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<h1>Sprite.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">//</span>
<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)</span>
<a name="l00005"></a>00005 <span class="comment">//</span>
<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
<a name="l00008"></a>00008 <span class="comment">//</span>
<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
<a name="l00012"></a>00012 <span class="comment">//</span>
<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
<a name="l00014"></a>00014 <span class="comment">// you must not claim that you wrote the original software.</span>
<a name="l00015"></a>00015 <span class="comment">// If you use this software in a product, an acknowledgment</span>
<a name="l00016"></a>00016 <span class="comment">// in the product documentation would be appreciated but is not required.</span>
<a name="l00017"></a>00017 <span class="comment">//</span>
<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
<a name="l00019"></a>00019 <span class="comment">// and must not be misrepresented as being the original software.</span>
<a name="l00020"></a>00020 <span class="comment">//</span>
<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
<a name="l00022"></a>00022 <span class="comment">//</span>
<a name="l00024"></a>00024 <span class="comment"></span>
<a name="l00026"></a>00026 <span class="comment">// Headers</span>
<a name="l00028"></a>00028 <span class="comment"></span><span class="preprocessor">#include <SFML/Graphics/Sprite.hpp></span>
<a name="l00029"></a>00029 <span class="preprocessor">#include <SFML/Graphics/Image.hpp></span>
<a name="l00030"></a>00030 <span class="preprocessor">#include <SFML/Graphics/GraphicsContext.hpp></span>
<a name="l00031"></a>00031
<a name="l00032"></a>00032
<a name="l00033"></a>00033 <span class="keyword">namespace </span>sf
<a name="l00034"></a>00034 {
<a name="l00038"></a><a class="code" href="classsf_1_1Sprite.htm#92559fbca895a96758abf5eabab96984">00038</a> <a class="code" href="classsf_1_1Sprite.htm#92559fbca895a96758abf5eabab96984" title="Default constructor.">Sprite::Sprite</a>() :
<a name="l00039"></a>00039 mySubRect (0, 0, 1, 1),
<a name="l00040"></a>00040 myIsFlippedX(false),
<a name="l00041"></a>00041 myIsFlippedY(false)
<a name="l00042"></a>00042 {
<a name="l00043"></a>00043
<a name="l00044"></a>00044 }
<a name="l00045"></a>00045
<a name="l00046"></a>00046
<a name="l00050"></a><a class="code" href="classsf_1_1Sprite.htm#6992dc47da2f9349bbe691db532f2436">00050</a> <a class="code" href="classsf_1_1Sprite.htm#92559fbca895a96758abf5eabab96984" title="Default constructor.">Sprite::Sprite</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Image.htm" title="Image is the low-level class for loading and manipulating images.">Image</a>& Img, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>& Position, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>& Scale, <span class="keywordtype">float</span> Rotation, <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating 32-bits RGBA colors.">Color</a>& Col) :
<a name="l00051"></a>00051 <a class="code" href="classsf_1_1Drawable.htm" title="Abstract base class for every object that can be drawn into a render window.">Drawable</a> (Position, Scale, Rotation, Col),
<a name="l00052"></a>00052 mySubRect (0, 0, 1, 1),
<a name="l00053"></a>00053 myIsFlippedX(false),
<a name="l00054"></a>00054 myIsFlippedY(false)
<a name="l00055"></a>00055 {
<a name="l00056"></a>00056 <a class="code" href="classsf_1_1Sprite.htm#3674c4c0556e4e19cb307d52f254b53c" title="Change the image of the sprite.">SetImage</a>(Img);
<a name="l00057"></a>00057 }
<a name="l00058"></a>00058
<a name="l00059"></a>00059
<a name="l00063"></a><a class="code" href="classsf_1_1Sprite.htm#3674c4c0556e4e19cb307d52f254b53c">00063</a> <span class="keywordtype">void</span> <a class="code" href="classsf_1_1Sprite.htm#3674c4c0556e4e19cb307d52f254b53c" title="Change the image of the sprite.">Sprite::SetImage</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Image.htm" title="Image is the low-level class for loading and manipulating images.">Image</a>& Img)
<a name="l00064"></a>00064 {
<a name="l00065"></a>00065 <span class="comment">// If there was no source image before and the new image is valid, adjust the source rectangle</span>
<a name="l00066"></a>00066 <span class="keywordflow">if</span> (!myImage && (Img.<a class="code" href="classsf_1_1Image.htm#896f09a4eb769b5b866b6dde9c1a25e7" title="Return the width of the image.">GetWidth</a>() > 0) && (Img.<a class="code" href="classsf_1_1Image.htm#f2131512b6290fd96fd10c539723fe89" title="Return the height of the image.">GetHeight</a>() > 0))
<a name="l00067"></a>00067 {
<a name="l00068"></a>00068 <a class="code" href="classsf_1_1Sprite.htm#54bf1e6b425c40b00dd544a9c4fb77df" title="Set the sub-rectangle of the sprite inside the source image.">SetSubRect</a>(<a class="code" href="classsf_1_1Rect.htm">IntRect</a>(0, 0, Img.<a class="code" href="classsf_1_1Image.htm#896f09a4eb769b5b866b6dde9c1a25e7" title="Return the width of the image.">GetWidth</a>(), Img.<a class="code" href="classsf_1_1Image.htm#f2131512b6290fd96fd10c539723fe89" title="Return the height of the image.">GetHeight</a>()));
<a name="l00069"></a>00069 }
<a name="l00070"></a>00070
<a name="l00071"></a>00071 <span class="comment">// Assign the new image</span>
<a name="l00072"></a>00072 myImage = &Img;
<a name="l00073"></a>00073 }
<a name="l00074"></a>00074
<a name="l00075"></a>00075
<a name="l00079"></a><a class="code" href="classsf_1_1Sprite.htm#54bf1e6b425c40b00dd544a9c4fb77df">00079</a> <span class="keywordtype">void</span> <a class="code" href="classsf_1_1Sprite.htm#54bf1e6b425c40b00dd544a9c4fb77df" title="Set the sub-rectangle of the sprite inside the source image.">Sprite::SetSubRect</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Rect.htm">IntRect</a>& SubRect)
<a name="l00080"></a>00080 {
<a name="l00081"></a>00081 mySubRect = SubRect;
<a name="l00082"></a>00082 }
<a name="l00083"></a>00083
<a name="l00084"></a>00084
<a name="l00089"></a><a class="code" href="classsf_1_1Sprite.htm#44a5075036963d312f3463caa2444e32">00089</a> <span class="keywordtype">void</span> <a class="code" href="classsf_1_1Sprite.htm#44a5075036963d312f3463caa2444e32" title="Resize the sprite (by changing its scale factors) (take 2 values).">Sprite::Resize</a>(<span class="keywordtype">float</span> Width, <span class="keywordtype">float</span> Height)
<a name="l00090"></a>00090 {
<a name="l00091"></a>00091 <span class="keywordtype">int</span> LocalWidth = mySubRect.<a class="code" href="classsf_1_1Rect.htm#6a8c09ef44123228aa44aff8f0b09087" title="Get the width of the rectangle.">GetWidth</a>();
<a name="l00092"></a>00092 <span class="keywordtype">int</span> LocalHeight = mySubRect.<a class="code" href="classsf_1_1Rect.htm#a3c1ca9c959dae33d2eec290b2e48d75" title="Get the height of the rectangle.">GetHeight</a>();
<a name="l00093"></a>00093
<a name="l00094"></a>00094 <span class="keywordflow">if</span> ((LocalWidth > 0) && (LocalHeight > 0))
<a name="l00095"></a>00095 <a class="code" href="classsf_1_1Drawable.htm#0b486c56c2bd137bac629f72fea66769" title="Set the scale of the object (take 2 values).">SetScale</a>(Width / LocalWidth, Height / LocalHeight);
<a name="l00096"></a>00096 }
<a name="l00097"></a>00097
<a name="l00098"></a>00098
<a name="l00103"></a><a class="code" href="classsf_1_1Sprite.htm#7cc9df731a61f91ecd16b4a84de499aa">00103</a> <span class="keywordtype">void</span> <a class="code" href="classsf_1_1Sprite.htm#44a5075036963d312f3463caa2444e32" title="Resize the sprite (by changing its scale factors) (take 2 values).">Sprite::Resize</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>& Size)
<a name="l00104"></a>00104 {
<a name="l00105"></a>00105 <a class="code" href="classsf_1_1Sprite.htm#44a5075036963d312f3463caa2444e32" title="Resize the sprite (by changing its scale factors) (take 2 values).">Resize</a>(Size.<a class="code" href="classsf_1_1Vector2.htm#1e6ad77fa155f3753bfb92699bd28141" title="X coordinate of the vector.">x</a>, Size.<a class="code" href="classsf_1_1Vector2.htm#420f2481b015f4eb929c75f2af564299" title="Y coordinate of the vector.">y</a>);
<a name="l00106"></a>00106 }
<a name="l00107"></a>00107
<a name="l00108"></a>00108
<a name="l00112"></a><a class="code" href="classsf_1_1Sprite.htm#262e7dfd12caa5c434d546b68e5ff71b">00112</a> <span class="keywordtype">void</span> <a class="code" href="classsf_1_1Sprite.htm#262e7dfd12caa5c434d546b68e5ff71b" title="Flip the sprite horizontally.">Sprite::FlipX</a>(<span class="keywordtype">bool</span> Flipped)
<a name="l00113"></a>00113 {
<a name="l00114"></a>00114 myIsFlippedX = Flipped;
<a name="l00115"></a>00115 }
<a name="l00116"></a>00116
<a name="l00117"></a>00117
<a name="l00121"></a><a class="code" href="classsf_1_1Sprite.htm#88e999eade1c55aadd5f618f1f17ec97">00121</a> <span class="keywordtype">void</span> <a class="code" href="classsf_1_1Sprite.htm#88e999eade1c55aadd5f618f1f17ec97" title="Flip the sprite vertically.">Sprite::FlipY</a>(<span class="keywordtype">bool</span> Flipped)
<a name="l00122"></a>00122 {
<a name="l00123"></a>00123 myIsFlippedY = Flipped;
<a name="l00124"></a>00124 }
<a name="l00125"></a>00125
<a name="l00126"></a>00126
<a name="l00130"></a><a class="code" href="classsf_1_1Sprite.htm#e2b23a9536486aa7ea3abc5801984aca">00130</a> <span class="keyword">const</span> <a class="code" href="classsf_1_1Image.htm" title="Image is the low-level class for loading and manipulating images.">Image</a>* <a class="code" href="classsf_1_1Sprite.htm#e2b23a9536486aa7ea3abc5801984aca" title="Get the source image of the sprite.">Sprite::GetImage</a>()<span class="keyword"> const</span>
<a name="l00131"></a>00131 <span class="keyword"></span>{
<a name="l00132"></a>00132 <span class="keywordflow">return</span> myImage;
<a name="l00133"></a>00133 }
<a name="l00134"></a>00134
<a name="l00135"></a>00135
<a name="l00139"></a><a class="code" href="classsf_1_1Sprite.htm#524cc0591bd56e48d8f0e0e5f9c9e941">00139</a> <span class="keyword">const</span> <a class="code" href="classsf_1_1Rect.htm">IntRect</a>& <a class="code" href="classsf_1_1Sprite.htm#524cc0591bd56e48d8f0e0e5f9c9e941" title="Get the sub-rectangle of the sprite inside the source image.">Sprite::GetSubRect</a>()<span class="keyword"> const</span>
<a name="l00140"></a>00140 <span class="keyword"></span>{
<a name="l00141"></a>00141 <span class="keywordflow">return</span> mySubRect;
<a name="l00142"></a>00142 }
<a name="l00143"></a>00143
<a name="l00144"></a>00144
<a name="l00148"></a><a class="code" href="classsf_1_1Sprite.htm#386e09c5f321a69707393851ae026f7e">00148</a> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a> <a class="code" href="classsf_1_1Sprite.htm#386e09c5f321a69707393851ae026f7e" title="Get the sprite size.">Sprite::GetSize</a>()<span class="keyword"> const</span>
<a name="l00149"></a>00149 <span class="keyword"></span>{
<a name="l00150"></a>00150 <span class="keywordflow">return</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>(mySubRect.<a class="code" href="classsf_1_1Rect.htm#6a8c09ef44123228aa44aff8f0b09087" title="Get the width of the rectangle.">GetWidth</a>() * <a class="code" href="classsf_1_1Drawable.htm#fa4d6b97e7c10a82430ff9ee56009c97" title="Get the current scale of the object.">GetScale</a>().<a class="code" href="classsf_1_1Vector2.htm#1e6ad77fa155f3753bfb92699bd28141" title="X coordinate of the vector.">x</a>, mySubRect.<a class="code" href="classsf_1_1Rect.htm#a3c1ca9c959dae33d2eec290b2e48d75" title="Get the height of the rectangle.">GetHeight</a>() * <a class="code" href="classsf_1_1Drawable.htm#fa4d6b97e7c10a82430ff9ee56009c97" title="Get the current scale of the object.">GetScale</a>().<a class="code" href="classsf_1_1Vector2.htm#420f2481b015f4eb929c75f2af564299" title="Y coordinate of the vector.">y</a>);
<a name="l00151"></a>00151 }
<a name="l00152"></a>00152
<a name="l00153"></a>00153
<a name="l00158"></a><a class="code" href="classsf_1_1Sprite.htm#5a54b2a7c2fd5464a499ea8ac7348c1c">00158</a> <a class="code" href="classsf_1_1Color.htm" title="Color is an utility class for manipulating 32-bits RGBA colors.">Color</a> <a class="code" href="classsf_1_1Sprite.htm#5a54b2a7c2fd5464a499ea8ac7348c1c" title="Get the color of a given pixel in the sprite (point is in local coordinates).">Sprite::GetPixel</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> X, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Y)<span class="keyword"> const</span>
<a name="l00159"></a>00159 <span class="keyword"></span>{
<a name="l00160"></a>00160 <span class="keywordflow">if</span> (myImage)
<a name="l00161"></a>00161 {
<a name="l00162"></a>00162 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> ImageX = mySubRect.<a class="code" href="classsf_1_1Rect.htm#9619c6b9741163c86eea6a0b84b2f9b3" title="Left coordinate of the rectangle.">Left</a> + X;
<a name="l00163"></a>00163 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> ImageY = mySubRect.<a class="code" href="classsf_1_1Rect.htm#4addcc0bf656fb5f2f80d406cf90c047" title="Top coordinate of the rectangle.">Top</a> + Y;
<a name="l00164"></a>00164
<a name="l00165"></a>00165 <span class="keywordflow">if</span> (myIsFlippedX) ImageX = mySubRect.<a class="code" href="classsf_1_1Rect.htm#6a8c09ef44123228aa44aff8f0b09087" title="Get the width of the rectangle.">GetWidth</a>() - ImageX - 1;
<a name="l00166"></a>00166 <span class="keywordflow">if</span> (myIsFlippedY) ImageY = mySubRect.<a class="code" href="classsf_1_1Rect.htm#a3c1ca9c959dae33d2eec290b2e48d75" title="Get the height of the rectangle.">GetHeight</a>() - ImageY - 1;
<a name="l00167"></a>00167
<a name="l00168"></a>00168 <span class="keywordflow">return</span> myImage->GetPixel(ImageX, ImageY) * <a class="code" href="classsf_1_1Drawable.htm#a2a028c4a975b5ed6d5a560a1c44e0c8" title="Get the color of the object.">GetColor</a>();
<a name="l00169"></a>00169 }
<a name="l00170"></a>00170 <span class="keywordflow">else</span>
<a name="l00171"></a>00171 {
<a name="l00172"></a>00172 <span class="keywordflow">return</span> <a class="code" href="classsf_1_1Drawable.htm#a2a028c4a975b5ed6d5a560a1c44e0c8" title="Get the color of the object.">GetColor</a>();
<a name="l00173"></a>00173 }
<a name="l00174"></a>00174 }
<a name="l00175"></a>00175
<a name="l00176"></a>00176
<a name="l00180"></a><a class="code" href="classsf_1_1Sprite.htm#0f52de16559efc4bf748a14f43318c7b">00180</a> <span class="keywordtype">void</span> <a class="code" href="classsf_1_1Sprite.htm#0f52de16559efc4bf748a14f43318c7b" title="/see Drawable::Render">Sprite::Render</a>(<a class="code" href="classsf_1_1RenderTarget.htm" title="Base class for all render targets (window, image, .">RenderTarget</a>&)<span class="keyword"> const</span>
<a name="l00181"></a>00181 <span class="keyword"></span>{
<a name="l00182"></a>00182 <span class="comment">// Get the sprite size</span>
<a name="l00183"></a>00183 <span class="keywordtype">float</span> Width = <span class="keyword">static_cast<</span><span class="keywordtype">float</span><span class="keyword">></span>(mySubRect.<a class="code" href="classsf_1_1Rect.htm#6a8c09ef44123228aa44aff8f0b09087" title="Get the width of the rectangle.">GetWidth</a>());
<a name="l00184"></a>00184 <span class="keywordtype">float</span> Height = <span class="keyword">static_cast<</span><span class="keywordtype">float</span><span class="keyword">></span>(mySubRect.<a class="code" href="classsf_1_1Rect.htm#a3c1ca9c959dae33d2eec290b2e48d75" title="Get the height of the rectangle.">GetHeight</a>());
<a name="l00185"></a>00185
<a name="l00186"></a>00186 <span class="comment">// Check if the image is valid</span>
<a name="l00187"></a>00187 <span class="keywordflow">if</span> (myImage && (myImage->GetWidth() > 0) && (myImage->GetHeight() > 0))
<a name="l00188"></a>00188 {
<a name="l00189"></a>00189 <span class="comment">// Use the "offset trick" to get pixel-perfect rendering</span>
<a name="l00190"></a>00190 <span class="comment">// see http://www.opengl.org/resources/faq/technical/transformations.htm#tran0030</span>
<a name="l00191"></a>00191 GLCheck(glTranslatef(0.375f, 0.375f, 0.f));
<a name="l00192"></a>00192
<a name="l00193"></a>00193 <span class="comment">// Bind the texture</span>
<a name="l00194"></a>00194 myImage->Bind();
<a name="l00195"></a>00195
<a name="l00196"></a>00196 <span class="comment">// Calculate the texture coordinates</span>
<a name="l00197"></a>00197 <a class="code" href="classsf_1_1Rect.htm">FloatRect</a> TexCoords = myImage->GetTexCoords(mySubRect);
<a name="l00198"></a>00198 <a class="code" href="classsf_1_1Rect.htm">FloatRect</a> <a class="code" href="classsf_1_1Rect.htm" title="Rect is an utility class for manipulating rectangles.">Rect</a>(myIsFlippedX ? TexCoords.<a class="code" href="classsf_1_1Rect.htm#6ce87895496327187a20a46dc2479383" title="Right coordinate of the rectangle.">Right</a> : TexCoords.<a class="code" href="classsf_1_1Rect.htm#9619c6b9741163c86eea6a0b84b2f9b3" title="Left coordinate of the rectangle.">Left</a>,
<a name="l00199"></a>00199 myIsFlippedY ? TexCoords.<a class="code" href="classsf_1_1Rect.htm#b234b311011892cfd8a3e831dec341a8" title="Bottom coordinate of the rectangle.">Bottom</a> : TexCoords.<a class="code" href="classsf_1_1Rect.htm#4addcc0bf656fb5f2f80d406cf90c047" title="Top coordinate of the rectangle.">Top</a>,
<a name="l00200"></a>00200 myIsFlippedX ? TexCoords.<a class="code" href="classsf_1_1Rect.htm#9619c6b9741163c86eea6a0b84b2f9b3" title="Left coordinate of the rectangle.">Left</a> : TexCoords.<a class="code" href="classsf_1_1Rect.htm#6ce87895496327187a20a46dc2479383" title="Right coordinate of the rectangle.">Right</a>,
<a name="l00201"></a>00201 myIsFlippedY ? TexCoords.<a class="code" href="classsf_1_1Rect.htm#4addcc0bf656fb5f2f80d406cf90c047" title="Top coordinate of the rectangle.">Top</a> : TexCoords.<a class="code" href="classsf_1_1Rect.htm#b234b311011892cfd8a3e831dec341a8" title="Bottom coordinate of the rectangle.">Bottom</a>);
<a name="l00202"></a>00202
<a name="l00203"></a>00203 <span class="comment">// Draw the sprite's triangles</span>
<a name="l00204"></a>00204 glBegin(GL_QUADS);
<a name="l00205"></a>00205 glTexCoord2f(Rect.<a class="code" href="classsf_1_1Rect.htm#9619c6b9741163c86eea6a0b84b2f9b3" title="Left coordinate of the rectangle.">Left</a>, Rect.<a class="code" href="classsf_1_1Rect.htm#4addcc0bf656fb5f2f80d406cf90c047" title="Top coordinate of the rectangle.">Top</a>); glVertex2f(0, 0);
<a name="l00206"></a>00206 glTexCoord2f(Rect.<a class="code" href="classsf_1_1Rect.htm#9619c6b9741163c86eea6a0b84b2f9b3" title="Left coordinate of the rectangle.">Left</a>, Rect.<a class="code" href="classsf_1_1Rect.htm#b234b311011892cfd8a3e831dec341a8" title="Bottom coordinate of the rectangle.">Bottom</a>); glVertex2f(0, Height);
<a name="l00207"></a>00207 glTexCoord2f(Rect.<a class="code" href="classsf_1_1Rect.htm#6ce87895496327187a20a46dc2479383" title="Right coordinate of the rectangle.">Right</a>, Rect.<a class="code" href="classsf_1_1Rect.htm#b234b311011892cfd8a3e831dec341a8" title="Bottom coordinate of the rectangle.">Bottom</a>); glVertex2f(Width, Height);
<a name="l00208"></a>00208 glTexCoord2f(Rect.<a class="code" href="classsf_1_1Rect.htm#6ce87895496327187a20a46dc2479383" title="Right coordinate of the rectangle.">Right</a>, Rect.<a class="code" href="classsf_1_1Rect.htm#4addcc0bf656fb5f2f80d406cf90c047" title="Top coordinate of the rectangle.">Top</a>); glVertex2f(Width, 0) ;
<a name="l00209"></a>00209 glEnd();
<a name="l00210"></a>00210 }
<a name="l00211"></a>00211 <span class="keywordflow">else</span>
<a name="l00212"></a>00212 {
<a name="l00213"></a>00213 <span class="comment">// Disable texturing</span>
<a name="l00214"></a>00214 GLCheck(glDisable(GL_TEXTURE_2D));
<a name="l00215"></a>00215
<a name="l00216"></a>00216 <span class="comment">// Draw the sprite's triangles</span>
<a name="l00217"></a>00217 glBegin(GL_QUADS);
<a name="l00218"></a>00218 glVertex2f(0, 0);
<a name="l00219"></a>00219 glVertex2f(0, Height);
<a name="l00220"></a>00220 glVertex2f(Width, Height);
<a name="l00221"></a>00221 glVertex2f(Width, 0);
<a name="l00222"></a>00222 glEnd();
<a name="l00223"></a>00223 }
<a name="l00224"></a>00224 }
<a name="l00225"></a>00225
<a name="l00226"></a>00226 } <span class="comment">// namespace sf</span>
</pre></div></div>
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