File: main.cpp

package info (click to toggle)
libtcod 1.24.0%2Bdfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 5,756 kB
  • sloc: ansic: 46,186; cpp: 13,523; python: 4,814; makefile: 44; sh: 25
file content (186 lines) | stat: -rw-r--r-- 6,791 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
/*
 * Copyright (c) 2010 Jice
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * The name of Jice may not be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY JICE ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL JICE BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
#include "main.hpp"

#include <SDL.h>

#include <algorithm>
#include <array>
#include <libtcod/timer.hpp>

static constexpr auto WIDTH = 80;
static constexpr auto HEIGHT = 50;

static constexpr auto WHITE = TCOD_ColorRGB{255, 255, 255};

TCODNoise noise1d(1);
TCODNoise noise2d(2);
WorldGenerator worldGen;
// world map panning
float cur_w_x = 0, cur_w_y = 0;
// mouse coordinates in world map
float mx = 0, my = 0;
std::array<float, 2> mouse_subtile_xy{};  // Tracked mouse tile position.

void update(float elapsed) {
  // destination wanted
  const float world_x = (worldGen.getWidth() - 2 * WIDTH) * mouse_subtile_xy.at(0) / WIDTH;
  const float world_y = (worldGen.getHeight() - 2 * HEIGHT) * mouse_subtile_xy.at(1) / HEIGHT;
  cur_w_x += (world_x - cur_w_x) * elapsed;
  cur_w_y += (world_y - cur_w_y) * elapsed;
  mx = cur_w_x + mouse_subtile_xy.at(0) * 2;
  my = cur_w_y + mouse_subtile_xy.at(1) * 2;
  worldGen.updateClouds(elapsed);
}

TCODColor getMapShadedColor(float worldX, float worldY, bool clouds) {
  // sun color
  static constexpr TCODColor sunCol(255, 255, 200);
  const float wx = CLAMP(0.0f, worldGen.getWidth() - 1, worldX);
  const float wy = CLAMP(0.0f, worldGen.getHeight() - 1, worldY);
  // apply cloud shadow
  const float cloudAmount = clouds ? worldGen.getCloudThickness(wx, wy) : 0.0f;
  TCODColor col = worldGen.getInterpolatedColor(worldX, worldY);
  // apply sun light
  float intensity = worldGen.getInterpolatedIntensity(wx, wy);
  intensity = std::min(intensity, 1.5f - cloudAmount);
  const int cr = (int)(intensity * (int)(col.r) * sunCol.r / 255);
  const int cg = (int)(intensity * (int)(col.g) * sunCol.g / 255);
  const int cb = (int)(intensity * (int)(col.b) * sunCol.b / 255);
  return {
      std::max<uint8_t>(static_cast<uint8_t>(CLAMP(0, 255, cr)), col.r / 2),
      std::max<uint8_t>(static_cast<uint8_t>(CLAMP(0, 255, cg)), col.g / 2),
      std::max<uint8_t>(static_cast<uint8_t>(CLAMP(0, 255, cb)), col.b / 2),
  };
}

void render(TCOD_Console& console) {
  // subcell resolution image
  static TCODImage map(WIDTH * 2, HEIGHT * 2);
  // compute the map image
  for (int py = 0; py < 2 * HEIGHT; ++py) {
    for (int px = 0; px < 2 * WIDTH; ++px) {
      // world texel coordinate (with fisheye distortion)
      const float wx = px + cur_w_x;
      const float wy = py + cur_w_y;
      map.putPixel(px, py, getMapShadedColor(wx, wy, true));
    }
  }
  TCOD_image_blit_2x(map.get_data(), &console, 0, 0, 0, 0, -1, -1);

  static const char* biomeNames[] = {
      "Tundra",
      "Cold desert",
      "Grassland",
      "Boreal forest",
      "Temperate forest",
      "Tropical/Montane forest",
      "Hot desert",
      "Savanna",
      "Tropical dry forest",
      "Tropical evergreen forest",
      "Thorn forest"};
  if (worldGen.isOnSea(mx, my)) {
    // some information are irrelevant on sea
    tcod::print(
        console,
        {5, 47},
        tcod::stringf("Alt %5dm\n\nMove the mouse to scroll the map", (int)worldGen.getRealAltitude(mx, my)),
        WHITE,
        {});
  } else {
    tcod::print(
        console,
        {5, 47},
        tcod::stringf(
            "Alt %5dm  Prec %3dcm/sq. m/y  Temp %d deg C\nBiome : %s\nMove the mouse to scroll the map",
            (int)worldGen.getRealAltitude(mx, my),
            (int)worldGen.getPrecipitations(mx, my),
            (int)worldGen.getTemperature(mx, my),
            biomeNames[worldGen.getBiome(mx, my)]),
        WHITE,
        {});
  }
}

int main(int argc, char* argv[]) {
  auto tileset = tcod::load_tilesheet("data/fonts/terminal8x8_gs_tc.png", {32, 8}, tcod::CHARMAP_TCOD);
  auto console = tcod::Console{WIDTH, HEIGHT};

  // initialize the game window
  TCOD_ContextParams params{};
  params.tcod_version = TCOD_COMPILEDVERSION;
  params.argc = argc;
  params.argv = argv;
  params.console = console.get();
  params.vsync = true;
  params.sdl_window_flags = SDL_WINDOW_RESIZABLE;
  params.window_title = "World generator";
  params.tileset = tileset.get();

  auto context = tcod::Context(params);

  int desired_fps = 0;

  bool endCredits = false;
  // generate the world with all data (rain, temperature and so on...)
  worldGen.generate(NULL);
  // compute light intensity on ground (depends on light direction and ground slope)
  static const float lightDir[3] = {1.0f, 1.0f, 0.0f};
  worldGen.computeSunLight(lightDir);

  auto timer = tcod::Timer();

  while (true) {
    SDL_Event event;
    while (SDL_PollEvent(&event)) {
      switch (event.type) {
        case SDL_QUIT:
          std::exit(EXIT_SUCCESS);
          break;
        case SDL_MOUSEMOTION: {
          const auto mouse_xy_d = context.pixel_to_tile_coordinates(
              std::array<double, 2>{static_cast<double>(event.motion.x), static_cast<double>(event.motion.y)});
          mouse_subtile_xy = {static_cast<float>(mouse_xy_d.at(0)), static_cast<float>(mouse_xy_d.at(1))};
        } break;
        default:
          break;
      }
    }

    // update the game
    const float delta_time = timer.sync(desired_fps);
    update(delta_time);

    // render the game screen
    render(console);
    // render libtcod credits
    if (!endCredits) endCredits = TCOD_console_credits_render_ex(console.get(), 4, 4, true, delta_time);
    // flush updates to screen
    context.present(console);
  }
  return 0;
}