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/* $Id: Slang.xs,v 1.9 2000/04/17 03:53:11 joey Rel $ */
#ifdef __cplusplus
"C" {
#endif
#include "EXTERN.h"
#include "perl.h"
#include "XSUB.h"
#ifdef __cplusplus
}
#endif
#include <slang.h>
typedef struct _Scroll_Line_Type {
SV *sv_next;
SV *sv_prev;
char *data;
} Scroll_Line_Type;
/*
typedef struct _Scroll_Line_Type {
struct _Scroll_Line_Type *next;
struct _Scroll_Line_Type *prev;
char *data;
} Scroll_Line_Type;
*/
MODULE = Term::Slang PACKAGE = Term::Slang
################################
# Screen management
void
SLsmg_fill_region(r,c,nr,nc,ch)
int r;
int c;
unsigned int nr;
unsigned int nc;
unsigned char ch;
void
SLsmg_set_char_set(a)
int a;
int
SLsmg_suspend_smg()
int
SLsmg_resume_smg()
void
SLsmg_erase_eol()
void
SLsmg_gotorc(row,col)
int row;
int col;
void
SLsmg_erase_eos()
void
SLsmg_reverse_video()
void
SLsmg_set_color(c)
int c;
void
SLsmg_normal_video()
void
SLsmg_printf(fmt, ...)
char *fmt;
#void
#SLsmg_vprintf(s,list)
# char *s;
# va_list list;
void
SLsmg_write_string(str)
char *str;
void
SLsmg_write_nstring(str,len)
char *str;
unsigned int len;
void
SLsmg_write_char(ch)
SV *ch;
CODE:
{
if (SvIOK(ch)) {
SLsmg_write_char(SvIV(ch));
} else {
SLsmg_write_char(*SvPV(ch,PL_na));
}
}
void
SLsmg_write_nchars(str,len)
char *str;
unsigned int len;
void
SLsmg_write_wrapped_string(str,p1,p2,p3,p4,p5)
char *str
int p1
int p2;
int p5;
unsigned int p3;
unsigned int p4;
void
SLsmg_cls()
void
SLsmg_refresh()
void
SLsmg_touch_lines(p1,p2)
int p1;
unsigned int p2;
int
SLsmg_init_smg()
CODE:
RETVAL = SLsmg_init_smg();
RETVAL = RETVAL == 0 ? 1 : 0;
OUTPUT:
RETVAL
int
SLsmg_reinit_smg()
void
SLsmg_reset_smg()
unsigned short
SLsmg_char_at(c)
SLsmg_Char_Type *c;
void
SLsmg_set_screen_start(r,c)
int r;
int c;
CODE:
SLsmg_set_screen_start(&r, &c);
void
SLsmg_draw_hline(p1)
unsigned int p1;
void
SLsmg_draw_vline(p1)
int p1;
void
SLsmg_draw_object(p1,p2,s)
int p1;
int p2;
unsigned char s;
void
SLsmg_draw_box(p1,p2,p3,p4)
int p1;
int p2;
unsigned int p3;
unsigned int p4;
int
SLsmg_get_column()
int
SLsmg_get_row()
void
SLsmg_forward(p1)
int p1;
void
SLsmg_write_color_chars(us1,ui1)
SLsmg_Char_Type *us1;
unsigned int ui1;
unsigned int
SLsmg_read_raw(us1,ui1)
SLsmg_Char_Type *us1;
unsigned int ui1;
unsigned int
SLsmg_write_raw(us1,ui1)
SLsmg_Char_Type *us1;
unsigned int ui1;
void
SLsmg_set_color_in_region(i1,i2,i3,ui1,ui2)
int i1;
int i2;
int i3;
unsigned int ui1;
unsigned int ui2;
void
SLsmg_set_terminal_info(info)
SLsmg_Term_Type *info;
################################
# Tty stuff.
int
SLang_init_tty(abort_char,flow_control,opost)
int abort_char;
int flow_control;
int opost;
void
SLang_reset_tty()
void
SLtty_set_suspend_state(p1)
int p1;
int
SLang_getkey_intr_hook()
unsigned int
SLang_getkey()
int
SLang_ungetkey_string(buf,buflen)
unsigned char *buf;
unsigned int buflen;
int
SLang_buffer_keystring(buf,buflen)
unsigned char *buf;
unsigned int buflen;
int
SLang_ungetkey(ch)
unsigned char ch;
void
SLang_flush_input()
int
SLang_input_pending(tsecs)
int tsecs;
int
SLang_set_abort_signal(p1)
void *p1;
################################
# Scrolling
SLscroll_Window_Type *
SLscroll_create()
PREINIT:
SLscroll_Window_Type *window;
unsigned int nrows = 50;
CODE:
{
window = safemalloc(sizeof(SLscroll_Window_Type));
window->nrows = nrows;
RETVAL = window;
}
OUTPUT:
RETVAL
# unsigned int flags;
# SLscroll_Type *top_window_line; /* list element at top of window */
# SLscroll_Type *bot_window_line; /* list element at bottom of window */
# SLscroll_Type *current_line; /* current list element */
# SLscroll_Type *lines; /* first list element */
# unsigned int nrows; /* number of rows in window */
# unsigned int hidden_mask; /* applied to flags in SLscroll_Type */
# unsigned int line_num; /* current line number (visible) */
# unsigned int num_lines; /* total number of lines (visible) */
# unsigned int window_row; /* row of current_line in window */
# unsigned int border; /* number of rows that form scroll border */
# int cannot_scroll; /* should window scroll or recenter */
# SLscroll_Window_Type;
void
SLscroll_get(window, key)
SLscroll_Window_Type *window;
char *key;
PREINIT:
SV *sv;
PPCODE:
{
if (strEQ(key, "flags")) {
sv = newSViv(window->flags);
} else if (strEQ(key, "top_window_line")) {
sv = newSVpv((char*)window->top_window_line, 0);
} else if (strEQ(key, "bot_window_line")) {
sv = newSVpv((char*)window->bot_window_line, 0);
} else if (strEQ(key, "current_line")) {
sv = newSVpv((char*)window->current_line, 0);
} else if (strEQ(key, "lines")) {
sv = newSVpv((char*)window->lines, 0);
} else if (strEQ(key, "nrows")) {
sv = newSViv(window->nrows);
} else if (strEQ(key, "hidden_mask")) {
sv = newSViv(window->hidden_mask);
} else if (strEQ(key, "line_num")) {
sv = newSViv(window->line_num);
} else if (strEQ(key, "num_lines")) {
sv = newSViv(window->num_lines);
} else if (strEQ(key, "window_row")) {
sv = newSViv(window->window_row);
} else if (strEQ(key, "border")) {
sv = newSViv(window->border);
} else if (strEQ(key, "cannot_scroll")) {
sv = newSViv(window->cannot_scroll);
}
XPUSHs(sv);
}
void
SLscroll_destroy(window)
SLscroll_Window_Type *window;
CODE:
{
safefree(window);
}
void
SLscroll_set(window, key, val)
SLscroll_Window_Type *window;
char *key;
SV *val;
CODE:
{
if (strEQ(key, "flags")) {
window->flags = SvIV(val);
} else if (strEQ(key, "top_window_line")) {
window->top_window_line = (SLscroll_Type*)SvPV(val, PL_na);
} else if (strEQ(key, "bot_window_line")) {
window->bot_window_line = (SLscroll_Type*)SvPV(val, PL_na);
} else if (strEQ(key, "current_line")) {
window->current_line = (SLscroll_Type*)SvPV(val, PL_na);
} else if (strEQ(key, "lines")) {
window->lines = (SLscroll_Type*)SvPV(val, PL_na);
} else if (strEQ(key, "nrows")) {
window->nrows = SvUV(val);
} else if (strEQ(key, "hidden_mask")) {
window->hidden_mask = SvUV(val);
} else if (strEQ(key, "line_num")) {
window->line_num = SvUV(val);
} else if (strEQ(key, "num_lines")) {
window->num_lines = SvUV(val);
} else if (strEQ(key, "window_row")) {
window->window_row = SvUV(val);
} else if (strEQ(key, "border")) {
window->border = SvUV(val);
} else if (strEQ(key, "cannot_scroll")) {
window->cannot_scroll = SvIV(val);
}
}
#############################################
Scroll_Line_Type *
SLline_create(CLASS)
char *CLASS;
CODE:
{
RETVAL = (Scroll_Line_Type*)safemalloc(sizeof(Scroll_Line_Type));
if (RETVAL == NULL) {
warn("Unable to malloc Scroll_Line_Type");
XSRETURN_UNDEF;
}
}
OUTPUT:
RETVAL
void
SLline_destroy(self)
Scroll_Line_Type *self;
CODE:
{
if (self->sv_next != NULL) {
SvREFCNT_dec( self->sv_next );
}
if (self->sv_prev != NULL) {
SvREFCNT_dec( self->sv_prev );
}
safefree((char*)self);
}
void
SLline_get(lines, key)
Scroll_Line_Type *lines;
char *key;
PREINIT:
SV *sv;
PPCODE:
{
if (strEQ(key, "next")) {
sv = (Scroll_Line_Type*)SvPV( lines->sv_next, PL_na );
/* c = (PAIR*)SvIV( c->sv_next ); */
} else if (strEQ(key, "prev")) {
/* sv = newSVpv((char*)lines->sv_prev, 0); */
sv = (Scroll_Line_Type*)SvIV( lines->sv_prev );
} else if (strEQ(key, "data")) {
sv = newSVpv((char*)lines->data, 0);
}
XPUSHs(sv);
}
void
SLline_set(self, key, val)
Scroll_Line_Type *self;
char *key;
SV *val;
CODE:
{
Scroll_Line_Type *foo;
foo = (Scroll_Line_Type*)safemalloc(sizeof(Scroll_Line_Type));
printf("in SLline_set\n");
/*
foo = (Scroll_Line_Type*)SvRV(val);
printf("in SLline_set\n");
printf("VAL1: %s\n", (char*)foo->data);
*/
if (strEQ(key, "next")) {
self->sv_next = SvRV(val);
SvREFCNT_inc( self->sv_next );
if (SvIOK(self->sv_next)) {
foo = (Scroll_Line_Type*)self->sv_next;
printf("SLline_set->next->data: %s\n", (char*)foo->data);
}
} else if (strEQ(key, "prev")) {
self->sv_prev = SvRV(val);
SvREFCNT_inc( self->sv_prev );
if (SvIOK(self->sv_prev)) {
foo = (Scroll_Line_Type*)self->sv_prev;
printf("SLline_set->prev->data: %s\n", (char*)foo->data);
}
} else if (strEQ(key, "data")) {
self->data = (char*)SvPV(val, PL_na);
printf("DATAVAL: %s\n", (char*)self->data);
}
}
int
SLscroll_find_top(scroll)
SLscroll_Window_Type *scroll;
int
SLscroll_find_line_num(scroll)
SLscroll_Window_Type *scroll;
unsigned int
SLscroll_next_n(scroll,ui1)
SLscroll_Window_Type *scroll;
unsigned int ui1;
unsigned int
SLscroll_prev_n(scroll,ui1)
SLscroll_Window_Type *scroll;
unsigned int ui1;
int
SLscroll_pageup(scroll)
SLscroll_Window_Type *scroll;
int
SLscroll_pagedown(scroll)
SLscroll_Window_Type *scroll;
################################
# Readline
#if 0
int
SLrline_save_line(rline)
SLrline_Type *rline;
int
SLang_init_readline(rline)
SLang_RLine_Info_Type *rline;
int
SLang_read_line(rline)
SLang_RLine_Info_Type *rline;
int
SLang_rline_insert(s)
char *s;
void
SLrline_redraw(rline)
SLang_RLine_Info_Type *rline;
#endif
################################
# Signals
void
SLsig_block_signals()
void
SLsig_unblock_signals()
################################
# Keys
int
SLkp_define_keysym(key,map)
char *key;
unsigned int map;
int
SLkp_init()
int
SLkp_getkey()
################################
# Low level
int
SLtt_flush_output()
void
SLtt_set_scroll_region(i1,i2)
int i1;
int i2;
void
SLtt_reset_scroll_region()
void
SLtt_reverse_video(i1)
int i1;
void
SLtt_bold_video()
void
SLtt_begin_insert()
void
SLtt_end_insert()
void
SLtt_del_eol()
void
SLtt_goto_rc(i1,i2)
int i1;
int i2;
void
SLtt_delete_nlines(i1)
int i1;
void
SLtt_delete_char()
void
SLtt_erase_line()
void
SLtt_normal_video()
void
SLtt_cls()
void
SLtt_beep()
void
SLtt_reverse_index(i1)
int i1;
void
SLtt_smart_puts(us1,us2,i1,i2)
SLsmg_Char_Type *us1;
SLsmg_Char_Type *us2;
int i1;
int i2;
void
SLtt_write_string(s)
char *s;
void
SLtt_putchar(s)
char s;
int
SLtt_init_video()
int
SLtt_reset_video()
void
SLtt_get_terminfo()
void
SLtt_get_screen_size()
PROTOTYPE: ;
PPCODE:
SLtt_get_screen_size();
EXTEND(sp,2);
PUSHs(sv_2mortal(newSViv(SLtt_Screen_Rows)));
PUSHs(sv_2mortal(newSViv(SLtt_Screen_Cols)));
void
SLtt_set_screen_size(r, c)
int r;
int c;
CODE:
SLtt_Screen_Rows = r;
SLtt_Screen_Cols = c;
int
SLtt_set_cursor_visibility(i1)
int i1;
int
SLtt_set_mouse_mode(i1,i2)
int i1;
int i2;
void
SLtt_set_color(obj,name,fg,bg)
int obj;
char *name;
char *fg;
char *bg;
void
SLtt_set_mono(i1, s1, l1)
int i1;
char *s1;
unsigned long l1;
BOOT:
{
HV *stash = gv_stashpvn("Term::Slang", 11, TRUE);
struct { char *n; I32 v; } Term__Slang__const[] = {
#ifdef SLANG_GETKEY_ERROR
{"SLANG_GETKEY_ERROR", SLANG_GETKEY_ERROR},
#endif
#ifdef SLANG_VERSION
{"SLANG_VERSION", SLANG_VERSION},
#endif
#ifdef SLSMG_BLOCK_CHAR
{"SLSMG_BLOCK_CHAR", SLSMG_BLOCK_CHAR},
#endif
#ifdef SLSMG_BOARD_CHAR
{"SLSMG_BOARD_CHAR", SLSMG_BOARD_CHAR},
#endif
#ifdef SLSMG_BULLET_CHAR
{"SLSMG_BULLET_CHAR", SLSMG_BULLET_CHAR},
#endif
#ifdef SLSMG_CKBRD_CHAR
{"SLSMG_CKBRD_CHAR", SLSMG_CKBRD_CHAR},
#endif
#ifdef SLSMG_COLOR_BLACK
{"SLSMG_COLOR_BLACK", SLSMG_COLOR_BLACK},
#endif
#ifdef SLSMG_COLOR_BLUE
{"SLSMG_COLOR_BLUE", SLSMG_COLOR_BLUE},
#endif
#ifdef SLSMG_COLOR_BRIGHT_BLUE
{"SLSMG_COLOR_BRIGHT_BLUE", SLSMG_COLOR_BRIGHT_BLUE},
#endif
#ifdef SLSMG_COLOR_BRIGHT_BROWN
{"SLSMG_COLOR_BRIGHT_BROWN", SLSMG_COLOR_BRIGHT_BROWN},
#endif
#ifdef SLSMG_COLOR_BRIGHT_CYAN
{"SLSMG_COLOR_BRIGHT_CYAN", SLSMG_COLOR_BRIGHT_CYAN},
#endif
#ifdef SLSMG_COLOR_BRIGHT_GREEN
{"SLSMG_COLOR_BRIGHT_GREEN", SLSMG_COLOR_BRIGHT_GREEN},
#endif
#ifdef SLSMG_COLOR_BRIGHT_MAGENTA
{"SLSMG_COLOR_BRIGHT_MAGENTA", SLSMG_COLOR_BRIGHT_MAGENTA},
#endif
#ifdef SLSMG_COLOR_BRIGHT_RED
{"SLSMG_COLOR_BRIGHT_RED", SLSMG_COLOR_BRIGHT_RED},
#endif
#ifdef SLSMG_COLOR_BRIGHT_WHITE
{"SLSMG_COLOR_BRIGHT_WHITE", SLSMG_COLOR_BRIGHT_WHITE},
#endif
#ifdef SLSMG_COLOR_BROWN
{"SLSMG_COLOR_BROWN", SLSMG_COLOR_BROWN},
#endif
#ifdef SLSMG_COLOR_CYAN
{"SLSMG_COLOR_CYAN", SLSMG_COLOR_CYAN},
#endif
#ifdef SLSMG_COLOR_GRAY
{"SLSMG_COLOR_GRAY", SLSMG_COLOR_GRAY},
#endif
#ifdef SLSMG_COLOR_GREEN
{"SLSMG_COLOR_GREEN", SLSMG_COLOR_GREEN},
#endif
#ifdef SLSMG_COLOR_LGRAY
{"SLSMG_COLOR_LGRAY", SLSMG_COLOR_LGRAY},
#endif
#ifdef SLSMG_COLOR_MAGENTA
{"SLSMG_COLOR_MAGENTA", SLSMG_COLOR_MAGENTA},
#endif
#ifdef SLSMG_COLOR_RED
{"SLSMG_COLOR_RED", SLSMG_COLOR_RED},
#endif
#ifdef SLSMG_DARROW_CHAR
{"SLSMG_DARROW_CHAR", SLSMG_DARROW_CHAR},
#endif
#ifdef SLSMG_DEGREE_CHAR
{"SLSMG_DEGREE_CHAR", SLSMG_DEGREE_CHAR},
#endif
#ifdef SLSMG_DIAMOND_CHAR
{"SLSMG_DIAMOND_CHAR", SLSMG_DIAMOND_CHAR},
#endif
#ifdef SLSMG_DTEE_CHAR
{"SLSMG_DTEE_CHAR", SLSMG_DTEE_CHAR},
#endif
#ifdef SLSMG_HLINE_CHAR
{"SLSMG_HLINE_CHAR", SLSMG_HLINE_CHAR},
#endif
#ifdef SLSMG_LARROW_CHAR
{"SLSMG_LARROW_CHAR", SLSMG_LARROW_CHAR},
#endif
#ifdef SLSMG_LLCORN_CHAR
{"SLSMG_LLCORN_CHAR", SLSMG_LLCORN_CHAR},
#endif
#ifdef SLSMG_LRCORN_CHAR
{"SLSMG_LRCORN_CHAR", SLSMG_LRCORN_CHAR},
#endif
#ifdef SLSMG_LTEE_CHAR
{"SLSMG_LTEE_CHAR", SLSMG_LTEE_CHAR},
#endif
#ifdef SLSMG_NEWLINE_IGNORED
{"SLSMG_NEWLINE_IGNORED", SLSMG_NEWLINE_IGNORED},
#endif
#ifdef SLSMG_NEWLINE_MOVES
{"SLSMG_NEWLINE_MOVES", SLSMG_NEWLINE_MOVES},
#endif
#ifdef SLSMG_NEWLINE_PRINTABLE
{"SLSMG_NEWLINE_PRINTABLE", SLSMG_NEWLINE_PRINTABLE},
#endif
#ifdef SLSMG_NEWLINE_SCROLLS
{"SLSMG_NEWLINE_SCROLLS", SLSMG_NEWLINE_SCROLLS},
#endif
#ifdef SLSMG_PLMINUS_CHAR
{"SLSMG_PLMINUS_CHAR", SLSMG_PLMINUS_CHAR},
#endif
#ifdef SLSMG_PLUS_CHAR
{"SLSMG_PLUS_CHAR", SLSMG_PLUS_CHAR},
#endif
#ifdef SLSMG_RARROW_CHAR
{"SLSMG_RARROW_CHAR", SLSMG_RARROW_CHAR},
#endif
#ifdef SLSMG_RTEE_CHAR
{"SLSMG_RTEE_CHAR", SLSMG_RTEE_CHAR},
#endif
#ifdef SLSMG_UARROW_CHAR
{"SLSMG_UARROW_CHAR", SLSMG_UARROW_CHAR},
#endif
#ifdef SLSMG_ULCORN_CHAR
{"SLSMG_ULCORN_CHAR", SLSMG_ULCORN_CHAR},
#endif
#ifdef SLSMG_URCORN_CHAR
{"SLSMG_URCORN_CHAR", SLSMG_URCORN_CHAR},
#endif
#ifdef SLSMG_UTEE_CHAR
{"SLSMG_UTEE_CHAR", SLSMG_UTEE_CHAR},
#endif
#ifdef SLSMG_VLINE_CHAR
{"SLSMG_VLINE_CHAR", SLSMG_VLINE_CHAR},
#endif
#ifdef SLTT_ALTC_MASK
{"SLTT_ALTC_MASK", SLTT_ALTC_MASK},
#endif
#ifdef SLTT_BLINK_MASK
{"SLTT_BLINK_MASK", SLTT_BLINK_MASK},
#endif
#ifdef SLTT_BOLD_MASK
{"SLTT_BOLD_MASK", SLTT_BOLD_MASK},
#endif
#ifdef SLTT_REV_MASK
{"SLTT_REV_MASK", SLTT_REV_MASK},
#endif
#ifdef SLTT_ULINE_MASK
{"SLTT_ULINE_MASK", SLTT_ULINE_MASK},
#endif
#ifdef SL_KEY_A1
{"SL_KEY_A1", SL_KEY_A1},
#endif
#ifdef SL_KEY_A3
{"SL_KEY_A3", SL_KEY_A3},
#endif
#ifdef SL_KEY_B2
{"SL_KEY_B2", SL_KEY_B2},
#endif
#ifdef SL_KEY_BACKSPACE
{"SL_KEY_BACKSPACE", SL_KEY_BACKSPACE},
#endif
#ifdef SL_KEY_C1
{"SL_KEY_C1", SL_KEY_C1},
#endif
#ifdef SL_KEY_C3
{"SL_KEY_C3", SL_KEY_C3},
#endif
#ifdef SL_KEY_DELETE
{"SL_KEY_DELETE", SL_KEY_DELETE},
#endif
#ifdef SL_KEY_DOWN
{"SL_KEY_DOWN", SL_KEY_DOWN},
#endif
#ifdef SL_KEY_END
{"SL_KEY_END", SL_KEY_END},
#endif
#ifdef SL_KEY_ENTER
{"SL_KEY_ENTER", SL_KEY_ENTER},
#endif
#ifdef SL_KEY_ERR
{"SL_KEY_ERR", SL_KEY_ERR},
#endif
#ifdef SL_KEY_F0
{"SL_KEY_F0", SL_KEY_F0},
#endif
#ifdef SL_KEY_HOME
{"SL_KEY_HOME", SL_KEY_HOME},
#endif
#ifdef SL_KEY_IC
{"SL_KEY_IC", SL_KEY_IC},
#endif
#ifdef SL_KEY_LEFT
{"SL_KEY_LEFT", SL_KEY_LEFT},
#endif
#ifdef SL_KEY_NPAGE
{"SL_KEY_NPAGE", SL_KEY_NPAGE},
#endif
#ifdef SL_KEY_PPAGE
{"SL_KEY_PPAGE", SL_KEY_PPAGE},
#endif
#ifdef SL_KEY_REDO
{"SL_KEY_REDO", SL_KEY_REDO},
#endif
#ifdef SL_KEY_RIGHT
{"SL_KEY_RIGHT", SL_KEY_RIGHT},
#endif
#ifdef SL_KEY_UNDO
{"SL_KEY_UNDO", SL_KEY_UNDO},
#endif
#ifdef SL_KEY_UP
{"SL_KEY_UP", SL_KEY_UP},
#endif
{Nullch,0}};
char *name;
int i;
for (i = 0; name = Term__Slang__const[i].n; i++) {
newCONSTSUB(stash, name, newSViv(Term__Slang__const[i].v));
}
}
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