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/* Copyright (C) The libssh2 project and its contributors.
*
* SPDX-License-Identifier: BSD-3-Clause
*
* Self test, based on example/ssh2.c.
*/
#include "libssh2_setup.h"
#include <libssh2.h>
#ifdef HAVE_SYS_SOCKET_H
#include <sys/socket.h>
#endif
#ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif
#ifdef HAVE_NETINET_IN_H
#include <netinet/in.h>
#endif
#ifdef HAVE_ARPA_INET_H
#include <arpa/inet.h>
#endif
#include <stdio.h>
#include <stdlib.h> /* for getenv() */
static const char *hostname = "127.0.0.1";
static const int port_number = 4711;
static const char *pubkey = "key_rsa.pub";
static const char *privkey = "key_rsa";
static const char *username = "username";
static const char *password = "password";
static void portable_sleep(unsigned int seconds)
{
#ifdef _WIN32
Sleep(seconds);
#else
sleep(seconds);
#endif
}
int main(int argc, char *argv[])
{
uint32_t hostaddr;
libssh2_socket_t sock;
int i, auth_pw = 0;
struct sockaddr_in sin;
const char *fingerprint;
char *userauthlist;
int rc;
LIBSSH2_SESSION *session = NULL;
LIBSSH2_CHANNEL *channel;
unsigned int counter;
#ifdef _WIN32
WSADATA wsadata;
rc = WSAStartup(MAKEWORD(2, 0), &wsadata);
if(rc) {
fprintf(stderr, "WSAStartup failed with error: %d\n", rc);
return 1;
}
#endif
(void)argc;
(void)argv;
#ifdef _WIN32
#define LIBSSH2_FALLBACK_USER_ENV "USERNAME"
#else
#define LIBSSH2_FALLBACK_USER_ENV "LOGNAME"
#endif
if(getenv("USER"))
username = getenv("USER");
else if(getenv(LIBSSH2_FALLBACK_USER_ENV))
username = getenv(LIBSSH2_FALLBACK_USER_ENV);
if(getenv("PRIVKEY"))
privkey = getenv("PRIVKEY");
if(getenv("PUBKEY"))
pubkey = getenv("PUBKEY");
hostaddr = inet_addr(hostname);
if(hostaddr == (uint32_t)(-1)) {
fprintf(stderr, "Failed to convert %s host address\n", hostname);
return 1;
}
rc = libssh2_init(0);
if(rc) {
fprintf(stderr, "libssh2 initialization failed (%d)\n", rc);
return 1;
}
rc = 1;
sock = socket(AF_INET, SOCK_STREAM, 0);
if(sock == LIBSSH2_INVALID_SOCKET) {
fprintf(stderr, "failed to create socket.\n");
goto shutdown;
}
sin.sin_family = AF_INET;
sin.sin_port = htons((unsigned short)port_number);
sin.sin_addr.s_addr = hostaddr;
for(counter = 0; counter < 3; ++counter) {
if(connect(sock, (struct sockaddr*)(&sin),
sizeof(struct sockaddr_in))) {
fprintf(stderr,
"Connection to %s:%d attempt #%d failed: retrying...\n",
hostname, port_number, counter);
portable_sleep(1 + 2*counter);
}
else {
break;
}
}
if(sock == LIBSSH2_INVALID_SOCKET) {
fprintf(stderr, "Failed to connect to %s:%d\n",
hostname, port_number);
goto shutdown;
}
/* Create a session instance and start it up. This will trade welcome
* banners, exchange keys, and setup crypto, compression, and MAC layers
*/
session = libssh2_session_init();
if(!session) {
fprintf(stderr, "Could not initialize SSH session.\n");
goto shutdown;
}
if(getenv("FIXTURE_TRACE_ALL_CONNECT") ||
getenv("FIXTURE_TRACE_ALL")) {
libssh2_trace(session, ~0);
fprintf(stdout, "Trace all enabled.\n");
}
libssh2_session_set_blocking(session, 1);
{
int retries = 0, retry = 0;
#ifdef LIBSSH2_WINCNG
/* FIXME: Retry tests with WinCNG due to flakiness in hostkey
verification: https://github.com/libssh2/libssh2/issues/804 */
retries += 2;
#endif
do {
rc = libssh2_session_handshake(session, sock);
if(rc == 0) {
break;
}
fprintf(stderr, "Failure establishing SSH session: %d\n", rc);
if(
#ifdef LIBSSH2_WINCNG
rc != LIBSSH2_ERROR_KEY_EXCHANGE_FAILURE ||
#endif
++retry > retries) {
break;
}
fprintf(stderr, "Retrying... %d / %d\n", retry, retries);
} while(1);
}
rc = 1;
/* At this point we have not yet authenticated. The first thing to do
* is check the hostkey's fingerprint against our known hosts Your app
* may have it hard coded, may go to a file, may present it to the
* user, that's your call
*/
fingerprint = libssh2_hostkey_hash(session, LIBSSH2_HOSTKEY_HASH_SHA1);
fprintf(stderr, "Fingerprint: ");
for(i = 0; i < 20; i++) {
fprintf(stderr, "%02X ", (unsigned char)fingerprint[i]);
}
fprintf(stderr, "\n");
/* check what authentication methods are available */
userauthlist = libssh2_userauth_list(session, username,
(unsigned int)strlen(username));
if(userauthlist) {
fprintf(stderr, "Authentication methods: %s\n", userauthlist);
if(strstr(userauthlist, "password")) {
auth_pw |= 1;
}
if(strstr(userauthlist, "keyboard-interactive")) {
auth_pw |= 2;
}
if(strstr(userauthlist, "publickey")) {
auth_pw |= 4;
}
if(auth_pw & 4) {
/* Authenticate by public key */
if(libssh2_userauth_publickey_fromfile(session, username,
pubkey, privkey,
password)) {
fprintf(stderr, "Authentication by public key failed.\n");
goto shutdown;
}
else {
fprintf(stderr, "Authentication by public key succeeded.\n");
}
}
else {
fprintf(stderr, "No supported authentication methods found.\n");
goto shutdown;
}
}
/* Request a session channel on which to run a shell */
channel = libssh2_channel_open_session(session);
if(!channel) {
fprintf(stderr, "Unable to open a session\n");
goto shutdown;
}
/* Some environment variables may be set,
* It's up to the server which ones it'll allow though
*/
libssh2_channel_setenv(channel, "FOO", "bar");
/* Request a terminal with 'vanilla' terminal emulation
* See /etc/termcap for more options. This is useful when opening
* an interactive shell.
*/
if(libssh2_channel_request_pty(channel, "vanilla")) {
fprintf(stderr, "Failed requesting pty\n");
goto skip_shell;
}
/* Open a SHELL on that pty */
if(libssh2_channel_shell(channel)) {
fprintf(stderr, "Unable to request shell on allocated pty\n");
goto shutdown;
}
rc = 0;
skip_shell:
if(channel) {
libssh2_channel_free(channel);
channel = NULL;
}
shutdown:
if(session) {
libssh2_session_disconnect(session, "Normal Shutdown");
libssh2_session_free(session);
}
if(sock != LIBSSH2_INVALID_SOCKET) {
shutdown(sock, 2 /* SHUT_RDWR */);
#ifdef _WIN32
closesocket(sock);
#else
close(sock);
#endif
}
fprintf(stderr, "all done\n");
libssh2_exit();
#ifdef _WIN32
WSACleanup();
#endif
return rc;
}
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