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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2025 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#pragma once
namespace sf
{
////////////////////////////////////////////////////////////
/// \ingroup audio
/// \brief Types of sound channels that can be read/written from sound buffers/files
///
/// In multi-channel audio, each sound channel can be
/// assigned a position. The position of the channel is
/// used to determine where to place a sound when it
/// is spatialized. Assigning an incorrect sound channel
/// will result in multi-channel audio being positioned
/// incorrectly when using spatialization.
///
////////////////////////////////////////////////////////////
enum class SoundChannel
{
Unspecified,
Mono,
FrontLeft,
FrontRight,
FrontCenter,
FrontLeftOfCenter,
FrontRightOfCenter,
LowFrequencyEffects,
BackLeft,
BackRight,
BackCenter,
SideLeft,
SideRight,
TopCenter,
TopFrontLeft,
TopFrontRight,
TopFrontCenter,
TopBackLeft,
TopBackRight,
TopBackCenter
};
} // namespace sf
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