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/*
* Copyright 2008-2013 NVIDIA Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <thrust/detail/config.h>
#include <thrust/iterator/iterator_adaptor.h>
#include <thrust/iterator/iterator_traits.h>
#include <thrust/detail/type_traits.h>
#include <thrust/iterator/detail/minimum_system.h>
THRUST_NAMESPACE_BEGIN
template<typename,typename> class permutation_iterator;
namespace detail
{
template<typename ElementIterator,
typename IndexIterator>
struct permutation_iterator_base
{
typedef typename thrust::iterator_system<ElementIterator>::type System1;
typedef typename thrust::iterator_system<IndexIterator>::type System2;
typedef thrust::iterator_adaptor<
permutation_iterator<ElementIterator,IndexIterator>,
IndexIterator,
typename thrust::iterator_value<ElementIterator>::type,
typename detail::minimum_system<System1,System2>::type,
thrust::use_default,
typename thrust::iterator_reference<ElementIterator>::type
> type;
}; // end permutation_iterator_base
} // end detail
THRUST_NAMESPACE_END
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