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/*
* Photon reactor
* Copyright (c) 2011 Jice
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * The names of Jice may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY JICE ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL JICE BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <libtcod.hpp>
#include "rad_shader.hpp"
void StandardShader::compute() {
// turn off all lights
memset(lightmap_, 0, sizeof(TCODColor) * map_->getWidth() * map_->getHeight());
for (const Light& l : lights_) {
// compute the potential visible set for this light
int minx = l.x - l.radius;
int miny = l.y - l.radius;
int maxx = l.x + l.radius;
int maxy = l.y + l.radius;
miny = std::max(0, miny);
minx = std::max(0, minx);
maxx = std::min(maxx, map_->getWidth() - 1);
maxy = std::min(maxy, map_->getHeight() - 1);
const float offset = 1.0f / (1.0f + static_cast<float>(l.radius * l.radius) / 20.0f);
const float factor = 1.0f / (1.0f - offset);
// compute the light's fov
TCODMap l_map(maxx - minx + 1, maxy - miny + 1);
for (int x = minx; x <= maxx; x++) {
for (int y = miny; y <= maxy; y++) {
l_map.setProperties(x - minx, y - miny, map_->isWalkable(x, y), map_->isTransparent(x, y));
}
}
l_map.computeFov(l.x - minx, l.y - miny, l.radius);
// compute the light's contribution
// double invSquaredRadius=1.0 / (l->radius*l->radius);
for (int x = minx; x <= maxx; x++) {
for (int y = miny; y <= maxy; y++) {
if (l_map.isInFov(x - minx, y - miny)) {
const int squaredDist = (l.x - x) * (l.x - x) + (l.y - y) * (l.y - y);
// basic
// double coef = 1.0-squaredDist*invSquaredRadius;
// inv_sqr1
// double coef=(1.0f/(1.0f+(float)(squaredDist)));
// inv_sqr2
const float coef = (1.0f / (1.0f + static_cast<float>(squaredDist) / 20.0f) - offset) * factor;
TCODColor* col = &lightmap_[x + y * map_->getWidth()];
*col = *col + l.col * coef;
}
}
}
}
}
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