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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2025 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#pragma once
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/Export.hpp>
#include <vector>
using VkInstance = struct VkInstance_T*;
#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64) || \
defined(__ia64) || defined(_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
using VkSurfaceKHR = struct VkSurfaceKHR_T*;
#else
#include <cstdint>
using VkSurfaceKHR = std::uint64_t;
#endif
struct VkAllocationCallbacks;
namespace sf
{
using VulkanFunctionPointer = void (*)();
////////////////////////////////////////////////////////////
/// \brief Vulkan helper functions
///
////////////////////////////////////////////////////////////
namespace Vulkan
{
////////////////////////////////////////////////////////////
/// \brief Tell whether or not the system supports Vulkan
///
/// This function should always be called before using
/// the Vulkan features. If it returns `false`, then
/// any attempt to use Vulkan will fail.
///
/// If only compute is required, set `requireGraphics`
/// to `false` to skip checking for the extensions necessary
/// for graphics rendering.
///
/// \param requireGraphics
///
/// \return `true` if Vulkan is supported, `false` otherwise
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_WINDOW_API bool isAvailable(bool requireGraphics = true);
////////////////////////////////////////////////////////////
/// \brief Get the address of a Vulkan function
///
/// \param name Name of the function to get the address of
///
/// \return Address of the Vulkan function, 0 on failure
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_WINDOW_API VulkanFunctionPointer getFunction(const char* name);
////////////////////////////////////////////////////////////
/// \brief Get Vulkan instance extensions required for graphics
///
/// \return Vulkan instance extensions required for graphics
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_WINDOW_API const std::vector<const char*>& getGraphicsRequiredInstanceExtensions();
} // namespace Vulkan
} // namespace sf
////////////////////////////////////////////////////////////
/// \namespace sf::Vulkan
/// \ingroup window
///
/// This namespace contains functions to help you use SFML
/// for windowing and write your own Vulkan code for graphics
///
////////////////////////////////////////////////////////////
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