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//
// Disclaimer:
// ----------
//
// This code will work only if you selected window, graphics and audio.
//
// Note that the "Run Script" build phase will copy the required frameworks
// or dylibs to your application bundle so you can execute it on any macOS
// computer.
//
// Your resource files (images, sounds, fonts, ...) are also copied to your
// application bundle. To get the path to these resources, use the helper
// function `resourcePath()` from ResourcePath.hpp
//
#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>
// Here is a small helper for you! Have a look.
#include "ResourcePath.hpp"
int main()
{
// Create the main window
sf::RenderWindow window(sf::VideoMode({800, 600}), "SFML window");
// Set the Icon
const sf::Image icon(resourcePath() / "icon.png");
window.setIcon(icon);
// Load a sprite to display
const sf::Texture texture(resourcePath() / "background.jpg");
sf::Sprite sprite(texture);
// Create a graphical text to display
const sf::Font font(resourcePath() / "tuffy.ttf");
sf::Text text(font, "Hello SFML", 50);
text.setFillColor(sf::Color::Black);
// Load a music to play
sf::Music music;
if (!music.openFromFile(resourcePath() / "doodle_pop.ogg"))
{
return EXIT_FAILURE;
}
// Play the music
music.play();
// Start the game loop
while (window.isOpen())
{
// Process events
while (const auto event = window.pollEvent())
{
// Close window: exit
if (event.is<sf::Event::Closed>())
{
window.close();
}
// Escape pressed: exit
if (const auto* keyPressed = event.getIf<sf::Event::KeyPressed>();
keyPressed && keyPressed->code == sf::Keyboard::Key::Escape)
{
window.close();
}
}
// Clear screen
window.clear();
// Draw the sprite
window.draw(sprite);
// Draw the string
window.draw(text);
// Update the window
window.display();
}
}
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