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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_THREADWIN32_HPP
#define SFML_THREADWIN32_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/System/NonCopyable.hpp>
#include <windows.h>
namespace sf
{
////////////////////////////////////////////////////////////
/// Thread defines an easy way to manipulate a thread.
/// There are two ways to use Thread :
/// - Inherit from it and override the Run() virtual function
/// - Construct a Thread instance and pass it a function
/// pointer to call
////////////////////////////////////////////////////////////
class SFML_API Thread : NonCopyable
{
public :
typedef void (*FuncType)(void*);
////////////////////////////////////////////////////////////
/// Construct the thread from a function pointer
///
/// \param Function : Entry point of the thread
/// \param UserData : Data to pass to the thread function (NULL by default)
///
////////////////////////////////////////////////////////////
Thread(FuncType Function, void* UserData = NULL);
////////////////////////////////////////////////////////////
/// Virtual destructor
///
////////////////////////////////////////////////////////////
virtual ~Thread();
////////////////////////////////////////////////////////////
/// Create and run the thread
///
////////////////////////////////////////////////////////////
void Launch();
////////////////////////////////////////////////////////////
/// Wait until the thread finishes
///
////////////////////////////////////////////////////////////
void Wait();
////////////////////////////////////////////////////////////
/// Terminate the thread
/// Terminating a thread with this function is not safe,
/// you should rather try to make the thread function
/// terminate by itself
///
////////////////////////////////////////////////////////////
void Terminate();
protected :
////////////////////////////////////////////////////////////
/// Default constructor
///
////////////////////////////////////////////////////////////
Thread();
private :
////////////////////////////////////////////////////////////
/// Function called as the thread entry point
///
////////////////////////////////////////////////////////////
virtual void Run();
////////////////////////////////////////////////////////////
/// Actual thread entry point, dispatches to instances
///
/// \param UserData : Data to pass to the thread function
///
/// \return Error code
///
////////////////////////////////////////////////////////////
static unsigned int __stdcall ThreadFunc(void* UserData);
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
HANDLE myHandle; ///< Win32 thread handle
FuncType myFunction; ///< Function to call as the thread entry point
void* myUserData; ///< Data to pass to the thread function
};
} // namespace sf
#endif // SFML_THREADWIN32_HPP
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