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5. Wire Protocol
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The wire protocol used by Tangence operates over a reliable stream. This
stream may be provided by a TCP socket, UNIX local socket, or even the
STDIN/STDOUT pipe pair of an SSH connection.
The following message descriptions all use the symbolic constant names
from the Tangence::Constants perl module, to be more readable.
5.1. Messages
At its lowest level, the wire protocol consists of a pair of endpoints to
the stream, each sending and receiving messages to its peer. The protocol
at this level is symmetric between the client and the server. It consists
of messages that are either reqests or responses.
An endpoint sends a request, which the peer must then respond to. Each
request has exactly one response. The requests and responses are paired
sequentially in a pipeline fashion.
The two endpoints are distinct from each other, in that there is no
requirement for a peer to respond to an outstanding request it has
received before sending a new request of its own. There is also no
requirement to wait on the response to a request it has sent, before
sending another.
The basic message format is a binary exchange of messages in the following
format:
Code: 1 byte integer
Length: 4 bytes integer, big-endian
Payload: n bytes
The code is a single byte which defines the message type. The collection
of message types is given below. The length is a big-endian 4 byte integer
which gives the size of the message payload, excluding this header. Thus,
the length of the entire message will always be 5 bytes more. The data
payload of the message is encoded in the data serialisation scheme given
below. Each argument to the message is encoded as a single serialisation
item. For message types with a variable number of arguments, the length of
the message itself defines the number of arguments given.
The stream protocol is designed to be used in situations where the CPU
power of each endpoint is high, but the connection in between may have
high latency, or low bandwidth. It is therefore optimised in favour of
roundtrips and byte count overhead, at the expense of processing power
needed to encode or decode it. One consequence here is that no attempt is
made to align multi-byte values.
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