File: PlaybackDevice.hpp

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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2025 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
//    you must not claim that you wrote the original software.
//    If you use this software in a product, an acknowledgment
//    in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
//    and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////

#pragma once

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio/Export.hpp>

#include <optional>
#include <string>
#include <vector>


namespace sf::PlaybackDevice
{
////////////////////////////////////////////////////////////
/// \brief Get a list of the names of all available audio playback devices
///
/// This function returns a vector of strings containing
/// the names of all available audio playback devices.
///
/// If the operating system reports multiple devices with
/// the same name, a number will be appended to the name
/// of all subsequent devices to distinguish them from each
/// other. This guarantees that every entry returned by this
/// function will represent a unique device.
///
/// For example, if the operating system reports multiple
/// devices with the name "Sound Card", the entries returned
/// would be:
///   - Sound Card
///   - Sound Card 2
///   - Sound Card 3
///   - ...
///
/// The default device, if one is marked as such, will be
/// placed at the beginning of the vector.
///
/// If no devices are available, this function will return
/// an empty vector.
///
/// \return A vector of strings containing the device names or an empty vector if no devices are available
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_AUDIO_API std::vector<std::string> getAvailableDevices();

////////////////////////////////////////////////////////////
/// \brief Get the name of the default audio playback device
///
/// This function returns the name of the default audio
/// playback device. If none is available, an empty string
/// is returned.
///
/// \return The name of the default audio playback device
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_AUDIO_API std::optional<std::string> getDefaultDevice();

////////////////////////////////////////////////////////////
/// \brief Set the audio playback device
///
/// This function sets the audio playback device to the device
/// with the given `name`. It can be called on the fly (i.e:
/// while sounds are playing).
///
/// If there are sounds playing when the audio playback
/// device is switched, the sounds will continue playing
/// uninterrupted on the new audio playback device.
///
/// \param name The name of the audio playback device
///
/// \return `true`, if it was able to set the requested device
///
/// \see `getAvailableDevices`, `getDefaultDevice`
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_AUDIO_API bool setDevice(const std::string& name);

////////////////////////////////////////////////////////////
/// \brief Get the name of the current audio playback device
///
/// \return The name of the current audio playback device or `std::nullopt` if there is none
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_AUDIO_API std::optional<std::string> getDevice();

} // namespace sf::PlaybackDevice