File: readme.txt

package info (click to toggle)
libsfml 3.0.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: experimental
  • size: 13,704 kB
  • sloc: cpp: 52,754; ansic: 24,944; objc: 668; sh: 172; xml: 25; makefile: 18
file content (28 lines) | stat: -rw-r--r-- 1,036 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
SFML IN COCOA APPLICATION
=========================

This is a small example of the integration of SFML in a Cocoa application.

Features
--------

 * This example shows how basic UI elements can interact with SFML
   render areas such as sf::RenderWindow (you can use sf::Window and
   OpenGL code too, of course).
 * It also provides tools for converting NSString to and from
   std::[w]string in an Objective-C Category of NSString.
 * Moreover, it shows how you can prevent annoying the system alerts
   produced when the SFML view has focus and the user press a key
   (see SilentWindow interface in CocoaAppDelegate.[h|mm]).

Special Considerations
----------------------

While mixing SFML into a Cocoa application you have to deal with mixing
C++ and Objective-C. In order to proceed you should use .mm extension for
Objective-C++ files.

Be aware of the limitations of Objective-C++. Please refer to the official
documentation provided by Apple for more information.

You can also work around these limitations by using CSFML.