1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81
|
//
// Disclaimer:
// ----------
//
// This code will work only if you selected window, graphics and audio.
//
// In order to load the resources like background.png, you have to set up
// your target scheme:
//
// - Select "Edit Schemeā¦" in the "Product" menu;
// - Check the box "use custom working directory";
// - Fill the text field with the folder path containing your resources;
// (e.g. your project folder)
// - Click OK.
//
#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>
int main()
{
// Create the main window
sf::RenderWindow window(sf::VideoMode({800, 600}), "SFML window");
// Set the Icon
const sf::Image icon("icon.png");
window.setIcon(icon);
// Load a sprite to display
const sf::Texture texture("background.jpg");
sf::Sprite sprite(texture);
// Create a graphical text to display
const sf::Font font("tuffy.ttf");
sf::Text text(font, "Hello SFML", 50);
text.setFillColor(sf::Color::Black);
// Load a music to play
sf::Music music;
if (!music.openFromFile("doodle_pop.ogg"))
{
return EXIT_FAILURE;
}
// Play the music
music.play();
// Start the game loop
while (window.isOpen())
{
// Process events
while (const auto event = window.pollEvent())
{
// Close window: exit
if (event.is<sf::Event::Closed>())
{
window.close();
}
// Escape pressed: exit
if (const auto* keyPressed = event.getIf<sf::Event::KeyPressed>();
keyPressed && keyPressed->code == sf::Keyboard::Key::Escape)
{
window.close();
}
}
// Clear screen
window.clear();
// Draw the sprite
window.draw(sprite);
// Draw the string
window.draw(text);
// Update the window
window.display();
}
}
|