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#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>
#include <SFML/Network.hpp>
// Instantiate some types from each module to test for linker issues. This program is not meant be ran.
int main()
{
// Audio
[[maybe_unused]] const sf::SoundBufferRecorder soundBufferRecorder;
// Graphics
[[maybe_unused]] const sf::Color color;
[[maybe_unused]] const sf::IntRect rect;
[[maybe_unused]] const sf::RenderWindow renderWindow;
[[maybe_unused]] const sf::RectangleShape rectangleShape;
[[maybe_unused]] const sf::Vertex vertex;
// Network
[[maybe_unused]] const sf::Ftp ftp;
[[maybe_unused]] const sf::Http http;
[[maybe_unused]] const sf::Packet packet;
[[maybe_unused]] const sf::UdpSocket udpSocket;
// System
[[maybe_unused]] const sf::Angle angle;
[[maybe_unused]] const sf::String string;
[[maybe_unused]] const sf::Time time;
// Window
[[maybe_unused]] const sf::Context context;
[[maybe_unused]] const sf::VideoMode videoMode;
[[maybe_unused]] const sf::Window window;
}
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