1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241
|
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_CURSOR_HPP
#define SFML_CURSOR_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/Export.hpp>
#include <SFML/System/NonCopyable.hpp>
#include <SFML/System/Vector2.hpp>
namespace sf
{
namespace priv
{
class CursorImpl;
}
////////////////////////////////////////////////////////////
/// \brief Cursor defines the appearance of a system cursor
///
////////////////////////////////////////////////////////////
class SFML_WINDOW_API Cursor : NonCopyable
{
public:
////////////////////////////////////////////////////////////
/// \brief Enumeration of the native system cursor types
///
/// Refer to the following table to determine which cursor
/// is available on which platform.
///
/// Type | Linux | Mac OS X | Windows |
/// ------------------------------------|:-----:|:--------:|:--------:|
/// sf::Cursor::Arrow | yes | yes | yes |
/// sf::Cursor::ArrowWait | no | no | yes |
/// sf::Cursor::Wait | yes | no | yes |
/// sf::Cursor::Text | yes | yes | yes |
/// sf::Cursor::Hand | yes | yes | yes |
/// sf::Cursor::SizeHorizontal | yes | yes | yes |
/// sf::Cursor::SizeVertical | yes | yes | yes |
/// sf::Cursor::SizeTopLeftBottomRight | no | yes* | yes |
/// sf::Cursor::SizeBottomLeftTopRight | no | yes* | yes |
/// sf::Cursor::SizeLeft | yes | yes** | yes** |
/// sf::Cursor::SizeRight | yes | yes** | yes** |
/// sf::Cursor::SizeTop | yes | yes** | yes** |
/// sf::Cursor::SizeBottom | yes | yes** | yes** |
/// sf::Cursor::SizeTopLeft | yes | yes** | yes** |
/// sf::Cursor::SizeTopRight | yes | yes** | yes** |
/// sf::Cursor::SizeBottomLeft | yes | yes** | yes** |
/// sf::Cursor::SizeBottomRight | yes | yes** | yes** |
/// sf::Cursor::SizeAll | yes | no | yes |
/// sf::Cursor::Cross | yes | yes | yes |
/// sf::Cursor::Help | yes | yes* | yes |
/// sf::Cursor::NotAllowed | yes | yes | yes |
///
/// * These cursor types are undocumented so may not
/// be available on all versions, but have been tested on 10.13
///
/// ** On Windows and macOS, double-headed arrows are used
///
////////////////////////////////////////////////////////////
enum Type
{
Arrow, //!< Arrow cursor (default)
ArrowWait, //!< Busy arrow cursor
Wait, //!< Busy cursor
Text, //!< I-beam, cursor when hovering over a field allowing text entry
Hand, //!< Pointing hand cursor
SizeHorizontal, //!< Horizontal double arrow cursor
SizeVertical, //!< Vertical double arrow cursor
SizeTopLeftBottomRight, //!< Double arrow cursor going from top-left to bottom-right
SizeBottomLeftTopRight, //!< Double arrow cursor going from bottom-left to top-right
SizeLeft, //!< Left arrow cursor on Linux, same as SizeHorizontal on other platforms
SizeRight, //!< Right arrow cursor on Linux, same as SizeHorizontal on other platforms
SizeTop, //!< Up arrow cursor on Linux, same as SizeVertical on other platforms
SizeBottom, //!< Down arrow cursor on Linux, same as SizeVertical on other platforms
SizeTopLeft, //!< Top-left arrow cursor on Linux, same as SizeTopLeftBottomRight on other platforms
SizeBottomRight, //!< Bottom-right arrow cursor on Linux, same as SizeTopLeftBottomRight on other platforms
SizeBottomLeft, //!< Bottom-left arrow cursor on Linux, same as SizeBottomLeftTopRight on other platforms
SizeTopRight, //!< Top-right arrow cursor on Linux, same as SizeBottomLeftTopRight on other platforms
SizeAll, //!< Combination of SizeHorizontal and SizeVertical
Cross, //!< Crosshair cursor
Help, //!< Help cursor
NotAllowed //!< Action not allowed cursor
};
public:
////////////////////////////////////////////////////////////
/// \brief Default constructor
///
/// This constructor doesn't actually create the cursor;
/// initially the new instance is invalid and must not be
/// used until either loadFromPixels() or loadFromSystem()
/// is called and successfully created a cursor.
///
////////////////////////////////////////////////////////////
Cursor();
////////////////////////////////////////////////////////////
/// \brief Destructor
///
/// This destructor releases the system resources
/// associated with this cursor, if any.
///
////////////////////////////////////////////////////////////
~Cursor();
////////////////////////////////////////////////////////////
/// \brief Create a cursor with the provided image
///
/// \a pixels must be an array of \a width by \a height pixels
/// in 32-bit RGBA format. If not, this will cause undefined behavior.
///
/// If \a pixels is null or either \a width or \a height are 0,
/// the current cursor is left unchanged and the function will
/// return false.
///
/// In addition to specifying the pixel data, you can also
/// specify the location of the hotspot of the cursor. The
/// hotspot is the pixel coordinate within the cursor image
/// which will be located exactly where the mouse pointer
/// position is. Any mouse actions that are performed will
/// return the window/screen location of the hotspot.
///
/// \warning On Unix platforms which do not support colored
/// cursors, the pixels are mapped into a monochrome
/// bitmap: pixels with an alpha channel to 0 are
/// transparent, black if the RGB channel are close
/// to zero, and white otherwise.
///
/// \param pixels Array of pixels of the image
/// \param size Width and height of the image
/// \param hotspot (x,y) location of the hotspot
/// \return true if the cursor was successfully loaded;
/// false otherwise
///
////////////////////////////////////////////////////////////
bool loadFromPixels(const Uint8* pixels, Vector2u size, Vector2u hotspot);
////////////////////////////////////////////////////////////
/// \brief Create a native system cursor
///
/// Refer to the list of cursor available on each system
/// (see sf::Cursor::Type) to know whether a given cursor is
/// expected to load successfully or is not supported by
/// the operating system.
///
/// \param type Native system cursor type
/// \return true if and only if the corresponding cursor is
/// natively supported by the operating system;
/// false otherwise
///
////////////////////////////////////////////////////////////
bool loadFromSystem(Type type);
private:
friend class WindowBase;
////////////////////////////////////////////////////////////
/// \brief Get access to the underlying implementation
///
/// This is primarily designed for sf::Window::setMouseCursor,
/// hence the friendship.
///
/// \return a reference to the OS-specific implementation
///
////////////////////////////////////////////////////////////
const priv::CursorImpl& getImpl() const;
private:
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
priv::CursorImpl* m_impl; //!< Platform-specific implementation of the cursor
};
} // namespace sf
#endif // SFML_CURSOR_HPP
////////////////////////////////////////////////////////////
/// \class sf::Cursor
/// \ingroup window
///
/// \warning Features related to Cursor are not supported on
/// iOS and Android.
///
/// This class abstracts the operating system resources
/// associated with either a native system cursor or a custom
/// cursor.
///
/// After loading the cursor the graphical appearance
/// with either loadFromPixels() or loadFromSystem(), the
/// cursor can be changed with sf::Window::setMouseCursor().
///
/// The behaviour is undefined if the cursor is destroyed while
/// in use by the window.
///
/// Usage example:
/// \code
/// sf::Window window;
///
/// // ... create window as usual ...
///
/// sf::Cursor cursor;
/// if (cursor.loadFromSystem(sf::Cursor::Hand))
/// window.setMouseCursor(cursor);
/// \endcode
///
/// \see sf::Window::setMouseCursor
///
////////////////////////////////////////////////////////////
|