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/************************************************************************************
TerraLib - a library for developing GIS applications.
Copyright 2001-2004 INPE and Tecgraf/PUC-Rio.
This code is part of the TerraLib library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
You should have received a copy of the GNU Lesser General Public
License along with this library.
The authors reassure the license terms regarding the warranties.
They specifically disclaim any warranties, including, but not limited to,
the implied warranties of merchantability and fitness for a particular purpose.
The library provided hereunder is on an "as is" basis, and the authors have no
obligation to provide maintenance, support, updates, enhancements, or modifications.
In no event shall INPE and Tecgraf / PUC-Rio be held liable to any party for direct,
indirect, special, incidental, or consequential damages arising out of the use
of this library and its documentation.
*************************************************************************************/
/*
This file illustrates an example of how to create a new Spatial Temporal Element
Set (STElementSet) from a theme. A Spatial Temporal Element Set can be created
from a layer or from a theme.
This example creates a theme with spatial and attribute restrictions and fills
a STElementSet from this created theme with all attributes and geometries.
Author: Karine Reis
*/
#include <TeSTElementSet.h>
#include <TeSTEFunctionsDB.h>
#include <TeMySQL.h>
int main()
{
// Datatabase server parameters
string host = "localhost";
string dbname = "DB320RC1";
string user = "root";
string password = "vinhas";
// Open a connection to the DB320RC1 MySQL database
TeDatabase* db = new TeMySQL();
if (!db->connect(host, user, password, dbname))
{
cout << "Error: " << db->errorMessage() << endl;
cout << endl << "Press Enter\n";
getchar();
return 1;
}
cout << "Connection successful to the database \"" << dbname << "\" on MySQL server \"" << host << "\" !\n";;
// Loads the layer
TeLayer* bairrosPA = new TeLayer("BairrosPoA");
if (!db->loadLayer(bairrosPA))
{
cout << "Fail to load the layer!" << db->errorMessage() << endl;
db->close();
cout << endl << "Press Enter\n";
getchar();
return 1;
}
// Loads the geometry of Santo Antonio district (id = 48)
TePolygonSet ps;
bairrosPA->loadGeometrySet("48", ps);
// Loads a layer named OcorrenciaPoA
TeLayer* OcorrenciaPoA = new TeLayer("OcorrenciasPoA");
if (!db->loadLayer(OcorrenciaPoA))
{
cout << "Fail to load the layer!" << db->errorMessage() << endl;
db->close();
cout << endl << "Press Enter\n";
getchar();
return 1;
}
// Create a theme with retrictions from Ocorrencias layer, in memory
TeTheme* Ocorrencias = new TeTheme("Ocorrencias", OcorrenciaPoA);
TeAttrTableVector attrTables;
OcorrenciaPoA->getAttrTables(attrTables);
Ocorrencias->setAttTables(attrTables);
//spatial restriction: within Santo Antonio district
Ocorrencias->setSpatialRest (&ps, TePOINTS, TeWITHIN);
//attribute restriction: type "ameaa"
Ocorrencias->attributeRest(" EVENTO = 'Ameaa' ");
// Creates a elementSet from theme
TeSTElementSet steSet(Ocorrencias);
// Builds the elementSet with geometries and all attributes
bool loadGeometries = true;
bool loadAllAttributes = true;
vector<string> attrs;
if(!TeSTOSetBuildDB(&steSet, loadGeometries, loadAllAttributes, attrs))
{
cout << "Error! " << endl;
cout << endl << "Press Enter\n";
getchar();
return 1;
}
// Shows how many elements the elementSet has
cout << "Number of elements: " << steSet.numElements() << endl;
// Traverse all instances using iterator
TeSTElementSet::iterator it = steSet.begin();
while ( it != steSet.end())
{
TeSTInstance st = (*it);
//Gets attribute value
string event;
st.getPropertyValue("EVENTO", event);
cout << " Object Identifier : " << st.objectId() << endl;
cout << " Event : " << event << endl ;
//Gets geometry
if(st.hasPoints())
{
TePointSet pset;
st.getGeometry (pset);
cout<< " point id: "<< pset[0].objectId () << endl;
for(unsigned int j=0; j<pset.size (); ++j)
{
string point = Te2String(pset[j].location().x(), 7) +";"+ Te2String(pset[j].location().y(), 7);
cout<< " point: " << " ("+ point + ") " <<endl << endl;
}
}
++it;
}
db->close();
cout << endl << "Press Enter\n";
getchar();
return 0;
}
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