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#include <SFML/Graphics/RenderWindow.hpp>
// Other 1st party headers
#include <SFML/Graphics/Image.hpp>
#include <SFML/Graphics/Texture.hpp>
#include <SFML/Window/VideoMode.hpp>
#include <SFML/System/String.hpp>
#include <catch2/catch_test_macros.hpp>
#include <GraphicsUtil.hpp>
#include <WindowUtil.hpp>
#include <type_traits>
TEST_CASE("[Graphics] sf::RenderWindow", runDisplayTests())
{
SECTION("Type traits")
{
STATIC_CHECK(std::has_virtual_destructor_v<sf::RenderWindow>);
STATIC_CHECK(!std::is_copy_constructible_v<sf::RenderWindow>);
STATIC_CHECK(!std::is_copy_assignable_v<sf::RenderWindow>);
STATIC_CHECK(std::is_nothrow_move_constructible_v<sf::RenderWindow>);
STATIC_CHECK(std::is_nothrow_move_assignable_v<sf::RenderWindow>);
}
SECTION("Construction")
{
SECTION("Style, state, and settings")
{
const sf::RenderWindow window(sf::VideoMode(sf::Vector2u(256, 256), 24),
"Window Title",
sf::Style::Default,
sf::State::Windowed,
sf::ContextSettings{});
CHECK(window.isOpen());
CHECK(window.getSize() == sf::Vector2u(256, 256));
CHECK(window.getNativeHandle() != sf::WindowHandle());
CHECK(window.getSettings().attributeFlags == sf::ContextSettings::Default);
CHECK(!window.isSrgb());
CHECK(window.getView().getCenter() == sf::Vector2f(128, 128));
CHECK(window.getView().getSize() == sf::Vector2f(256, 256));
CHECK(window.getView().getRotation() == sf::Angle::Zero);
CHECK(window.getView().getViewport() == sf::FloatRect({0, 0}, {1, 1}));
CHECK(window.getView().getTransform() == sf::Transform(0.0078125f, 0, -1, 0, -0.0078125f, 1, 0, 0, 1));
}
SECTION("State and settings")
{
const sf::RenderWindow window(sf::VideoMode(sf::Vector2u(240, 300), 24),
"Window Title",
sf::State::Windowed,
sf::ContextSettings{});
CHECK(window.isOpen());
CHECK(window.getSize() == sf::Vector2u(240, 300));
CHECK(window.getNativeHandle() != sf::WindowHandle());
CHECK(window.getSettings().attributeFlags == sf::ContextSettings::Default);
CHECK(!window.isSrgb());
CHECK(window.getView().getCenter() == sf::Vector2f(120, 150));
CHECK(window.getView().getSize() == sf::Vector2f(240, 300));
CHECK(window.getView().getRotation() == sf::Angle::Zero);
CHECK(window.getView().getViewport() == sf::FloatRect({0, 0}, {1, 1}));
CHECK(window.getView().getTransform() ==
Approx(sf::Transform(0.00833333f, 0, -1, 0, -0.00666667f, 1, 0, 0, 1)));
}
}
SECTION("Clear")
{
sf::RenderWindow window(sf::VideoMode(sf::Vector2u(256, 256), 24),
"Window Title",
sf::Style::Default,
sf::State::Windowed,
sf::ContextSettings{});
REQUIRE(window.getSize() == sf::Vector2u(256, 256));
sf::Texture texture(window.getSize());
window.clear(sf::Color::Red);
texture.update(window);
CHECK(texture.copyToImage().getPixel(sf::Vector2u(64, 64)) == sf::Color::Red);
window.clear(sf::Color::Green);
texture.update(window);
CHECK(texture.copyToImage().getPixel(sf::Vector2u(128, 128)) == sf::Color::Green);
window.clear(sf::Color::Blue);
texture.update(window);
CHECK(texture.copyToImage().getPixel(sf::Vector2u(196, 196)) == sf::Color::Blue);
}
}
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