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#include <SFML/Graphics/VertexArray.hpp>
#include <catch2/catch_test_macros.hpp>
#include <GraphicsUtil.hpp>
#include <type_traits>
TEST_CASE("[Graphics] sf::VertexArray")
{
SECTION("Type traits")
{
STATIC_CHECK(std::is_copy_constructible_v<sf::VertexArray>);
STATIC_CHECK(std::is_copy_assignable_v<sf::VertexArray>);
STATIC_CHECK(std::is_nothrow_move_constructible_v<sf::VertexArray>);
STATIC_CHECK(std::is_nothrow_move_assignable_v<sf::VertexArray>);
}
SECTION("Construction")
{
SECTION("Default constructor")
{
const sf::VertexArray vertexArray;
CHECK(vertexArray.getVertexCount() == 0);
CHECK(vertexArray.getPrimitiveType() == sf::PrimitiveType::Points);
CHECK(vertexArray.getBounds() == sf::FloatRect({0, 0}, {0, 0}));
}
SECTION("Explicit constructor with default argument")
{
const sf::VertexArray vertexArray(sf::PrimitiveType::Lines);
CHECK(vertexArray.getVertexCount() == 0);
CHECK(vertexArray.getPrimitiveType() == sf::PrimitiveType::Lines);
CHECK(vertexArray.getBounds() == sf::FloatRect({0, 0}, {0, 0}));
}
SECTION("Explicit constructor")
{
const sf::VertexArray vertexArray(sf::PrimitiveType::Lines, 10);
CHECK(vertexArray.getVertexCount() == 10);
CHECK(vertexArray.getPrimitiveType() == sf::PrimitiveType::Lines);
CHECK(vertexArray.getBounds() == sf::FloatRect({0, 0}, {0, 0}));
for (std::size_t i = 0; i < vertexArray.getVertexCount(); ++i)
{
CHECK(vertexArray[i].position == sf::Vertex{}.position);
CHECK(vertexArray[i].color == sf::Vertex{}.color);
CHECK(vertexArray[i].texCoords == sf::Vertex{}.texCoords);
}
}
}
SECTION("Resize array")
{
sf::VertexArray vertexArray;
vertexArray.resize(42);
CHECK(vertexArray.getVertexCount() == 42);
for (std::size_t i = 0; i < vertexArray.getVertexCount(); ++i)
{
CHECK(vertexArray[i].position == sf::Vertex{}.position);
CHECK(vertexArray[i].color == sf::Vertex{}.color);
CHECK(vertexArray[i].texCoords == sf::Vertex{}.texCoords);
}
}
SECTION("Clear array")
{
sf::VertexArray vertexArray;
vertexArray.append({});
vertexArray.clear();
CHECK(vertexArray.getVertexCount() == 0);
}
SECTION("Append to array")
{
sf::VertexArray vertexArray;
const sf::Vertex vertex{{1.0f, 2.0f}, {3, 4, 5, 6}, {7.0f, 8.0f}};
vertexArray.append(vertex);
CHECK(vertexArray.getVertexCount() == 1);
CHECK(vertexArray[0].position == vertex.position);
CHECK(vertexArray[0].color == vertex.color);
CHECK(vertexArray[0].texCoords == vertex.texCoords);
}
SECTION("Write to array")
{
sf::VertexArray vertexArray;
vertexArray.resize(10);
const sf::Vertex otherVertex{{2.0f, 3.0f}, {4, 5, 6, 7}, {8.0f, 9.0f}};
vertexArray[9] = otherVertex;
CHECK(vertexArray[9].position == otherVertex.position);
CHECK(vertexArray[9].color == otherVertex.color);
CHECK(vertexArray[9].texCoords == otherVertex.texCoords);
}
SECTION("Set primitive type")
{
sf::VertexArray vertexArray;
vertexArray.setPrimitiveType(sf::PrimitiveType::TriangleStrip);
CHECK(vertexArray.getPrimitiveType() == sf::PrimitiveType::TriangleStrip);
}
SECTION("Get bounds")
{
sf::VertexArray vertexArray;
vertexArray.append({{1, 1}});
vertexArray.append({{2, 2}});
CHECK(vertexArray.getBounds() == sf::FloatRect({1, 1}, {1, 1}));
vertexArray[0] = {{0, 0}};
CHECK(vertexArray.getBounds() == sf::FloatRect({0, 0}, {2, 2}));
vertexArray[0] = {{5, 5}};
CHECK(vertexArray.getBounds() == sf::FloatRect({2, 2}, {3, 3}));
vertexArray.append({{10, 10}});
CHECK(vertexArray.getBounds() == sf::FloatRect({2, 2}, {8, 8}));
}
}
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