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/*
* Copyright 2008-2013 NVIDIA Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <thrust/detail/config.h>
THRUST_NAMESPACE_BEGIN
namespace random
{
namespace detail
{
struct random_core_access
{
template<typename OStream, typename EngineOrDistribution>
static OStream &stream_out(OStream &os, const EngineOrDistribution &x)
{
return x.stream_out(os);
}
template<typename IStream, typename EngineOrDistribution>
static IStream &stream_in(IStream &is, EngineOrDistribution &x)
{
return x.stream_in(is);
}
template<typename EngineOrDistribution>
__host__ __device__
static bool equal(const EngineOrDistribution &lhs, const EngineOrDistribution &rhs)
{
return lhs.equal(rhs);
}
}; // end random_core_access
} // end detail
} // end random
THRUST_NAMESPACE_END
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