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/*
* Copyright 2008-2013 NVIDIA Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <thrust/detail/config.h>
THRUST_NAMESPACE_BEGIN
namespace random
{
namespace detail
{
template<typename T, int w, int i = w-1>
struct linear_feedback_shift_engine_wordmask
{
static const T value =
(T(1u) << i) |
linear_feedback_shift_engine_wordmask<T, w, i-1>::value;
}; // end linear_feedback_shift_engine_wordmask
template<typename T, int w>
struct linear_feedback_shift_engine_wordmask<T, w, 0>
{
static const T value = 0;
}; // end linear_feedback_shift_engine_wordmask
} // end detail
} // end random
THRUST_NAMESPACE_END
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