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<h1>Packet.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">//</span>
<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)</span>
<a name="l00005"></a>00005 <span class="comment">//</span>
<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
<a name="l00008"></a>00008 <span class="comment">//</span>
<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
<a name="l00012"></a>00012 <span class="comment">//</span>
<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
<a name="l00014"></a>00014 <span class="comment">// you must not claim that you wrote the original software.</span>
<a name="l00015"></a>00015 <span class="comment">// If you use this software in a product, an acknowledgment</span>
<a name="l00016"></a>00016 <span class="comment">// in the product documentation would be appreciated but is not required.</span>
<a name="l00017"></a>00017 <span class="comment">//</span>
<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
<a name="l00019"></a>00019 <span class="comment">// and must not be misrepresented as being the original software.</span>
<a name="l00020"></a>00020 <span class="comment">//</span>
<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
<a name="l00022"></a>00022 <span class="comment">//</span>
<a name="l00024"></a>00024 <span class="comment"></span>
<a name="l00025"></a>00025 <span class="preprocessor">#ifndef SFML_PACKET_HPP</span>
<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define SFML_PACKET_HPP</span>
<a name="l00027"></a>00027 <span class="preprocessor"></span>
<a name="l00029"></a>00029 <span class="comment">// Headers</span>
<a name="l00031"></a>00031 <span class="comment"></span><span class="preprocessor">#include <SFML/Config.hpp></span>
<a name="l00032"></a>00032 <span class="preprocessor">#include <string></span>
<a name="l00033"></a>00033 <span class="preprocessor">#include <vector></span>
<a name="l00034"></a>00034
<a name="l00035"></a>00035
<a name="l00036"></a>00036 <span class="keyword">namespace </span>sf
<a name="l00037"></a>00037 {
<a name="l00041"></a><a class="code" href="classsf_1_1Packet.htm">00041</a> <span class="keyword">class </span>SFML_API <a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>
<a name="l00042"></a>00042 {
<a name="l00043"></a>00043 <span class="keyword">public</span> :
<a name="l00044"></a>00044
<a name="l00049"></a>00049 <a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>();
<a name="l00050"></a>00050
<a name="l00055"></a>00055 <span class="keyword">virtual</span> ~<a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>();
<a name="l00056"></a>00056
<a name="l00064"></a>00064 <span class="keywordtype">void</span> Append(<span class="keyword">const</span> <span class="keywordtype">void</span>* Data, std::size_t SizeInBytes);
<a name="l00065"></a>00065
<a name="l00070"></a>00070 <span class="keywordtype">void</span> Clear();
<a name="l00071"></a>00071
<a name="l00080"></a>00080 <span class="keyword">const</span> <span class="keywordtype">char</span>* GetData() <span class="keyword">const</span>;
<a name="l00081"></a>00081
<a name="l00088"></a>00088 std::size_t GetDataSize() <span class="keyword">const</span>;
<a name="l00089"></a>00089
<a name="l00096"></a>00096 <span class="keywordtype">bool</span> EndOfPacket() <span class="keyword">const</span>;
<a name="l00097"></a>00097
<a name="l00104"></a>00104 operator bool() <span class="keyword">const</span>;
<a name="l00105"></a>00105
<a name="l00110"></a>00110 <a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>& operator >>(<span class="keywordtype">bool</span>& Data);
<a name="l00111"></a>00111 <a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>& operator >>(Int8& Data);
<a name="l00112"></a>00112 <a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>& operator >>(Uint8& Data);
<a name="l00113"></a>00113 <a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>& operator >>(Int16& Data);
<a name="l00114"></a>00114 <a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>& operator >>(Uint16& Data);
<a name="l00115"></a>00115 <a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>& operator >>(Int32& Data);
<a name="l00116"></a>00116 <a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>& operator >>(Uint32& Data);
<a name="l00117"></a>00117 <a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>& operator >>(<span class="keywordtype">float</span>& Data);
<a name="l00118"></a>00118 <a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>& operator >>(<span class="keywordtype">double</span>& Data);
<a name="l00119"></a>00119 <a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>& operator >>(<span class="keywordtype">char</span>* Data);
<a name="l00120"></a>00120 <a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>& operator >>(std::string& Data);
<a name="l00121"></a>00121 <a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>& operator >>(<span class="keywordtype">wchar_t</span>* Data);
<a name="l00122"></a>00122 <a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>& operator >>(std::wstring& Data);
<a name="l00123"></a>00123
<a name="l00128"></a>00128 <a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>& operator <<(<span class="keywordtype">bool</span> Data);
<a name="l00129"></a>00129 <a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>& operator <<(Int8 Data);
<a name="l00130"></a>00130 <a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>& operator <<(Uint8 Data);
<a name="l00131"></a>00131 <a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>& operator <<(Int16 Data);
<a name="l00132"></a>00132 <a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>& operator <<(Uint16 Data);
<a name="l00133"></a>00133 <a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>& operator <<(Int32 Data);
<a name="l00134"></a>00134 <a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>& operator <<(Uint32 Data);
<a name="l00135"></a>00135 <a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>& operator <<(<span class="keywordtype">float</span> Data);
<a name="l00136"></a>00136 <a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>& operator <<(<span class="keywordtype">double</span> Data);
<a name="l00137"></a>00137 <a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>& operator <<(<span class="keyword">const</span> <span class="keywordtype">char</span>* Data);
<a name="l00138"></a>00138 <a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>& operator <<(<span class="keyword">const</span> std::string& Data);
<a name="l00139"></a>00139 <a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>& operator <<(<span class="keyword">const</span> <span class="keywordtype">wchar_t</span>* Data);
<a name="l00140"></a>00140 <a class="code" href="classsf_1_1Packet.htm" title="Packet wraps data to send / to receive through the network.">Packet</a>& operator <<(<span class="keyword">const</span> std::wstring& Data);
<a name="l00141"></a>00141
<a name="l00142"></a>00142 <span class="keyword">private</span> :
<a name="l00143"></a>00143
<a name="l00144"></a>00144 <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classsf_1_1SocketTCP.htm" title="SocketTCP wraps a socket using TCP protocol to send data safely (but a bit slower)...">SocketTCP</a>;
<a name="l00145"></a>00145 <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classsf_1_1SocketUDP.htm" title="SocketUDP wraps a socket using UDP protocol to send data fastly (but with less safety)...">SocketUDP</a>;
<a name="l00146"></a>00146
<a name="l00155"></a>00155 <span class="keywordtype">bool</span> CheckSize(std::size_t Size);
<a name="l00156"></a>00156
<a name="l00165"></a>00165 <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* OnSend(std::size_t& DataSize);
<a name="l00166"></a>00166
<a name="l00174"></a>00174 <span class="keyword">virtual</span> <span class="keywordtype">void</span> OnReceive(<span class="keyword">const</span> <span class="keywordtype">char</span>* Data, std::size_t DataSize);
<a name="l00175"></a>00175
<a name="l00177"></a>00177 <span class="comment">// Member data</span>
<a name="l00179"></a>00179 <span class="comment"></span> std::vector<char> myData;
<a name="l00180"></a>00180 std::size_t myReadPos;
<a name="l00181"></a>00181 <span class="keywordtype">bool</span> myIsValid;
<a name="l00182"></a>00182 };
<a name="l00183"></a>00183
<a name="l00184"></a>00184 } <span class="comment">// namespace sf</span>
<a name="l00185"></a>00185
<a name="l00186"></a>00186
<a name="l00187"></a>00187 <span class="preprocessor">#endif // SFML_PACKET_HPP</span>
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