1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118
|
/* -*- c-basic-offset: 8; -*-
* example.c: Demonstration of the libshout API.
* $Id$
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#if !(defined(WIN32) && !defined(__MINGW64__) && !defined(__MINGW32__))
#include <time.h>
#endif
#include <shoutidjc/shout.h>
int main()
{
shout_t *shout;
unsigned char buff[4096];
size_t read, total;
int ret;
shout_init();
if (!(shout = shout_new())) {
printf("Could not allocate shout_t\n");
return 1;
}
if (shout_set_host(shout, "127.0.0.1") != SHOUTERR_SUCCESS) {
printf("Error setting hostname: %s\n", shout_get_error(shout));
return 1;
}
if (shout_set_protocol(shout, SHOUT_PROTOCOL_HTTP) != SHOUTERR_SUCCESS) {
printf("Error setting protocol: %s\n", shout_get_error(shout));
return 1;
}
if (shout_set_port(shout, 8000) != SHOUTERR_SUCCESS) {
printf("Error setting port: %s\n", shout_get_error(shout));
return 1;
}
if (shout_set_password(shout, "hackme") != SHOUTERR_SUCCESS) {
printf("Error setting password: %s\n", shout_get_error(shout));
return 1;
}
if (shout_set_mount(shout, "/example.ogg") != SHOUTERR_SUCCESS) {
printf("Error setting mount: %s\n", shout_get_error(shout));
return 1;
}
if (shout_set_user(shout, "source") != SHOUTERR_SUCCESS) {
printf("Error setting user: %s\n", shout_get_error(shout));
return 1;
}
if (shout_set_content_format(shout, SHOUT_FORMAT_OGG, SHOUT_USAGE_UNKNOWN, NULL) != SHOUTERR_SUCCESS) {
printf("Error setting user: %s\n", shout_get_error(shout));
return 1;
}
if (shout_set_nonblocking(shout, 1) != SHOUTERR_SUCCESS) {
printf("Error setting non-blocking mode: %s\n", shout_get_error(shout));
return 1;
}
ret = shout_open(shout);
if (ret == SHOUTERR_SUCCESS)
ret = SHOUTERR_CONNECTED;
if (ret == SHOUTERR_BUSY)
printf("Connection pending...\n");
while (ret == SHOUTERR_BUSY || ret == SHOUTERR_RETRY) {
#if !(defined(WIN32) && !defined(__MINGW64__) && !defined(__MINGW32__))
static const struct timespec ts = {.tv_sec = 0, .tv_nsec = 10 * 1000 * 1000};
nanosleep(&ts, NULL);
#else
usleep(10000);
#endif
ret = shout_get_connected(shout);
}
if (ret == SHOUTERR_CONNECTED) {
printf("Connected to server...\n");
total = 0;
while (1) {
read = fread(buff, 1, sizeof(buff), stdin);
total = total + read;
if (read > 0) {
ret = shout_send(shout, buff, read);
if (ret != SHOUTERR_SUCCESS) {
printf("DEBUG: Send error: %s\n", shout_get_error(shout));
break;
}
} else {
break;
}
if (shout_queuelen(shout) > 0)
printf("DEBUG: queue length: %d\n",
(int)shout_queuelen(shout));
shout_sync(shout);
}
} else {
printf("Error connecting: %s\n", shout_get_error(shout));
}
shout_close(shout);
shout_shutdown();
return 0;
}
|