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/* Implementation of Objective C NeXT-compatible List object
Copyright (C) 1993 Free Software Foundation, Inc.
Written by: R. Andrew McCallum <mccallum@cs.rochester.edu>
Dept. of Computer Science, U. of Rochester, Rochester, NY 14627
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <coll/List.h>
/* Change this #define to 0 if you want -makeObjectsPerform: and
-makeObjectsPerform:with: to access content objects in order
from lower indices to higher indices.
If you want the NeXTSTEP behavior, leave the #define as 1. */
#define LIST_PERFORM_REVERSE_ORDER_DEFAULT 1
#define LIST_GROW_FACTOR 2
#if !defined(NX_MALLOC)
#define NX_MALLOC(VAR,TYPE,NUM ) \
((VAR) = (TYPE *) malloc((unsigned)(NUM)*sizeof(TYPE)))
#endif
#if !defined(NX_REALLOC)
#define NX_REALLOC(VAR,TYPE,NUM ) \
((VAR) = (TYPE *) realloc((VAR), (unsigned)(NUM)*sizeof(TYPE)))
#endif
#if !defined(NX_FREE)
#define NX_FREE(VAR) free(VAR)
#endif
/* memcpy() is a gcc builtin */
/* Do this before adding an element */
static inline void
incrementCount(List *self)
{
(self->numElements)++;
if (self->numElements == self->maxElements)
{
[self setAvailableCapacity:(self->numElements) * LIST_GROW_FACTOR];
}
}
/* Do this after removing an element */
static inline void
decrementCount(List *self)
{
(self->numElements)--;
if (self->numElements < (self->maxElements) / LIST_GROW_FACTOR)
{
[self setAvailableCapacity:(self->maxElements) / LIST_GROW_FACTOR];
}
}
@implementation List
+ initialize
{
if (self == [List class])
[self setVersion:-1]; /* alpha release */
return self;
}
// INITIALIZING, FREEING;
- initCount:(unsigned)numSlots;
{
[super init];
numElements = 0;
maxElements = numSlots;
NX_MALLOC(dataPtr, id, maxElements);
return self;
}
- init
{
return [self initCount:2];
}
- free
{
if (dataPtr)
NX_FREE(dataPtr);
return [super free];
}
- freeObjects
{
[self makeObjectsPerform:@selector(free)];
[self empty];
return self;
}
// COPYING;
- copy
{
return [self shallowCopy];
}
- shallowCopy
{
List *c = [super shallowCopy];
NX_MALLOC(c->dataPtr, id, maxElements);
memcpy(c->dataPtr, dataPtr, numElements * sizeof(id *));
return c;
}
- deepen
{
int i;
for (i = 0; i < numElements; i++)
{
dataPtr[i] = [dataPtr[i] deepCopy];
}
return self;
}
// COMPARING TWO LISTS;
- (BOOL)isEqual: anObject
{
int i;
if ( (![anObject isKindOf:[List class]])
|| ([self count] != [anObject count]))
return NO;
for (i = 0; i < numElements; i++)
/* NeXT documentation says to compare id's. */
if ( dataPtr[i] != [anObject objectAt:i] )
return NO;
return YES;
}
// MANAGING THE STORAGE CAPACITY;
- (unsigned)capacity
{
return maxElements;
}
- setAvailableCapacity:(unsigned)numSlots
{
if (numSlots > numElements)
{
maxElements = numSlots;
NX_REALLOC(dataPtr, id, maxElements);
return self;
}
return nil;
}
/* Manipulating objects by index */
#define CHECK_INDEX(IND) if ((IND) >= numElements) return nil
#define CHECK_OBJECT(OBJ) if (!(OBJ)) return nil
- (unsigned)count
{
return numElements;
}
- objectAt:(unsigned)index
{
CHECK_INDEX(index);
return dataPtr[index];
}
- lastObject
{
if (numElements)
return dataPtr[numElements-1];
else
return nil;
}
- addObject:anObject
{
[self insertObject:anObject at:numElements];
return self;
}
- insertObject:anObject at:(unsigned)index
{
int i;
if (index > 0) {
CHECK_INDEX(index-1);
}
CHECK_OBJECT(anObject);
incrementCount(self);
for (i = numElements-1; i > index; i--)
dataPtr[i] = dataPtr[i-1];
dataPtr[i] = anObject;
return self;
}
- removeObjectAt:(unsigned)index
{
id oldObject;
int i;
CHECK_INDEX(index);
oldObject = dataPtr[index];
for (i = index; i < numElements-1; i++)
dataPtr[i] = dataPtr[i+1];
decrementCount(self);
return oldObject;
}
- removeLastObject
{
if (numElements)
return [self removeObjectAt:numElements-1];
return nil;
}
- replaceObjectAt:(unsigned)index with:newObject
{
id oldObject;
CHECK_INDEX(index);
CHECK_OBJECT(newObject);
oldObject = dataPtr[index];
dataPtr[index] = newObject;
return oldObject;
}
/* Inefficient to send objectAt: each time, but it handles subclasses
of List nicely. */
- appendList: (List *)otherList
{
int i, c;
c = [otherList count];
/* Should we do something like this for efficiency?
[self setCapacity:numElements+c]; */
for (i = 0; i < c; i++)
[self addObject:[otherList objectAt:i]];
return self;
}
/* Manipulating objects by id */
- (unsigned) indexOf:anObject
{
int i;
for (i = 0; i < numElements; i++)
if ([dataPtr[i] isEqual:anObject])
return i;
return GNU_NOT_IN_LIST;
}
- addObjectIfAbsent:anObject
{
CHECK_OBJECT(anObject);
if ([self indexOf:anObject] == GNU_NOT_IN_LIST)
[self addObject:anObject];
return self;
}
- removeObject:anObject
{
CHECK_OBJECT(anObject);
return [self removeObjectAt:[self indexOf:anObject]];
}
- replaceObject:anObject with:newObject
{
return [self replaceObjectAt:[self indexOf:anObject]
with:newObject];
}
/* Emptying the list */
- empty
{
int i;
for (i = 0; i < numElements; i++)
dataPtr[i] = nil;
numElements = 0;
return self;
}
/* Archiving */
- write: (TypedStream*)aStream
{
[super write: aStream];
objc_write_types (aStream, "II", &numElements, &maxElements);
objc_write_array (aStream, "@", numElements, dataPtr);
return self;
}
- read: (TypedStream*)aStream
{
[super read: aStream];
objc_read_types (aStream, "II", &numElements, &maxElements);
NX_MALLOC(dataPtr, id, maxElements);
objc_read_array (aStream, "@", numElements, dataPtr);
return self;
}
/* Sending messages to elements of the list */
- makeObjectsPerform:(SEL)aSel
{
int i;
/* For better interaction with List subclasses, we could use
objectAt: instead of accessing dataPtr directly. */
#if (LIST_PERFORM_REVERSE_ORDER_DEFAULT)
for (i = numElements-1; i >= 0; i--)
[dataPtr[i] perform:aSel];
#else
for (i = 0; i < numElements; i++)
[dataPtr[i] perform:aSel];
#endif /* LIST_PERFORM_REVERSE_ORDER_DEFAULT */
return self;
}
- makeObjectsPerform:(SEL)aSel with:anObject
{
int i;
/* For better interaction with List subclasses, we could use
objectAt: instead of accessing dataPtr directly. */
#if (LIST_PERFORM_REVERSE_ORDER_DEFAULT)
for (i = numElements-1; i >= 0; i--)
[dataPtr[i] perform:aSel with:anObject];
#else
for (i = 0; i < numElements; i++)
[dataPtr[i] perform:aSel with:anObject];
#endif /* LIST_PERFORM_REVERSE_ORDER_DEFAULT */
return self;
}
/* Old-style creation */
+ newCount:(unsigned)numSlots
{
return [[self alloc] initCount:numSlots];
}
@end
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