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/*
* Copyright 2008-2013 NVIDIA Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <new>
#include <string>
#include <thrust/detail/config.h>
THRUST_NAMESPACE_BEGIN
namespace system
{
namespace detail
{
// define our own bad_alloc so we can set its .what()
class bad_alloc
: public std::bad_alloc
{
public:
inline bad_alloc(const std::string &w)
: std::bad_alloc(), m_what()
{
m_what = std::bad_alloc::what();
m_what += ": ";
m_what += w;
} // end bad_alloc()
inline virtual ~bad_alloc(void) throw () {};
inline virtual const char *what(void) const throw()
{
return m_what.c_str();
} // end what()
private:
std::string m_what;
}; // end bad_alloc
} // end detail
} // end system
THRUST_NAMESPACE_END
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