
////////////////////////////////////////////////////////////
class SFML_API Listener
{
public :
////////////////////////////////////////////////////////////
/// Change the global volume of all the sounds.
/// The default volume is 100
///
/// \param Volume : New global volume, in the range [0, 100]
///
////////////////////////////////////////////////////////////
static void SetGlobalVolume(float Volume);
////////////////////////////////////////////////////////////
/// Get the current value of the global volume of all the sounds
///
/// \return Current global volume, in the range [0, 100]
///
////////////////////////////////////////////////////////////
static float GetGlobalVolume();
////////////////////////////////////////////////////////////
/// Change the position of the listener (take 3 values).
/// The default position is (0, 0, 0)
///
/// \param X, Y, Z : Position of the listener in the world
///
////////////////////////////////////////////////////////////
static void SetPosition(float X, float Y, float Z);
////////////////////////////////////////////////////////////
/// Change the position of the listener (take a 3D vector).
/// The default position is (0, 0, 0)
///
/// \param Position : Position of the listener in the world
///
////////////////////////////////////////////////////////////
static void SetPosition(const Vector3f& Position);
////////////////////////////////////////////////////////////
/// Get the current position of the listener
///
/// \return Position of the listener in the world
///
////////////////////////////////////////////////////////////
static Vector3f GetPosition();
////////////////////////////////////////////////////////////
/// Change the orientation of the listener (the point
/// he must look at) (take 3 values).
/// The default target is (0, 0, -1)
///
/// \param X, Y, Z : Position of the point the listener must look at
///
////////////////////////////////////////////////////////////
static void SetTarget(float X, float Y, float Z);
////////////////////////////////////////////////////////////
/// Change the orientation of the listener (the point
/// he must look at) (take a 3D vector).
/// The default target is (0, 0, -1)
///
/// \param Target : Position of the point the listener must look at
///
////////////////////////////////////////////////////////////
static void SetTarget(const Vector3f& Target);
////////////////////////////////////////////////////////////
/// Get the current orientation of the listener (the point
/// he's looking at)
///
/// \return : Position of the point the listener is looking at
///
////////////////////////////////////////////////////////////
static Vector3f GetTarget();
};
} // namespace sf
#endif // SFML_LISTENER_HPP
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