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/*
* Copyright (c) 2010 Jice
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * The name of Jice may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY JICE ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL JICE BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "main.hpp"
TCODNoise noise2d(2);
TCODNoise noise3d(3);
RippleManager* rippleManager;
TCODImage *ground, *ground2;
TCODColor mapGradient[256];
#define MAX_COLOR_KEY 8
// TCOD's land color map
float sandHeight = 0.3f;
float grassHeight = 0.5f;
float snowHeight = 0.9f;
static int keyIndex[MAX_COLOR_KEY] = {
0,
(int)(sandHeight * 255),
(int)(sandHeight * 255) + 4,
(int)(grassHeight * 255),
(int)(grassHeight * 255) + 10,
(int)(snowHeight * 255),
(int)(snowHeight * 255) + 10,
255};
static TCODColor keyColor[MAX_COLOR_KEY] = {
TCODColor(10, 10, 90), // deep water
TCODColor(30, 30, 170), // water-sand transition
TCODColor(114, 150, 71), // sand
TCODColor(80, 120, 10), // sand-grass transition
TCODColor(17, 109, 7), // grass
TCODColor(120, 220, 120), // grass-snow transistion
TCODColor(208, 208, 239), // snow
TCODColor(255, 255, 255)};
void update(float elapsed, TCOD_key_t k, TCOD_mouse_t mouse) {
if (mouse.lbutton) rippleManager->startRipple(mouse.cx * 2, mouse.cy * 2);
rippleManager->updateRipples(elapsed);
}
void render() {
// copy ground into ground2. damn libtcod should have that...
for (int x = 0; x < CON_W * 2; x++) {
for (int y = 0; y < CON_H * 2; y++) {
ground2->putPixel(x, y, ground->getPixel(x, y));
}
}
rippleManager->renderRipples(ground, ground2);
ground2->blit2x(TCODConsole::root, 0, 0);
TCODConsole::root->setDefaultForeground(TCODColor::white);
TCODConsole::root->print(3, 49, "Click in water to trigger ripples");
}
int main(int argc, char* argv[]) {
// initialize the game window
TCODConsole::initRoot(CON_W, CON_H, "Water ripples v" VERSION, false, TCOD_RENDERER_OPENGL2);
TCODSystem::setFps(25);
TCODMouse::showCursor(true);
bool endCredits = false;
// create a 2d noise
TCODHeightMap hm(CON_W * 2, CON_H * 2);
hm.addFbm(&noise2d, 3.0f, 3.0f, 0, 0, 7.0f, 1.0f, 0.5f);
hm.normalize();
// apply a color map to create a ground image
TCODColor::genMap(mapGradient, MAX_COLOR_KEY, keyColor, keyIndex);
ground = new TCODImage(CON_W * 2, CON_H * 2);
ground2 = new TCODImage(CON_W * 2, CON_H * 2);
// create a TCODMap defining water zones. Walkable = water
TCODMap waterMap(CON_W * 2, CON_H * 2);
for (int x = 0; x < CON_W * 2; x++) {
for (int y = 0; y < CON_H * 2; y++) {
float h = hm.getValue(x, y);
bool isWater = h < sandHeight;
waterMap.setProperties(x, y, isWater, isWater);
int ih = (int)(h * 256);
ih = CLAMP(0, 255, ih);
ground->putPixel(x, y, mapGradient[ih]);
}
}
rippleManager = new RippleManager(&waterMap);
while (!TCODConsole::isWindowClosed()) {
TCOD_key_t k;
TCOD_mouse_t mouse;
TCODSystem::checkForEvent(TCOD_EVENT_KEY | TCOD_EVENT_MOUSE, &k, &mouse);
if (k.vk == TCODK_PRINTSCREEN) {
// screenshot
if (!k.pressed) TCODSystem::saveScreenshot(NULL);
k.vk = TCODK_NONE;
} else if (k.lalt && (k.vk == TCODK_ENTER || k.vk == TCODK_KPENTER)) {
// switch fullscreen
if (!k.pressed) TCODConsole::setFullscreen(!TCODConsole::isFullscreen());
k.vk = TCODK_NONE;
}
// update the game
update(TCODSystem::getLastFrameLength(), k, mouse);
// render the game screen
render();
// render libtcod credits
if (!endCredits) endCredits = TCODConsole::renderCredits(4, 4, true);
// flush updates to screen
TCODConsole::root->flush();
}
return 0;
}
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