1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486
|
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2025 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#pragma once
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics/Export.hpp>
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/Drawable.hpp>
#include <SFML/Graphics/PrimitiveType.hpp>
#include <SFML/Graphics/Rect.hpp>
#include <SFML/Graphics/RenderStates.hpp>
#include <SFML/Graphics/Transformable.hpp>
#include <SFML/Graphics/VertexArray.hpp>
#include <SFML/System/String.hpp>
#include <SFML/System/Vector2.hpp>
#include <cstddef>
#include <cstdint>
namespace sf
{
class Font;
class RenderTarget;
////////////////////////////////////////////////////////////
/// \brief Graphical text that can be drawn to a render target
///
////////////////////////////////////////////////////////////
class SFML_GRAPHICS_API Text : public Drawable, public Transformable
{
public:
////////////////////////////////////////////////////////////
/// \brief Enumeration of the string drawing styles
///
////////////////////////////////////////////////////////////
enum Style
{
Regular = 0, //!< Regular characters, no style
Bold = 1 << 0, //!< Bold characters
Italic = 1 << 1, //!< Italic characters
Underlined = 1 << 2, //!< Underlined characters
StrikeThrough = 1 << 3 //!< Strike through characters
};
////////////////////////////////////////////////////////////
/// \brief Construct the text from a string, font and size
///
/// Note that if the used font is a bitmap font, it is not
/// scalable, thus not all requested sizes will be available
/// to use. This needs to be taken into consideration when
/// setting the character size. If you need to display text
/// of a certain size, make sure the corresponding bitmap
/// font that supports that size is used.
///
/// \param string Text assigned to the string
/// \param font Font used to draw the string
/// \param characterSize Base size of characters, in pixels
///
////////////////////////////////////////////////////////////
Text(const Font& font, String string = "", unsigned int characterSize = 30);
////////////////////////////////////////////////////////////
/// \brief Disallow construction from a temporary font
///
////////////////////////////////////////////////////////////
Text(const Font&& font, String string = "", unsigned int characterSize = 30) = delete;
////////////////////////////////////////////////////////////
/// \brief Set the text's string
///
/// The `string` argument is a `sf::String`, which can
/// automatically be constructed from standard string types.
/// So, the following calls are all valid:
/// \code
/// text.setString("hello");
/// text.setString(L"hello");
/// text.setString(std::string("hello"));
/// text.setString(std::wstring(L"hello"));
/// \endcode
/// A text's string is empty by default.
///
/// \param string New string
///
/// \see `getString`
///
////////////////////////////////////////////////////////////
void setString(const String& string);
////////////////////////////////////////////////////////////
/// \brief Set the text's font
///
/// The `font` argument refers to a font that must
/// exist as long as the text uses it. Indeed, the text
/// doesn't store its own copy of the font, but rather keeps
/// a pointer to the one that you passed to this function.
/// If the font is destroyed and the text tries to
/// use it, the behavior is undefined.
///
/// \param font New font
///
/// \see `getFont`
///
////////////////////////////////////////////////////////////
void setFont(const Font& font);
////////////////////////////////////////////////////////////
/// \brief Disallow setting from a temporary font
///
////////////////////////////////////////////////////////////
void setFont(const Font&& font) = delete;
////////////////////////////////////////////////////////////
/// \brief Set the character size
///
/// The default size is 30.
///
/// Note that if the used font is a bitmap font, it is not
/// scalable, thus not all requested sizes will be available
/// to use. This needs to be taken into consideration when
/// setting the character size. If you need to display text
/// of a certain size, make sure the corresponding bitmap
/// font that supports that size is used.
///
/// \param size New character size, in pixels
///
/// \see `getCharacterSize`
///
////////////////////////////////////////////////////////////
void setCharacterSize(unsigned int size);
////////////////////////////////////////////////////////////
/// \brief Set the line spacing factor
///
/// The default spacing between lines is defined by the font.
/// This method enables you to set a factor for the spacing
/// between lines. By default the line spacing factor is 1.
///
/// \param spacingFactor New line spacing factor
///
/// \see `getLineSpacing`
///
////////////////////////////////////////////////////////////
void setLineSpacing(float spacingFactor);
////////////////////////////////////////////////////////////
/// \brief Set the letter spacing factor
///
/// The default spacing between letters is defined by the font.
/// This factor doesn't directly apply to the existing
/// spacing between each character, it rather adds a fixed
/// space between them which is calculated from the font
/// metrics and the character size.
/// Note that factors below 1 (including negative numbers) bring
/// characters closer to each other.
/// By default the letter spacing factor is 1.
///
/// \param spacingFactor New letter spacing factor
///
/// \see `getLetterSpacing`
///
////////////////////////////////////////////////////////////
void setLetterSpacing(float spacingFactor);
////////////////////////////////////////////////////////////
/// \brief Set the text's style
///
/// You can pass a combination of one or more styles, for
/// example `sf::Text::Bold | sf::Text::Italic`.
/// The default style is `sf::Text::Regular`.
///
/// \param style New style
///
/// \see `getStyle`
///
////////////////////////////////////////////////////////////
void setStyle(std::uint32_t style);
////////////////////////////////////////////////////////////
/// \brief Set the fill color of the text
///
/// By default, the text's fill color is opaque white.
/// Setting the fill color to a transparent color with an outline
/// will cause the outline to be displayed in the fill area of the text.
///
/// \param color New fill color of the text
///
/// \see `getFillColor`
///
////////////////////////////////////////////////////////////
void setFillColor(Color color);
////////////////////////////////////////////////////////////
/// \brief Set the outline color of the text
///
/// By default, the text's outline color is opaque black.
///
/// \param color New outline color of the text
///
/// \see `getOutlineColor`
///
////////////////////////////////////////////////////////////
void setOutlineColor(Color color);
////////////////////////////////////////////////////////////
/// \brief Set the thickness of the text's outline
///
/// By default, the outline thickness is 0.
///
/// Be aware that using a negative value for the outline
/// thickness will cause distorted rendering.
///
/// \param thickness New outline thickness, in pixels
///
/// \see `getOutlineThickness`
///
////////////////////////////////////////////////////////////
void setOutlineThickness(float thickness);
////////////////////////////////////////////////////////////
/// \brief Get the text's string
///
/// The returned string is a `sf::String`, which can automatically
/// be converted to standard string types. So, the following
/// lines of code are all valid:
/// \code
/// sf::String s1 = text.getString();
/// std::string s2 = text.getString();
/// std::wstring s3 = text.getString();
/// \endcode
///
/// \return Text's string
///
/// \see `setString`
///
////////////////////////////////////////////////////////////
[[nodiscard]] const String& getString() const;
////////////////////////////////////////////////////////////
/// \brief Get the text's font
///
/// The returned reference is const, which means that you
/// cannot modify the font when you get it from this function.
///
/// \return Reference to the text's font
///
/// \see `setFont`
///
////////////////////////////////////////////////////////////
[[nodiscard]] const Font& getFont() const;
////////////////////////////////////////////////////////////
/// \brief Get the character size
///
/// \return Size of the characters, in pixels
///
/// \see `setCharacterSize`
///
////////////////////////////////////////////////////////////
[[nodiscard]] unsigned int getCharacterSize() const;
////////////////////////////////////////////////////////////
/// \brief Get the size of the letter spacing factor
///
/// \return Size of the letter spacing factor
///
/// \see `setLetterSpacing`
///
////////////////////////////////////////////////////////////
[[nodiscard]] float getLetterSpacing() const;
////////////////////////////////////////////////////////////
/// \brief Get the size of the line spacing factor
///
/// \return Size of the line spacing factor
///
/// \see `setLineSpacing`
///
////////////////////////////////////////////////////////////
[[nodiscard]] float getLineSpacing() const;
////////////////////////////////////////////////////////////
/// \brief Get the text's style
///
/// \return Text's style
///
/// \see `setStyle`
///
////////////////////////////////////////////////////////////
[[nodiscard]] std::uint32_t getStyle() const;
////////////////////////////////////////////////////////////
/// \brief Get the fill color of the text
///
/// \return Fill color of the text
///
/// \see `setFillColor`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Color getFillColor() const;
////////////////////////////////////////////////////////////
/// \brief Get the outline color of the text
///
/// \return Outline color of the text
///
/// \see `setOutlineColor`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Color getOutlineColor() const;
////////////////////////////////////////////////////////////
/// \brief Get the outline thickness of the text
///
/// \return Outline thickness of the text, in pixels
///
/// \see `setOutlineThickness`
///
////////////////////////////////////////////////////////////
[[nodiscard]] float getOutlineThickness() const;
////////////////////////////////////////////////////////////
/// \brief Return the position of the `index`-th character
///
/// This function computes the visual position of a character
/// from its index in the string. The returned position is
/// in global coordinates (translation, rotation, scale and
/// origin are applied).
/// If `index` is out of range, the position of the end of
/// the string is returned.
///
/// \param index Index of the character
///
/// \return Position of the character
///
////////////////////////////////////////////////////////////
[[nodiscard]] Vector2f findCharacterPos(std::size_t index) const;
////////////////////////////////////////////////////////////
/// \brief Get the local bounding rectangle of the entity
///
/// The returned rectangle is in local coordinates, which means
/// that it ignores the transformations (translation, rotation,
/// scale, ...) that are applied to the entity.
/// In other words, this function returns the bounds of the
/// entity in the entity's coordinate system.
///
/// \return Local bounding rectangle of the entity
///
////////////////////////////////////////////////////////////
[[nodiscard]] FloatRect getLocalBounds() const;
////////////////////////////////////////////////////////////
/// \brief Get the global bounding rectangle of the entity
///
/// The returned rectangle is in global coordinates, which means
/// that it takes into account the transformations (translation,
/// rotation, scale, ...) that are applied to the entity.
/// In other words, this function returns the bounds of the
/// text in the global 2D world's coordinate system.
///
/// \return Global bounding rectangle of the entity
///
////////////////////////////////////////////////////////////
[[nodiscard]] FloatRect getGlobalBounds() const;
private:
////////////////////////////////////////////////////////////
/// \brief Draw the text to a render target
///
/// \param target Render target to draw to
/// \param states Current render states
///
////////////////////////////////////////////////////////////
void draw(RenderTarget& target, RenderStates states) const override;
////////////////////////////////////////////////////////////
/// \brief Make sure the text's geometry is updated
///
/// All the attributes related to rendering are cached, such
/// that the geometry is only updated when necessary.
///
////////////////////////////////////////////////////////////
void ensureGeometryUpdate() const;
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
String m_string; //!< String to display
const Font* m_font{}; //!< Font used to display the string
unsigned int m_characterSize{30}; //!< Base size of characters, in pixels
float m_letterSpacingFactor{1.f}; //!< Spacing factor between letters
float m_lineSpacingFactor{1.f}; //!< Spacing factor between lines
std::uint32_t m_style{Regular}; //!< Text style (see Style enum)
Color m_fillColor{Color::White}; //!< Text fill color
Color m_outlineColor{Color::Black}; //!< Text outline color
float m_outlineThickness{0.f}; //!< Thickness of the text's outline
mutable VertexArray m_vertices{PrimitiveType::Triangles}; //!< Vertex array containing the fill geometry
mutable VertexArray m_outlineVertices{PrimitiveType::Triangles}; //!< Vertex array containing the outline geometry
mutable FloatRect m_bounds; //!< Bounding rectangle of the text (in local coordinates)
mutable bool m_geometryNeedUpdate{}; //!< Does the geometry need to be recomputed?
mutable std::uint64_t m_fontTextureId{}; //!< The font texture id
};
} // namespace sf
////////////////////////////////////////////////////////////
/// \class sf::Text
/// \ingroup graphics
///
/// `sf::Text` is a drawable class that allows to easily display
/// some text with custom style and color on a render target.
///
/// It inherits all the functions from `sf::Transformable`:
/// position, rotation, scale, origin. It also adds text-specific
/// properties such as the font to use, the character size,
/// the font style (bold, italic, underlined and strike through), the
/// text color, the outline thickness, the outline color, the character
/// spacing, the line spacing and the text to display of course.
/// It also provides convenience functions to calculate the
/// graphical size of the text, or to get the global position
/// of a given character.
///
/// `sf::Text` works in combination with the `sf::Font` class, which
/// loads and provides the glyphs (visual characters) of a given font.
///
/// The separation of `sf::Font` and `sf::Text` allows more flexibility
/// and better performances: indeed a `sf::Font` is a heavy resource,
/// and any operation on it is slow (often too slow for real-time
/// applications). On the other side, a `sf::Text` is a lightweight
/// object which can combine the glyphs data and metrics of a `sf::Font`
/// to display any text on a render target.
///
/// It is important to note that the `sf::Text` instance doesn't
/// copy the font that it uses, it only keeps a reference to it.
/// Thus, a `sf::Font` must not be destructed while it is
/// used by a `sf::Text` (i.e. never write a function that
/// uses a local `sf::Font` instance for creating a text).
///
/// See also the note on coordinates and undistorted rendering in `sf::Transformable`.
///
/// Usage example:
/// \code
/// // Open a font
/// const sf::Font font("arial.ttf");
///
/// // Create a text
/// sf::Text text(font, "hello");
/// text.setCharacterSize(30);
/// text.setStyle(sf::Text::Bold);
/// text.setFillColor(sf::Color::Red);
///
/// // Draw it
/// window.draw(text);
/// \endcode
///
/// \see `sf::Font`, `sf::Transformable`
///
////////////////////////////////////////////////////////////
|