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/* This file contains routines that are called when a button is pressed
* in your window or when things happen in a drawing area.
*
* If you add a function to this file, you should also add a function
* prototype for it to the callbacks.h file (unless it is an internal
* function, then you should just add it down below where it says
* "internal prototypes").
*
* -- This code is under the GNU copyleft --
*
* Dominic Giampaolo
*/
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include "libsx.h"
#include "main.h"
#include "callbacks.h"
static int width, height;
/* -- CALLBACK ROUTINES --
*
* These functions are called when various things happen in your windows.
* They should handle what happened and give feedback to the user
*/
void quit(Widget w, void *data)
{
MyProgram *me = (MyProgram *)data;
int index;
char *str;
str = GetStringEntry(me->str_entry);
printf("Final value for string entry is: %s\n", str);
index = GetCurrentListItem(me->list);
printf("Current list index is: %d\n", index);
CloseWindow(); /* This will free any resources and exit MainLoop() */
}
void load(Widget w1, void *data)
{
char *fname;
fname = GetString("Enter new window title", "X Blows");
if (fname)
{
printf("You entered: %s\n", fname);
SetWindowTitle(fname);
free(fname);
}
else
printf("You clicked cancel.\n");
}
void save(Widget w, void *data)
{
int ans;
/* ans = GetYesNo("\nAre you a weenie?\n\n"); */
ans = GetTriState("\nAre you a weenie?\n\n");
if (ans == TRUE)
printf("You're a weenie.\n");
else if (ans == FALSE)
printf("You are not a weenie.\n");
else if (ans == -1)
printf("You canceled.\n");
}
void scroll_func(Widget w, float val, void *arg)
{
printf("new value is: %f\n", val);
}
void string_func(Widget w, char *txt, void *arg)
{
MyProgram *me = (MyProgram *)arg;
FILE *fp;
printf("Got text: %s\n", txt);
if ((fp = fopen(txt, "r")) != NULL) /* test if it exists first */
{
fclose(fp);
SetTextWidgetText(me->text_widget, txt, EDIT_FILE);
SetTextWidgetPosition(me->text_widget, 3000);
}
else
{
SetTextWidgetText(me->text_widget, txt, EDIT_STRING);
}
}
void list_callback(Widget w, char *str, int index, void *arg)
{
printf("In list callback, got item: %s index==%d\n", str, index);
}
void do_stuff(Widget w, void *data)
{
int i;
static int counter=2, asked=0;
MyProgram *me=data;
char *str="This takes over the colormap of the display.\n\n Are you Sure?";
if (asked == FALSE && GetYesNo(str) == FALSE)
return;
asked=1;
GetAllColors();
SetColorMap(counter);
counter = (counter + 1) % 4;
SetFgColor(me->quit, 248); /* 255 should always be an ok color */
SetBorderColor(me->quit, 248);
SetFgColor(me->color_widget, 248);
SetBorderColor(me->color_widget, 248);
me->in_color_mode = 1;
for(i=0; i < 256; i++)
{
SetColor(i);
DrawLine(i,0, i,255);
}
}
void check_me(Widget w, void *data)
{
MyProgram *me=data;
static int toggle=0;
toggle ^= 1;
SetMenuItemChecked(w, toggle);
if (toggle)
SetWidgetState(me->copy_menu, FALSE);
else
SetWidgetState(me->copy_menu, TRUE);
}
void write_ppm(char *name, char *data, int width, int height)
{
FILE *fp;
fp = fopen(name, "wb");
if (fp == NULL)
return;
fprintf(fp, "P5\n%d %d\n255\n", width, height);
fwrite(data, width*height, 1, fp);
fclose(fp);
}
void more_stuff(Widget w, void *data)
{
MyProgram *me=data;
char *img;
int width=100,height=100;
printf("More stuff...\n");
img = (char *)malloc(width*height);
if (img == NULL)
return;
GetImage(img, 25, 25, width, height);
write_ppm("foo.ppm", img, width,height);
ScrollDrawArea(0, FontHeight(me->draw_font), 0,0, 300,300);
}
void toggle1(Widget w, void *data)
{
MyProgram *me = (MyProgram *)data;
me->toggle1 ^= 1;
printf("toggle 1 changing state: %d\n", me->toggle1);
}
void toggle2(Widget w, void *data)
{
MyProgram *me = (MyProgram *)data;
me->toggle2 ^= 1;
printf("toggle 2 changing state: %d\n", me->toggle2);
}
void toggle3(Widget w, void *data)
{
MyProgram *me = (MyProgram *)data;
me->toggle3 ^= 1;
printf("toggle 3 changing state: %d\n", me->toggle3);
}
void toggle4(Widget w, void *data)
{
MyProgram *me = (MyProgram *)data;
me->toggle4 ^= 1;
printf("toggle 4 changing state: %d\n", me->toggle4);
}
void other_toggle(Widget w, void *data)
{
MyProgram *me = (MyProgram *)data;
me->other_toggle ^= 1;
printf("Other toggle changing state: %d\n", me->other_toggle);
}
void menu_item1(Widget w, void *data)
{
printf("menu item 1 chosen\n");
}
void menu_item2(Widget w, void *data)
{
printf("menu item 2 chosen\n");
}
void menu_item3(Widget w, void *data)
{
printf("menu item 3 chosen\n");
}
void menu_item4(Widget w, void *data)
{
printf("menu item 4 chosen\n");
}
/*
* The following functions are callbacks for the drawing area widgets.
*
*/
void redisplay(Widget w, int new_width, int new_height, void *data)
{
MyProgram *me = data;
width = new_width; /* save new window size */
height = new_height;
do_redisplay(me, width, height);
}
void button_down(Widget w, int which_button, int x, int y, void *data)
{
MyProgram *me=data;
printf("You pressed mouse button %d at (%d,%d)\n", which_button, x,y);
me->down = which_button;
me->oldx = me->startx = x;
me->oldy = me->starty = y;
SetMouseMotionCB(w, motion);
SetLineStyle(LineOnOffDash);
SetDrawMode(SANE_XOR);
SetColor(me->col1);
SetBgColor(me->draw_widget, WHITE);
SetLineStyle(LineSolid);
}
void button_up(Widget w, int which_button, int x, int y, void *data)
{
MyProgram *me=data;
printf("You released mouse button %d at (%d,%d)\n", which_button, x,y);
me->down = 0;
SetDrawMode(GXcopy); /* sets things back to normal */
SetMouseMotionCB(w, NULL);
}
/*
* The following function is called when keypresses happen in the drawing
* area widget.
*
* It is useful to know that the string returned to your program is
* not necessarily a single ASCII character. You will get the usual
* ASCII characters, including control characters (such as ^C or ^H).
* But, the workstation's function keys will also be returned in a
* string such as "F11" or "F23". You will also get other longer
* strings such as "Control_L", "Alt_R", or "Shift_L". It is
* important to understand that even if you just press the shift key to
* get a capital letter, you will first receive the string "Shift_L"
* or "Shift_R", then you will receive a capital letter (say, "H").
* You should probably ignore the "Shift_L" or "Shift_R" messages (but
* who knows, you may find some use for them).
*
* The argument, up_or_down, tells you whether the given key was pressed
* or released. If the key was pressed down, up_or_down has a zero (0),
* if the key was released, up_or_down contains a 1.
*
*
* NOTE WELL:
* The string that is returned to you can _NOT_ (I'll repeat that,
* can _NOT_) be modified by your program. Got it? Do _NOT_ modify
* the string. If you want to munge with it, make a copy using
* strdup() or strcpy() into your own buffer space.
*/
void keypress(Widget w, char *input, int up_or_down, void *data)
{
char *str;
if (input == NULL)
return;
if (up_or_down == 0)
str = "Down";
else
str = "up";
if (isprint(*input))
printf("Key: <<%s>> %s\n", input, str);
else
printf("Key: (decimal value %d (0x%x) %s\n", *input, *input, str);
}
/* Called when a DrawingArea gets mouse motion events. The arguments
* X and Y are the current position of the mouse in the window.
*
* NOTE: This routine should be _fast_ because *every* single time
* the mouse moves in the drawing area, this function is called.
* So even if you are just moving the mouse across the drawing area,
* this routine is called. As it stands, it doesn't do anything.
*/
void motion(Widget w, int x, int y, void *data)
{
MyProgram *me=data;
int owidth, oheight;
owidth = me->oldx - me->startx;
oheight = me->oldy - me->starty;
if (me->down == 1) /* draw box outlines */
{
DrawBox(me->startx, me->starty, owidth, oheight);
DrawBox(me->startx, me->starty, (x - me->startx), (y - me->starty));
}
else if (me->down == 2) /* draw some circles */
{
DrawArc(me->startx, me->starty, owidth, oheight, 0, 360);
DrawArc(me->startx, me->starty, (x-me->startx),(y-me->starty), 360,360);
}
else if (me->down == 3) /* draw some filled boxes */
{
DrawFilledBox(me->startx, me->starty, owidth, oheight);
DrawFilledBox(me->startx, me->starty, (x - me->startx), (y - me->starty));
}
me->oldx = x;
me->oldy = y;
}
/* Called the pointer enters a Drawing Area. The arguments X and Y
* are the coordinates of the entry point.
*/
void enter(Widget w, int x, int y, void *data)
{
/* printf("Entered drawing area at (%d, %d)\n", x, y); */
}
/* Called the pointer leaves a Drawing Area. The arguments X and Y
* are the coordinates of the exit point.
*/
void leave(Widget w, int x, int y, void *data)
{
/* printf("Exited drawing area at (%d, %d)\n", x, y); */
}
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