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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2025 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#pragma once
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <cstdint>
namespace sf
{
////////////////////////////////////////////////////////////
/// \brief Utility class for manipulating RGBA colors
///
////////////////////////////////////////////////////////////
class Color
{
public:
////////////////////////////////////////////////////////////
/// \brief Default constructor
///
/// Constructs an opaque black color. It is equivalent to
/// `sf::Color(0, 0, 0, 255)`.
///
////////////////////////////////////////////////////////////
constexpr Color() = default;
////////////////////////////////////////////////////////////
/// \brief Construct the color from its 4 RGBA components
///
/// \param red Red component (in the range [0, 255])
/// \param green Green component (in the range [0, 255])
/// \param blue Blue component (in the range [0, 255])
/// \param alpha Alpha (opacity) component (in the range [0, 255])
///
////////////////////////////////////////////////////////////
constexpr Color(std::uint8_t red, std::uint8_t green, std::uint8_t blue, std::uint8_t alpha = 255);
////////////////////////////////////////////////////////////
/// \brief Construct the color from 32-bit unsigned integer
///
/// \param color Number containing the RGBA components (in that order)
///
////////////////////////////////////////////////////////////
constexpr explicit Color(std::uint32_t color);
////////////////////////////////////////////////////////////
/// \brief Retrieve the color as a 32-bit unsigned integer
///
/// \return Color represented as a 32-bit unsigned integer
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr std::uint32_t toInteger() const;
////////////////////////////////////////////////////////////
// Static member data
////////////////////////////////////////////////////////////
// NOLINTBEGIN(readability-identifier-naming)
static const Color Black; //!< Black predefined color
static const Color White; //!< White predefined color
static const Color Red; //!< Red predefined color
static const Color Green; //!< Green predefined color
static const Color Blue; //!< Blue predefined color
static const Color Yellow; //!< Yellow predefined color
static const Color Magenta; //!< Magenta predefined color
static const Color Cyan; //!< Cyan predefined color
static const Color Transparent; //!< Transparent (black) predefined color
// NOLINTEND(readability-identifier-naming)
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
std::uint8_t r{}; //!< Red component
std::uint8_t g{}; //!< Green component
std::uint8_t b{}; //!< Blue component
std::uint8_t a{255}; //!< Alpha (opacity) component
};
////////////////////////////////////////////////////////////
/// \relates Color
/// \brief Overload of the `operator==`
///
/// This operator compares two colors and check if they are equal.
///
/// \param left Left operand
/// \param right Right operand
///
/// \return `true` if colors are equal, `false` if they are different
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr bool operator==(Color left, Color right);
////////////////////////////////////////////////////////////
/// \relates Color
/// \brief Overload of the `operator!=`
///
/// This operator compares two colors and check if they are different.
///
/// \param left Left operand
/// \param right Right operand
///
/// \return `true` if colors are different, `false` if they are equal
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr bool operator!=(Color left, Color right);
////////////////////////////////////////////////////////////
/// \relates Color
/// \brief Overload of the binary `operator+`
///
/// This operator returns the component-wise sum of two colors.
/// Components that exceed 255 are clamped to 255.
///
/// \param left Left operand
/// \param right Right operand
///
/// \return Result of \a left + \a right
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr Color operator+(Color left, Color right);
////////////////////////////////////////////////////////////
/// \relates Color
/// \brief Overload of the binary `operator-`
///
/// This operator returns the component-wise subtraction of two colors.
/// Components below 0 are clamped to 0.
///
/// \param left Left operand
/// \param right Right operand
///
/// \return Result of \a left - \a right
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr Color operator-(Color left, Color right);
////////////////////////////////////////////////////////////
/// \relates Color
/// \brief Overload of the binary `operator*`
///
/// This operator returns the component-wise multiplication
/// (also called "modulation") of two colors.
/// Components are then divided by 255 so that the result is
/// still in the range [0, 255].
///
/// \param left Left operand
/// \param right Right operand
///
/// \return Result of \a left * \a right
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr Color operator*(Color left, Color right);
////////////////////////////////////////////////////////////
/// \relates Color
/// \brief Overload of the binary `operator+=`
///
/// This operator computes the component-wise sum of two colors,
/// and assigns the result to the left operand.
/// Components that exceed 255 are clamped to 255.
///
/// \param left Left operand
/// \param right Right operand
///
/// \return Reference to \a left
///
////////////////////////////////////////////////////////////
constexpr Color& operator+=(Color& left, Color right);
////////////////////////////////////////////////////////////
/// \relates Color
/// \brief Overload of the binary `operator-=`
///
/// This operator computes the component-wise subtraction of two colors,
/// and assigns the result to the left operand.
/// Components below 0 are clamped to 0.
///
/// \param left Left operand
/// \param right Right operand
///
/// \return Reference to \a left
///
////////////////////////////////////////////////////////////
constexpr Color& operator-=(Color& left, Color right);
////////////////////////////////////////////////////////////
/// \relates Color
/// \brief Overload of the binary `operator*=`
///
/// This operator returns the component-wise multiplication
/// (also called "modulation") of two colors, and assigns
/// the result to the left operand.
/// Components are then divided by 255 so that the result is
/// still in the range [0, 255].
///
/// \param left Left operand
/// \param right Right operand
///
/// \return Reference to \a left
///
////////////////////////////////////////////////////////////
constexpr Color& operator*=(Color& left, Color right);
} // namespace sf
#include <SFML/Graphics/Color.inl>
////////////////////////////////////////////////////////////
/// \class sf::Color
/// \ingroup graphics
///
/// `sf::Color` is a simple color class composed of 4 components:
/// \li Red
/// \li Green
/// \li Blue
/// \li Alpha (opacity)
///
/// Each component is a public member, an unsigned integer in
/// the range [0, 255]. Thus, colors can be constructed and
/// manipulated very easily:
///
/// \code
/// sf::Color color(255, 0, 0); // red
/// color.r = 0; // make it black
/// color.b = 128; // make it dark blue
/// \endcode
///
/// The fourth component of colors, named "alpha", represents
/// the opacity of the color. A color with an alpha value of
/// 255 will be fully opaque, while an alpha value of 0 will
/// make a color fully transparent, whatever the value of the
/// other components is.
///
/// The most common colors are already defined as static variables:
/// \code
/// sf::Color black = sf::Color::Black;
/// sf::Color white = sf::Color::White;
/// sf::Color red = sf::Color::Red;
/// sf::Color green = sf::Color::Green;
/// sf::Color blue = sf::Color::Blue;
/// sf::Color yellow = sf::Color::Yellow;
/// sf::Color magenta = sf::Color::Magenta;
/// sf::Color cyan = sf::Color::Cyan;
/// sf::Color transparent = sf::Color::Transparent;
/// \endcode
///
/// Colors can also be added and modulated (multiplied) using the
/// overloaded operators + and *.
///
////////////////////////////////////////////////////////////
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