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/*
* libtcod C samples
* This code demonstrates various usages of libtcod modules
* It's in the public domain.
*/
// uncomment this to disable SDL sample (might cause compilation issues on some systems)
// #define NO_SDL_SAMPLE
#include <SDL.h>
#include <libtcod.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
/* a sample has a name and a rendering function */
typedef struct {
const char* name;
void (*render)(const SDL_Event* event);
} sample_t;
/* sample screen size */
#define SAMPLE_SCREEN_WIDTH 46
#define SAMPLE_SCREEN_HEIGHT 20
/* sample screen position */
#define SAMPLE_SCREEN_X 20
#define SAMPLE_SCREEN_Y 10
// A custom SDL event for when a sample is switched to.
#define ON_ENTER_USEREVENT (SDL_USEREVENT + 0)
// A custom SDL event to tell a sample to draw.
#define ON_DRAW_USEREVENT (SDL_USEREVENT + 1)
static float delta_time = 0.0f; // The time in seconds of the current frame.
#define DELTA_SAMPLES_LENGTH 64
static float delta_samples[DELTA_SAMPLES_LENGTH] = {0};
static int last_delta_sample = 0;
// Report an error message and abort the program.
void fatal(const char* format, ...) {
va_list args;
va_start(args, format);
vfprintf(stderr, format, args);
va_end(args);
exit(EXIT_FAILURE);
}
// Return true if string ends with suffix.
bool str_ends_with(const char* string, const char* suffix) {
if (!string || !suffix) return false;
size_t str_len = strlen(string);
size_t suffix_len = strlen(suffix);
if (suffix_len > str_len) return false;
return strcmp(string + str_len - suffix_len, suffix) == 0;
}
/* ***************************
* samples rendering functions
* ***************************/
TCOD_Context* g_context;
static TCOD_Console* sample_console; // the offscreen console in which the samples are rendered.
/* ***************************
* true colors sample
* ***************************/
// Return noise sample as a 0 to 255 value.
static uint8_t noise_sample_u8(TCOD_Noise* noise, const float* f) {
return (uint8_t)((TCOD_noise_get(noise, f) + 1.0f) * 0.5f * 255.5f);
}
void render_colors(const SDL_Event* event) {
enum { TOPLEFT, TOPRIGHT, BOTTOMLEFT, BOTTOMRIGHT };
static TCOD_Noise* noise = NULL; // Noise for random colors.
if (!noise) {
noise = TCOD_noise_new(2, 0, 0, NULL);
TCOD_noise_set_type(noise, TCOD_NOISE_SIMPLEX);
}
if (event->type == ON_ENTER_USEREVENT) {
TCOD_console_clear(sample_console);
}
const float t = SDL_GetTicks() * 0.001f;
// Generate color corners from noise samples.
const TCOD_color_t colors[4] = {
{noise_sample_u8(noise, (float[]){t, 0}),
noise_sample_u8(noise, (float[]){t, 1}),
noise_sample_u8(noise, (float[]){t, 2})},
{noise_sample_u8(noise, (float[]){t, 10}),
noise_sample_u8(noise, (float[]){t, 11}),
noise_sample_u8(noise, (float[]){t, 12})},
{noise_sample_u8(noise, (float[]){t, 20}),
noise_sample_u8(noise, (float[]){t, 21}),
noise_sample_u8(noise, (float[]){t, 22})},
{noise_sample_u8(noise, (float[]){t, 30}),
noise_sample_u8(noise, (float[]){t, 31}),
noise_sample_u8(noise, (float[]){t, 32})}};
/* ==== scan the whole screen, interpolating corner colors ==== */
for (int y = 0; y < SAMPLE_SCREEN_HEIGHT; ++y) {
const float y_coef = (float)(y) / (SAMPLE_SCREEN_HEIGHT - 1);
/* get the current column top and bottom colors */
TCOD_color_t left = TCOD_color_lerp(colors[TOPLEFT], colors[BOTTOMLEFT], y_coef);
TCOD_color_t right = TCOD_color_lerp(colors[TOPRIGHT], colors[BOTTOMRIGHT], y_coef);
for (int x = 0; x < SAMPLE_SCREEN_WIDTH; ++x) {
const float x_coef = (float)(x) / (SAMPLE_SCREEN_WIDTH - 1);
/* get the current cell color */
TCOD_color_t curColor = TCOD_color_lerp(left, right, x_coef);
TCOD_console_set_char_background(sample_console, x, y, curColor, TCOD_BKGND_SET);
}
}
/* ==== print the text ==== */
/* get the background color at the text position */
TCOD_color_t textColor = TCOD_console_get_char_background(sample_console, SAMPLE_SCREEN_WIDTH / 2, 5);
/* and invert it */
textColor.r = 255 - textColor.r;
textColor.g = 255 - textColor.g;
textColor.b = 255 - textColor.b;
TCOD_console_set_default_foreground(sample_console, textColor);
/* put random text (for performance tests) */
for (int y = 0; y < SAMPLE_SCREEN_HEIGHT; ++y) {
for (int x = 0; x < SAMPLE_SCREEN_WIDTH; ++x) {
TCOD_color_t col = TCOD_console_get_char_background(sample_console, x, y);
col = TCOD_color_lerp(col, TCOD_black, 0.5f);
const int c = TCOD_random_get_int(NULL, 'a', 'z');
TCOD_console_set_default_foreground(sample_console, col);
TCOD_console_put_char(sample_console, x, y, c, TCOD_BKGND_NONE);
}
}
/* the background behind the text is slightly darkened using the BKGND_MULTIPLY flag */
TCOD_console_set_default_background(sample_console, TCOD_grey);
TCOD_console_printf_rect_ex(
sample_console,
SAMPLE_SCREEN_WIDTH / 2,
5,
SAMPLE_SCREEN_WIDTH - 2,
SAMPLE_SCREEN_HEIGHT - 1,
TCOD_BKGND_MULTIPLY,
TCOD_CENTER,
"The Doryen library uses 24 bits colors, for both background and foreground.");
}
/* ***************************
* offscreen console sample
* ***************************/
void render_offscreen(const SDL_Event* event) {
static TCOD_console_t secondary; /* second screen */
static TCOD_console_t screenshot; /* second screen */
static bool init = false; /* draw the secondary screen only the first time */
static int counter;
static int x = 0, y = 0; /* secondary screen position */
static int x_dir = 1, y_dir = 1; /* movement direction */
if (!init) {
init = true;
secondary = TCOD_console_new(SAMPLE_SCREEN_WIDTH / 2, SAMPLE_SCREEN_HEIGHT / 2);
screenshot = TCOD_console_new(SAMPLE_SCREEN_WIDTH, SAMPLE_SCREEN_HEIGHT);
TCOD_console_printf_frame(
secondary, 0, 0, SAMPLE_SCREEN_WIDTH / 2, SAMPLE_SCREEN_HEIGHT / 2, false, TCOD_BKGND_SET, "Offscreen console");
TCOD_console_printf_rect_ex(
secondary,
SAMPLE_SCREEN_WIDTH / 4,
2,
SAMPLE_SCREEN_WIDTH / 2 - 2,
SAMPLE_SCREEN_HEIGHT / 2,
TCOD_BKGND_NONE,
TCOD_CENTER,
"You can render to an offscreen console and blit in on another one, simulating alpha transparency.");
}
if (event->type == ON_ENTER_USEREVENT) {
counter = SDL_GetTicks();
/* get a "screenshot" of the current sample screen */
TCOD_console_blit(sample_console, 0, 0, SAMPLE_SCREEN_WIDTH, SAMPLE_SCREEN_HEIGHT, screenshot, 0, 0, 1.0f, 1.0f);
}
if (SDL_TICKS_PASSED(SDL_GetTicks(), counter + 1000)) { // Once every second.
counter = SDL_GetTicks();
x += x_dir;
y += y_dir;
if (x == SAMPLE_SCREEN_WIDTH / 2 + 5)
x_dir = -1;
else if (x == -5)
x_dir = 1;
if (y == SAMPLE_SCREEN_HEIGHT / 2 + 5)
y_dir = -1;
else if (y == -5)
y_dir = 1;
}
/* restore the initial screen */
TCOD_console_blit(screenshot, 0, 0, SAMPLE_SCREEN_WIDTH, SAMPLE_SCREEN_HEIGHT, sample_console, 0, 0, 1.0f, 1.0f);
/* blit the overlapping screen */
TCOD_console_blit(
secondary, 0, 0, SAMPLE_SCREEN_WIDTH / 2, SAMPLE_SCREEN_HEIGHT / 2, sample_console, x, y, 1.0f, 0.75f);
}
/* ***************************
* line drawing sample
* ***************************/
static int bk_flag = TCOD_BKGND_SET; /* current blending mode */
bool line_listener(int x, int y) {
if (x >= 0 && y >= 0 && x < SAMPLE_SCREEN_WIDTH && y < SAMPLE_SCREEN_HEIGHT) {
TCOD_console_set_char_background(sample_console, x, y, TCOD_light_blue, (TCOD_bkgnd_flag_t)bk_flag);
}
return true;
}
void render_lines(const SDL_Event* event) {
static TCOD_console_t bk; /* colored background */
static bool init = false;
static const char* flag_names[] = {
"TCOD_BKGND_NONE",
"TCOD_BKGND_SET",
"TCOD_BKGND_MULTIPLY",
"TCOD_BKGND_LIGHTEN",
"TCOD_BKGND_DARKEN",
"TCOD_BKGND_SCREEN",
"TCOD_BKGND_COLOR_DODGE",
"TCOD_BKGND_COLOR_BURN",
"TCOD_BKGND_ADD",
"TCOD_BKGND_ADDALPHA",
"TCOD_BKGND_BURN",
"TCOD_BKGND_OVERLAY",
"TCOD_BKGND_ALPHA"};
switch (event->type) {
case SDL_KEYDOWN:
switch (event->key.keysym.scancode) {
case SDL_SCANCODE_RETURN:
case SDL_SCANCODE_RETURN2:
case SDL_SCANCODE_KP_ENTER:
if (event->key.keysym.mod & KMOD_ALT) break;
/* switch to the next blending mode */
++bk_flag;
if ((bk_flag & 0xff) > TCOD_BKGND_ALPH) bk_flag = TCOD_BKGND_NONE;
break;
default:
break;
}
break;
}
float alpha; /* alpha value when blending mode = TCOD_BKGND_ALPHA */
const float current_time = SDL_GetTicks() / 1000.0f;
if ((bk_flag & 0xff) == TCOD_BKGND_ALPH) {
/* for the alpha mode, update alpha every frame */
alpha = (1.0f + cosf(current_time * 2)) / 2.0f;
bk_flag = TCOD_BKGND_ALPHA(alpha);
} else if ((bk_flag & 0xff) == TCOD_BKGND_ADDA) {
/* for the add alpha mode, update alpha every frame */
alpha = (1.0f + cosf(current_time * 2)) / 2.0f;
bk_flag = TCOD_BKGND_ADDALPHA(alpha);
}
if (!init) {
bk = TCOD_console_new(SAMPLE_SCREEN_WIDTH, SAMPLE_SCREEN_HEIGHT);
/* initialize the colored background */
for (int y = 0; y < SAMPLE_SCREEN_HEIGHT; ++y) {
for (int x = 0; x < SAMPLE_SCREEN_WIDTH; ++x) {
TCOD_color_t col;
col.r = (uint8_t)(x * 255 / (SAMPLE_SCREEN_WIDTH - 1));
col.g = (uint8_t)((x + y) * 255 / (SAMPLE_SCREEN_WIDTH - 1 + SAMPLE_SCREEN_HEIGHT - 1));
col.b = (uint8_t)(y * 255 / (SAMPLE_SCREEN_HEIGHT - 1));
TCOD_console_set_char_background(bk, x, y, col, TCOD_BKGND_SET);
}
}
init = true;
}
if (event->type == ON_ENTER_USEREVENT) {
TCOD_console_set_default_foreground(sample_console, TCOD_white);
}
/* blit the background */
TCOD_console_blit(bk, 0, 0, SAMPLE_SCREEN_WIDTH, SAMPLE_SCREEN_HEIGHT, sample_console, 0, 0, 1.0f, 1.0f);
/* render the gradient */
/* gradient vertical position */
const int rect_y = (int)((SAMPLE_SCREEN_HEIGHT - 2) * ((1.0f + cosf(current_time)) / 2.0f));
for (int x = 0; x < SAMPLE_SCREEN_WIDTH; ++x) {
const TCOD_ColorRGB col = {
(uint8_t)(x * 255 / SAMPLE_SCREEN_WIDTH),
(uint8_t)(x * 255 / SAMPLE_SCREEN_WIDTH),
(uint8_t)(x * 255 / SAMPLE_SCREEN_WIDTH),
};
TCOD_console_set_char_background(sample_console, x, rect_y, col, (TCOD_bkgnd_flag_t)bk_flag);
TCOD_console_set_char_background(sample_console, x, rect_y + 1, col, (TCOD_bkgnd_flag_t)bk_flag);
TCOD_console_set_char_background(sample_console, x, rect_y + 2, col, (TCOD_bkgnd_flag_t)bk_flag);
}
/* calculate the segment ends */
const float angle = current_time * 2.0f; /* segment angle data */
/* segment starting and ending positions */
const int xo = (int)(SAMPLE_SCREEN_WIDTH / 2 * (1 + cosf(angle)));
const int yo = (int)(SAMPLE_SCREEN_HEIGHT / 2 + sinf(angle) * SAMPLE_SCREEN_WIDTH / 2);
const int xd = (int)(SAMPLE_SCREEN_WIDTH / 2 * (1 - cosf(angle)));
const int yd = (int)(SAMPLE_SCREEN_HEIGHT / 2 - sinf(angle) * SAMPLE_SCREEN_WIDTH / 2);
/* render the line */
TCOD_line(xo, yo, xd, yd, line_listener);
/* print the current flag */
TCOD_printf_rgb(
sample_console,
(TCOD_PrintParamsRGB){.x = 2, .y = 2, .fg = &(TCOD_ColorRGB){255, 255, 255}},
"%s (ENTER to change)",
flag_names[bk_flag & 0xff]);
}
/* ***************************
* noise sample
* ***************************/
void render_noise(const SDL_Event* event) {
enum {
PERLIN,
SIMPLEX,
WAVELET,
FBM_PERLIN,
TURBULENCE_PERLIN,
FBM_SIMPLEX,
TURBULENCE_SIMPLEX,
FBM_WAVELET,
TURBULENCE_WAVELET
}; /* which function we render */
static const char* funcName[] = {
"1 : perlin noise ",
"2 : simplex noise ",
"3 : wavelet noise ",
"4 : perlin fbm ",
"5 : perlin turbulence ",
"6 : simplex fbm ",
"7 : simplex turbulence ",
"8 : wavelet fbm ",
"9 : wavelet turbulence ",
};
static int func = PERLIN;
static TCOD_noise_t noise = NULL;
static float octaves = 4.0f;
static float hurst = TCOD_NOISE_DEFAULT_HURST;
static float lacunarity = TCOD_NOISE_DEFAULT_LACUNARITY;
static TCOD_image_t img = NULL;
static float zoom = 3.0f;
if (!noise) {
noise = TCOD_noise_new(2, hurst, lacunarity, NULL);
img = TCOD_image_new(SAMPLE_SCREEN_WIDTH * 2, SAMPLE_SCREEN_HEIGHT * 2);
}
TCOD_console_clear(sample_console);
/* texture animation */
const float dx = SDL_GetTicks() * 0.0005f;
const float dy = dx;
/* render the 2d noise function */
for (int y = 0; y < 2 * SAMPLE_SCREEN_HEIGHT; ++y) {
for (int x = 0; x < 2 * SAMPLE_SCREEN_WIDTH; ++x) {
const float sample_xy[2] = {
zoom * x / (2 * SAMPLE_SCREEN_WIDTH) + dx,
zoom * y / (2 * SAMPLE_SCREEN_HEIGHT) + dy,
};
float value = 0.0f;
switch (func) {
case PERLIN:
value = TCOD_noise_get_ex(noise, sample_xy, TCOD_NOISE_PERLIN);
break;
case SIMPLEX:
value = TCOD_noise_get_ex(noise, sample_xy, TCOD_NOISE_SIMPLEX);
break;
case WAVELET:
value = TCOD_noise_get_ex(noise, sample_xy, TCOD_NOISE_WAVELET);
break;
case FBM_PERLIN:
value = TCOD_noise_get_fbm_ex(noise, sample_xy, octaves, TCOD_NOISE_PERLIN);
break;
case TURBULENCE_PERLIN:
value = TCOD_noise_get_turbulence_ex(noise, sample_xy, octaves, TCOD_NOISE_PERLIN);
break;
case FBM_SIMPLEX:
value = TCOD_noise_get_fbm_ex(noise, sample_xy, octaves, TCOD_NOISE_SIMPLEX);
break;
case TURBULENCE_SIMPLEX:
value = TCOD_noise_get_turbulence_ex(noise, sample_xy, octaves, TCOD_NOISE_SIMPLEX);
break;
case FBM_WAVELET:
value = TCOD_noise_get_fbm_ex(noise, sample_xy, octaves, TCOD_NOISE_WAVELET);
break;
case TURBULENCE_WAVELET:
value = TCOD_noise_get_turbulence_ex(noise, sample_xy, octaves, TCOD_NOISE_WAVELET);
break;
}
const uint8_t c = (uint8_t)((value + 1.0f) / 2.0f * 255);
/* use a bluish color */
TCOD_ColorRGB col = {c / 2, c / 2, c};
TCOD_image_put_pixel(img, x, y, col);
}
}
/* blit the noise image with subcell resolution */
TCOD_image_blit_2x(img, sample_console, 0, 0, 0, 0, -1, -1);
/* draw a transparent rectangle */
TCOD_console_set_default_background(sample_console, TCOD_grey);
TCOD_console_rect(sample_console, 2, 2, 23, (func <= WAVELET ? 10 : 13), false, TCOD_BKGND_MULTIPLY);
for (int y = 2; y < 2 + (func <= WAVELET ? 10 : 13); ++y) {
for (int x = 2; x < 2 + 23; ++x) {
TCOD_color_t col = TCOD_console_get_char_foreground(sample_console, x, y);
col = TCOD_color_multiply(col, TCOD_grey);
TCOD_console_set_char_foreground(sample_console, x, y, col);
}
}
/* draw the text */
for (int curfunc = PERLIN; curfunc <= TURBULENCE_WAVELET; ++curfunc) {
if (curfunc == func) {
TCOD_console_set_default_foreground(sample_console, TCOD_white);
TCOD_console_set_default_background(sample_console, TCOD_light_blue);
TCOD_console_printf_ex(sample_console, 2, 2 + curfunc, TCOD_BKGND_SET, TCOD_LEFT, "%s", funcName[curfunc]);
} else {
TCOD_console_set_default_foreground(sample_console, TCOD_grey);
TCOD_console_printf(sample_console, 2, 2 + curfunc, "%s", funcName[curfunc]);
}
}
/* draw parameters */
TCOD_console_set_default_foreground(sample_console, TCOD_white);
TCOD_console_printf(sample_console, 2, 11, "Y/H : zoom (%2.1f)", zoom);
if (func > WAVELET) {
TCOD_console_printf(sample_console, 2, 12, "E/D : hurst (%2.1f)", hurst);
TCOD_console_printf(sample_console, 2, 13, "R/F : lacunarity (%2.1f)", lacunarity);
TCOD_console_printf(sample_console, 2, 14, "T/G : octaves (%2.1f)", octaves);
}
/* handle keypress */
switch (event->type) {
case SDL_KEYDOWN:
switch (event->key.keysym.scancode) {
case SDL_SCANCODE_E:
/* increase hurst */
hurst += 0.1f;
TCOD_noise_delete(noise);
noise = TCOD_noise_new(2, hurst, lacunarity, NULL);
break;
case SDL_SCANCODE_D:
/* decrease hurst */
hurst -= 0.1f;
TCOD_noise_delete(noise);
noise = TCOD_noise_new(2, hurst, lacunarity, NULL);
break;
case SDL_SCANCODE_R:
/* increase lacunarity */
lacunarity += 0.5f;
TCOD_noise_delete(noise);
noise = TCOD_noise_new(2, hurst, lacunarity, NULL);
break;
case SDL_SCANCODE_F:
/* decrease lacunarity */
lacunarity -= 0.5f;
TCOD_noise_delete(noise);
noise = TCOD_noise_new(2, hurst, lacunarity, NULL);
break;
case SDL_SCANCODE_T:
/* increase octaves */
octaves += 0.5f;
break;
case SDL_SCANCODE_G:
/* decrease octaves */
octaves -= 0.5f;
break;
case SDL_SCANCODE_Y:
/* increase zoom */
zoom += 0.2f;
break;
case SDL_SCANCODE_H:
/* decrease zoom */
zoom -= 0.2f;
break;
default: {
/* change the noise function */
const int scancode = event->key.keysym.scancode;
if (scancode >= SDL_SCANCODE_1 && scancode <= SDL_SCANCODE_9) {
func = scancode - SDL_SCANCODE_1;
}
if (scancode >= SDL_SCANCODE_KP_1 && scancode <= SDL_SCANCODE_KP_9) {
func = scancode - SDL_SCANCODE_KP_1;
}
} break;
}
break;
}
}
/* ***************************
* fov sample
* ***************************/
// clang-format off
static const char* SAMPLE_MAP[] = {
"##############################################",
"####################### #################",
"##################### # ###############",
"###################### ### ###########",
"################## ##### ####",
"################ ######## ###### ####",
"############### #################### ####",
"################ ###### ##",
"######## ####### ###### # # # ##",
"######## ###### ### ##",
"######## ##",
"#### ###### ### # # # ##",
"#### ### ########## #### ##",
"#### ### ########## ###########=##########",
"#### ################## ##### #####",
"#### ### #### ##### #####",
"#### # #### #####",
"######## # #### ##### #####",
"######## ##### ####################",
"##############################################",
};
// clang-format on
static const int CHAR_WINDOW = 0x2550; // "═" glyph.
#define TORCH_RADIUS 10.0f
#define SQUARED_TORCH_RADIUS (TORCH_RADIUS * TORCH_RADIUS)
void render_fov(const SDL_Event* event) {
static int px = 20, py = 10; /* player position */
static bool recompute_fov = true;
static bool torch = false;
static bool light_walls = true;
static TCOD_map_t map = NULL;
static const TCOD_color_t dark_wall = {0, 0, 100};
static const TCOD_color_t dark_ground = {50, 50, 150};
static const TCOD_color_t light_ground = {200, 180, 50};
static const TCOD_color_t light_wall = {130, 110, 50};
static TCOD_noise_t noise;
static int algonum = 0;
static const char* algo_names[] = {
"BASIC ",
"DIAMOND ",
"SHADOW ",
"PERMISSIVE0 ",
"PERMISSIVE1 ",
"PERMISSIVE2 ",
"PERMISSIVE3 ",
"PERMISSIVE4 ",
"PERMISSIVE5 ",
"PERMISSIVE6 ",
"PERMISSIVE7 ",
"PERMISSIVE8 ",
"RESTRICTIVE ",
"SYMMETRIC_SHADOWCAST",
};
static float torch_x = 0.0f; /* torch light position in the perlin noise */
/* torch position & intensity variation */
float dx = 0.0f, dy = 0.0f, di = 0.0f;
if (!map) {
map = TCOD_map_new(SAMPLE_SCREEN_WIDTH, SAMPLE_SCREEN_HEIGHT);
for (int y = 0; y < SAMPLE_SCREEN_HEIGHT; ++y) {
for (int x = 0; x < SAMPLE_SCREEN_WIDTH; ++x) {
if (SAMPLE_MAP[y][x] == ' ')
TCOD_map_set_properties(map, x, y, true, true); /* ground */
else if (SAMPLE_MAP[y][x] == '=')
TCOD_map_set_properties(map, x, y, true, false); /* window */
}
}
noise = TCOD_noise_new(1, 1.0f, 1.0f, NULL); /* 1d noise for the torch flickering */
}
if (event->type == ON_ENTER_USEREVENT) {
/* we draw the foreground only the first time.
during the player movement, only the @ is redrawn.
the rest impacts only the background color */
/* draw the help text & player @ */
TCOD_console_clear(sample_console);
TCOD_console_set_default_foreground(sample_console, TCOD_white);
TCOD_console_printf(
sample_console,
1,
0,
"IJKL : move around\nT : torch fx %s\nW : light walls %s\n+-: algo %s",
torch ? "on " : "off",
light_walls ? "on " : "off",
algo_names[algonum]);
TCOD_console_set_default_foreground(sample_console, TCOD_black);
TCOD_console_put_char(sample_console, px, py, '@', TCOD_BKGND_NONE);
/* draw windows */
for (int y = 0; y < SAMPLE_SCREEN_HEIGHT; ++y) {
for (int x = 0; x < SAMPLE_SCREEN_WIDTH; ++x) {
if (SAMPLE_MAP[y][x] == '=') {
TCOD_console_put_char(sample_console, x, y, CHAR_WINDOW, TCOD_BKGND_NONE); // ═
}
}
}
}
if (recompute_fov) {
recompute_fov = false;
TCOD_map_compute_fov(map, px, py, torch ? (int)(TORCH_RADIUS) : 0, light_walls, (TCOD_fov_algorithm_t)algonum);
}
if (torch) {
/* slightly change the perlin noise parameter */
torch_x += 0.2f;
/* randomize the light position between -1.5 and 1.5 */
float tdx = torch_x + 20.0f;
dx = TCOD_noise_get(noise, &tdx) * 1.5f;
tdx += 30.0f;
dy = TCOD_noise_get(noise, &tdx) * 1.5f;
di = 0.2f * TCOD_noise_get(noise, &torch_x);
}
for (int y = 0; y < SAMPLE_SCREEN_HEIGHT; ++y) {
for (int x = 0; x < SAMPLE_SCREEN_WIDTH; ++x) {
const bool visible = TCOD_map_is_in_fov(map, x, y);
const bool wall = SAMPLE_MAP[y][x] == '#';
if (!visible) {
TCOD_console_set_char_background(sample_console, x, y, wall ? dark_wall : dark_ground, TCOD_BKGND_SET);
} else {
if (!torch) {
TCOD_console_set_char_background(sample_console, x, y, wall ? light_wall : light_ground, TCOD_BKGND_SET);
} else {
TCOD_ColorRGB base = (wall ? dark_wall : dark_ground);
const TCOD_ColorRGB light = (wall ? light_wall : light_ground);
/* cell distance to torch (squared) */
const float radius_squared = (x - px + dx) * (x - px + dx) + (y - py + dy) * (y - py + dy);
if (radius_squared < SQUARED_TORCH_RADIUS) {
const float l = (SQUARED_TORCH_RADIUS - radius_squared) / SQUARED_TORCH_RADIUS + di;
base = TCOD_color_lerp(base, light, CLAMP(0.0f, 1.0f, l));
}
TCOD_console_set_char_background(sample_console, x, y, base, TCOD_BKGND_SET);
}
}
}
}
switch (event->type) {
case SDL_KEYDOWN:
switch (event->key.keysym.scancode) {
case SDL_SCANCODE_I:
if (SAMPLE_MAP[py - 1][px] == ' ') {
TCOD_console_put_char(sample_console, px, py, ' ', TCOD_BKGND_NONE);
--py;
TCOD_console_put_char(sample_console, px, py, '@', TCOD_BKGND_NONE);
recompute_fov = true;
}
break;
case SDL_SCANCODE_K:
if (SAMPLE_MAP[py + 1][px] == ' ') {
TCOD_console_put_char(sample_console, px, py, ' ', TCOD_BKGND_NONE);
++py;
TCOD_console_put_char(sample_console, px, py, '@', TCOD_BKGND_NONE);
recompute_fov = true;
}
break;
case SDL_SCANCODE_J:
if (SAMPLE_MAP[py][px - 1] == ' ') {
TCOD_console_put_char(sample_console, px, py, ' ', TCOD_BKGND_NONE);
--px;
TCOD_console_put_char(sample_console, px, py, '@', TCOD_BKGND_NONE);
recompute_fov = true;
}
break;
case SDL_SCANCODE_L:
if (SAMPLE_MAP[py][px + 1] == ' ') {
TCOD_console_put_char(sample_console, px, py, ' ', TCOD_BKGND_NONE);
++px;
TCOD_console_put_char(sample_console, px, py, '@', TCOD_BKGND_NONE);
recompute_fov = true;
}
break;
case SDL_SCANCODE_T:
torch = !torch;
TCOD_console_set_default_foreground(sample_console, TCOD_white);
TCOD_console_printf(
sample_console,
1,
0,
"IJKL : move around\nT : torch fx %s\nW : light walls %s\n+-: algo %s",
torch ? "on " : "off",
light_walls ? "on " : "off",
algo_names[algonum]);
TCOD_console_set_default_foreground(sample_console, TCOD_black);
break;
case SDL_SCANCODE_W:
light_walls = !light_walls;
TCOD_console_set_default_foreground(sample_console, TCOD_white);
TCOD_console_printf(
sample_console,
1,
0,
"IJKL : move around\nT : torch fx %s\nW : light walls %s\n+-: algo %s",
torch ? "on " : "off",
light_walls ? "on " : "off",
algo_names[algonum]);
TCOD_console_set_default_foreground(sample_console, TCOD_black);
recompute_fov = true;
break;
case SDL_SCANCODE_EQUALS:
case SDL_SCANCODE_KP_PLUS:
case SDL_SCANCODE_MINUS:
case SDL_SCANCODE_KP_MINUS:
if (event->key.keysym.scancode == SDL_SCANCODE_EQUALS || event->key.keysym.scancode == SDL_SCANCODE_KP_PLUS) {
++algonum;
} else {
--algonum;
}
algonum = (algonum + NB_FOV_ALGORITHMS) % NB_FOV_ALGORITHMS;
TCOD_console_set_default_foreground(sample_console, TCOD_white);
TCOD_console_printf(
sample_console,
1,
0,
"IJKL : move around\nT : torch fx %s\nW : light walls %s\n+-: algo %s",
torch ? "on " : "off",
light_walls ? "on " : "off",
algo_names[algonum]);
TCOD_console_set_default_foreground(sample_console, TCOD_black);
recompute_fov = true;
break;
default:
break;
}
break;
}
}
/* ***************************
* image sample
* ***************************/
void render_image(const SDL_Event* event) {
static TCOD_image_t img = NULL;
static TCOD_image_t circle = NULL;
static const TCOD_color_t blue = {0, 0, 255};
static const TCOD_color_t green = {0, 255, 0};
if (img == NULL) {
img = TCOD_image_load("data/img/skull.png");
TCOD_image_set_key_color(img, TCOD_black);
circle = TCOD_image_load("data/img/circle.png");
}
if (event->type != ON_DRAW_USEREVENT) return;
TCOD_console_set_default_background(sample_console, TCOD_black);
TCOD_console_clear(sample_console);
const float current_time = SDL_GetTicks() / 1000.0f;
const float x = SAMPLE_SCREEN_WIDTH / 2 + cosf(current_time) * 10.0f;
const float y = (float)(SAMPLE_SCREEN_HEIGHT / 2);
const float scale_x = 0.2f + 1.8f * (1.0f + cosf(current_time / 2)) / 2.0f;
const float scale_y = scale_x;
const float angle = current_time;
if ((SDL_GetTicks() / 2000) & 1) {
/* split the color channels of circle.png */
/* the red channel */
TCOD_console_set_default_background(sample_console, TCOD_red);
TCOD_console_rect(sample_console, 0, 3, 15, 15, false, TCOD_BKGND_SET);
TCOD_image_blit_rect(circle, sample_console, 0, 3, -1, -1, TCOD_BKGND_MULTIPLY);
/* the green channel */
TCOD_console_set_default_background(sample_console, green);
TCOD_console_rect(sample_console, 15, 3, 15, 15, false, TCOD_BKGND_SET);
TCOD_image_blit_rect(circle, sample_console, 15, 3, -1, -1, TCOD_BKGND_MULTIPLY);
/* the blue channel */
TCOD_console_set_default_background(sample_console, blue);
TCOD_console_rect(sample_console, 30, 3, 15, 15, false, TCOD_BKGND_SET);
TCOD_image_blit_rect(circle, sample_console, 30, 3, -1, -1, TCOD_BKGND_MULTIPLY);
} else {
/* render circle.png with normal blitting */
TCOD_image_blit_rect(circle, sample_console, 0, 3, -1, -1, TCOD_BKGND_SET);
TCOD_image_blit_rect(circle, sample_console, 15, 3, -1, -1, TCOD_BKGND_SET);
TCOD_image_blit_rect(circle, sample_console, 30, 3, -1, -1, TCOD_BKGND_SET);
}
TCOD_image_blit(img, sample_console, x, y, TCOD_BKGND_SET, scale_x, scale_y, angle);
}
/* ***************************
* mouse sample
* ***************************/
void render_mouse(const SDL_Event* event) {
static TCOD_mouse_t mouse = {0};
static int tile_motion_x = 0;
static int tile_motion_y = 0;
int pixel_x;
int pixel_y;
uint32_t mouse_state = SDL_GetMouseState(&pixel_x, &pixel_y);
int tile_x = pixel_x;
int tile_y = pixel_y;
TCOD_context_screen_pixel_to_tile_i(g_context, &tile_x, &tile_y);
switch (event->type) {
case ON_ENTER_USEREVENT:
TCOD_console_set_default_background(sample_console, TCOD_grey);
TCOD_console_set_default_foreground(sample_console, TCOD_light_yellow);
SDL_WarpMouseInWindow(NULL, 320, 200);
SDL_ShowCursor(1);
break;
case SDL_KEYDOWN:
switch (event->key.keysym.scancode) {
case SDL_SCANCODE_1:
case SDL_SCANCODE_KP_1:
SDL_ShowCursor(0);
break;
case SDL_SCANCODE_2:
case SDL_SCANCODE_KP_2:
SDL_ShowCursor(1);
break;
default:
break;
}
break;
case SDL_MOUSEMOTION:
tile_motion_x = event->motion.xrel;
tile_motion_y = event->motion.yrel;
break;
}
TCOD_console_clear(sample_console);
TCOD_console_printf(
sample_console,
1,
1,
"Pixel position : %4dx%4d\n"
"Tile position : %4dx%4d\n"
"Tile movement : %4dx%4d\n"
"Left button : %s\n"
"Right button : %s\n"
"Middle button : %s\n",
pixel_x,
pixel_y,
tile_x,
tile_y,
tile_motion_x,
tile_motion_y,
mouse_state & SDL_BUTTON_LMASK ? " ON" : "OFF",
mouse_state & SDL_BUTTON_RMASK ? " ON" : "OFF",
mouse_state & SDL_BUTTON_MMASK ? " ON" : "OFF");
TCOD_console_printf(sample_console, 1, 10, "1 : Hide cursor\n2 : Show cursor");
}
/* ***************************
* path sample
* ***************************/
void render_path(const SDL_Event* event) {
static int px = 20, py = 10; // player position
static int dx = 24, dy = 1; // destination
static TCOD_map_t map = NULL;
static TCOD_color_t dark_wall = {0, 0, 100};
static TCOD_color_t dark_ground = {50, 50, 150};
static TCOD_color_t light_ground = {200, 180, 50};
static TCOD_path_t path = NULL;
static bool usingAstar = true;
static float dijkstraDist = 0;
static TCOD_dijkstra_t dijkstra = NULL;
static bool recalculatePath = false;
static float busy;
static int oldChar = ' ';
if (!map) {
/* initialize the map */
map = TCOD_map_new(SAMPLE_SCREEN_WIDTH, SAMPLE_SCREEN_HEIGHT);
for (int y = 0; y < SAMPLE_SCREEN_HEIGHT; ++y) {
for (int x = 0; x < SAMPLE_SCREEN_WIDTH; ++x) {
if (SAMPLE_MAP[y][x] == ' ')
TCOD_map_set_properties(map, x, y, true, true); /* ground */
else if (SAMPLE_MAP[y][x] == '=')
TCOD_map_set_properties(map, x, y, true, false); /* window */
}
}
path = TCOD_path_new_using_map(map, 1.41f);
dijkstra = TCOD_dijkstra_new(map, 1.41f);
}
if (event->type == ON_ENTER_USEREVENT) {
/* we draw the foreground only the first time.
during the player movement, only the @ is redrawn.
the rest impacts only the background color */
/* draw the help text & player @ */
TCOD_console_clear(sample_console);
TCOD_console_set_default_foreground(sample_console, TCOD_white);
TCOD_console_put_char(sample_console, dx, dy, '+', TCOD_BKGND_NONE);
TCOD_console_put_char(sample_console, px, py, '@', TCOD_BKGND_NONE);
TCOD_console_printf(sample_console, 1, 1, "IJKL / mouse :\nmove destination\nTAB : A*/dijkstra");
TCOD_console_printf(sample_console, 1, 4, "Using : A*");
/* draw windows */
for (int y = 0; y < SAMPLE_SCREEN_HEIGHT; ++y) {
for (int x = 0; x < SAMPLE_SCREEN_WIDTH; ++x) {
if (SAMPLE_MAP[y][x] == '=') {
TCOD_console_put_char(sample_console, x, y, CHAR_WINDOW, TCOD_BKGND_NONE); // ═
}
}
}
recalculatePath = true;
}
if (recalculatePath) {
if (usingAstar) {
TCOD_path_compute(path, px, py, dx, dy);
} else {
dijkstraDist = 0.0f;
/* compute the distance grid */
TCOD_dijkstra_compute(dijkstra, px, py);
/* get the maximum distance (needed for ground shading only) */
for (int y = 0; y < SAMPLE_SCREEN_HEIGHT; ++y) {
for (int x = 0; x < SAMPLE_SCREEN_WIDTH; ++x) {
float d = TCOD_dijkstra_get_distance(dijkstra, x, y);
if (d > dijkstraDist) dijkstraDist = d;
}
}
// compute the path
TCOD_dijkstra_path_set(dijkstra, dx, dy);
}
recalculatePath = false;
busy = 0.2f;
}
// draw the dungeon
for (int y = 0; y < SAMPLE_SCREEN_HEIGHT; ++y) {
for (int x = 0; x < SAMPLE_SCREEN_WIDTH; ++x) {
const bool wall = SAMPLE_MAP[y][x] == '#';
TCOD_console_set_char_background(sample_console, x, y, wall ? dark_wall : dark_ground, TCOD_BKGND_SET);
}
}
// draw the path
if (usingAstar) {
for (int i = 0; i < TCOD_path_size(path); ++i) {
int x, y;
TCOD_path_get(path, i, &x, &y);
TCOD_console_set_char_background(sample_console, x, y, light_ground, TCOD_BKGND_SET);
}
} else {
for (int y = 0; y < SAMPLE_SCREEN_HEIGHT; ++y) {
for (int x = 0; x < SAMPLE_SCREEN_WIDTH; ++x) {
const bool wall = SAMPLE_MAP[y][x] == '#';
if (!wall) {
const float d = TCOD_dijkstra_get_distance(dijkstra, x, y);
TCOD_console_set_char_background(
sample_console,
x,
y,
TCOD_color_lerp(light_ground, dark_ground, 0.9f * d / dijkstraDist),
TCOD_BKGND_SET);
}
}
}
for (int i = 0; i < TCOD_dijkstra_size(dijkstra); ++i) {
int x, y;
TCOD_dijkstra_get(dijkstra, i, &x, &y);
TCOD_console_set_char_background(sample_console, x, y, light_ground, TCOD_BKGND_SET);
}
}
// move the creature
busy -= delta_time;
if (busy <= 0.0f) {
busy = 0.2f;
if (usingAstar) {
if (!TCOD_path_is_empty(path)) {
TCOD_console_put_char(sample_console, px, py, ' ', TCOD_BKGND_NONE);
TCOD_path_walk(path, &px, &py, true);
TCOD_console_put_char(sample_console, px, py, '@', TCOD_BKGND_NONE);
}
} else {
if (!TCOD_dijkstra_is_empty(dijkstra)) {
TCOD_console_put_char(sample_console, px, py, ' ', TCOD_BKGND_NONE);
TCOD_dijkstra_path_walk(dijkstra, &px, &py);
TCOD_console_put_char(sample_console, px, py, '@', TCOD_BKGND_NONE);
recalculatePath = true;
}
}
}
switch (event->type) {
case SDL_KEYDOWN:
switch (event->key.keysym.scancode) {
case SDL_SCANCODE_TAB:
case SDL_SCANCODE_KP_TAB:
usingAstar = !usingAstar;
if (usingAstar)
TCOD_console_printf(sample_console, 1, 4, "Using : A* ");
else
TCOD_console_printf(sample_console, 1, 4, "Using : Dijkstra");
recalculatePath = true;
break;
case SDL_SCANCODE_I:
// destination move north
TCOD_console_put_char(sample_console, dx, dy, oldChar, TCOD_BKGND_NONE);
dy = MAX(0, dy - 1);
oldChar = TCOD_console_get_char(sample_console, dx, dy);
TCOD_console_put_char(sample_console, dx, dy, '+', TCOD_BKGND_NONE);
if (SAMPLE_MAP[dy][dx] == ' ') {
recalculatePath = true;
}
break;
case SDL_SCANCODE_K:
// destination move south
TCOD_console_put_char(sample_console, dx, dy, oldChar, TCOD_BKGND_NONE);
dy = MIN(dy + 1, SAMPLE_SCREEN_HEIGHT - 1);
oldChar = TCOD_console_get_char(sample_console, dx, dy);
TCOD_console_put_char(sample_console, dx, dy, '+', TCOD_BKGND_NONE);
if (SAMPLE_MAP[dy][dx] == ' ') {
recalculatePath = true;
}
break;
case SDL_SCANCODE_J:
// destination move west
TCOD_console_put_char(sample_console, dx, dy, oldChar, TCOD_BKGND_NONE);
dx = MAX(0, dx - 1);
oldChar = TCOD_console_get_char(sample_console, dx, dy);
TCOD_console_put_char(sample_console, dx, dy, '+', TCOD_BKGND_NONE);
if (SAMPLE_MAP[dy][dx] == ' ') {
recalculatePath = true;
}
break;
case SDL_SCANCODE_L:
// destination move east
TCOD_console_put_char(sample_console, dx, dy, oldChar, TCOD_BKGND_NONE);
dx = MIN(dx + 1, SAMPLE_SCREEN_WIDTH - 1);
oldChar = TCOD_console_get_char(sample_console, dx, dy);
TCOD_console_put_char(sample_console, dx, dy, '+', TCOD_BKGND_NONE);
if (SAMPLE_MAP[dy][dx] == ' ') {
recalculatePath = true;
}
break;
default:
break;
}
break;
case SDL_MOUSEMOTION: {
const int mx = event->motion.x - SAMPLE_SCREEN_X;
const int my = event->motion.y - SAMPLE_SCREEN_Y;
if (mx >= 0 && mx < SAMPLE_SCREEN_WIDTH && my >= 0 && my < SAMPLE_SCREEN_HEIGHT && (dx != mx || dy != my)) {
TCOD_console_put_char(sample_console, dx, dy, oldChar, TCOD_BKGND_NONE);
dx = mx;
dy = my;
oldChar = TCOD_console_get_char(sample_console, dx, dy);
TCOD_console_put_char(sample_console, dx, dy, '+', TCOD_BKGND_NONE);
if (SAMPLE_MAP[dy][dx] == ' ') {
recalculatePath = true;
}
}
} break;
}
}
// ***************************
// bsp sample
// ***************************
static int bspDepth = 8;
static int minRoomSize = 4;
static bool randomRoom = false; // a room fills a random part of the node or the maximum available space ?
static bool roomWalls = true; // if true, there is always a wall on north & west side of a room
typedef char map_t[SAMPLE_SCREEN_WIDTH][SAMPLE_SCREEN_HEIGHT];
// draw a vertical line
void vline(map_t* map, int x, int y1, int y2) {
int y = y1;
const int dy = (y1 > y2 ? -1 : 1);
(*map)[x][y] = ' ';
if (y1 == y2) return;
do {
y += dy;
(*map)[x][y] = ' ';
} while (y != y2);
}
// draw a vertical line up until we reach an empty space
void vline_up(map_t* map, int x, int y) {
while (y >= 0 && (*map)[x][y] != ' ') {
(*map)[x][y] = ' ';
--y;
}
}
// draw a vertical line down until we reach an empty space
void vline_down(map_t* map, int x, int y) {
while (y < SAMPLE_SCREEN_HEIGHT && (*map)[x][y] != ' ') {
(*map)[x][y] = ' ';
++y;
}
}
// draw a horizontal line
void hline(map_t* map, int x1, int y, int x2) {
int x = x1;
const int dx = (x1 > x2 ? -1 : 1);
(*map)[x][y] = ' ';
if (x1 == x2) return;
do {
x += dx;
(*map)[x][y] = ' ';
} while (x != x2);
}
// draw a horizontal line left until we reach an empty space
void hline_left(map_t* map, int x, int y) {
while (x >= 0 && (*map)[x][y] != ' ') {
(*map)[x][y] = ' ';
--x;
}
}
// draw a horizontal line right until we reach an empty space
void hline_right(map_t* map, int x, int y) {
while (x < SAMPLE_SCREEN_WIDTH && (*map)[x][y] != ' ') {
(*map)[x][y] = ' ';
++x;
}
}
// the class building the dungeon from the bsp nodes
bool traverse_node(TCOD_bsp_t* node, void* userData) {
map_t* map = (map_t*)userData;
if (TCOD_bsp_is_leaf(node)) {
// calculate the room size
int minx = node->x + 1;
int maxx = node->x + node->w - 1;
int miny = node->y + 1;
int maxy = node->y + node->h - 1;
if (!roomWalls) {
if (minx > 1) --minx;
if (miny > 1) --miny;
}
if (maxx == SAMPLE_SCREEN_WIDTH - 1) --maxx;
if (maxy == SAMPLE_SCREEN_HEIGHT - 1) --maxy;
if (randomRoom) {
minx = TCOD_random_get_int(NULL, minx, maxx - minRoomSize + 1);
miny = TCOD_random_get_int(NULL, miny, maxy - minRoomSize + 1);
maxx = TCOD_random_get_int(NULL, minx + minRoomSize - 1, maxx);
maxy = TCOD_random_get_int(NULL, miny + minRoomSize - 1, maxy);
}
// resize the node to fit the room
// printf("node %dx%d %dx%d => room %dx%d
//%dx%d\n",node->x,node->y,node->w,node->h,minx,miny,maxx-minx+1,maxy-miny+1);
node->x = minx;
node->y = miny;
node->w = maxx - minx + 1;
node->h = maxy - miny + 1;
// dig the room
for (int x = minx; x <= maxx; ++x) {
for (int y = miny; y <= maxy; ++y) {
(*map)[x][y] = ' ';
}
}
} else {
// printf("lvl %d %dx%d %dx%d\n",node->level, node->x,node->y,node->w,node->h);
// resize the node to fit its sons
const TCOD_bsp_t* left = TCOD_bsp_left(node);
const TCOD_bsp_t* right = TCOD_bsp_right(node);
node->x = MIN(left->x, right->x);
node->y = MIN(left->y, right->y);
node->w = MAX(left->x + left->w, right->x + right->w) - node->x;
node->h = MAX(left->y + left->h, right->y + right->h) - node->y;
// create a corridor between the two lower nodes
if (node->horizontal) {
// vertical corridor
if (left->x + left->w - 1 < right->x || right->x + right->w - 1 < left->x) {
// no overlapping zone. we need a Z shaped corridor
const int x1 = TCOD_random_get_int(NULL, left->x, left->x + left->w - 1);
const int x2 = TCOD_random_get_int(NULL, right->x, right->x + right->w - 1);
const int y = TCOD_random_get_int(NULL, left->y + left->h, right->y);
vline_up(map, x1, y - 1);
hline(map, x1, y, x2);
vline_down(map, x2, y + 1);
} else {
// straight vertical corridor
const int minx = MAX(left->x, right->x);
const int maxx = MIN(left->x + left->w - 1, right->x + right->w - 1);
const int x = TCOD_random_get_int(NULL, minx, maxx);
vline_down(map, x, right->y);
vline_up(map, x, right->y - 1);
}
} else {
// horizontal corridor
if (left->y + left->h - 1 < right->y || right->y + right->h - 1 < left->y) {
// no overlapping zone. we need a Z shaped corridor
const int y1 = TCOD_random_get_int(NULL, left->y, left->y + left->h - 1);
const int y2 = TCOD_random_get_int(NULL, right->y, right->y + right->h - 1);
const int x = TCOD_random_get_int(NULL, left->x + left->w, right->x);
hline_left(map, x - 1, y1);
vline(map, x, y1, y2);
hline_right(map, x + 1, y2);
} else {
// straight horizontal corridor
const int miny = MAX(left->y, right->y);
const int maxy = MIN(left->y + left->h - 1, right->y + right->h - 1);
const int y = TCOD_random_get_int(NULL, miny, maxy);
hline_left(map, right->x - 1, y);
hline_right(map, right->x, y);
}
}
}
return true;
}
void render_bsp(const SDL_Event* event) {
static TCOD_bsp_t* bsp = NULL;
static bool generate = true;
static bool refresh = false;
static char map[SAMPLE_SCREEN_WIDTH][SAMPLE_SCREEN_HEIGHT];
static const TCOD_color_t darkWall = {0, 0, 100};
static const TCOD_color_t darkGround = {50, 50, 150};
switch (event->type) {
case SDL_KEYDOWN:
switch (event->key.keysym.scancode) {
case SDL_SCANCODE_RETURN:
case SDL_SCANCODE_RETURN2:
case SDL_SCANCODE_KP_ENTER:
if (event->key.keysym.mod & KMOD_ALT) break;
generate = true;
break;
case SDL_SCANCODE_SPACE:
case SDL_SCANCODE_KP_SPACE:
refresh = true;
break;
case SDL_SCANCODE_EQUALS:
case SDL_SCANCODE_KP_PLUS:
++bspDepth;
generate = true;
break;
case SDL_SCANCODE_MINUS:
case SDL_SCANCODE_KP_MINUS:
if (bspDepth <= 1) break;
--bspDepth;
generate = true;
break;
case SDL_SCANCODE_8:
case SDL_SCANCODE_KP_MULTIPLY:
++minRoomSize;
generate = true;
break;
case SDL_SCANCODE_SLASH:
case SDL_SCANCODE_KP_DIVIDE:
if (minRoomSize <= 2) break;
--minRoomSize;
generate = true;
break;
case SDL_SCANCODE_1:
case SDL_SCANCODE_KP_1:
randomRoom = !randomRoom;
if (!randomRoom) roomWalls = true;
refresh = true;
break;
case SDL_SCANCODE_2:
case SDL_SCANCODE_KP_2:
roomWalls = !roomWalls;
refresh = true;
break;
default:
break;
}
break;
}
if (generate || refresh) {
// dungeon generation
if (!bsp) {
// create the bsp
bsp = TCOD_bsp_new_with_size(0, 0, SAMPLE_SCREEN_WIDTH, SAMPLE_SCREEN_HEIGHT);
} else {
// restore the nodes size
TCOD_bsp_resize(bsp, 0, 0, SAMPLE_SCREEN_WIDTH, SAMPLE_SCREEN_HEIGHT);
}
memset(map, '#', sizeof(map));
if (generate) {
// build a new random bsp tree
TCOD_bsp_remove_sons(bsp);
TCOD_bsp_split_recursive(
bsp, NULL, bspDepth, minRoomSize + (roomWalls ? 1 : 0), minRoomSize + (roomWalls ? 1 : 0), 1.5f, 1.5f);
}
// create the dungeon from the bsp
TCOD_bsp_traverse_inverted_level_order(bsp, traverse_node, &map);
generate = false;
refresh = false;
}
TCOD_console_clear(sample_console);
TCOD_console_set_default_foreground(sample_console, TCOD_white);
TCOD_console_printf(
sample_console,
1,
1,
"ENTER : rebuild bsp\nSPACE : rebuild dungeon\n+-: bsp depth %d\n*/: room size %d\n1 : random room size %s",
bspDepth,
minRoomSize,
randomRoom ? "ON" : "OFF");
if (randomRoom) TCOD_console_printf(sample_console, 1, 6, "2 : room walls %s", roomWalls ? "ON" : "OFF");
// render the level
for (int y = 0; y < SAMPLE_SCREEN_HEIGHT; ++y) {
for (int x = 0; x < SAMPLE_SCREEN_WIDTH; ++x) {
const bool wall = (map[x][y] == '#');
TCOD_console_set_char_background(sample_console, x, y, wall ? darkWall : darkGround, TCOD_BKGND_SET);
}
}
}
/* ***************************
* name generator sample
* ***************************/
void render_name(const SDL_Event* event) {
static int nbSets;
static int curSet = 0;
static float delay = 0.0f;
static TCOD_list_t sets = NULL;
static TCOD_list_t names = NULL;
if (!names) {
TCOD_list_t files;
const char** it;
names = TCOD_list_new();
files = TCOD_sys_get_directory_content("data/namegen", "*.cfg");
// parse all the files
for (it = (const char**)TCOD_list_begin(files); it != (const char**)TCOD_list_end(files); it++) {
char tmp[256] = "";
snprintf(tmp, sizeof(tmp), "data/namegen/%s", *it);
TCOD_namegen_parse(tmp, NULL);
}
// get the sets list
sets = TCOD_namegen_get_sets();
nbSets = TCOD_list_size(sets);
}
while (TCOD_list_size(names) >= 15) {
// remove the first element.
#ifndef TCOD_VISUAL_STUDIO
char* nameToRemove = *(TCOD_list_begin(names));
#endif
TCOD_list_remove_iterator(names, TCOD_list_begin(names));
// for some reason, this crashes on MSVC...
#ifndef TCOD_VISUAL_STUDIO
free(nameToRemove);
#endif
}
TCOD_console_clear(sample_console);
TCOD_console_set_default_foreground(sample_console, TCOD_white);
if (TCOD_list_size(sets) > 0) {
TCOD_console_printf(
sample_console, 1, 1, "%s\n\n+ : next generator\n- : prev generator", (char*)TCOD_list_get(sets, curSet));
for (int i = 0; i < TCOD_list_size(names); ++i) {
const char* name = (const char*)TCOD_list_get(names, i);
if (strlen(name) < SAMPLE_SCREEN_WIDTH)
TCOD_console_printf_ex(sample_console, SAMPLE_SCREEN_WIDTH - 2, 2 + i, TCOD_BKGND_NONE, TCOD_RIGHT, "%s", name);
}
delay += delta_time;
if (delay >= 0.5f) {
delay -= 0.5f;
// add a new name to the list
TCOD_list_push(names, TCOD_namegen_generate((const char*)TCOD_list_get(sets, curSet), true));
}
switch (event->type) {
case SDL_KEYDOWN:
switch (event->key.keysym.scancode) {
case SDL_SCANCODE_EQUALS:
case SDL_SCANCODE_KP_PLUS:
++curSet;
if (curSet == nbSets) curSet = 0;
TCOD_list_push(names, strdup("======"));
break;
case SDL_SCANCODE_MINUS:
case SDL_SCANCODE_KP_MINUS:
--curSet;
if (curSet < 0) curSet = nbSets - 1;
TCOD_list_push(names, strdup("======"));
break;
default:
break;
}
break;
}
} else {
TCOD_console_printf(sample_console, 1, 1, "Unable to find name config data files.");
}
}
/* ***************************
* SDL callback sample
* ***************************/
#ifndef NO_SDL_SAMPLE
static TCOD_noise_t noise = NULL;
static bool sdl_callback_enabled = false;
static int effectNum = 0;
static float delay = 3.0f;
void burn(SDL_Surface* screen, int sample_x, int sample_y, int sample_w, int sample_h) {
const int r_idx = screen->format->Rshift / 8;
const int g_idx = screen->format->Gshift / 8;
const int b_idx = screen->format->Bshift / 8;
for (int x = sample_x; x < sample_x + sample_w; ++x) {
uint8_t* p = (uint8_t*)screen->pixels + x * screen->format->BytesPerPixel + sample_y * screen->pitch;
for (int y = sample_y; y < sample_y + sample_h; ++y) {
int ir = 0, ig = 0, ib = 0;
const uint8_t* p2 = p + screen->format->BytesPerPixel; // get pixel at x+1,y
ir += p2[r_idx];
ig += p2[g_idx];
ib += p2[b_idx];
p2 -= 2 * screen->format->BytesPerPixel; // get pixel at x-1,y
ir += p2[r_idx];
ig += p2[g_idx];
ib += p2[b_idx];
p2 += screen->format->BytesPerPixel + screen->pitch; // get pixel at x,y+1
ir += p2[r_idx];
ig += p2[g_idx];
ib += p2[b_idx];
p2 -= 2 * screen->pitch; // get pixel at x,y-1
ir += p2[r_idx];
ig += p2[g_idx];
ib += p2[b_idx];
p[r_idx] = (uint8_t)(ir / 4);
p[g_idx] = (uint8_t)(ig / 4);
p[b_idx] = (uint8_t)(ib / 4);
p += screen->pitch;
}
}
}
void explode(SDL_Surface* screen, int sample_x, int sample_y, int sample_w, int sample_h) {
const int r_idx = screen->format->Rshift / 8;
const int g_idx = screen->format->Gshift / 8;
const int b_idx = screen->format->Bshift / 8;
const int dist = (int)(10 * (3.0f - delay));
for (int x = sample_x; x < sample_x + sample_w; ++x) {
uint8_t* p = (uint8_t*)screen->pixels + x * screen->format->BytesPerPixel + sample_y * screen->pitch;
for (int y = sample_y; y < sample_y + sample_h; ++y) {
int ir = 0, ig = 0, ib = 0;
for (int i = 0; i < 3; ++i) {
const int dx = TCOD_random_get_int(NULL, -dist, dist);
const int dy = TCOD_random_get_int(NULL, -dist, dist);
const uint8_t* p2;
p2 = p + dx * screen->format->BytesPerPixel;
p2 += dy * screen->pitch;
ir += p2[r_idx];
ig += p2[g_idx];
ib += p2[b_idx];
}
p[r_idx] = (uint8_t)(ir / 3);
p[g_idx] = (uint8_t)(ig / 3);
p[b_idx] = (uint8_t)(ib / 3);
p += screen->pitch;
}
}
}
void blur(SDL_Surface* screen, int sample_x, int sample_y, int sample_w, int sample_h) {
// let's blur that sample console
float n = 0.0f;
const int r_idx = screen->format->Rshift / 8;
const int g_idx = screen->format->Gshift / 8;
const int b_idx = screen->format->Bshift / 8;
float f[3] = {0, 0, SDL_GetTicks() / 1000.0f};
if (noise == NULL) noise = TCOD_noise_new(3, TCOD_NOISE_DEFAULT_HURST, TCOD_NOISE_DEFAULT_LACUNARITY, NULL);
for (int x = sample_x; x < sample_x + sample_w; ++x) {
uint8_t* p = (uint8_t*)screen->pixels + x * screen->format->BytesPerPixel + sample_y * screen->pitch;
f[0] = (float)(x) / sample_w;
for (int y = sample_y; y < sample_y + sample_h; ++y) {
int ir = 0, ig = 0, ib = 0;
if ((y - sample_y) % 8 == 0) {
f[1] = (float)(y) / sample_h;
n = TCOD_noise_get_fbm(noise, f, 3.0f);
}
const int dec = (int)(3 * (n + 1.0f));
int count = 0;
switch (dec) {
case 4:
count += 4;
// get pixel at x,y
ir += p[r_idx];
ig += p[g_idx];
ib += p[b_idx];
p -= 2 * screen->format->BytesPerPixel; // get pixel at x+2,y
ir += p[r_idx];
ig += p[g_idx];
ib += p[b_idx];
p -= 2 * screen->pitch; // get pixel at x+2,y+2
ir += p[r_idx];
ig += p[g_idx];
ib += p[b_idx];
p += 2 * screen->format->BytesPerPixel; // get pixel at x,y+2
ir += p[r_idx];
ig += p[g_idx];
ib += p[b_idx];
p += 2 * screen->pitch;
//@fallthrough@
case 3:
count += 4;
// get pixel at x,y
ir += p[r_idx];
ig += p[g_idx];
ib += p[b_idx];
p += 2 * screen->format->BytesPerPixel; // get pixel at x+2,y
ir += p[r_idx];
ig += p[g_idx];
ib += p[b_idx];
p += 2 * screen->pitch; // get pixel at x+2,y+2
ir += p[r_idx];
ig += p[g_idx];
ib += p[b_idx];
p -= 2 * screen->format->BytesPerPixel; // get pixel at x,y+2
ir += p[r_idx];
ig += p[g_idx];
ib += p[b_idx];
p -= 2 * screen->pitch;
//@fallthrough@
case 2:
count += 4;
// get pixel at x,y
ir += p[r_idx];
ig += p[g_idx];
ib += p[b_idx];
p -= screen->format->BytesPerPixel; // get pixel at x-1,y
ir += p[r_idx];
ig += p[g_idx];
ib += p[b_idx];
p -= screen->pitch; // get pixel at x-1,y-1
ir += p[r_idx];
ig += p[g_idx];
ib += p[b_idx];
p += screen->format->BytesPerPixel; // get pixel at x,y-1
ir += p[r_idx];
ig += p[g_idx];
ib += p[b_idx];
p += screen->pitch;
//@fallthrough@
case 1:
count += 4;
// get pixel at x,y
ir += p[r_idx];
ig += p[g_idx];
ib += p[b_idx];
p += screen->format->BytesPerPixel; // get pixel at x+1,y
ir += p[r_idx];
ig += p[g_idx];
ib += p[b_idx];
p += screen->pitch; // get pixel at x+1,y+1
ir += p[r_idx];
ig += p[g_idx];
ib += p[b_idx];
p -= screen->format->BytesPerPixel; // get pixel at x,y+1
ir += p[r_idx];
ig += p[g_idx];
ib += p[b_idx];
p -= screen->pitch;
p[r_idx] = (uint8_t)(ir / count);
p[g_idx] = (uint8_t)(ig / count);
p[b_idx] = (uint8_t)(ib / count);
break;
default:
break;
}
p += screen->pitch;
}
}
}
void SDL_render(SDL_Surface* screen) {
// now we have almighty access to the screen's precious pixels !!
// get the font character size
int char_w, char_h;
TCOD_sys_get_char_size(&char_w, &char_h);
// compute the sample console position in pixels
const int sample_x = SAMPLE_SCREEN_X * char_w;
const int sample_y = SAMPLE_SCREEN_Y * char_h;
delay -= delta_time;
if (delay < 0.0f) {
delay = 3.0f;
effectNum = (effectNum + 1) % 3;
if (effectNum == 2)
sdl_callback_enabled = false; // no forced redraw for burn effect
else
sdl_callback_enabled = true;
}
switch (effectNum) {
case 0:
blur(screen, sample_x, sample_y, SAMPLE_SCREEN_WIDTH * char_w, SAMPLE_SCREEN_HEIGHT * char_h);
break;
case 1:
explode(screen, sample_x, sample_y, SAMPLE_SCREEN_WIDTH * char_w, SAMPLE_SCREEN_HEIGHT * char_h);
break;
case 2:
burn(screen, sample_x, sample_y, SAMPLE_SCREEN_WIDTH * char_w, SAMPLE_SCREEN_HEIGHT * char_h);
break;
}
}
void render_sdl(const SDL_Event* event) {
switch (event->type) {
case ON_ENTER_USEREVENT:
// use noise sample as background. rendering is done in SampleRenderer
TCOD_console_set_default_background(sample_console, TCOD_light_blue);
TCOD_console_set_default_foreground(sample_console, TCOD_white);
TCOD_console_clear(sample_console);
TCOD_console_printf_rect_ex(
sample_console,
SAMPLE_SCREEN_WIDTH / 2,
3,
SAMPLE_SCREEN_WIDTH,
0,
TCOD_BKGND_NONE,
TCOD_CENTER,
"The SDL callback gives you access to the screen surface so that you can alter the pixels one by one using "
"SDL "
"API or any API on top of SDL. SDL is used here to blur the sample console.\n\nHit TAB to enable/disable the "
"callback. While enabled, it will be active on other samples too.\n\nNote that the SDL callback only works "
"with SDL renderer.");
break;
case SDL_KEYDOWN:
switch (event->key.keysym.scancode) {
case SDL_SCANCODE_TAB:
case SDL_SCANCODE_KP_TAB:
sdl_callback_enabled = !sdl_callback_enabled;
if (sdl_callback_enabled) {
TCOD_sys_register_SDL_renderer(SDL_render);
} else {
TCOD_sys_register_SDL_renderer(NULL);
}
break;
default:
break;
}
break;
}
}
#endif // NO_SDL_SAMPLE
/* ***************************
* the list of samples
* ***************************/
static const sample_t samples[] = {
{" True colors ", render_colors},
{" Offscreen console ", render_offscreen},
{" Line drawing ", render_lines},
{" Noise ", render_noise},
{" Field of view ", render_fov},
{" Path finding ", render_path},
{" Bsp toolkit ", render_bsp},
{" Image toolkit ", render_image},
{" Mouse support ", render_mouse},
{" Name generator ", render_name},
#ifndef NO_SDL_SAMPLE
{" SDL callback ", render_sdl},
#endif
};
static const int nb_samples = sizeof(samples) / sizeof(*samples); /* total number of samples */
// A renderer selection.
typedef struct RendererOption {
const char* name;
TCOD_renderer_t renderer;
} RendererOption;
// The available renderers and their labels.
static const RendererOption RENDERER_OPTIONS[] = {
{"OPENGL ", TCOD_RENDERER_OPENGL},
{"SDL ", TCOD_RENDERER_SDL},
{"SDL2 ", TCOD_RENDERER_SDL2},
{"OPENGL2", TCOD_RENDERER_OPENGL2},
{"XTERM ", TCOD_RENDERER_XTERM},
};
// The total number of renderer options.
static const int RENDERER_OPTIONS_COUNT = sizeof(RENDERER_OPTIONS) / sizeof(*RENDERER_OPTIONS);
// Return the current framerate from the sampled frames.
static float get_framerate() {
double total_time = 0.0;
for (int i = 0; i < DELTA_SAMPLES_LENGTH; ++i) total_time += delta_samples[i];
if (total_time == 0) return 0.0f;
return 1.0f / (float)(total_time / DELTA_SAMPLES_LENGTH);
}
/* ***************************
* the main function
* ***************************/
int main(int argc, char* argv[]) {
SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN);
static const SDL_Event on_enter_event = {.type = ON_ENTER_USEREVENT};
static const SDL_Event on_draw_event = {.type = ON_DRAW_USEREVENT};
static const char* FONT = "data/fonts/dejavu12x12_gs_tc.png";
TCOD_Tileset* tileset = TCOD_tileset_load(FONT, 32, 8, 256, TCOD_CHARMAP_TCOD);
if (!tileset) fatal("Could not load font %s: %s", FONT, TCOD_get_error());
TCOD_Console* main_console = TCOD_console_new(80, 50); // The main console to be presented.
if (!main_console) fatal("Could not allocate console: %s", TCOD_get_error());
TCOD_ContextParams params = {
.tcod_version = TCOD_COMPILEDVERSION,
.console = main_console,
.window_title = "libtcod C sample",
.sdl_window_flags = SDL_WINDOW_RESIZABLE,
.renderer_type = TCOD_RENDERER_SDL2,
.tileset = tileset,
.vsync = false,
.argc = argc,
.argv = (const char* const*)argv,
};
if (TCOD_context_new(¶ms, &g_context) < 0) fatal("Could not open context: %s", TCOD_get_error());
atexit(TCOD_quit);
bool credits_end = false;
uint32_t last_time = SDL_GetTicks();
/* initialize the offscreen console for the samples */
sample_console = TCOD_console_new(SAMPLE_SCREEN_WIDTH, SAMPLE_SCREEN_HEIGHT);
if (!sample_console) fatal("Could not allocate console: %s", TCOD_get_error());
int cur_sample = 0; /* index of the current sample */
samples[cur_sample].render(&on_enter_event);
while (true) {
const uint32_t current_time = SDL_GetTicks();
const int32_t delta_time_ms = MAX(0, (int32_t)(current_time - last_time));
last_time = current_time;
delta_time = (float)(delta_time_ms) / 1000.0f;
delta_samples[last_delta_sample] = delta_time;
last_delta_sample = (last_delta_sample + 1) % DELTA_SAMPLES_LENGTH;
if (!credits_end) {
credits_end = TCOD_console_credits_render_ex(main_console, 56, 43, false, delta_time);
}
/* print the list of samples */
for (int i = 0; i < nb_samples; ++i) {
if (i == cur_sample) {
/* set colors for currently selected sample */
TCOD_console_set_default_foreground(main_console, TCOD_white);
TCOD_console_set_default_background(main_console, TCOD_light_blue);
} else {
/* set colors for other samples */
TCOD_console_set_default_foreground(main_console, TCOD_grey);
TCOD_console_set_default_background(main_console, TCOD_black);
}
/* print the sample name */
TCOD_console_printf_ex(main_console, 2, 46 - (nb_samples - i), TCOD_BKGND_SET, TCOD_LEFT, "%s", samples[i].name);
}
/* print the help message */
TCOD_console_set_default_foreground(main_console, TCOD_grey);
TCOD_console_printf_ex(
main_console,
79,
46,
TCOD_BKGND_NONE,
TCOD_RIGHT,
"last frame : %3d ms (%3.0f fps)",
delta_time_ms,
get_framerate());
TCOD_console_printf_ex(
main_console,
79,
47,
TCOD_BKGND_NONE,
TCOD_RIGHT,
"elapsed : %5dms %5.2fs",
SDL_GetTicks(),
SDL_GetTicks() / 1000.0f);
TCOD_console_printf(main_console, 2, 47, "↑↓ : select a sample");
TCOD_console_printf(
main_console,
2,
48,
"ALT-ENTER : switch to %s",
TCOD_console_is_fullscreen() ? "windowed mode " : "fullscreen mode");
/* blit the sample console on the root console */
TCOD_console_blit(
sample_console,
0,
0,
SAMPLE_SCREEN_WIDTH,
SAMPLE_SCREEN_HEIGHT, /* the source console & zone to blit */
main_console,
SAMPLE_SCREEN_X,
SAMPLE_SCREEN_Y, /* the destination console & position */
1.0f,
1.0f /* alpha coefficients */
);
/* display renderer list and current renderer */
const TCOD_renderer_t current_renderer = TCOD_context_get_renderer_type(g_context);
TCOD_console_set_default_foreground(main_console, TCOD_grey);
TCOD_console_set_default_background(main_console, TCOD_black);
TCOD_console_printf_ex(
main_console, 42, 46 - (RENDERER_OPTIONS_COUNT + 1), TCOD_BKGND_SET, TCOD_LEFT, "Renderer :");
for (int i = 0; i < RENDERER_OPTIONS_COUNT; ++i) {
if (RENDERER_OPTIONS[i].renderer == current_renderer) {
/* set colors for current renderer */
TCOD_console_set_default_foreground(main_console, TCOD_white);
TCOD_console_set_default_background(main_console, TCOD_light_blue);
} else {
/* set colors for other renderer */
TCOD_console_set_default_foreground(main_console, TCOD_grey);
TCOD_console_set_default_background(main_console, TCOD_black);
}
TCOD_console_printf_ex(
main_console,
42,
46 - (RENDERER_OPTIONS_COUNT - i),
TCOD_BKGND_SET,
TCOD_LEFT,
"F%d %s",
i + 1,
RENDERER_OPTIONS[i].name);
}
samples[cur_sample].render(&on_draw_event);
/* update the game screen */
TCOD_context_present(g_context, main_console, NULL);
// Check for events.
SDL_Event event;
while (SDL_PollEvent(&event)) {
TCOD_context_convert_event_coordinates(g_context, &event);
switch (event.type) {
case SDL_KEYDOWN:
switch (event.key.keysym.scancode) {
case SDL_SCANCODE_DOWN: // Next sample.
if (++cur_sample >= nb_samples) cur_sample = 0;
samples[cur_sample].render(&on_enter_event);
break;
case SDL_SCANCODE_UP: // Previous sample.
if (--cur_sample < 0) cur_sample = nb_samples - 1;
samples[cur_sample].render(&on_enter_event);
break;
case SDL_SCANCODE_RETURN: // Toggle fullscreen with Alt+Enter.
case SDL_SCANCODE_RETURN2:
case SDL_SCANCODE_KP_ENTER:
if (event.key.keysym.mod & KMOD_ALT) {
SDL_Window* sdl_window = TCOD_context_get_sdl_window(g_context);
if (sdl_window) {
static const uint32_t FULLSCREEN_FLAGS = SDL_WINDOW_FULLSCREEN | SDL_WINDOW_FULLSCREEN_DESKTOP;
const bool is_fullscreen = (SDL_GetWindowFlags(sdl_window) & FULLSCREEN_FLAGS) != 0;
SDL_SetWindowFullscreen(sdl_window, (is_fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP));
}
}
break;
case SDL_SCANCODE_PRINTSCREEN: // Save screenshot.
TCOD_context_save_screenshot(g_context, NULL);
break;
default: {
// Switch renderers with the function keys.
const int renderer_pick = event.key.keysym.scancode - SDL_SCANCODE_F1;
if (0 <= renderer_pick && renderer_pick < RENDERER_OPTIONS_COUNT) {
// Preserve window flags and position during context switching.
SDL_Window* sdl_window = TCOD_context_get_sdl_window(g_context);
if (sdl_window) {
params.sdl_window_flags = SDL_GetWindowFlags(sdl_window);
if ((params.sdl_window_flags &
(SDL_WINDOW_MAXIMIZED | SDL_WINDOW_FULLSCREEN | SDL_WINDOW_FULLSCREEN_DESKTOP)) == 0) {
// Don't track window size/position when fullscreen.
SDL_GetWindowSize(sdl_window, ¶ms.pixel_width, ¶ms.pixel_height);
SDL_GetWindowPosition(sdl_window, ¶ms.window_x, ¶ms.window_y);
params.window_xy_defined = true;
}
}
params.renderer_type = RENDERER_OPTIONS[renderer_pick].renderer;
TCOD_context_delete(g_context);
if (TCOD_context_new(¶ms, &g_context) < 0) fatal("Could not open context: %s", TCOD_get_error());
}
} break;
}
break;
case SDL_DROPFILE: { // Change to a new tileset when one is dropped on the window.
TCOD_Tileset* new_tileset = NULL;
if (str_ends_with(event.drop.file, ".bdf")) {
new_tileset = TCOD_load_bdf(event.drop.file);
} else if (str_ends_with(event.drop.file, "_tc.png")) {
new_tileset = TCOD_tileset_load(event.drop.file, 32, 8, 256, TCOD_CHARMAP_TCOD);
} else {
new_tileset = TCOD_tileset_load(event.drop.file, 16, 16, 256, TCOD_CHARMAP_CP437);
}
if (new_tileset) {
TCOD_tileset_delete(tileset);
params.tileset = tileset = new_tileset;
TCOD_context_change_tileset(g_context, tileset);
}
SDL_free(event.drop.file);
} break;
case SDL_QUIT:
return EXIT_SUCCESS; // Exit program by returning from main.
}
/* render current sample */
samples[cur_sample].render(&event);
}
}
}
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