File: ResourcePath.mm

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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2025 Marco Antognini (antognini.marco@gmail.com),
//                         Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
//    you must not claim that you wrote the original software.
//    If you use this software in a product, an acknowledgment
//    in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
//    and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include "ResourcePath.hpp"

#import <Foundation/Foundation.h>
#include <filesystem>

////////////////////////////////////////////////////////////
std::filesystem::path resourcePath()
{
    NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];

    std::filesystem::path rpath;
    NSBundle*             bundle = [NSBundle mainBundle];

    if (bundle == nil)
    {
#ifdef DEBUG
        NSLog(@"bundle is nil... thus no resources path can be found.");
#endif
    }
    else
    {
        NSString* path = [bundle resourcePath];
        rpath          = [path UTF8String] + std::string("/");
    }

    [pool drain];

    return rpath;
}