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if(CMAKE_HOST_WIN32)
# We require a CMake version greater than or equal to 3.24 on Windows in order to
# support specifying target_include_directories with SYSTEM for Visual Studio Generators
# see: https://cmake.org/cmake/help/latest/release/3.24.html#generators
cmake_minimum_required(VERSION 3.24)
else()
# For all other systems, 3.22 will suffice
cmake_minimum_required(VERSION 3.22)
endif()
# define a macro that helps defining an option
macro(sfml_set_option var default type docstring)
if(NOT DEFINED ${var})
set(${var} ${default})
endif()
set(${var} ${${var}} CACHE ${type} ${docstring} FORCE)
endmacro()
# these options have to be set before CMake detects/configures the toolchain
# use new MSVC debug information format specification mechanism if available
# we use this mechanism to embed debug information into the object file to allow ccache to cache it
if(POLICY CMP0141)
cmake_policy(SET CMP0141 NEW)
endif()
# determine whether to create a debug or release build
sfml_set_option(CMAKE_BUILD_TYPE Release STRING "Choose the type of build (Debug or Release)")
sfml_set_option(CMAKE_OSX_DEPLOYMENT_TARGET "13.0" STRING "The minimal iOS version that will be able to run the built binaries. Cannot be lower than 13.0")
# project name
project(SFML VERSION 3.0.1)
set(VERSION_IS_RELEASE ON)
# include the configuration file
include(cmake/Config.cmake)
# we use the paths from the cmake GNUInstallDirs module as defaults
# you can override these if you like
# https://cmake.org/cmake/help/latest/module/GNUInstallDirs.html
include(GNUInstallDirs)
# disable static libraries on Android
if(SFML_OS_ANDROID)
set(BUILD_SHARED_LIBS ON)
endif()
# add options to select which modules to build
sfml_set_option(SFML_BUILD_WINDOW ON BOOL "ON to build SFML's Window module. This setting is ignored, if the graphics module is built.")
sfml_set_option(SFML_BUILD_GRAPHICS ON BOOL "ON to build SFML's Graphics module.")
sfml_set_option(SFML_BUILD_AUDIO ON BOOL "ON to build SFML's Audio module.")
sfml_set_option(SFML_BUILD_NETWORK ON BOOL "ON to build SFML's Network module.")
if(SFML_BUILD_WINDOW)
# add an option for choosing the OpenGL implementation
sfml_set_option(SFML_OPENGL_ES ${OPENGL_ES} BOOL "ON to use an OpenGL ES implementation, OFF to use a desktop OpenGL implementation")
# add an option for choosing whether to use the DRM windowing backend
if(SFML_OS_LINUX)
sfml_set_option(SFML_USE_DRM OFF BOOL "ON to use DRM windowing backend")
endif()
endif()
# macOS specific options
if(SFML_OS_MACOS OR SFML_OS_IOS)
# add an option to build frameworks instead of dylibs (release only)
sfml_set_option(SFML_BUILD_FRAMEWORKS OFF BOOL "ON to build SFML as frameworks libraries (release only), OFF to build according to BUILD_SHARED_LIBS")
# add an option to automatically install Xcode templates
sfml_set_option(SFML_INSTALL_XCODE_TEMPLATES OFF BOOL "ON to automatically install the Xcode templates, OFF to do nothing about it. The templates are compatible with Xcode 4 and 5.")
endif()
# Android options
if(SFML_OS_ANDROID)
sfml_set_option(SFML_ANDROID_USE_SUSPEND_AWARE_CLOCK OFF BOOL "ON to use an sf::Clock implementation which takes system sleep time into account (keeps advancing during suspension), OFF to default to another available monotonic clock")
if(SFML_ANDROID_USE_SUSPEND_AWARE_CLOCK)
add_definitions(-DSFML_ANDROID_USE_SUSPEND_AWARE_CLOCK)
endif()
# avoid missing libraries when building SFML for Android with NDK r19c and later
list(PREPEND CMAKE_FIND_ROOT_PATH "${PROJECT_SOURCE_DIR}")
# install everything in $NDK/sources/ because this path is appended by the NDK (convenient)
set(CMAKE_INSTALL_PREFIX ${CMAKE_ANDROID_NDK}/sources/third_party/sfml)
# we install libs in a subdirectory named after the ABI
set(CMAKE_INSTALL_LIBDIR "${CMAKE_INSTALL_LIBDIR}/${CMAKE_ANDROID_ARCH_ABI}")
endif()
# Install directories
# For miscellaneous files
if(SFML_OS_WINDOWS OR SFML_OS_IOS)
set(DEFAULT_INSTALL_MISC_DIR .)
elseif(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_OPENBSD OR SFML_OS_NETBSD)
set(DEFAULT_INSTALL_MISC_DIR share/SFML)
elseif(SFML_OS_MACOS)
set(DEFAULT_INSTALL_MISC_DIR /usr/local/share/SFML)
elseif(SFML_OS_ANDROID)
set(DEFAULT_INSTALL_MISC_DIR ${CMAKE_ANDROID_NDK}/sources/third_party/sfml)
endif()
# force building sfml-window, if sfml-graphics module is built
if(SFML_BUILD_GRAPHICS AND NOT SFML_BUILD_WINDOW)
message(WARNING "You're trying to build SFML's Graphics module without the Window module. Forcing building of the Window module as a dependency.")
set(SFML_BUILD_WINDOW ON)
endif()
# use bundled dependencies by default on these systems and system dependencies by default on all others (maintains old behavior)
if(SFML_OS_WINDOWS OR SFML_OS_MACOS OR SFML_OS_IOS OR SFML_OS_ANDROID)
set(SFML_USE_SYSTEM_DEPS_DEFAULT OFF)
else()
set(SFML_USE_SYSTEM_DEPS_DEFAULT ON)
endif()
sfml_set_option(SFML_USE_SYSTEM_DEPS ${SFML_USE_SYSTEM_DEPS_DEFAULT} BOOL "ON to use system dependencies, OFF to use the bundled ones.")
if(SFML_USE_SYSTEM_DEPS AND SFML_INSTALL_XCODE_TEMPLATES)
message(FATAL_ERROR "XCode templates installation cannot be used with the SFML_USE_SYSTEM_DEPS option (the bundled frameworks are required.)")
endif()
if(SFML_COMPILER_MSVC)
# add an option to choose whether PDB debug symbols should be generated (defaults to true when possible)
sfml_set_option(SFML_GENERATE_PDB ON BOOL "True to generate PDB debug symbols, OFF otherwise.")
# if building using a compiler launcher, embed the MSVC debugging information to allow for caching
if(CMAKE_CXX_COMPILER_LAUNCHER)
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "$<$<CONFIG:Debug,RelWithDebInfo>:Embedded>")
endif()
endif()
# define SFML_OPENGL_ES if needed
if(SFML_OPENGL_ES)
add_definitions(-DSFML_OPENGL_ES)
add_definitions(-DGL_GLEXT_PROTOTYPES)
endif()
# define an option for choosing between static and dynamic C runtime (Windows only)
if(SFML_OS_WINDOWS)
sfml_set_option(SFML_USE_STATIC_STD_LIBS OFF BOOL "ON to statically link to the standard libraries, OFF to use them as DLLs")
# the following combination of flags is not valid
if(BUILD_SHARED_LIBS AND SFML_USE_STATIC_STD_LIBS)
message(FATAL_ERROR "BUILD_SHARED_LIBS and SFML_USE_STATIC_STD_LIBS cannot be used together")
endif()
sfml_set_option(SFML_USE_MESA3D OFF BOOL "ON to use the Mesa 3D graphics library for rendering, OFF to use the system provided library for rendering")
include(cmake/Mesa3D.cmake)
endif()
# setup macOS stuff
if(SFML_OS_MACOS)
# SFML_BUILD_FRAMEWORKS needs two things:
# first, it's available only for release
# (because cmake currently doesn't allow specifying a custom framework name so XXX-d is not possible)
# secondly, it works only with BUILD_SHARED_LIBS enabled
if(SFML_BUILD_FRAMEWORKS)
# requirement #1
if(NOT CMAKE_BUILD_TYPE STREQUAL "Release")
message(FATAL_ERROR "CMAKE_BUILD_TYPE should be \"Release\" when SFML_BUILD_FRAMEWORKS is ON")
return()
endif()
# requirement #2
if(NOT BUILD_SHARED_LIBS)
message(FATAL_ERROR "BUILD_SHARED_LIBS should be ON when SFML_BUILD_FRAMEWORKS is ON")
return()
endif()
endif()
# configure Xcode templates
set(XCODE_TEMPLATES_ARCH "\$(NATIVE_ARCH_ACTUAL)")
if(NOT SFML_COMPILER_CLANG)
message(FATAL_ERROR "Clang is the only supported compiler on macOS")
endif()
endif()
option(SFML_ENABLE_SANITIZERS "Enable sanitizers" OFF)
if(SFML_ENABLE_SANITIZERS)
string(APPEND CMAKE_CXX_FLAGS " -fno-omit-frame-pointer -fno-sanitize-recover=all -fsanitize=undefined")
endif()
option(SFML_ENABLE_STDLIB_ASSERTIONS "Enable standard library assertions" OFF)
if(SFML_ENABLE_STDLIB_ASSERTIONS)
# intentionally using `add_compile_definitions` here to propagate defines to subdirectories
add_compile_definitions(_GLIBCXX_ASSERTIONS=1) # see https://gcc.gnu.org/wiki/LibstdcxxDebugMode
# Xcode has a property to control this - adding the define ourselves causes multiple definitions
if(XCODE)
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_STANDARD_LIBRARY_HARDENING "Yes (extensive)")
else()
add_compile_definitions(_LIBCPP_HARDENING_MODE=_LIBCPP_HARDENING_MODE_EXTENSIVE) # see https://libcxx.llvm.org/Hardening.html
endif()
endif()
# set the output directory for SFML DLLs and executables
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
# enable project folders
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set_property(GLOBAL PROPERTY PREDEFINED_TARGETS_FOLDER "CMake")
# on Linux and BSD-like OS, install pkg-config files by default
set(SFML_INSTALL_PKGCONFIG_DEFAULT OFF)
if(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_OPENBSD OR SFML_OS_NETBSD)
set(SFML_INSTALL_PKGCONFIG_DEFAULT ON)
endif()
sfml_set_option(SFML_INSTALL_PKGCONFIG_FILES ${SFML_INSTALL_PKGCONFIG_DEFAULT} BOOL "ON to automatically install pkg-config files so other projects can find SFML")
if(SFML_INSTALL_PKGCONFIG_FILES)
# account for CMAKE_INSTALL_LIBDIR potentially being an absolute path
file(RELATIVE_PATH SFML_RELATIVE_INSTALL_LIBDIR ${CMAKE_INSTALL_PREFIX} ${CMAKE_INSTALL_FULL_LIBDIR})
# set pkgconfig install directory
# this could be e.g. macports on mac or msys2 on windows etc.
set(SFML_PKGCONFIG_DIR "${SFML_RELATIVE_INSTALL_LIBDIR}/pkgconfig")
if(SFML_OS_FREEBSD OR SFML_OS_OPENBSD OR SFML_OS_NETBSD)
set(SFML_PKGCONFIG_DIR "libdata/pkgconfig")
endif()
sfml_set_option(SFML_PKGCONFIG_INSTALL_DIR "${SFML_PKGCONFIG_DIR}" PATH "Install directory for SFML's pkg-config .pc files")
if(SFML_BUILD_AUDIO AND SFML_BUILD_NETWORK AND SFML_BUILD_GRAPHICS AND SFML_BUILD_WINDOW)
configure_file(
"tools/pkg-config/sfml-all.pc.in"
"tools/pkg-config/sfml-all.pc"
@ONLY)
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/tools/pkg-config/sfml-all.pc"
DESTINATION "${SFML_PKGCONFIG_INSTALL_DIR}")
endif()
endif()
# option to enable precompiled headers
sfml_set_option(SFML_ENABLE_PCH OFF BOOL "ON to enable precompiled headers for SFML builds -- only supported on Windows/Linux and for static library builds")
if(SFML_ENABLE_PCH AND BUILD_SHARED_LIBS)
message(FATAL_ERROR "Precompiled headers are currently not supported for shared library builds")
endif()
if(SFML_ENABLE_PCH AND SFML_OS_MACOS)
message(FATAL_ERROR "Precompiled headers are currently not supported in macOS builds")
endif()
# add the subdirectories
add_subdirectory(src/SFML)
# setup the install rules
if(NOT SFML_BUILD_FRAMEWORKS)
install(DIRECTORY include/
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
COMPONENT devel
FILES_MATCHING PATTERN "*.hpp" PATTERN "*.inl")
install(DIRECTORY cmake/Modules/
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/SFML
COMPONENT devel)
if(SFML_GENERATE_PDB)
install(DIRECTORY ${PROJECT_BINARY_DIR}/lib/
DESTINATION ${CMAKE_INSTALL_LIBDIR}
COMPONENT devel
FILES_MATCHING PATTERN "*.pdb")
endif()
else()
# find only "root" headers
file(GLOB SFML_HEADERS RELATIVE ${PROJECT_SOURCE_DIR} "include/SFML/*")
# Because we use generator expressions in the post build scripts we need to
# suppress the generation of "EFFECTIVE_PLATFORM_NAME" as it will fail
set_property(GLOBAL PROPERTY XCODE_EMIT_EFFECTIVE_PLATFORM_NAME OFF)
# in fact we have to fool cmake to copy all the headers in subdirectories
# to do that we have to add the "root" headers to the PUBLIC_HEADER
# then we can run a post script to copy the remaining headers
# we need a dummy file in order to compile the framework
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp
COMMAND touch ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp
VERBATIM)
set(SFML_SOURCES ${SFML_HEADERS})
list(APPEND SFML_SOURCES ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp)
# create SFML.framework
add_library(SFML ${SFML_SOURCES})
# enable C++17 support
target_compile_features(SFML PUBLIC cxx_std_17)
# set the target flags to use the appropriate C++ standard library
sfml_set_stdlib(SFML)
# edit target properties
set_target_properties(SFML PROPERTIES
FRAMEWORK ON
FRAMEWORK_VERSION ${PROJECT_VERSION}
MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.SFML
MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${PROJECT_VERSION}
MACOSX_FRAMEWORK_BUNDLE_VERSION ${PROJECT_VERSION}
PUBLIC_HEADER "${SFML_HEADERS}")
# add the non-optional SFML headers
add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
${PROJECT_SOURCE_DIR}/include/SFML/Config.hpp
${PROJECT_SOURCE_DIR}/include/SFML/OpenGL.hpp
${PROJECT_SOURCE_DIR}/include/SFML/GpuPreference.hpp
${PROJECT_SOURCE_DIR}/include/SFML/System.hpp
${PROJECT_SOURCE_DIR}/include/SFML/Main.hpp
${PROJECT_SOURCE_DIR}/include/SFML/System
$<TARGET_FILE_DIR:SFML>/Headers
VERBATIM)
# add window module headers if enabled
if(SFML_BUILD_WINDOW)
add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
${PROJECT_SOURCE_DIR}/include/SFML/Window.hpp
${PROJECT_SOURCE_DIR}/include/SFML/Window
$<TARGET_FILE_DIR:SFML>/Headers
VERBATIM)
endif()
# add network module headers if enabled
if(SFML_BUILD_NETWORK)
add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
${PROJECT_SOURCE_DIR}/include/SFML/Network.hpp
${PROJECT_SOURCE_DIR}/include/SFML/Network
$<TARGET_FILE_DIR:SFML>/Headers
VERBATIM)
endif()
# add graphics module headers if enabled
if(SFML_BUILD_GRAPHICS)
add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
${PROJECT_SOURCE_DIR}/include/SFML/Graphics.hpp
${PROJECT_SOURCE_DIR}/include/SFML/Graphics
$<TARGET_FILE_DIR:SFML>/Headers
VERBATIM)
endif()
# add audio module headers if enabled
if(SFML_BUILD_AUDIO)
add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
${PROJECT_SOURCE_DIR}/include/SFML/Audio.hpp
${PROJECT_SOURCE_DIR}/include/SFML/Audio
$<TARGET_FILE_DIR:SFML>/Headers
VERBATIM)
endif()
# adapt install directory to allow distributing dylibs/frameworks in user's frameworks/application bundle
# NOTE: it's not required to link against SFML.framework
set_target_properties(SFML PROPERTIES INSTALL_NAME_DIR "@rpath")
if(NOT CMAKE_SKIP_BUILD_RPATH)
set_target_properties(SFML PROPERTIES BUILD_WITH_INSTALL_NAME_DIR ON)
endif()
# install rule
install(TARGETS SFML
FRAMEWORK DESTINATION "."
COMPONENT devel)
endif()
install(FILES license.md DESTINATION ${CMAKE_INSTALL_DOCDIR})
install(FILES readme.md DESTINATION ${CMAKE_INSTALL_DOCDIR})
# install the Xcode templates if requested
if(SFML_INSTALL_XCODE_TEMPLATES)
# configure the templates plist files
foreach(TEMPLATE "SFML Compiler" "SFML App")
configure_file(
"tools/xcode/templates/SFML/${TEMPLATE}.xctemplate/TemplateInfo.plist.in"
"${CMAKE_CURRENT_BINARY_DIR}/tools/xcode/templates/SFML/${TEMPLATE}.xctemplate/TemplateInfo.plist"
@ONLY)
endforeach()
install(DIRECTORY "tools/xcode/templates/SFML" "${CMAKE_CURRENT_BINARY_DIR}/tools/xcode/templates/SFML"
DESTINATION /Library/Developer/Xcode/Templates
PATTERN "*.in" EXCLUDE
PATTERN ".DS_Store" EXCLUDE)
endif()
sfml_export_targets()
# configure extras by default when building SFML directly, otherwise hide them
sfml_set_option(SFML_CONFIGURE_EXTRAS ${PROJECT_IS_TOP_LEVEL} BOOL "ON to configure extras, OFF to ignore them")
if(NOT SFML_CONFIGURE_EXTRAS)
return()
endif()
set(CPACK_PACKAGE_NAME_SUMMARY "Simple and Fast Multimedia Library")
set(CPACK_PACKAGE_VENDOR "SFML Team")
set(CPACK_PACKAGE_FILE_NAME "SFML-${PROJECT_VERSION}-${CMAKE_CXX_COMPILER_ID}-${CMAKE_CXX_COMPILER_VERSION}-${CMAKE_BUILD_TYPE}")
set(CPACK_RESOURCE_FILE_README "${CMAKE_CURRENT_SOURCE_DIR}/readme.md")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/license.md")
set(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
set(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}")
set(CPACK_PACKAGE_VERSION_PATCH "${PROJECT_VERSION_PATCH}")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "SFML ${PROJECT_VERSION}")
set(CPACK_MONOLITHIC_INSTALL ON)
# NSIS configurations
set(CPACK_NSIS_DISPLAY_NAME "SFML ${PROJECT_VERSION} (${CMAKE_CXX_COMPILER_ID} ${CMAKE_CXX_COMPILER_VERSION})")
set(CPACK_NSIS_CONTACT "team@sfml-dev.org")
set(NSIS_IMAGE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/tools/nsis/")
string(REGEX REPLACE "/" "\\\\\\\\" NSIS_IMAGE_PATH ${NSIS_IMAGE_PATH})
set(CPACK_NSIS_INSTALLER_MUI_ICON_CODE "!define MUI_WELCOMEFINISHPAGE_BITMAP \\\"${NSIS_IMAGE_PATH}sidebar.bmp\\\"\n!define MUI_HEADERIMAGE_BITMAP \\\"${NSIS_IMAGE_PATH}header.bmp\\\"\n!define MUI_ICON \\\"${NSIS_IMAGE_PATH}sfml.ico\\\"")
include(CPack)
# add an option for building the API documentation
sfml_set_option(SFML_BUILD_DOC OFF BOOL "ON to generate the API documentation, OFF to ignore it")
if(SFML_BUILD_DOC)
add_subdirectory(doc)
endif()
# add an option for building the examples
sfml_set_option(SFML_BUILD_EXAMPLES OFF BOOL "ON to build the SFML examples, OFF to ignore them")
if(SFML_BUILD_EXAMPLES AND NOT SFML_OS_ANDROID)
add_subdirectory(examples)
endif()
# add an option for building the test suite
sfml_set_option(SFML_BUILD_TEST_SUITE OFF BOOL "ON to build the SFML test suite, OFF to ignore it")
# add an option for enabling coverage reporting
sfml_set_option(SFML_ENABLE_COVERAGE OFF BOOL "ON to enable coverage reporting, OFF to ignore it")
if(SFML_BUILD_TEST_SUITE)
if(SFML_BUILD_WINDOW AND SFML_BUILD_GRAPHICS AND SFML_BUILD_NETWORK AND SFML_BUILD_AUDIO)
enable_testing()
add_subdirectory(test)
else()
message(WARNING "Cannot build unit testing unless all modules are enabled")
endif()
endif()
sfml_set_option(CLANG_FORMAT_EXECUTABLE clang-format STRING "Override clang-format executable, requires version 17")
add_custom_target(format
COMMAND ${CMAKE_COMMAND} -DCLANG_FORMAT_EXECUTABLE=${CLANG_FORMAT_EXECUTABLE} -P ./cmake/Format.cmake
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} VERBATIM)
sfml_set_option(CLANG_TIDY_EXECUTABLE clang-tidy STRING "Override clang-tidy executable, requires minimum version 14")
add_custom_target(tidy
COMMAND ${CMAKE_COMMAND} -DCLANG_TIDY_EXECUTABLE=${CLANG_TIDY_EXECUTABLE} -DPROJECT_BINARY_DIR=${PROJECT_BINARY_DIR} -P ./cmake/Tidy.cmake
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} VERBATIM)
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