1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<title>SFML - Simple and Fast Multimedia Library</title>
<meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="tabs.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="logo">
<img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
</div>
<!-- Generated by Doxygen 1.5.8 -->
<div class="navigation" id="top">
<div class="tabs">
<ul>
<li><a href="index.htm"><span>Main Page</span></a></li>
<li><a href="namespaces.htm"><span>Namespaces</span></a></li>
<li><a href="annotated.htm"><span>Classes</span></a></li>
<li class="current"><a href="files.htm"><span>Files</span></a></li>
</ul>
</div>
<div class="tabs">
<ul>
<li><a href="files.htm"><span>File List</span></a></li>
</ul>
</div>
<h1>SoundBuffer.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">//</span>
<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)</span>
<a name="l00005"></a>00005 <span class="comment">//</span>
<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
<a name="l00008"></a>00008 <span class="comment">//</span>
<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
<a name="l00012"></a>00012 <span class="comment">//</span>
<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
<a name="l00014"></a>00014 <span class="comment">// you must not claim that you wrote the original software.</span>
<a name="l00015"></a>00015 <span class="comment">// If you use this software in a product, an acknowledgment</span>
<a name="l00016"></a>00016 <span class="comment">// in the product documentation would be appreciated but is not required.</span>
<a name="l00017"></a>00017 <span class="comment">//</span>
<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
<a name="l00019"></a>00019 <span class="comment">// and must not be misrepresented as being the original software.</span>
<a name="l00020"></a>00020 <span class="comment">//</span>
<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
<a name="l00022"></a>00022 <span class="comment">//</span>
<a name="l00024"></a>00024 <span class="comment"></span>
<a name="l00026"></a>00026 <span class="comment">// Headers</span>
<a name="l00028"></a>00028 <span class="comment"></span><span class="preprocessor">#include <SFML/Audio/SoundBuffer.hpp></span>
<a name="l00029"></a>00029 <span class="preprocessor">#include <SFML/Audio/SoundFile.hpp></span>
<a name="l00030"></a>00030 <span class="preprocessor">#include <SFML/Audio/Sound.hpp></span>
<a name="l00031"></a>00031 <span class="preprocessor">#include <SFML/Audio/AudioDevice.hpp></span>
<a name="l00032"></a>00032 <span class="preprocessor">#include <SFML/Audio/OpenAL.hpp></span>
<a name="l00033"></a>00033 <span class="preprocessor">#include <iostream></span>
<a name="l00034"></a>00034 <span class="preprocessor">#include <memory></span>
<a name="l00035"></a>00035
<a name="l00036"></a>00036
<a name="l00037"></a>00037 <span class="keyword">namespace </span>sf
<a name="l00038"></a>00038 {
<a name="l00042"></a><a class="code" href="classsf_1_1SoundBuffer.htm#0cabfbfe19b831bf7d5c9592d92ef233">00042</a> <a class="code" href="classsf_1_1SoundBuffer.htm#0cabfbfe19b831bf7d5c9592d92ef233" title="Default constructor.">SoundBuffer::SoundBuffer</a>() :
<a name="l00043"></a>00043 myBuffer (0),
<a name="l00044"></a>00044 myDuration(0.f)
<a name="l00045"></a>00045 {
<a name="l00046"></a>00046 <span class="comment">// Create the buffer</span>
<a name="l00047"></a>00047 ALCheck(alGenBuffers(1, &myBuffer));
<a name="l00048"></a>00048 }
<a name="l00049"></a>00049
<a name="l00050"></a>00050
<a name="l00054"></a><a class="code" href="classsf_1_1SoundBuffer.htm#deb60002d4c4a4d8511fb5aa7225224b">00054</a> <a class="code" href="classsf_1_1SoundBuffer.htm#0cabfbfe19b831bf7d5c9592d92ef233" title="Default constructor.">SoundBuffer::SoundBuffer</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1SoundBuffer.htm" title="SoundBuffer is the low-level for loading and manipulating sound buffers.">SoundBuffer</a>& Copy) :
<a name="l00055"></a>00055 <a class="code" href="classsf_1_1AudioResource.htm" title="Abstract base class for every class that owns a device-dependant resource -- allow...">AudioResource</a> (Copy),
<a name="l00056"></a>00056 <a class="code" href="classsf_1_1Resource.htm" title="Base class for every resource that needs to notify dependent classes about its destruction...">Resource</a><<a class="code" href="classsf_1_1SoundBuffer.htm" title="SoundBuffer is the low-level for loading and manipulating sound buffers.">SoundBuffer</a>>(Copy),
<a name="l00057"></a>00057 myBuffer (0),
<a name="l00058"></a>00058 mySamples (Copy.mySamples),
<a name="l00059"></a>00059 myDuration (Copy.myDuration),
<a name="l00060"></a>00060 mySounds () <span class="comment">// don't copy the attached sounds</span>
<a name="l00061"></a>00061 {
<a name="l00062"></a>00062 <span class="comment">// Create the buffer</span>
<a name="l00063"></a>00063 ALCheck(alGenBuffers(1, &myBuffer));
<a name="l00064"></a>00064
<a name="l00065"></a>00065 <span class="comment">// Update the internal buffer with the new samples</span>
<a name="l00066"></a>00066 Update(Copy.<a class="code" href="classsf_1_1SoundBuffer.htm#cfea4667cb8a5e72b1061fa2647af30f" title="Return the number of channels (1 = mono, 2 = stereo, .">GetChannelsCount</a>(), Copy.<a class="code" href="classsf_1_1SoundBuffer.htm#c4b1b885e3720689c6cbc22ff6cbe571" title="Get the sample rate.">GetSampleRate</a>());
<a name="l00067"></a>00067 }
<a name="l00068"></a>00068
<a name="l00069"></a>00069
<a name="l00073"></a><a class="code" href="classsf_1_1SoundBuffer.htm#ea240161724ffba74a0d6a9e277d3cd5">00073</a> <a class="code" href="classsf_1_1SoundBuffer.htm#ea240161724ffba74a0d6a9e277d3cd5" title="Destructor.">SoundBuffer::~SoundBuffer</a>()
<a name="l00074"></a>00074 {
<a name="l00075"></a>00075 <span class="comment">// First detach the buffer from the sounds that use it (to avoid OpenAL errors)</span>
<a name="l00076"></a>00076 <span class="keywordflow">for</span> (SoundList::const_iterator it = mySounds.begin(); it != mySounds.end(); ++it)
<a name="l00077"></a>00077 (*it)->ResetBuffer();
<a name="l00078"></a>00078
<a name="l00079"></a>00079 <span class="comment">// Destroy the buffer</span>
<a name="l00080"></a>00080 <span class="keywordflow">if</span> (myBuffer)
<a name="l00081"></a>00081 ALCheck(alDeleteBuffers(1, &myBuffer));
<a name="l00082"></a>00082 }
<a name="l00083"></a>00083
<a name="l00084"></a>00084
<a name="l00088"></a><a class="code" href="classsf_1_1SoundBuffer.htm#232bb58d0910729a542cc2af473c8aa4">00088</a> <span class="keywordtype">bool</span> <a class="code" href="classsf_1_1SoundBuffer.htm#232bb58d0910729a542cc2af473c8aa4" title="Load the sound buffer from a file.">SoundBuffer::LoadFromFile</a>(<span class="keyword">const</span> std::string& Filename)
<a name="l00089"></a>00089 {
<a name="l00090"></a>00090 <span class="comment">// Create the sound file</span>
<a name="l00091"></a>00091 std::auto_ptr<priv::SoundFile> File(priv::SoundFile::CreateRead(Filename));
<a name="l00092"></a>00092
<a name="l00093"></a>00093 <span class="comment">// Open the sound file</span>
<a name="l00094"></a>00094 <span class="keywordflow">if</span> (File.get())
<a name="l00095"></a>00095 {
<a name="l00096"></a>00096 <span class="comment">// Get the sound parameters</span>
<a name="l00097"></a>00097 std::size_t NbSamples = File->GetSamplesCount();
<a name="l00098"></a>00098 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> ChannelsCount = File->GetChannelsCount();
<a name="l00099"></a>00099 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> SampleRate = File->GetSampleRate();
<a name="l00100"></a>00100
<a name="l00101"></a>00101 <span class="comment">// Read the samples from the opened file</span>
<a name="l00102"></a>00102 mySamples.resize(NbSamples);
<a name="l00103"></a>00103 <span class="keywordflow">if</span> (File->Read(&mySamples[0], NbSamples) == NbSamples)
<a name="l00104"></a>00104 {
<a name="l00105"></a>00105 <span class="comment">// Update the internal buffer with the new samples</span>
<a name="l00106"></a>00106 <span class="keywordflow">return</span> Update(ChannelsCount, SampleRate);
<a name="l00107"></a>00107 }
<a name="l00108"></a>00108 <span class="keywordflow">else</span>
<a name="l00109"></a>00109 {
<a name="l00110"></a>00110 <span class="comment">// Error...</span>
<a name="l00111"></a>00111 std::cerr << <span class="stringliteral">"Failed to read audio data from file \""</span> << Filename << <span class="stringliteral">"\""</span> << std::endl;
<a name="l00112"></a>00112
<a name="l00113"></a>00113 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00114"></a>00114 }
<a name="l00115"></a>00115 }
<a name="l00116"></a>00116 <span class="keywordflow">else</span>
<a name="l00117"></a>00117 {
<a name="l00118"></a>00118 <span class="comment">// Error...</span>
<a name="l00119"></a>00119 std::cerr << <span class="stringliteral">"Failed to load sound buffer from file \""</span> << Filename << <span class="stringliteral">"\""</span> << std::endl;
<a name="l00120"></a>00120
<a name="l00121"></a>00121 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00122"></a>00122 }
<a name="l00123"></a>00123 }
<a name="l00124"></a>00124
<a name="l00125"></a>00125
<a name="l00129"></a><a class="code" href="classsf_1_1SoundBuffer.htm#694c43f4ee7b2c6277c1ead496d266f3">00129</a> <span class="keywordtype">bool</span> <a class="code" href="classsf_1_1SoundBuffer.htm#694c43f4ee7b2c6277c1ead496d266f3" title="Load the sound buffer from a file in memory.">SoundBuffer::LoadFromMemory</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* Data, std::size_t SizeInBytes)
<a name="l00130"></a>00130 {
<a name="l00131"></a>00131 <span class="comment">// Create the sound file</span>
<a name="l00132"></a>00132 std::auto_ptr<priv::SoundFile> File(priv::SoundFile::CreateRead(Data, SizeInBytes));
<a name="l00133"></a>00133
<a name="l00134"></a>00134 <span class="comment">// Open the sound file</span>
<a name="l00135"></a>00135 <span class="keywordflow">if</span> (File.get())
<a name="l00136"></a>00136 {
<a name="l00137"></a>00137 <span class="comment">// Get the sound parameters</span>
<a name="l00138"></a>00138 std::size_t NbSamples = File->GetSamplesCount();
<a name="l00139"></a>00139 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> ChannelsCount = File->GetChannelsCount();
<a name="l00140"></a>00140 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> SampleRate = File->GetSampleRate();
<a name="l00141"></a>00141
<a name="l00142"></a>00142 <span class="comment">// Read the samples from the opened file</span>
<a name="l00143"></a>00143 mySamples.resize(NbSamples);
<a name="l00144"></a>00144 <span class="keywordflow">if</span> (File->Read(&mySamples[0], NbSamples) == NbSamples)
<a name="l00145"></a>00145 {
<a name="l00146"></a>00146 <span class="comment">// Update the internal buffer with the new samples</span>
<a name="l00147"></a>00147 <span class="keywordflow">return</span> Update(ChannelsCount, SampleRate);
<a name="l00148"></a>00148 }
<a name="l00149"></a>00149 <span class="keywordflow">else</span>
<a name="l00150"></a>00150 {
<a name="l00151"></a>00151 <span class="comment">// Error...</span>
<a name="l00152"></a>00152 std::cerr << <span class="stringliteral">"Failed to read audio data from file in memory"</span> << std::endl;
<a name="l00153"></a>00153
<a name="l00154"></a>00154 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00155"></a>00155 }
<a name="l00156"></a>00156 }
<a name="l00157"></a>00157 <span class="keywordflow">else</span>
<a name="l00158"></a>00158 {
<a name="l00159"></a>00159 <span class="comment">// Error...</span>
<a name="l00160"></a>00160 std::cerr << <span class="stringliteral">"Failed to load sound buffer from file in memory"</span> << std::endl;
<a name="l00161"></a>00161
<a name="l00162"></a>00162 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00163"></a>00163 }
<a name="l00164"></a>00164 }
<a name="l00165"></a>00165
<a name="l00166"></a>00166
<a name="l00171"></a><a class="code" href="classsf_1_1SoundBuffer.htm#5efd0d42e07a4c7841b6d4f30849d7dc">00171</a> <span class="keywordtype">bool</span> <a class="code" href="classsf_1_1SoundBuffer.htm#5efd0d42e07a4c7841b6d4f30849d7dc" title="Load the sound buffer from an array of samples - assumed format for samples is 16...">SoundBuffer::LoadFromSamples</a>(<span class="keyword">const</span> Int16* Samples, std::size_t SamplesCount, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> ChannelsCount, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> SampleRate)
<a name="l00172"></a>00172 {
<a name="l00173"></a>00173 <span class="keywordflow">if</span> (Samples && SamplesCount && ChannelsCount && SampleRate)
<a name="l00174"></a>00174 {
<a name="l00175"></a>00175 <span class="comment">// Copy the new audio samples</span>
<a name="l00176"></a>00176 mySamples.assign(Samples, Samples + SamplesCount);
<a name="l00177"></a>00177
<a name="l00178"></a>00178 <span class="comment">// Update the internal buffer with the new samples</span>
<a name="l00179"></a>00179 <span class="keywordflow">return</span> Update(ChannelsCount, SampleRate);
<a name="l00180"></a>00180 }
<a name="l00181"></a>00181 <span class="keywordflow">else</span>
<a name="l00182"></a>00182 {
<a name="l00183"></a>00183 <span class="comment">// Error...</span>
<a name="l00184"></a>00184 std::cerr << <span class="stringliteral">"Failed to load sound buffer from memory ("</span>
<a name="l00185"></a>00185 << <span class="stringliteral">"Samples : "</span> << Samples << <span class="stringliteral">", "</span>
<a name="l00186"></a>00186 << <span class="stringliteral">"Samples count : "</span> << SamplesCount << <span class="stringliteral">", "</span>
<a name="l00187"></a>00187 << <span class="stringliteral">"Channels count : "</span> << ChannelsCount << <span class="stringliteral">", "</span>
<a name="l00188"></a>00188 << <span class="stringliteral">"Sample rate : "</span> << SampleRate << <span class="stringliteral">")"</span>
<a name="l00189"></a>00189 << std::endl;
<a name="l00190"></a>00190
<a name="l00191"></a>00191 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00192"></a>00192 }
<a name="l00193"></a>00193 }
<a name="l00194"></a>00194
<a name="l00195"></a>00195
<a name="l00199"></a><a class="code" href="classsf_1_1SoundBuffer.htm#f4515a797138382cf98a4d9cd5047239">00199</a> <span class="keywordtype">bool</span> <a class="code" href="classsf_1_1SoundBuffer.htm#f4515a797138382cf98a4d9cd5047239" title="Save the sound buffer to a file.">SoundBuffer::SaveToFile</a>(<span class="keyword">const</span> std::string& Filename)<span class="keyword"> const</span>
<a name="l00200"></a>00200 <span class="keyword"></span>{
<a name="l00201"></a>00201 <span class="comment">// Create the sound file in write mode</span>
<a name="l00202"></a>00202 std::auto_ptr<priv::SoundFile> File(priv::SoundFile::CreateWrite(Filename, <a class="code" href="classsf_1_1SoundBuffer.htm#cfea4667cb8a5e72b1061fa2647af30f" title="Return the number of channels (1 = mono, 2 = stereo, .">GetChannelsCount</a>(), <a class="code" href="classsf_1_1SoundBuffer.htm#c4b1b885e3720689c6cbc22ff6cbe571" title="Get the sample rate.">GetSampleRate</a>()));
<a name="l00203"></a>00203 <span class="keywordflow">if</span> (File.get())
<a name="l00204"></a>00204 {
<a name="l00205"></a>00205 <span class="comment">// Write the samples to the opened file</span>
<a name="l00206"></a>00206 File->Write(&mySamples[0], mySamples.size());
<a name="l00207"></a>00207
<a name="l00208"></a>00208 <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00209"></a>00209 }
<a name="l00210"></a>00210 <span class="keywordflow">else</span>
<a name="l00211"></a>00211 {
<a name="l00212"></a>00212 <span class="comment">// Error...</span>
<a name="l00213"></a>00213 std::cerr << <span class="stringliteral">"Failed to save sound buffer to file \""</span> << Filename << <span class="stringliteral">"\""</span> << std::endl;
<a name="l00214"></a>00214
<a name="l00215"></a>00215 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00216"></a>00216 }
<a name="l00217"></a>00217 }
<a name="l00218"></a>00218
<a name="l00219"></a>00219
<a name="l00223"></a><a class="code" href="classsf_1_1SoundBuffer.htm#26b7f93c9d02c34545ff3f1b37206fe0">00223</a> <span class="keyword">const</span> Int16* <a class="code" href="classsf_1_1SoundBuffer.htm#26b7f93c9d02c34545ff3f1b37206fe0" title="Return the sound samples.">SoundBuffer::GetSamples</a>()<span class="keyword"> const</span>
<a name="l00224"></a>00224 <span class="keyword"></span>{
<a name="l00225"></a>00225 <span class="keywordflow">return</span> mySamples.empty() ? NULL : &mySamples[0];
<a name="l00226"></a>00226 }
<a name="l00227"></a>00227
<a name="l00228"></a>00228
<a name="l00232"></a><a class="code" href="classsf_1_1SoundBuffer.htm#5da93e162669ec8c03b902f622261789">00232</a> std::size_t <a class="code" href="classsf_1_1SoundBuffer.htm#5da93e162669ec8c03b902f622261789" title="Return the samples count.">SoundBuffer::GetSamplesCount</a>()<span class="keyword"> const</span>
<a name="l00233"></a>00233 <span class="keyword"></span>{
<a name="l00234"></a>00234 <span class="keywordflow">return</span> mySamples.size();
<a name="l00235"></a>00235 }
<a name="l00236"></a>00236
<a name="l00237"></a>00237
<a name="l00241"></a><a class="code" href="classsf_1_1SoundBuffer.htm#c4b1b885e3720689c6cbc22ff6cbe571">00241</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classsf_1_1SoundBuffer.htm#c4b1b885e3720689c6cbc22ff6cbe571" title="Get the sample rate.">SoundBuffer::GetSampleRate</a>()<span class="keyword"> const</span>
<a name="l00242"></a>00242 <span class="keyword"></span>{
<a name="l00243"></a>00243 ALint SampleRate;
<a name="l00244"></a>00244 ALCheck(alGetBufferi(myBuffer, AL_FREQUENCY, &SampleRate));
<a name="l00245"></a>00245
<a name="l00246"></a>00246 <span class="keywordflow">return</span> SampleRate;
<a name="l00247"></a>00247 }
<a name="l00248"></a>00248
<a name="l00249"></a>00249
<a name="l00253"></a><a class="code" href="classsf_1_1SoundBuffer.htm#cfea4667cb8a5e72b1061fa2647af30f">00253</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classsf_1_1SoundBuffer.htm#cfea4667cb8a5e72b1061fa2647af30f" title="Return the number of channels (1 = mono, 2 = stereo, .">SoundBuffer::GetChannelsCount</a>()<span class="keyword"> const</span>
<a name="l00254"></a>00254 <span class="keyword"></span>{
<a name="l00255"></a>00255 ALint ChannelsCount;
<a name="l00256"></a>00256 ALCheck(alGetBufferi(myBuffer, AL_CHANNELS, &ChannelsCount));
<a name="l00257"></a>00257
<a name="l00258"></a>00258 <span class="keywordflow">return</span> ChannelsCount;
<a name="l00259"></a>00259 }
<a name="l00260"></a>00260
<a name="l00261"></a>00261
<a name="l00265"></a><a class="code" href="classsf_1_1SoundBuffer.htm#525731db309fb7d5b9781e65bc4e0984">00265</a> <span class="keywordtype">float</span> <a class="code" href="classsf_1_1SoundBuffer.htm#525731db309fb7d5b9781e65bc4e0984" title="Get the sound duration.">SoundBuffer::GetDuration</a>()<span class="keyword"> const</span>
<a name="l00266"></a>00266 <span class="keyword"></span>{
<a name="l00267"></a>00267 <span class="keywordflow">return</span> myDuration;
<a name="l00268"></a>00268 }
<a name="l00269"></a>00269
<a name="l00270"></a>00270
<a name="l00274"></a><a class="code" href="classsf_1_1SoundBuffer.htm#cfdc7a2357c06e2e15c408a4fa21bd49">00274</a> <a class="code" href="classsf_1_1SoundBuffer.htm" title="SoundBuffer is the low-level for loading and manipulating sound buffers.">SoundBuffer</a>& <a class="code" href="classsf_1_1SoundBuffer.htm#cfdc7a2357c06e2e15c408a4fa21bd49" title="Assignment operator.">SoundBuffer::operator =</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1SoundBuffer.htm" title="SoundBuffer is the low-level for loading and manipulating sound buffers.">SoundBuffer</a>& Other)
<a name="l00275"></a>00275 {
<a name="l00276"></a>00276 <a class="code" href="classsf_1_1SoundBuffer.htm" title="SoundBuffer is the low-level for loading and manipulating sound buffers.">SoundBuffer</a> Temp(Other);
<a name="l00277"></a>00277
<a name="l00278"></a>00278 std::swap(mySamples, Temp.<a class="code" href="classsf_1_1SoundBuffer.htm#b0d890ac6d5aff0e3b8835c2fb30c79a" title="Samples buffer.">mySamples</a>);
<a name="l00279"></a>00279 std::swap(myBuffer, Temp.<a class="code" href="classsf_1_1SoundBuffer.htm#b9d31c90ee4febbd075b9c64c3072a65" title="OpenAL buffer identifier.">myBuffer</a>);
<a name="l00280"></a>00280 std::swap(myDuration, Temp.<a class="code" href="classsf_1_1SoundBuffer.htm#79018d0cf609a509e857d7c7102fdda2" title="Sound duration, in seconds.">myDuration</a>);
<a name="l00281"></a>00281 std::swap(mySounds, Temp.<a class="code" href="classsf_1_1SoundBuffer.htm#09a94aaf12403194a6f8a61761272a89" title="List of sounds that are using this buffer.">mySounds</a>); <span class="comment">// swap sounds too, so that they are detached when Temp is destroyed</span>
<a name="l00282"></a>00282
<a name="l00283"></a>00283 <span class="keywordflow">return</span> *<span class="keyword">this</span>;
<a name="l00284"></a>00284 }
<a name="l00285"></a>00285
<a name="l00286"></a>00286
<a name="l00290"></a>00290 <span class="keywordtype">bool</span> SoundBuffer::Update(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> ChannelsCount, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> SampleRate)
<a name="l00291"></a>00291 {
<a name="l00292"></a>00292 <span class="comment">// Check parameters</span>
<a name="l00293"></a>00293 <span class="keywordflow">if</span> (!SampleRate || !ChannelsCount || mySamples.empty())
<a name="l00294"></a>00294 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00295"></a>00295
<a name="l00296"></a>00296 <span class="comment">// Find the good format according to the number of channels</span>
<a name="l00297"></a>00297 ALenum Format = priv::AudioDevice::GetInstance().GetFormatFromChannelsCount(ChannelsCount);
<a name="l00298"></a>00298
<a name="l00299"></a>00299 <span class="comment">// Check if the format is valid</span>
<a name="l00300"></a>00300 <span class="keywordflow">if</span> (Format == 0)
<a name="l00301"></a>00301 {
<a name="l00302"></a>00302 std::cerr << <span class="stringliteral">"Unsupported number of channels ("</span> << ChannelsCount << <span class="stringliteral">")"</span> << std::endl;
<a name="l00303"></a>00303 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00304"></a>00304 }
<a name="l00305"></a>00305
<a name="l00306"></a>00306 <span class="comment">// Fill the buffer</span>
<a name="l00307"></a>00307 ALsizei Size = <span class="keyword">static_cast<</span>ALsizei<span class="keyword">></span>(mySamples.size()) * <span class="keyword">sizeof</span>(Int16);
<a name="l00308"></a>00308 ALCheck(alBufferData(myBuffer, Format, &mySamples[0], Size, SampleRate));
<a name="l00309"></a>00309
<a name="l00310"></a>00310 <span class="comment">// Compute the duration</span>
<a name="l00311"></a>00311 myDuration = <span class="keyword">static_cast<</span><span class="keywordtype">float</span><span class="keyword">></span>(mySamples.size()) / SampleRate / ChannelsCount;
<a name="l00312"></a>00312
<a name="l00313"></a>00313 <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00314"></a>00314 }
<a name="l00315"></a>00315
<a name="l00316"></a>00316
<a name="l00320"></a>00320 <span class="keywordtype">void</span> SoundBuffer::AttachSound(Sound* Instance)<span class="keyword"> const</span>
<a name="l00321"></a>00321 <span class="keyword"></span>{
<a name="l00322"></a>00322 mySounds.insert(Instance);
<a name="l00323"></a>00323 }
<a name="l00324"></a>00324
<a name="l00325"></a>00325
<a name="l00329"></a>00329 <span class="keywordtype">void</span> SoundBuffer::DetachSound(Sound* Instance)<span class="keyword"> const</span>
<a name="l00330"></a>00330 <span class="keyword"></span>{
<a name="l00331"></a>00331 mySounds.erase(Instance);
<a name="l00332"></a>00332 }
<a name="l00333"></a>00333
<a name="l00334"></a>00334 } <span class="comment">// namespace sf</span>
</pre></div></div>
<p id="footer">
:: Copyright © 2007-2008 Laurent Gomila, all rights reserved ::
Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> ::
</p>
</body>
</html>
|