1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149
|
/*
* Copyright (c) 2010 Jice
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * The name of Jice may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY Jice ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL Jice BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <stdlib.h>
#include <string.h>
// windows specific inclusion of alloca
// all other platforms have alloca in stdlib.h
#ifndef alloca
#include <malloc.h>
#endif
#include "main.hpp"
// dummy height indicating that a cell is not water
#define NO_WATER -1000.0f
// how much wave energy is lost per second
#define DAMPING_COEF 1.3f
// wave height below which the water is considered still
#define ACTIVE_THRESHOLD 0.02f
// height on the triggering ripple
#define RIPPLE_TRIGGER 3.0f
// how many times ripples are updated per second
#define RIPPLE_FPS 10
RippleManager::RippleManager(TCODMap* waterMap) { init(waterMap); }
void RippleManager::init(TCODMap* waterMap) {
this->width = waterMap->getWidth();
this->height = waterMap->getHeight();
bool* visited = (bool*)alloca(sizeof(bool) * width * height);
memset(visited, 0, sizeof(bool) * width * height);
// first time : compute water zones
zone.cumulatedElapsed = 0.0f;
zone.isActive = false;
zone.data = new float[width * height];
zone.oldData = new float[width * height];
for (int dx = 0; dx < width; dx++) {
for (int dy = 0; dy < height; dy++) {
float value = waterMap->isWalkable(dx, dy) ? 0.0f : NO_WATER;
// set water height to 0.0, not water cells to -1000
zone.data[dx + dy * width] = value;
}
}
memcpy(zone.oldData, zone.data, sizeof(float) * width * height);
}
void RippleManager::startRipple(int x, int y) {
// look for the water zone
int off = x + y * width;
if (zone.data[off] != NO_WATER) {
zone.data[off] = -RIPPLE_TRIGGER;
zone.isActive = true;
}
}
bool RippleManager::updateRipples(float elapsed) {
bool updated = false;
zone.cumulatedElapsed += elapsed;
if (zone.isActive) {
// update the ripples
if (zone.cumulatedElapsed > 1.0f / RIPPLE_FPS) {
zone.cumulatedElapsed = 0.0f;
// swap grids
float* tmp = zone.data;
zone.data = zone.oldData;
zone.oldData = tmp;
zone.isActive = false;
for (int zx2 = 1; zx2 < width - 1; zx2++) {
for (int zy2 = 1; zy2 < height - 1; zy2++) {
int off = zx2 + zy2 * width;
if (zone.data[off] != NO_WATER) {
float sum = 0.0f;
int count = 0;
// wave smoothing + spreading
if (zone.oldData[off - 1] != NO_WATER) {
sum += zone.oldData[off - 1];
count++;
}
if (zone.oldData[off + 1] != NO_WATER) {
sum += zone.oldData[off + 1];
count++;
}
if (zone.oldData[off - width] != NO_WATER) {
sum += zone.oldData[off - width];
count++;
}
if (zone.oldData[off + width] != NO_WATER) {
sum += zone.oldData[off + width];
count++;
}
sum = sum * 2 / count;
zone.data[off] = sum - zone.data[off];
// damping
zone.data[off] *= 1.0f - DAMPING_COEF / RIPPLE_FPS;
if (ABS(zone.data[off]) > ACTIVE_THRESHOLD) {
zone.isActive = true;
updated = true;
}
}
}
}
}
}
return updated;
}
void RippleManager::renderRipples(const TCODImage* ground, TCODImage* groundWithRipples) {
float elCoef = TCODSystem::getElapsedSeconds() * 2.0f;
for (int x = 1; x < width - 1; x++) {
for (int y = 1; y < height - 1; y++) {
if (getData(x, y) != NO_WATER) {
float xOffset = (getData(x - 1, y) - getData(x + 1, y));
float yOffset = (getData(x, y - 1) - getData(x, y + 1));
float f[3] = {float(x), float(y), elCoef};
xOffset += noise3d.get(f, TCOD_NOISE_SIMPLEX) * 0.3f;
if (ABS(xOffset) < 250 && ABS(yOffset) < 250) {
TCODColor col = ground->getPixel(x + (int)(xOffset), y + (int)(yOffset));
col = col + TCODColor::white * xOffset * 0.1f;
groundWithRipples->putPixel(x, y, col);
}
}
}
}
}
|